Metal Gear Solid 4: Guns of the Patriots
The beginning of the end.
It begins with... well, we can't tell you how Metal Gear Solid 4: Guns of the Patriots begins. We can't, and we won't. Can't, because we promised Konami we wouldn't; having generously granted us three days to play through the whole thing, the publisher is understandably paranoid about spoilers, with the game still six weeks from release. Won't, because we want you to feel exactly the same delicious, hair-raising mix of bemused awe and shock-of-the-new that we did when you turn it on for the first time. Metal Gear Solid 4, it is instantly apparent, is special. It's not like other games.
That's not quite true, of course. There are a handful of other games it is like: its three predecessors, and, to some extent, the PSP's Portable Ops. Like its gruff hero Solid Snake, the series has always preferred to work alone. It may have been tremendously influential in establishing stealth gameplay, but none have ever dared imitate its bizarre and occasionally awkward blend of cinema and videogames, sneaking and soap opera, conspiracy and sex, bombast and self-deprecation, self-referential silliness and deadly earnest seriousness.
You couldn't even if you tried. And on this occasion, in a heroic effort to draw a line for once and all under Snake's story and give the Metal Gear Solid series the grand finale it deserves, Hideo Kojima and his team really have outdone themselves. 'Extravagant' doesn't cover it. Nor do 'dramatic', 'spectacular', 'sentimental', 'surprising', 'long-winded', 'final', 'painstaking' or 'polished'. Guns of the Patriots is Metal Gear Solid in excelsis.
Anyone who's familiar with the series - and any less than a rabid fan - will know that this is a mixed blessing. You have to put up with a lot to appreciate the fruits of Kojima's very personal and stubborn brand of auteur genius. This was never more true than it is of Metal Gear Solid 4. You have to subvert or repress many of your natural gaming instincts to safely negotiate its coldly exacting gameplay, and you have to leave the pad untouched through hour after hour of exposition and sermonising in cut-scenes and codec conversations. The latter take up a quite staggering proportion of the game's length; think the infamous MGS2: Sons of Liberty, and you won't be far wrong.

Frog-fragging frolics.
However, that's not the whole story. These cinematic episodes take on a different character in MGS4. For starters, they're all - with the exception of some fried eggs - rendered in real time by the game engine, allowing for some extremely slick transitions as the camera slips down to Snake's shoulder and plunges you into the scene.
Only once you appreciate this do you understand what a great visual achievement the game is, because only in the cut-scenes do you get close enough to truly appreciate how flawless, gorgeous and magnetically charismatic the in-game character models are, how exquisitely animated and well-rooted in their world. Yes, some textures are surprisingly low-resolution; yes there are aliasing issues and flickering shadows. But overall, Guns of the Patriots is handsome, moody and achingly cool, a real swoon-inducing matinee idol of a game. There's some terrific music, too.
Cut-scenes are also spiced with a little light interactivity. We discussed the flashback button on X, which gives fuzzy memory-flashes of moments in Metal Gears past when prompted, in our last preview. At other times, L1 provides a quick snap to an alternative, or first-person camera perspective. At one point in the first level, a drop of blood lands on Snake's shoulder, he looks up, and L1 gives you a startling close-quarters look at a Gekko - MGS4's terrifying breed of bioengineered, lowing bipedal mechs - with a soldier's corpse in its feelers.

Meryl has a bullet earring. Oddly, we couldn't take our eyes off it.
Then there is the mission briefing that comes after the end of the game's first act. Taking place aboard Otacon's transport aircraft - effectively a base for the shy scientist and Snake, accompanied by child genius Sunny from MGS2 - this twenty-minute epic of plot exposition and subtle character development allows you to switch at will between a cinematic camera, the plane's CCTV circuit and a camera on board the Metal Gear Mk II, Otacon's remote-control robot alter ego. The Mk II can even be controlled, scooting around inside the cut-scene itself to find secrets or observe the tiny behavioural details of "off-camera" characters.
