Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Metal Gear Solid 4: Guns of the Patriots Hands On

PlayStation 3 Hands On by Oli Welsh

2 May, 2008

Page 2 of 2. <- Page 1

It's also smoother and easier to get along with - if not exactly more forgiving - when it's fully interactive. As we've mentioned before, Guns of the Patriots is the first MGS designed from the ground up for a free third-person camera and twin-stick controls, and we're happy to report that the sticky sluggishness we first experienced has been tuned out. This is now a crisp and satisfying game to manipulate, even using auto-aim, although you'll quickly abandon that for the over-the-shoulder aiming view, or the tight Call of Duty-style first-person view using the iron gun sights.

It's not a shooter and it never will be, but MGS4 serves up the best gunplay in the series by some distance, effectively shown off by a confrontation with Haven Troopers, also known as Frogs, in the first act. These genetically-modified female soldiers can jump vast distances and cling to walls, and are Liquid Snake's private guard (the act has Snake hunting down Liquid in a Middle Eastern city destroyed by war between a local militia and a military contractor).

They're fast and wily - though nothing like as intimidating as the astonishing, goosebump-raising Gekkos - and the running battle with them through a ruined hotel, Snake fighting alongside MGS1's Meryl Silverburgh and her Rat Patrol squad, makes for a memorable set-piece. However, it's giving nothing away to say that it's overshadowed many times over by some later episodes in the game.

MGS4's weapon trading system also goes a long way to improving the viability and survivability of pitched combat. A huge range of guns and ammo can be bought and sold through the arms trader Drebin, a peroxide lounge cat, part-time magician and wartime philosopher. He turns up at several points with his inexplicable pet monkey in an APC, but his services are available at any time from the pause menu, and many of the game's best armaments are here, such as the sniper tranq gun. He'll unlock coded enemy weapons for you, and you automatically sell him any spares you pick up, which, along with some performance-related end-of-mission bonuses, is how you fund your shopping sprees.

'Metal Gear Solid 4: Guns of the Patriots' Screenshot 3

Everyone in MGS calls it CQC. We call it fisticuffs.

Guns of the Patriots' concessions to ease-of-use don't end there. The chameleon-like OctoCamo suit allows the game to include Metal Gear Solid 3's camouflage system but entirely automate it, bypassing that game's laborious menu browsing. It's a brilliant toy that will prove invaluable throughout the game. There are more traditional forms of disguise, too. Snake can change costume to a militia outfit - a hooded robe that bears a striking resemblance to that worn by a certain other master of evasion - which helps him infiltrate the militia's lair. Ultimately he will win enough of their trust to fight alongside them without this disguise.

The Solid Eye, Snake's high-tech eyepatch, is more of a mixed blessing. It unites night vision and scope with a radar-like threat detector in "normal" mode that you'll want to keep on permanently, but can't, due to its limited battery life. Oddly, we found we didn't use Snake's most instantly appealing new gadget - the Metal Gear Mk II itself - as much as we expected we would, though it is a useful scout and can even incapacitate guards.

The options are there - Metal Gear Solid 4, while hardly free-form or non-linear, almost overwhelms you with choice when it comes to the nitty-gritty detail of progress. The ease of use is there in the design, the controls, the display, the new gadgets and systems. The rarefied thrill of a new Kojima Productions game on new PlayStation hardware, every stage of it lavished with crazy ideas, post-modern jokes and sumptuous production values, is most definitely there.

'Metal Gear Solid 4: Guns of the Patriots' Screenshot 4

Wish we could be a fly on the wall in this scene. Oh wait.

But don't get ideas. Guns of the Patriots is still best enjoyed as a glacially slow-paced stealth game, and still features plenty of bewildering elaboration that takes some time to reveal its logic, such as the new Stress and Psyche meters that affect Snake's performance in combat. As you follow the prematurely ageing Snake through the powerfully atmospheric Middle East stage towards an encounter with Liquid - and a glimpse of the Beauty & Beast team of assassins, you'll still be showered in more clumsy dialogue, arcane plotting and overwrought rhetoric than you'd like, or can even understand.

