Microsoft drops internal Natal chip
To allow updates and cost savings.
Microsoft has dropped a chip from its forthcoming Natal motion control system to save money, according to our sister site GamesIndustry.biz.
The chip, which was responsible for processing information for the Natal's 'bone system', has apparently been removed in favour of a software solution.
However, development sources have indicated that the change doesn't affect the existing system lag of about 100ms, while a software solution should enable Microsoft to update the system more quickly and regularly than a hardware one, and allow it to hit a speculated price point of less than £50.
The same development sources said that Natal should be able to operate at similar levels of latency to press demos at E3 and gamescom last year despite the change, suggesting it's less than ideal for games like Burnout but pretty good for less twitchy activities.
The load previously handled by the chip now falls on one of the main three Xenon processors, but while taking a "percentage" of performance away from the system, most games don't use up 100 per cent of the available processing power anyway.
"The full Natal hardware/sensor combo always looked like an expensive proposition in a market where Microsoft really needs to turn a profit," commented Eurogamer technology editor Richard Leadbetter, who helped research the story.
"The notion of offloading the processing to the Xbox 360 CPU in the name of lower costs and easier upgradability makes sense. Patching up older games to run with the new hardware now looks rather unlikely unless they have the CPU time to spare, but hopefully this will serve to focus developers on Natal-specific concepts as opposed to revisiting old classics."
The removal of the chip almost guarantees that non-Natal games won't be patched to include motion control support, a point previously outlined by Microsoft Game Studios' Kudo Tsunoda.
"I doubt we'll see any kind of watering down of the Natal concept with this news," Leadbetter continued, "but I'm not so sure about the comments on latency. My experience with Natal at gamescom suggests that the lag is considerably higher than that of a Guitar Hero peripheral. It'll be interesting to see if optimisation of the software layer improves this situation."
Microsoft recently hinted that there was no longer an on-chip solution for Natal in CES literature: "A proprietary software layer makes the magic of Project Natal possible," it said. "This layer differentiates Project Natal from any other technology on the market through its ability to enable human body recognition and extract other visual noise."
It has also emerged that Microsoft will support developers writing their own code to run the bone system processing in the future.
Motion control is likely to be the key battleground for Xbox and PlayStation platform holders in 2010, with both Natal and the Sony's new motion control system set for release. Project Natal is due out "holiday 2010".
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Comments (74) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Will doing this up the bandwidth requirement of the unit, passing raw data instead of clean processed data?
If they feel the need to update, does that mean they wont have it quite right at launch?
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Can imagine the build quality being flawless. Ahem.
Want to like Natal I really do...
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Why? I think it's the oposite.
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Also, the raw data is likely pretty small if you're talking about 12-20 coordinates at say 30Htz so I seriously doubt bandwidth over USB will be an issue given that you can transfer up to around 300Mbps depending on bus conditions.
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SOLD!
That's the magic price point as far as I'm concerned. If it comes with bundled games, its even better.
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Yes. Potentially eating up more RAM as well since the OS needs to receive this data and do something with it. Like I said before. Bad news for Natal. I thought one of the strengths of Natal was the 0% impact on game performance so devs would simple include Natal options without worrying about their game running different without Natal or on a PS3. Pity.
"I don't think this will make much difference. The nature of Natal suggests to me we'll see it mostly for games designed for it from the ground up "
True... if this is the case than it won't matter. Natal will be *only* a Wii competitor/killer then. It could be a bit more IMHO.
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http://ww w.eurogamer.net/articles/digita... (lag in general)
http://ww w.eurogamer.net/articles/digita... (natal lag)
In the latter, lag was estimated as somewhere between Halo 3 (lower end) and Killzone 2 / GTA (higher end). Though of course, that's with the old on chip system... (I can't see them offloading the processing as a good thing)
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This, and the Sony wand, are so "me-too" it's not even funny...
This is an EyeToy, did that ever give anyone any classic gaming experiences?
The Sony wand is a Wii MotionPlus, did that ever give anyone any classic gaming experiences?
Fuck all, I'd say...
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I hope so. I don't expect much from Natal but a gimick to have a laugh with friends, I have no intention of using it in my long video-gaming sessions.
That, and as a fancy remote controler, that is cool.
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A majority of AAA titles do indeed max out the CPU, so there will be a 2 tiers of games I suspect.
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I never really expected it to do well on 'core' games anyway, means we will get less tacked on bullshit that is just there for the sake of being there.
So basically when it is used it will have the whole game concept built around it, which only makes sense and I'd speculate that games built around the Natal concept wouldn't be twitch heavy games anyway.
Anyway I'll have both Natal and the PS Wand thingy so I couldn't care less which one is best..
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Actually the Xbox 360 uses a slightly modified version of DirectX all programming has to be done through MS's APIs this means that MS could use completely different hardware in a 360 and all games would work with no difference at all, in the same way you wouldn't have a problem if you played a game on an AMD based PC instead of an Intel one.