The mission briefing is a kind of interactive entertainment that only Hideo Kojima could have come up with. It's pointless and overlong but also a strangely spellbinding kind of downtime for player and writers alike, giving the game's characters time to breathe with some gentle comic interplay and moments of tenderness, and bridging the gap between cut-scene and game. You might end up frustrated with the amount of time you spend just watching Metal Gear Solid 4, but its cinematic side is so deeply embedded in the game this time that it makes for a much more coherent whole.
It's also smoother and easier to get along with - if not exactly more forgiving - when it's fully interactive. As we've mentioned before, Guns of the Patriots is the first MGS designed from the ground up for a free third-person camera and twin-stick controls, and we're happy to report that the sticky sluggishness we first experienced has been tuned out. This is now a crisp and satisfying game to manipulate, even using auto-aim, although you'll quickly abandon that for the over-the-shoulder aiming view, or the tight Call of Duty-style first-person view using the iron gun sights.
It's not a shooter and it never will be, but MGS4 serves up the best gunplay in the series by some distance, effectively shown off by a confrontation with Haven Troopers, also known as Frogs, in the first act. These genetically-modified female soldiers can jump vast distances and cling to walls, and are Liquid Snake's private guard (the act has Snake hunting down Liquid in a Middle Eastern city destroyed by war between a local militia and a military contractor).
They're fast and wily - though nothing like as intimidating as the astonishing, goosebump-raising Gekkos - and the running battle with them through a ruined hotel, Snake fighting alongside MGS1's Meryl Silverburgh and her Rat Patrol squad, makes for a memorable set-piece. However, it's giving nothing away to say that it's overshadowed many times over by some later episodes in the game.
MGS4's weapon trading system also goes a long way to improving the viability and survivability of pitched combat. A huge range of guns and ammo can be bought and sold through the arms trader Drebin, a peroxide lounge cat, part-time magician and wartime philosopher. He turns up at several points with his inexplicable pet monkey in an APC, but his services are available at any time from the pause menu, and many of the game's best armaments are here, such as the sniper tranq gun. He'll unlock coded enemy weapons for you, and you automatically sell him any spares you pick up, which, along with some performance-related end-of-mission bonuses, is how you fund your shopping sprees.

Everyone in MGS calls it CQC. We call it fisticuffs.
Guns of the Patriots' concessions to ease-of-use don't end there. The chameleon-like OctoCamo suit allows the game to include Metal Gear Solid 3's camouflage system but entirely automate it, bypassing that game's laborious menu browsing. It's a brilliant toy that will prove invaluable throughout the game. There are more traditional forms of disguise, too. Snake can change costume to a militia outfit - a hooded robe that bears a striking resemblance to that worn by a certain other master of evasion - which helps him infiltrate the militia's lair. Ultimately he will win enough of their trust to fight alongside them without this disguise.
The Solid Eye, Snake's high-tech eyepatch, is more of a mixed blessing. It unites night vision and scope with a radar-like threat detector in "normal" mode that you'll want to keep on permanently, but can't, due to its limited battery life. Oddly, we found we didn't use Snake's most instantly appealing new gadget - the Metal Gear Mk II itself - as much as we expected we would, though it is a useful scout and can even incapacitate guards.
The options are there - Metal Gear Solid 4, while hardly free-form or non-linear, almost overwhelms you with choice when it comes to the nitty-gritty detail of progress. The ease of use is there in the design, the controls, the display, the new gadgets and systems. The rarefied thrill of a new Kojima Productions game on new PlayStation hardware, every stage of it lavished with crazy ideas, post-modern jokes and sumptuous production values, is most definitely there.

Wish we could be a fly on the wall in this scene. Oh wait.