That's Metal Gear Solid for you. No-one ever suggested this one would be fundamentally different, and nor should it be; we should have the good grace to let Old Snake see his story through to its conclusion in his inimitable style. To know how satisfying that conclusion is overall, and how well the game stands up in the long run, you'll have to wait for our review. But we still won't tell you what happens in it, because that would spoil everything that's special about this most remarkable, highly unusual gaming event.

Metal Gear Solid: Guns of the Patriots is due out for PS3 on 12th June.

Advertisement

Are you excited about Metal Gear Solid 4: Guns of the Patriots on PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 160 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
JediMasterMalik
02/05/08 @ 10:13
#1
0
You buried this comment
Comment below viewing threshold
Show
Excellent. I want cut-scenes, and the method of interaction you describe sounds like lot's of fun.
Goodfella
02/05/08 @ 10:14
#2
0
You buried this comment
Comment below viewing threshold
Show
Sounds great. Roll on June 12th.
neil_likes_bums
02/05/08 @ 10:15
#3
0
You buried this comment
Comment below viewing threshold
Show
Not as good as a pizza, no way.
DFawkes
02/05/08 @ 10:17
#4
0
You buried this comment
Comment below viewing threshold
Show
I didn't want this in the slightest, but having played as Snake in the MGO beta I can't wait! Seeing how far you can push the Octocamo against the AI troops, stealth kills, watching battles rage around you... this looks good, and I lost faith in the series after MGS3.
Mugwum [staff]
02/05/08 @ 10:17
#5
0
You buried this comment
Comment below viewing threshold
Show
We cleverly forgot to add page 2 to this, but now have. The relevant people have been spoken to for several hours without interactivity as punishment.
BadBoyBonner
02/05/08 @ 10:20
#6
0
You buried this comment
Comment below viewing threshold
Show
Guess the guy with the Mohawk has size 15 feet as they seem a little big for the steps ;)
drumbaby
02/05/08 @ 10:24
#7
0
You buried this comment
Comment below viewing threshold
Show
So...would it be a good MGS game for total MGS virgins to leap in?
Widge
02/05/08 @ 10:25
#8
0
You buried this comment
Comment below viewing threshold
Show
I love cutscenes! So can't wait. Nothing I enjoyed more than sitting through the likes of Raziel's inner monologue from Soul Reaver, the lengthy Final Fantasies and whatnot. Much more fun than the apparently empty A to B devoid of reason Half Life 2 etc.

Sorry, give me Halo over Half Life any day, at least you feel like you're part of some cinematic experience.
Widge
02/05/08 @ 10:26
#9
0
You buried this comment
Comment below viewing threshold
Show
It might be a bit intense to jump into, the promise of reliving old games in the cutscenes sounds great though. I still think the best game is the original, and the Gamecube remake was also fantastic.

We'll see how this shapes up eh?
barrylyndon
02/05/08 @ 10:26
#10
0
You buried this comment
Comment below viewing threshold
Show
Cutscenes longer then ever? Killed my enthusiasm for this game stone dead. They ruined mgs3 for me and although I bet this game will deliver to fans I'm glad I wont have to rebuy a ps3 for this.
ps3owner
02/05/08 @ 10:29
#11
0
You buried this comment
Comment below viewing threshold
Show
if there are so many cut scenes why don't they just make a movie instead ?
monkie_king
02/05/08 @ 10:29
#12
0
You buried this comment
Comment below viewing threshold
Show
360 can do fried eggs in realtime!
miiiguel
02/05/08 @ 10:31
#13
0
You buried this comment
Comment below viewing threshold
Show
I like lenghty cut-scenes, every now and then. Lost Odyssey has a 20 minutes finale "cut-scene" (more like an Anime episode), and I loved it. Although I don't want another similar experience in the next couple of months.
superdelphinus
02/05/08 @ 10:32
#14
0
You buried this comment
Comment below viewing threshold
Show
will there be a hot coffee patch in this one too
mingster
02/05/08 @ 10:33
#15
0
You buried this comment
Comment below viewing threshold
Show
Thats what i thought why not just go the whole hog and do a MGS film in Hi_def.
They could even stick it on bluray disc and provide it with the 'game'.
Then skip all the lengthy cutscenes and produce a tight game with lots of gameplay and no sitting around waiting.
OnlyMe
02/05/08 @ 10:36
#16
0
You buried this comment
Comment below viewing threshold
Show
Regarding the sub-headline (not sure what it's called) - actually, MGS1 was really the beginning of the end, since he was already in retirement and was brought back for one last mission for obvious reasons explained in the game.
japstersam
02/05/08 @ 10:40
#17
0
You buried this comment
Comment below viewing threshold
Show
i always liked MGS but the only problem was if i sat down to play for a couple of hours, and had to go out after, i could play it for an hour and a half and then stumble across a cut scene that lasted SO long that i had to turn it off so i could go out.
i love the cut scenes and i love MGS but that could be a bit annoying sometimes.
maybe with cutscenes that long it would be nice to save mid-cutscene or mid-codec talk :D
Psiloc
02/05/08 @ 10:40
#18
0
You buried this comment
Comment below viewing threshold
Show
I remember MGS3 significantly cutting back on the cutscenes compared to MGS2. Meh, might just have enjoyed it more.