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1. its good for the consumer that its cheaper, a more expensive price point increases the risk of it not selling.
2. Removing a processor is not a major problem if the xbox can take up the slack... now if the game is a low end casual experience then this wont be a problem as they wont be pushing it, but if its a top end game, then that may be a problem, as those usually are pushing the current gen machines.
3. The lag in natal doesnt appear to be the same as the lag in other games. It seems more apparent in natal, perhaps because you can see your body image moving on screen, so its more apparent than using a controller. Personally i think lag will be a massive problem.
Anyway, will have to see what happens at the end of the year, and if sony can pull anything out of the bag this spring... which i will be suprised if they can to be honest, and i think they will delay till june/aug/sep.
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Errr... the AMD and Intel chips use the same instruction set. They are virtual clones.
I think you mean GPUs
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That's more of an issue when you're watching other people use it in videos than when you're actually using it yourself.
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Wonder if natal will work on my PC?
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Better explained here: http://ww w.eurogamer.net/articles/digita...
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Because of this I'd suspect it'd involve both CPU and GPU to some extent.
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It might turn out to be crap, it might turn out to have no support and be the biggest flop since the Mega CD but how about we all hold fire and see how it turns out rather than blindly speculating on a device that hasn't even seen a public demo yet, let alone any real software.
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Mental and Cornetto are both doomed to cost their respective companies a ton in R&D for not much yield.
At least Sony probably have a fair bit of the tech from their face recog in cameras and the development of the eyetoy/ps eye, I'd imagine MS have chucked a lot more at this that Sony have had to.
2010 = The year of 3D
2010 is not the year of leaping about in front of your telly like a twat
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That's as may be but I'm pretty sure that MS are planning to tout 'Mental' as more than just an Xbox controlling device, I seem to remember them having another sideline in software products that may benefit from facial, gesture and voice recognition all in one handy little USB device.... Windows or something?
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Lol
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Did you see that?! Rich Leadbetter!! I'm having Mean Machines Sega and CVG flashbacks man!!
Wow - how doin' Rich? And whatever happened to Julian 'Jaz' Rignall, he of the long hair and great review prose?
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"Pfff they could increase their gigawatts by routing through the primary decoupler and bypassing the flux matrix, any chump can do that."
I don't see why they haven't tried reversing the polarity of the neutron flow, that should sort it.
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/me sighs
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What rock have you been living under. Leadbetter has been doing Digital Foundry articals/blogs/whatever on here for... quite a while.
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Speculating over the hit on the cpu/gpu and if it will make games more/less shit is just utter nonsense and pre-emptive
banter. I think we will see it when someone gets their hand on one.
But yeah, back on track, i dont think natal will make or break this generation of consoles.
But thinking 1-2 generations ahead, i think the guys holding the normal controllers in hand will be the ones laughed at in school.
Built in chip or no.
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Why? GT5 will have head tracking.
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[link url=http://www.develop-online.ne t/news/33603/Lead-developer-exposes-Natal-inner-workings
]http://ww w.develop-online.net/news/33603...[/link]
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"Pfff they could increase their gigawatts by routing through the primary decoupler and bypassing the flux matrix.."
I think you meant flux capacitor, not flux matrix. Maybe we should also call in Doc Emmett Brown?
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No it wasnt.. Sony made eyetoy (which natal is pretty much ripping off, with improvements) years ago..
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All of which is irrelevant.
Without sufficient Unobtainium to power the Price-Goody Tri-Phasic Dispersement Field, your gonna end up producing a Winehouse Vortex that'll blow a hole through time and space(or the nearest Oddbins).
Now I love me a motion-control game as much as the next man but the cost to humanity..................think of the children!
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teh9182: "Have you read the other Digital Foundry article on here about input lag? Some of the biggest titles around have lag that's greater than 100 ms, including Killzone 2 and GTA IV."
And both of those titles have been roundly criticized for it. Project Natal seemed to me like a 'shock and awe' answer to a question that required finesse.
This news has left me in doubt to it's usefulness, I already own a Wii.
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I'd rather a slightly more expensive, but more powerful device to be honest.
@ Gaiduku
re ' It has to be more like going out and buying a game than going out and buying a whole new console.'
But MS themselves have said '"Conceptually, the launch of Natal will be like the launch of Xbox 360"' - they can't have it both ways (can they?)?
<a href="http://tinyurl.com/knhnfx a>
">http://tinyurl.com/knhnfx a>
</a>
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Wasn't it 1.21 ?
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Hey Donnie, it was 1.21, not 1.25. Check out this page and do a find (Ctrl+F) for "gigawatts" on it. Also, I have all three BTTFs on DVD . Been a fan of the series since ... well, 1985
EDIT: Well, this post doesn't make much sense since you deleted your post # 76