But don't get ideas. Guns of the Patriots is still best enjoyed as a glacially slow-paced stealth game, and still features plenty of bewildering elaboration that takes some time to reveal its logic, such as the new Stress and Psyche meters that affect Snake's performance in combat. As you follow the prematurely ageing Snake through the powerfully atmospheric Middle East stage towards an encounter with Liquid - and a glimpse of the Beauty & Beast team of assassins, you'll still be showered in more clumsy dialogue, arcane plotting and overwrought rhetoric than you'd like, or can even understand.
That's Metal Gear Solid for you. No-one ever suggested this one would be fundamentally different, and nor should it be; we should have the good grace to let Old Snake see his story through to its conclusion in his inimitable style. To know how satisfying that conclusion is overall, and how well the game stands up in the long run, you'll have to wait for our review. But we still won't tell you what happens in it, because that would spoil everything that's special about this most remarkable, highly unusual gaming event.
Metal Gear Solid: Guns of the Patriots is due out for PS3 on 12th June.
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Comments (150) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Sorry, give me Halo over Half Life any day, at least you feel like you're part of some cinematic experience.
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We'll see how this shapes up eh?
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They could even stick it on bluray disc and provide it with the 'game'.
Then skip all the lengthy cutscenes and produce a tight game with lots of gameplay and no sitting around waiting.
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i love the cut scenes and i love MGS but that could be a bit annoying sometimes.
maybe with cutscenes that long it would be nice to save mid-cutscene or mid-codec talk
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The comparison to MGS2 definately worries me though. I remember timing the cut scene between the last moment of gameplay and the final boss, and it clocked in at over an hour. And absolutely nothing interesting is revealed in it. And I later learned that a huge scene was actually cut from it as well due to 9/11 and it taking place in New York.
So yeah I'm now concerned. BTW did this game install? How long did it take?
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I disagree with this, I think it has more to do with bad direction and editing.
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Made of w1n.
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Well that is one way of putting it I suppose. Tbh honest though, all the times I have played the various MGS games of yesteryear, I have never once sat there during one of their interminable interludes thinking "thank god this is giving me time to breath, 'cos I was pooped". If I need a rest, I'll pause the game and go make a cuppa.
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+1. I moan about cut scenes and codec messages but I still love MGS, it's the main reason I got a PS3 and I can't wait for June (although I'm sure GTA will fill the void).
I just wish my XBox MGS2: Substance was B/C I really want to play the second one again but don't want to spend on a PS2 version. In the next update (if one) MS, PRETTY PLEASE!!!!
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I'm not quite clear. Do you mean you don't think the writing is poor? I personally think the acting is spot on for the style, in the same way as the acting iun FarCry was with on the money for the style of narrative.
My own issue with MGS cutscenes is not so much the individual screen writing, its more a matter of the actual core plot and scene briefs being a load of fan-fiction style nonsense.
Sorry, sorry everyone, I know that MGS has loads of fans and its just not my bag, I'm not right, I'm just different. I have enjoyed playing MGS games (except 3, that was a bit shite imo) and some of the mechanics were bar setting in their day. Its just that for me the story has always been rubbish. Its the bit of the game series that people rate most, but in my eyes its the worst feature. Horses for courses I suppose.
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MGS 3 is the worst of the bunch thus far I would say. You are much better off trying one of the earlier editions, or waiting for 4 I suppose, as it does look rather good (rubbish plot not withstanding
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Shit, I hate those b/w icons!
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Ugly Trail? Not sure what you mean mate.
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I meant those b/w icons (some sort of xbox 180 "logo"
An "X" with a zeroed gamerscore...
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Ah I get what you mean! Yeah they still have that b/w Xbox icon.
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At no point did I sit through MGS2 and think "meh" while it was going on, although at one point I did think the 2nd half was mirroring the original game in areas, this turns out to be deliberate after all. Also didn't mind Raiden, liked the alternate perspective of Snake.
I didn't like MGS3 in so far as the camoflage/endless menu action really got to me. The large sneaking arenas were great fun though.