The comparison to MGS2 definately worries me though. I remember timing the cut scene between the last moment of gameplay and the final boss, and it clocked in at over an hour. And absolutely nothing interesting is revealed in it. And I later learned that a huge scene was actually cut from it as well due to 9/11 and it taking place in New York.

So yeah I'm now concerned. BTW did this game install? How long did it take?
monkie_king
02/05/08 @ 10:40
#19
0
You buried this comment
Comment below viewing threshold
Show
My problem with MGS cinematics isn't solely the length, it's how fantastically awful the writing and acting is. If they were short, or worth watching, that'd be fine, the problem is that they're neither.
Psiloc
02/05/08 @ 10:42
#20
0
You buried this comment
Comment below viewing threshold
Show
"My problem with MGS cinematics isn't solely the length, it's how fantastically awful the writing and acting is. If they were short, or worth watching, that'd be fine, the problem is that they're neither."

I disagree with this, I think it has more to do with bad direction and editing.
zuljin
02/05/08 @ 10:46
#21
0
You buried this comment
Comment below viewing threshold
Show
12th of June! Bloody hell I didn't realise it was so close to release! I was bitterly dissapointed by MGS3, my first venture into the series, but after a preview like that I can't really let 4 pass by. Lets hope I'm bored of GTA IV by then...
DFawkes
02/05/08 @ 10:46
#22
0
You buried this comment
Comment below viewing threshold
Show
I stil love the MGS cutscenes. I know what I'm getting with a Metal gear game, a movie with playable sections. I'll just make sure i buy MGS4 with a big comfy new chair and enjoy the show :)
tonynibbles
02/05/08 @ 10:46
#23
0
You buried this comment
Comment below viewing threshold
Show
Neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeed.

Made of w1n.
kangarootoo
02/05/08 @ 10:47
#24
0
You buried this comment
Comment below viewing threshold
Show
"The mission briefing is a kind of interactive entertainment that only Hideo Kojima could have come up with. It's pointless and overlong but also a strangely spellbinding kind of downtime for player and writers alike, giving the game's characters time to breathe with some gentle comic interplay and moments of tenderness, and bridging the gap between cut-scene and game."

Well that is one way of putting it I suppose. Tbh honest though, all the times I have played the various MGS games of yesteryear, I have never once sat there during one of their interminable interludes thinking "thank god this is giving me time to breath, 'cos I was pooped". If I need a rest, I'll pause the game and go make a cuppa.
Hullfire
02/05/08 @ 10:48
#25
0
You buried this comment
Comment below viewing threshold
Show
Sounds.. terrible. Why can't they just make a bloody game rather than trying (and failing) to turn it into a bloody film. The awful dialogue and massively overlong cut scenes made me give up on MGS 2 and put me off even bothering with 3. It's a real shame, as there's a great game lurking somewhere under the needless bloat.
squarejawhero
02/05/08 @ 10:49
#26
0
You buried this comment
Comment below viewing threshold
Show
SPELLCHEQUE, PEOPLE!
bad09
02/05/08 @ 10:52
#27
0
You buried this comment
Comment below viewing threshold
Show
"I stil love the MGS cutscenes. I know what I'm getting with a Metal gear game, a movie with playable sections."

