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Mercury Meltdown Revolution Review

Wii Review by Tom Bramwell

16 May, 2007

Page 2 of 2. <- Page 1

'Mercury Meltdown Revolution' Screenshot 3

Colour-matching plays a big role, forcing you to split your blob, keep an eye on the movement of both sections, and colour and combine to match a gate's colour scheme.

While it's not crucial to focus on all of a level's goals at once, doing so is the best way to ensure you receive a high score. There is no online leaderboard component to speak of, but Mercury is compelling enough that it will probably see plenty of gloating emails tossed back and forth in the aftermath of the game's release, swapping totals. Level design is consistently strong, too, and there are plenty memorable enough to justify the sort of repeat play that underpins a decent high-scores community. There will be frustration, but it's the healthy kind: with plenty of colour-coded doors and finishing posts, undulating platforms, narrow ledges and other obstacles to throw you off, it's a game where patience and skill need to go hand in hand. Thankfully only a few elements wind you up (like little bricks that need to be ushered onto switches, and pachinko-style layouts that confuse the camera), and the developer has made every effort to accommodate the player. The camera is very rarely blocked by the level design, a colour chart in the top-right corner helps you remember which colours need to be mixed together to get you through a coded door, and the game is smart enough to reward endeavour - discover a shortcut that significantly reduces your finishing time and your score skyrockets.

Where it falters it does so forgivably. It feels a bit awkward directing the free-view camera mode by tilting the Wiimote, but then it's hard to see how else it could be done without confusing the player or sacrificing camera rotation. Elsewhere the unlockable mini-games remain a bit short-lived in their appeal, and haven't been retooled with new Wiimote controls in some cases despite their obvious potential, while two-player head-to-head is also missing from the main game. Mind you, Ignition has been able to retain the recording features of the other console versions, allowing you to save your actions and play them back, either as a showcase, or to help analyse differences in your technique by watching a ghost move alongside you. The fact that the game offers both options reflects its generous presentation: rather like OutRun 2006, it's rare that you're forced to do something counter-intuitive in a menu, and even rarer that you find yourself longing for a feature that isn't there. As an example, all the navigation menus, even on the between-level screens, include thumbnails of the levels before and after so that you can see at-a-glance what's coming up and identify whether you've played it before or not.

'Mercury Meltdown Revolution' Screenshot 2

Hours into the game new levels become quite fiendish. Fortunately there are absolutely tons.

By the usual superficial standards, it's hard to imagine Mercury selling consoles on its own, but the high standards of design - and in particular the game's ability to appeal to players at both ends of the skill spectrum - are the sorts of characteristics that a system-seller should aspire to encompass. It's a substantial undertaking, too, with breadth as well as depth, and with a control system that demonstrates the Wiimote's capabilities more fully than its direct competitors. It's hard to think of reasons not to recommend it. It might make you cross every now and then, but you never die unless it's your own fault, and the level of respect it has for players is something that gamers of all tastes will be able to appreciate.

9/10

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Comments: 1-50 of 68 in total | next 50 »

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lambtron
16/05/07 @ 10:43
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ANOTHER SHIT Wii GAME!

oh.
disc
16/05/07 @ 10:44
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Naah.
Santino
16/05/07 @ 10:44
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ooh nice will pick this up
melatonin
16/05/07 @ 10:44
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*looks at score*

*looks at platform*

*faints*
souljacker2000
16/05/07 @ 10:44
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erm... not sure not my sorta game... could b wortha look
melatonin
16/05/07 @ 10:45
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Oh, and better than Gears.
kalel [mod]
16/05/07 @ 10:46
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Huzzah, it's good!
andromeda
16/05/07 @ 10:47
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still cant get to grips with the horrible graphical styling.
Good to finally see a decent Wii game though!
Darren
16/05/07 @ 10:48
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Oh joy, I pre-ordered this game a couple of months ago and have been really looking forward to it, hoping that it would be one of those rare GREAT Wii games!!! I noticed that the game's release date has constantly been slipping though which is extremely annoying... :(
Nova5lag
16/05/07 @ 10:48
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Woohoo! Im getting this and Strikers this month then! :D
Der_tolle_Emil
16/05/07 @ 10:49
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Too bad it's not out for another two weeks.

Btw, looking at the release dates I found Final Fantasy IV for the DS with a releasedate of 14th May. Bit wrong I guess.
AcidSnake
16/05/07 @ 10:50
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Great! When's it out again?
And where is trauma center?

EDIT:...ah...thanks Emil
Edited 1 times, most recently on 16/05/07 @ 11:51
symmetry
16/05/07 @ 10:53
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Will I like this one if I didn't like the PSP one?
stampax
16/05/07 @ 10:59
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Assuming this isnt a full price 40 quid or anywhere near I may get this.
Is this going to become the standard type of wii game? I really hope not....
Trip SkyWay
16/05/07 @ 11:00
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Sounds great.
rock27gr
16/05/07 @ 11:08
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@ symmetry

depends on why you didn't like it; was it the contols, the style of the game, or was the original flawed in ways that got fixed in the PSP sequel?
speedjack
16/05/07 @ 11:11
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Assume you hold the remote horizontally to play this (i.e. SNES style) and not 'Stupid Monkey Ball' vertically ?

please say YES !
rock27gr
16/05/07 @ 11:12
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YES! Read the article!
nickthegun
16/05/07 @ 11:16
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At last, judging by how she flings the PSP around when playing this, my wife would be awesome at this version....
Carlo
16/05/07 @ 11:23
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w00t!
dadrester
16/05/07 @ 11:24
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wow... looks like a psp game!11!!!1!!ELEVEN11!!1ONE!!!1
speedtrax
16/05/07 @ 11:30
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Yeah, the wii-wand was practically made for this type of game.
hokuto_no_rob
16/05/07 @ 11:35
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Why on earth isn't this multi-player?
morriss
16/05/07 @ 11:38
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Oh well 3 '9's' out of 25-30 games ain't bad I suppose.
smoison
16/05/07 @ 11:38
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I have been coming back to kororinpa so mcuh for 2 player battles, I can't imagine buying this if you can't have 2 players race to the end.