MGS1 was heavy on the old cut scenes itself though, practically each screen was a bit of cutscene action. Each boss encounter was a pre/post cutscene fest. I just loved it though... even some of the massive codec ones.
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/continues reading article...
/finds "bioengineerd"
/wonders what a Bio Engi Nerd is anyway...
/finds "goes along way"
/explodes
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Hide, save the game, and load it about a week later...
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Move a bit, change camo, move a bit, change camo... also found the endless search and capture of food a bit pointless.
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I personally didn't hate MGS3, I guess I was just dissapointed. It was my first go at the series, and I'm really not sure what I expected from the game. I knew nothing of the series, of the cutscenes and I don't think I even really knew what the gameplay was going to be like other than stealthy/shooter. I guess I may have been expecting something mildly more actioney, like splinter cell almost (sorry Frod).
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I felt the same way. It was a bit too apologist in nature for me too, with stuff like...
"It's pointless and overlong but also a strangely spellbinding kind of downtime for player and writers alike"
and
"You have to subvert or repress many of your natural gaming instincts to safely negotiate its coldly exacting gameplay"
One of my natural gaming instincts is to want to feel like I am having fun playing the game. Will I need to surpress that instinct so I can "safely negotiate" its gameplay?
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I've been fortunate enough to play this at various game developer events and it's not the amazing game your making it out to be, The action you've all seen in trailers are from cut scenes. The main game is STILL the slow stealth slog it always was. You can't do out and out battles because as any metal gear player knows, you just end up getting shot to pieces due to crap aiming and a non existent cover system.
I know most of what I say will fall on deaf ears but, at least I can say I tried to warn everyone before the misleading reviews start appearing and the hype machine moves into full swing.
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Sure hype exists but sometimes great games are there too, Oli could be hyping the game or he could just be genuinely excited about it
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I'm sure it is both, which is fine.
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No shock there seeing as MGS is about stealth anyway, or was I playing it wrong then?
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My point is that if you know metal gear then it simply hasn't changed from what we knew 10 years ago. I guess I can't get excited about the same creep, make noise, drug or render unconcious any gard that comes to investigate. you can't directly fight the new metal gears
Even this preview admits that to see any amazing graphics you need to be watching a cutscene i.e. the game looks great when the player isn't controlling it. A lot of people didn't take to MGS because it's a boring game to play. It preaches at you constantly about the horrors and futility of war. It does this while forcing you to fight one! Then finally at the end you know the main character simply takes the cowards way out and shoots himself.
The culmination of the MGS games seems to be to tell the player that they made no difference at all in the end. It's depressing and pointless. I'm really going to love seeing how reviewers and hypers spin that one.
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On the downside, I return from Canada on the 11th, thus just missing the chance of getting it cheap.
Edit: grammar.
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But it has changed. Do you really think MGS4 is the same game as MGS1? Sure the core principle of the the gameplay is the same but that is the same with any game series. Would MGS4 be a MGS game without the MGS gameplay, no (I believe the same of the "fiasco" of GTA4).
The fact is with these successful franchises we WANT the same gameplay, we want to experience the joys of certain games with a few improvements, a graphical leap and a different environment.
You do not need to re-invent the wheel to make a perfect wheel, to suggest so is a tiny bit of snobbery.
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Mandrake!
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And where? Who wants my money
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/turns on ps3 and waits.....
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I'm not going to argue with you as I find it more productive to simply ignore your idiotic ramblings. You've been exposed numerous times as a sony fanboy, whereas everyone has seen that I simply state my opinions and don't ram them down peoples throats or try to insult people because they disagree with me. That is all.
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/puts on MGS2 and falls asleep
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I played MGS3 and liked it a lot. MGS2 was also pretty entertaining, though not quite as much.
The point with this franchise is, people either love it or hate it.
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http://www .youtube.com/watch?v=bo2l9-XJYms
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Back to talking to a sensible forum poster.
You are correct in that we don't need to keep re-inventing the wheel. I'm not saying we should just that I'm getting fed up of the crud that seems to be going around about this game. You know it's crud, when even Kojima himself says he's disapointed in how it turned out in the end.
I'll get this because as I've said, I've completed all the others and I guess I'm hoping there is a suprise in there and that he didn't really already show us the final ending. The final fight at the end of metal gear solid 3 when you get to find out how big boss got his name
I think in the end those who don't like metal gear still will not like metal gear after 4 comes out and those like me who just need to get some completeness out of the series will still moan about it being overly preachy and a bit tedious in places.
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The fundamental slow sneak of Metal Gear will always be Metal Gear, genuine disbelief at the way people have approached GTA4 for example and been SHOCKED to find that its a Grand Theft Auto game at the core. My word, was it Wii Fit in disguise we were hoping for?! Perhaps the unicycling gameplay slant that I've mused upon for Metal Gear IS needed after all.
And lets perhaps draw a conclusion to what the game is presenting to us AFTER we buy it and finish it.
also RE: the comment about the graphics only being good in the cutscenes, is this not as stated because you get the chance to sit back and appreciate them?
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"It cluters my gaming history, hate it... "
So does having CSI on your gamercard imo. LOL
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MGS 3 > MGS 2
That is all.
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I'm far from sensible
"Kojima himself says he's disapointed in how it turned out in the end."
I know he said that but he is slightly insane so I'm sure it will still be fantastic!
"I think in the end those who don't like metal gear still will not like metal gear after 4 comes out and those like me who just need to get some completeness out of the series will still moan about it being overly preachy and a bit tedious in places."
100% correct, but hey, at least we have something to debate in June!
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It was sheer luck. You either had to spot him immediately or get sniped to pieces. The trick was to stay perfectly still until he moved. You only got a few seconds to make the shot, while the old wheelchair bound bast was somehow legging it like the wind across the level!
I must admit he was a class boss. You never really took him seriously until the fight. After all each time you saw him he was being wheeled about like a 90 year old corpse.
Edit: old spelling gaffuffles
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Hideo Kojima said in Edge this month that he'd be stepping down from the project, as he fancies doing something else and it is written ti tie-up every loose thread... but ultimately the fans call the shots as far as he's concerned. Even if he sits back as an Executive Producer, someone at the studio will probably make a new Metal Gear - if Guns of the Patriots does as well as expected.
I'm half expecting a prequel or side-story spin-off series based on some secondary character from the franchise to start appearing around 2012. Meryl Gear Solid?
Also, I'm bloody glad that they've kept the terrificly protracted and lengthy cutscenes! It's not MGS without them, and hey - they've added a Pause and Skip function to them - what more do you need?!
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I like the slower pace as it serves as a welcome change to the more traditional FPS.
I love the cut scenes but most of all I love the attention to detail with the fire fights, squad dynamics, sounds, graphic details for the guns... all of it.
MGO proved one thing that MGS4 will deliver by the bucket load and not only that it ships with MGO in all its glory.
/goes into giddy overdrive
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"When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, and we were going to work on this and that - we had so many ideas! But when we actually started developing the game, we realised that there were a lot of restrictions and so it turned out how you see it today. The original version was to go ten steps further, the reality was just one step, which isn't to say we didn't progress."
So it's more like his imagination outstripped what was actually possible. And we know Koj is a modest man. So I wouldn't oversubscribe to more sensasionalistic interpretations you might see about the place.
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They are making an MGS movie, aren't they?
http://www.imdb. com/title/tt0808372/
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The battle with The End has nothing to do with luck if you took the time to figure out how to fight him. You need either the infra-red goggles or the sound detector thing (can't remember the name for it) or for preference both. Then you need to creep around using the goggles to look for his heat signature and using the sound detector (he falls asleep so you can hear him snoring).