+1. I moan about cut scenes and codec messages but I still love MGS, it's the main reason I got a PS3 and I can't wait for June (although I'm sure GTA will fill the void).

I just wish my XBox MGS2: Substance was B/C I really want to play the second one again but don't want to spend on a PS2 version. In the next update (if one) MS, PRETTY PLEASE!!!!
JediMasterMalik
02/05/08 @ 10:55
#28
0
You buried this comment
Comment below viewing threshold
Show
Have they confirmed whether or not the cut-scenes are skippable?
kangarootoo
02/05/08 @ 10:55
#29
0
You buried this comment
Comment below viewing threshold
Show
"I disagree with this, I think it has more to do with bad direction and editing."

I'm not quite clear. Do you mean you don't think the writing is poor? I personally think the acting is spot on for the style, in the same way as the acting iun FarCry was with on the money for the style of narrative.

My own issue with MGS cutscenes is not so much the individual screen writing, its more a matter of the actual core plot and scene briefs being a load of fan-fiction style nonsense.

Sorry, sorry everyone, I know that MGS has loads of fans and its just not my bag, I'm not right, I'm just different. I have enjoyed playing MGS games (except 3, that was a bit shite imo) and some of the mechanics were bar setting in their day. Its just that for me the story has always been rubbish. Its the bit of the game series that people rate most, but in my eyes its the worst feature. Horses for courses I suppose.
kangarootoo
02/05/08 @ 10:56
#30
0
You buried this comment
Comment below viewing threshold
Show
@zuljin

MGS 3 is the worst of the bunch thus far I would say. You are much better off trying one of the earlier editions, or waiting for 4 I suppose, as it does look rather good (rubbish plot not withstanding ;) ).
miiiguel
02/05/08 @ 10:57
#31
0
You buried this comment
Comment below viewing threshold
Show
hey bad09, do the XBox originals still leave that "ugly trail" on the "games blade" ?
Shit, I hate those b/w icons!
McFly55
02/05/08 @ 11:00
#32
0
You buried this comment
Comment below viewing threshold
Show
I cant believe how many people hated MGS3! Loved it! Cant wait for this either, one of the main reasons i bought a ps3.
bad09
02/05/08 @ 11:00
#33
0
You buried this comment
Comment below viewing threshold
Show
@ miiiguel

Ugly Trail? Not sure what you mean mate.
miiiguel
02/05/08 @ 11:03
#34
0
You buried this comment
Comment below viewing threshold
Show
sorry, I kinda suck at english...

I meant those b/w icons (some sort of xbox 180 "logo").

An "X" with a zeroed gamerscore...
Edited 1 times, most recently on 02/05/08 @ 12:05
bad09
02/05/08 @ 11:05
#35
0
You buried this comment
Comment below viewing threshold
Show
@ miiiguel

Ah I get what you mean! Yeah they still have that b/w Xbox icon. :)
schmilly
02/05/08 @ 11:07
#36
0
You buried this comment
Comment below viewing threshold
Show
My beef with the Metal Gear series' cutscenes is that the stories played out in them are rarely very interesting and the plot point developed in them is almost always completely indecipherable. They usually contain some pointless information about how Ocelot's left arm actually belongs to Snake's evil transvestite step-brother (or something). The same thing can be said about those interminable codec sequences, where just saving the game normally requires you to enter into a conversation about what Mei Ling eats for brunch. My point being: I wouldn't have a problem with the long cutscenes if they were actually interesting.
miiiguel
02/05/08 @ 11:07
#37
0
You buried this comment
Comment below viewing threshold
Show
It cluters my gaming history, hate it...
Widge
02/05/08 @ 11:08
#38
0
You buried this comment
Comment below viewing threshold
Show
Yeah, its fair enough for people not to be into this, I can see why people wouldn't like it, but for those who love it... its great. I find its like interactive 24 really.

At no point did I sit through MGS2 and think "meh" while it was going on, although at one point I did think the 2nd half was mirroring the original game in areas, this turns out to be deliberate after all. Also didn't mind Raiden, liked the alternate perspective of Snake.