NO 2 player, NO SALE
SORRY Kororinpa does better.

jmctavish
16/05/07 @ 11:41
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I'm glad I sold my Wii now........hold on.
Sid Nice
16/05/07 @ 11:46
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This title is $29.99 in the US; I'll gladly pay £20. The £39.99 price tag on the Game website is very worrying.

Now is the time to remove the dust off the Wii and allow the console to overheat and meltdown.
SBfistfun
16/05/07 @ 11:52
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Used to love Marble Madness, but how long ago was that?..
tentonipete
16/05/07 @ 11:54
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why on earth does it use the classic controller analogue? what is wrong with the nunchuck that everyone ALREADY HAS?
jmctavish
16/05/07 @ 11:57
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This or Kororinpa? You decide.
figaro7
16/05/07 @ 12:03
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After finally breaking world 10 on banana blitz and having some fun with kororinpa, im all ball rolled out, or will this sparkle my interest in this intriguing puzzle genre?
stoopidgreg
16/05/07 @ 12:05
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ok time to get a wii
smelly
16/05/07 @ 12:06
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Better than halo 2? LOL
3william56
16/05/07 @ 12:10
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This is coming out on the PS3 ? Not sure I`d go full price? but mid price and nail the motion control ? hell yeah. Two sticks FTW!
Jokerr
16/05/07 @ 12:10
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Smelly: "Better than halo 2? LOL"

Not that hard really.
disc
16/05/07 @ 12:13
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3william56: If this was a downloadable game and priced with that in mind yep that would be perfect.
The Bodybuilder
16/05/07 @ 12:15
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YAY, some good news at last.
Pity it's not my sort of game, but this definately suits the wii (unlike those ubisoft games, YOU HEAR ME UBI?)
Arwin
16/05/07 @ 12:30
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@3William56: agreed. Though I'm secretly hoping they make one with more realistic colors and materials, a cheap PSN release with good sixaxis support and not much else changed would do nicely too.
The Bodybuilder
16/05/07 @ 12:31
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/points and laughs at mapster

colour blind bastard
colour blind bastard,
nah nah, nah nah nah,
you colour blind bastard
RandolphScott
16/05/07 @ 12:33
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[insert best-wii-game-is-a-psp-port joke here]
Killerbee
16/05/07 @ 12:39
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Excellent. I've been waiting to hear whether they'd nailed this one and it looks as though they have. And since I skipped Monkey Ball on the Wii, I think it's about time I treated myself to a bit of balance-orientated puzzling.

With any luck I might get the Missus playing this too.

/pre-orders
Lemming81
16/05/07 @ 13:02
#42
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"After finally breaking world 10 on banana blitz and having some fun with kororinpa, im all ball rolled out, or will this sparkle my interest in this intriguing puzzle genre?"


The screenshots are a bit misleading, this isn't a ball-rolling game. Sometimes, occasionally, your mercury will be hardened into a ball. You spend most of the time as a blob of liquid.
chupachups
16/05/07 @ 13:08
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"Used to love Marble Madness, but how long ago was that?.."

That was about 20 years ago now... sorry! :-)

That reminds me, the Nokia 5500 has a motion sensor built into it, and includes a Marble Madness-style game that uses the sensor:

http://www.youtube.com/watch?v=yAm12dKdi8g
Pac-man ate my wife
16/05/07 @ 13:20
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@ DAMAGE.INC

Good was it? Your extensive playtest? Oh sorry, I forgot you were just a troll.
macksed
16/05/07 @ 13:44
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yaay a game for me to buy :D
steggy
16/05/07 @ 13:50
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@Mapster

Look at the Colour Guide in the top right of the screen shots, if you can distinguish between the colours there, Then you should be alright.

There's Silver, Cyan, Magenta, Yellow, Red, Green and Blue.
dr_swin
16/05/07 @ 14:16
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any game that forces you to "split your blob" can't be that bad!
jebus
16/05/07 @ 14:28
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@smelly
Better than halo 2? LOL


That's not too difficult though. Most. Overated. Game. Ever.
robg
16/05/07 @ 14:37
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Actually yeah I agree with the martial arts game suggestion. Along with a dancemat game with wiimote/nunchuck hand movements...
Mr.Psycho
16/05/07 @ 14:46
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Theres the new Mortal Kombat on Wii, I've heard thats a decent fighting game.

Thats four 9/10 games for the Wii and the console has been released for 5 months. But it's just a shame that Trauma hasn't been released over here yet.

Edit: Lol, got mixed up between Wii & PS3, sorry!
Edited 2 times, most recently on 16/05/07 @ 15:53

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