Track him carefully using those techniques, when you find him stick him up and threaten him a few times (move the gun off and on him). He gives you his camo (almost 100% effective in that stage and stamina/health regeneration when in the sun) then flash-bangs you and runs off. Cause you now have his camo it's easy to move around undetected, just track him and shoot him with the trank-gun and when his stamina is zero he dies and you get his mosin-nagant tranq sniper rifle.
Takes some time to do (especially the first part) but it IS supposed to be a stealth game. So you can take him out without getting shot once and by tracking his sniping spots ... not with luck but with skill. All it takes is a bit of thinking.
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It seems to be suggesting that you can play the original metal gear Shadow Mosses mission as a dream sequence within the game. There hasn't been any suggestion of how you trigger these sequences or if they are simply integrated into the main game.
A very welcome suprise if it's true
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/2 years...
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Seriously, he looks fucking ludicrous. The clip of him rolling around on the floor like he's trapped in clingfilm is equally hilarous.
It's just SO camp.
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Where were you when I was playing that bit!
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MGS2 wasted many of my gaming sessions just sitting there watching some weird shite that made no sense, but with your next objective spoken in one or two lines of dialogue, so that if you skip the cutscene you have to trial and error to find out what you're doing.
Stupid - selling just to the hardcore with no life to live or with loads of time to entertain game's bullshit.
next!
Ninja Gaiden II - promote that instead, guys.
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And thats what I like about the Metal Gear games, the thought put into it. Most people did just what you did, run around getting sniped trying to find him. But a bit of lateral thinking and it becomes a completely different boss battle. There are plenty situations like that in the games and that's what keeps me interested. Not to mention that (IMO) the ending of MGS3 was one of the most poignant gaming endings ever.
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Edit: I sould point out that the reason I don't reply to any jibes by RDexter, Arbiter etc. etc. is because I simply put them on ignore a long while back. Every time I spot a fanboy I hit the ignore button and I'd like to think they are sensible enough to put me on their own ignore lists too. It saves people embarassingly replying to an empty room as it were.
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Mate you started with the wrong one, that is all that I can say. MGS3 gives you a lot more if you played the previous ones. I think this is true for all MGS games, minus the original of course. Feeling and story wise I think MGS3 was probably the most rewarding MGS on the PS2. Although I think MGS gameplay mechanics work better in a MGS1/2 environment, thus making some of the jungle areas a bit difficult to navigate. I think subsistence solved most of this, but I'm not sure since I haven't tried it myself.
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I love it how trolls accuse others of been 'subjective', 'Biased' and 'fanboys'. when all these criteria actually describes them. watching a troll accusing others of been 'fanboys'....its just laughable.
What do you people desire from a game ? i,m having a problem understanding this.
-A good single-player experience ? A good Multi-player experience ?
-Quality visual graphics ? Quality artistic look ?
-A fun feeling ? A tragic feeling ?
If you,r not into story driven games, then this may not be the game for you. the market is already filled with button-mashing 'no-brain need' games. you can always get one of those.
If your the type of gamer who play games in order not to think, as opposed to gamers who play to think, then this may not be for you.
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The MGS make me feel strange.
I love them one minute hate them the next but either way I've preordered already.
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That breaks one of my pet rules. Which is;
I should always be able to skip cutscenes AND I should still know what I have to do after I have skipped the cutscene.
At any time in a game I should be able to remind myself of my current objective. If a cutscene mentions that objective and gives it context, ace. But it should not be the only place the information is presented.
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The saving grace and the only thing that allowed me to get through MGS 1, 2 and 3 was that after the cut scenes you got the 2 line brief. If I had to rely on the cut scene to tell me what to do I'd have given up. Not out of annoyance but, purely because I can admit that I wouldn't have had a clue what to do next. MGS1 on PS3 is a good example of that. When they go on about the germs and the virus and the war and stuff (I presumed they were on about fox die). I sat through that and thought "Huh!"