I didn't like MGS3 in so far as the camoflage/endless menu action really got to me. The large sneaking arenas were great fun though.

MGS1 was heavy on the old cut scenes itself though, practically each screen was a bit of cutscene action. Each boss encounter was a pre/post cutscene fest. I just loved it though... even some of the massive codec ones.
rhinoxious
02/05/08 @ 11:10
#39
0
You buried this comment
Comment below viewing threshold
Show
Is 12th of June a worldwide release then?
dan13l
02/05/08 @ 11:13
#40
0
You buried this comment
Comment below viewing threshold
Show
"coldly exacting gameply" FFS Eurogamer, and in particular Oli, it takes no time at all to use Word or something to check spelling. Here: http://www.spellcheck.net - try that one.

/continues reading article...

/finds "bioengineerd"

/wonders what a Bio Engi Nerd is anyway...

/finds "goes along way"

/explodes
Edited 4 times, most recently on 02/05/08 @ 12:19
thewolfiv
02/05/08 @ 11:14
#41
0
You buried this comment
Comment below viewing threshold
Show
as long as raiden is not playble i hate that character ruined MGs2 for me, can't wait for this, i'm just enjoying the beta at the mo...
CunningLinguist
02/05/08 @ 11:21
#42
0
You buried this comment
Comment below viewing threshold
Show
To all you guys who didn't like MGS3, care to elaborate on the reasons? I think it had a better story than 2, and it told you the story of Big Boss. All the bosses were memorable, you got to fight a young Revolver Ocelot after all, and the final boss fight was nothing less than spectacular (in terms of atmosphere and emotional discharge). Sure the game mechanics were annoying, Such as the randomness of CQC, but I judge a MGS game mostly by it's story. Yes, the first one is the best and little has changed in terms of game mechanics since, but don't be mean to MGS 3 just because it's in to do so. With MGS3 a lot of the loose ends of MGS2 were cleared up, at least that's the impression I got. You can never be too sure with MGS I'll admit that much :)
paulf
02/05/08 @ 11:22
#43
0
You buried this comment
Comment below viewing threshold
Show
if the story is strong enough then cutscenes are fine by me, never really minded them in mgs although they annoy me in other games (assassins creed in particular)
CitizenGeek
02/05/08 @ 11:30
#44
0
You buried this comment
Comment below viewing threshold
Show
Okay, I've only read the first paragraph, but I'm already insanely excited!!
Rash'
02/05/08 @ 11:30
#45
0
You buried this comment
Comment below viewing threshold
Show
I've always enjoyed the cutscene's in MGS. Yes the writing isn't great and the voice acting is hit and miss, but for cinematic flair it's spot on. I just hope they don't have trying boss battles like the one with The End in MGS3. I gave up. Yes probably through lack of patience, but I'm a busy man and need immediate gratification. Overall an excellent series, which I wish I could appreciate better. Can't wait for this.
Edited 1 times, most recently on 02/05/08 @ 12:38
SeesThroughAll
02/05/08 @ 11:32
#46
0
You buried this comment
Comment below viewing threshold
Show
I just hope they don't have trying boss battles like the one with The End in MGS3.

Hide, save the game, and load it about a week later...
Widge
02/05/08 @ 11:33
#47
0
You buried this comment
Comment below viewing threshold
Show
Its not that I didn't like MGS3, thought it was a great laugh... the larger arenas presented to you were a great challenge to navigate through (especially with no blue cone of vision!), I just hated the endless menu action.

Move a bit, change camo, move a bit, change camo... also found the endless search and capture of food a bit pointless.
syphaa
02/05/08 @ 11:41
#48
0
You buried this comment
Comment below viewing threshold
Show
Sounds so so good. Looking forward to it. Looks like I will be getting a PS3 then...damn it! :]
Skooch
02/05/08 @ 11:41
#49
0
You buried this comment
Comment below viewing threshold
Show
I actually felt a little uncomfortable reading that review; I'm sure it is a very good game but no need to cream your pants over it!
asphaltcowboy
02/05/08 @ 11:44
#50
0
You buried this comment
Comment below viewing threshold
Show
That sounds incredibly tedious :/

Comments: 1-50 of 160 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery