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Media Molecule's Alex Evans Interview

PlayStation 3 Interview by Rob Fahey

24 August, 2008

Page 2 of 3. <- Page 1Page 3 ->

Eurogamer: Two of the examples of things people might want to create which you've given are "The Battle of Helm's Deep recreated with Toilet Rolls" and "A Shrine to my Cat". Do you see a lot of people going in and creating things that aren't game levels, that aren't puzzles - just weird, interactive spaces?

Alex Evans: Mark [Healey] is actually really keen on that, and I think he's right. There are a couple of answers to that question, actually, but "yes" is the short one.

Mark really wanted to support that. He calls them "physical websites". It's just showing off, really - I think the core of it isn't necessarily gameplay. The core of it is "look what I made", or "look at me". Online, that's massive. Facebook, MySpace and all of those things are built on vanity, and so are leaderboards, high-scores, gamerpoints and trophies. All of those mechanisms are basically "look at me, aren't I cool" - for whatever reason.

A website is just that as well. So people will totally do that, and I'm looking forward to it.

The other more subtle, more LittleBigPlanet-specific answer is that we support it by not just allowing you to make levels, but also objects, character designs and stuff. I'm really looking forward to someone making a level that has no gameplay whatsoever - it's a market. You go in, and there's a character who says "hello, welcome to the Bazaar - over here you'll find cars, over here you'll find something else..."

Basically, it's just a level where you go to collect all these items the person's made for you, the costumes, whatever. Maybe he only gives the keys to that level away to his mates, or maybe it's open season. We track these plans - they're called plans, they could be pieces of gameplay, or people might just make fun characters or animals, I've got no clue really - we track who made them, so you'll still get credit. If someone makes an awesome vehicle, and someone else uses it, you can find out who made the original vehicle.

'Media Molecule's Alex Evans' Screenshot 3

"You can basically dictate the distribution rights on any object you create."

Eurogamer: Is there any kind of rights management on that? Can people define how far their creation goes?

Alex Evans: Yeah, we have a very simple system that we call "copyright" in the game, which isn't copyright in the legal sense. You can basically dictate the distribution rights on any object you create. If you put something in your level as a collectable item, people can collect it. People can control who comes into the level, both by how hard it is and by giving away keys, but you can also choose whether to copyright that object.

If it's copyright, people can use it in their levels - because they've collected it - but they can't give it away themselves. If you don't copyright it, then people can edit it, change it, and further disseminate it by giving it away. It's a really simple way to allow people to share or maintain ownership.

Eurogamer: Out of interest, what's the default setting on things you create? Are they copyrighted by default?

Alex Evans: Um, I can't actually remember. I think it's not copyrighted, I believe.

Eurogamer: How is discovery of levels going to work online? Obviously you'll have user rankings for your levels - but I'm thinking again about the Shrine To My Cat. How do my friends find out about that and go to visit it? My cat is great, but she's unlikely to be high up the level rankings...

Alex Evans: The overview here is that we wanted to take web ideas out of various sites that I love - web ideas - and "console-ify" them. I think that text entry isn't an enormously enjoyable experience on a console.

'Media Molecule's Alex Evans' Screenshot 4

"We track the creators of the levels - so the people are as important as the levels themselves."

We wanted to find mechanisms that were really simple, and one of those is tagging - so you can tag levels, and then you can search by a particular tag. You can also find recommendations, so if you enjoy a level, you can ask to find levels that are related to this level.

Those are two mechanisms - there are four in total that I'll tell you about. There are many more, but those are the simplest ones.

Getting more subtle, we track the creators of the levels - so the people are as important as the levels themselves. We have this notion of "hearting", which is basically where you favourite something. You can favourite a person or a level that they've made - and it's really powerful, because we track what you've hearted and we use that to push content towards you that we think you might like, based on other people who also liked it. "People who liked this, also liked this" - that kind of thing.

Because we track people, though, I think you'll find a community building up around it - "he's really famous for making awesome levels", or even better, "he's really famous for his favourites list"! You have a favourites list, which is visible to others, so someone could be well-known for finding the good s***. We reward those people with Achievements and Trophies - we call them sharers.

If you go in and play a level that nobody has ever played before, and then you tag it, you get bumped up the sharers leaderboards. You might then choose to favourite someone, not because of their creations, but because of the stuff that they're finding.

Eurogamer: So those people basically become critics, in a sense.

'Media Molecule's Alex Evans' Screenshot 5

"You get a feed of photos, so every level has a photo feed, and every player has a photo feed."

Alex Evans: Yeah, like aggregators, or critics.

The final element I'll mention, which is my favourite personally, is that there's an in-game tool for taking photos - screenshots. You can frame what you want to take, like framing your face and taking a big close-up. Originally, that was used for making stickers in-game, so you could arrange a family portrait in the game - full of Sack Boys and Girls - and frame it.

What's awesome is that, like Facebook, we know who is logged in under what PSN ID, and we know what level the photo was taken in. Within the LittleBigPlanet universe, we geotag the photo with where you were at the time - and we put Facebook-style clickable links to everyone in the picture! You get a feed of photos, so every level has a photo feed, and every player has a photo feed.

You could be browsing around the community and suddenly see, er, Bob. Okay, he sounds cool, let's click on Bob. Then you see a feed of levels he's played, find one that looks awesome... Who's he playing with? Oh, he's playing with Jamie, who's got this awesome costume on... So, there's a social way of linking and browsing the content, which is totally based on tracking people as much as levels, through these photo feeds.

We're even going to push those feeds out onto the web, so if you've got a blog, you could create a sidebar with a feed of people who are playing your levels, or levels you've recently played.