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The people that ranted on about Raiden are just insecure kids, who find the subject of their own sexuality troubling and confusing due to the torrent of pubescent hormones coursing through their veins. The sort of kids that think "gay" is the best insult you can level at something, not least because it obviously confirms to everyone watching just how straight they really are themselves (which is of course the very most important thing in the life of your average 12 year old).
A fair portion of the rest of the populace, consisting of rounded human beings with no major insecurity complexes to speak of, just wonder why they are making such a song and dance of it all.
Here is a lesson for all kids who rant about Raiden. No one thought you were gay until you started rattling on so vehemently for hours on end about how you are so totally completely not gay and how you hate Raiden because he might be (because he has good hair, or something, I never quite understood it all myself). Then they wondered why you were making such an unsolicited fuss about it.
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Man, but the time I got to the end of MGS2 I had no bloody clue waht was going on, 'cos I'd been skipping cutscenes like an olympiad for the last 3rd of the game.
Can't quite remember how I behaved whilst playing MGS1. I think I might have watched all the cutscenes, but got busy on the square button everytime one of those ridiculous radio conversations took place (my mind has gone blank on the proper name for them).
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I wish. I don't really have any hair to speak of :'(
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I'm sure its not a serious point, but Cartman is kind of written to make fun of excatly the kids I am describing. I love SouthPark, so don't think I don't get it or disapprove. Comedy is the best vehicle to take the edge off something and allow people to accept it (or to discuss un-pc views for that matter). Grumpy ranting on the web by MGS fans is not.
I'm no saint mind. I was the same at 14 I'm sure, thats adolesence for you I suppose. Its just that eventually I realised that...
1. It doesn't actually matter to me if someone is gay or not.
2. Girls will fancy me more if I stop acting like it DOES matter.
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Being spoon fed your enterainment is using your brain now? Must run off to watch hollyoaks and stock up on the smarts.
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I love being drawn into a story and just experiencing it. I liked Advent Rising for instance and was disappointed that they didn't get to make the whole trilogy. Equally I sometimes just need to destroy stuff mindlessly. The Prince of Persia (original not remake or sands of time) had me captivated for weeks. You had an hour or something like that, to complete the game and every death lost you time. You had to have fast reactions and genuine skill at spotting a trap while legging it at full pelt towards a gap in the floor.
I was going to make some point but, it's ended up just being that I miss games like that
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Ha Ha Ha Ha!!! You crazy bastard!!!!
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"Sorry, give me Halo over Half Life any day, at least you feel like you're part of some cinematic experience."
True, I think, although one could possibly argue about which one offers more depth.
"Sad because they've not mentioned any DVD controls for the anim...cutscenes.
MGS2 wasted many of my gaming sessions just sitting there watching some weird shite that made no sense, but with your next objective spoken in one or two lines of dialogue, so that if you skip the cutscene you have to trial and error to find out what you're doing.
Stupid - selling just to the hardcore with no life to live or with loads of time to entertain game's bullshit. "
Stupid - you are indeed.
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IGN reviewed HL2 and said it had the usual, "the story is there if you want it" approach of HL1. Now I didn't play the original, I also thought the opening of HL2 was absolutely BARNSTORMING. Amazing. Up until the point where it becomes a series of a to b dashes across varying arenas to different groups of people telling me to go to another checkpoint. I loved the battling, fantastically worked out, stuff like the antlion summoning... but after a point I thought "I've been playing this til now... been quite some time, why am I here? and what am I doing apart from running from person to person". Apparently if you go off and read newspaper clippings and whatnot, you get filled in on the entire scope of the game (and having read the wiki, its a bit "oooh!" really)... but I missed the cinematic approach of Halo. So after a while I migrated to Day Of Defeat:Source, which was again awesome battling, but I had a small and distinct reason for being there which was to have a blast with the other people and capture flags!
This is just in case anyone thinks why on earth would I favour Halo over HalfLife! Also explains why I love getting lost in MGS. Not playing to get from objective a to b, playing to experience the cinematics of it all, the tense sneaking, the set plays, the whole caboodle.
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This'll be my reason to get a PS3. Less shooting, more slow sneaking ftw.
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Gears of war 2 will beat all of those - expecially when it comes to the graphics. Trust me.
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I didn't hear anyone saying "hate" but you. And I kinda like have groupies but careful with the "funny feelings", I'm scared of stalkers.
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I got alittle way past The Fury, but my attention just petered out.
I guess I'll just watch lots of youtube videos getting all the storyline from MGS3 before starting MGS4.
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E-fucking-PIC
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Cue Fanboys
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Basically the plot's a bit daft in my opinion, and as there's A LOT of plot being shoved on screen, I'm never really going to get into the series.
But at the same time I can appreciate that the game is right up some folk's alley, and can't deny that it has it's fanbase, I'm not saying it's shite in any way, just that it's not my bag.
So for the nobheads that say ''Ohh it would all be a different story if it was on the 360 too'' I can quite happily say, that for me it really wouldn't.
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I'm not a PS fanboy who'd be mad if "his" MGS should be ported to other platforms, but that'll be a lot of disk swapping on Xbox 360.
And even more, if they built MGS4 especially for PS3, porting it to the 360 will probably suck. That's just Cell. Like the Emotion Engine (don't blame ME for the name, btw), its totally different compared to a normal processor. And it will give shitty games.
And Ubisoft: they'd better focus on releasing games without bugs, lots of their games could use another few months of polish. So before taking on MGS (a series that I followed from NES to MSX to PSX, PS2 and PS3. The series is no holy grail (I've got very few of those, in my book), but they were all milestones (apart from MGS2, which I think was just only modestly good)
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The acting is alright (Volgin was WAY over-the-top), but yeah, the writing is atrocious.
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Don't get caught up in the hype.
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get my drift?
p.s i'm getting the bastard for sure
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This review has swung me around towards buying a PS3 in a few weeks - I get to play two of the years most interesting, perhaps best, releases that way, not just one.
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Hope it's good though, would like to see it finish on a high, I really enjoyed first MGS on PSone but found 2 and 3 to be completely boring myself.
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The camoflage in MGS4 is the one thing I'm not looking forward to. Lying on the ground or against a wall then "blending in" sounds really really dumb. I hope you will be able to turn it off or not use it!
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Are you really so naive to believe 'teh cell' is the wonderchip it's been played up to be? We've seen proof that it isnt, over and over and over.
The reason MGS wouldnt work on the 360 is that 360 owners wouldnt put up with the crap PS3 owners lap up (i.e. a complete lack of gameplay for cutscenes)
Having worked for PlayStation in the past, let me fill you in on a little secret.
The creation of the Emotion Engine and the Cell has more reasons than the average consumer knows.
Sony doesn't even see the "its hard to develop for" as a big drawback, because that everyone who makes a Tripple A game on their hardware (using all the power in the chipset), will have a hard time porting it to other hardware. Call them arrogant all you want, but to Sony, that's a big plus. Just like MGS2 had its issues on the Xbox, a 360 port of MGS4 will be hard to do. Or Konami has to put its best programmers on it, which it never will because they are always working on new stuff, and MGS doesn't sell enough copies in Xbox to shift them over to a 360 port.
Personally, I'd gladly see MGS4 going to 360. The more platforms, the more people can enjoy it. Just as stuff like Bioshock and stuiff should be on PS3 too. Share the wealth, is my motto.
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Yeah it's been improved but I just rather not have the active camo to be honest, it's just really stupid to me. I remember you activate it to look like the statue but did it need to be activated for the wall and floor blending? I'll have to have another look at the footage but I hope so, I'd much rather play through not using it at all as it did actually put me of when I saw that footage of Snake disappearing into the floor right next to an enemy.
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is this one ever gonna be on the pc or are they gonna make me buy a ps3.
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