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Comments: 1-47 of 47 in total

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dudeluvspussy
24/08/08 @ 23:26
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As a 360 fanboy, this is the only game that I've seen that makes me want a Ps3.(well not counting the new Ico project)
I really hope its not shit.
C'mon Sony give me an reason to buy your console!
JediMasterMalik
25/08/08 @ 00:00
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You can really tell Alex is passionate about games, and in particular this one. I like the copyright system as something new. It all sounds fantastic of course.
r3n
25/08/08 @ 00:49
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Am I the only one who thinks LBP looks completely pointless? Or am I missing the point...
JediMasterMalik
25/08/08 @ 01:09
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I'm sure you and many others.
mkreku
25/08/08 @ 01:37
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No, I think it looks pointless too. But I also think The Sims is pointless so I am obviously missing something here.
Vandrius
25/08/08 @ 01:47
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Some people just want to kill things *shrug*

Others are happy to create their own weird little world out of paperclips and wood, and jump on it until it falls over.

Its all about personal preference.

I think FPS's on consoles are pointless.
I don't like flying sims.
I think Barbie games are pointless.
Does that make them any less worthwhile? No. Why? People DO like them.

On a more related note, he is REALLY passionate. I like that. Most interviews the enthusiasm 'sounds' forced.
Farfarer
25/08/08 @ 02:41
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Good interview. More brits should front games companies, it's good to hear some proper English phrases working their way into interviews. And swearing.

Looking forward to this game even more now and a lot of my qualms over how the user content will work have been allayed. Sounds like a last.fm sort of thing.
LordGamma19K
25/08/08 @ 03:04
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This sounds like it's going to really good. I can't wait until it's released!
Chupakun
25/08/08 @ 03:28
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Personally, I'm waiting in anticipation although the excitement has worn off thanks to oversaturated coverage. We're getting new info once in a while but we're seeing the same thing over and over again at every possible game show. What we needed was the careful drip-feed marketing of Spore. Bits of info, some tantalising commentary by Will Wright and a prelude to one of the most ambitious games yet. If LBP is to be the Spore of consoles, then we need more subtlety and less exposure.

And let this NOT be misconstrued as LBP hating. I am looking forward to the game quite a bit and can't wait to design some levels I've drawn out on paper. Thing is, I want a little less conversation. And obviously, a little more action. Thank you, Elvis.

Beta? Demo? C'mon let's have some generosity.
Edited 1 times, most recently on 25/08/08 @ 04:35
alpha-0ne
25/08/08 @ 05:29
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Im planning on making interactive gameshow levels ie four players and you have to answer the question, pick an answer and something may happen to the people who get it wrong ..hidden trapdoor :-),people who get the answers right get a collectable item

Ive also got a million other ideas in my head not all traditional platform levels it seems the potential of this is almost limitless
Edited 2 times, most recently on 25/08/08 @ 06:31
miiiguel
25/08/08 @ 08:32
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I like to keep meself as ecletic as possible - couldnīt get into RTSīs or the Sims shit - let see what this turns out to be. Iīm not a very creative guy - nor I get kicks out of plasticine -, so it doesnīt make me very enthusiastic, as it seems it is tailored for that kinda ppl.
dadrester
25/08/08 @ 09:09
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I know that team really well - actually, it was interesting, there was a presentation done within Home, back at GDC I think, and they built a LittleBigPlanet space. Sony built that for us.

actually Sony outsourced it.
Zebula77
25/08/08 @ 09:34
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Can't wait to start creating my own levels with this! I've loved the trailers so far, and the music in them. I hope they use the same music in the game. This could be the next big thing. I hope it will be.
r3n
25/08/08 @ 10:42
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Yeah I wasn't saying the game looks crap, I just don't understand how people get excited about games which are purely sandbox, containing no fleshed out story or real objectives. Meh, I guess I'm not the creative kind
Beano
25/08/08 @ 11:06
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LBP is not purely sandbox. If you don't want to design levels yourself, just play the 50 levels on the disk or download the thousands of user created levels.
butler`
25/08/08 @ 11:13
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this game is the only thing that is going to get me to take my ps3 off the shelf since, well, since ever.
Beano
25/08/08 @ 11:15
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And yes... I VERY exited by LBP. It's very innovative and something different not seen before. If MM nails this, it will be huge.

Surprised to see people meh'ing the concept - I quess that some people just want more FPS, more racers and recycled game concepts.
solidSnake04
25/08/08 @ 11:18
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@r3n
Technically games like The Sims and possibly LBP can actually be considered as software toys. The point you are missing is that you are responsible to making it a game by making up your own objective ! Thankfully the disk will ship with lots of built in stuff so we should all be fine. Plus there surely will be thousands of user created stuff to download.
JediMasterMalik
25/08/08 @ 11:31
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Exactly, it's not purely sandbox, which seems to be the common misconception.

It comes with many pre-made levels.
miiiguel
25/08/08 @ 11:47
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It seems to me that is some sort of contemporary Lemmings... am I wrong?

Anyway I don't go much into that "segregate ppl by genres of games", a good game is a good game, regardless of beeing an FPS or a text adventure.
disc
25/08/08 @ 12:04
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It's a platformer.

Lemmings is a puzzle game.
dsmx
25/08/08 @ 12:08
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Although you could make yourself a puzzle level in LBP
Beano
25/08/08 @ 12:10
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@miiiguel : Yes - you are wrong.
DjFlex52
25/08/08 @ 12:27
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It's a platformer.
Lemmings is a puzzle game.

@disc


There's got to be some puzzle elements to the game or else those 50 levels will seem pretty short lived.
Have they ever showed one complete level?
I wonder how long one level will take to finish.
Beano
25/08/08 @ 12:32
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It basicly a platformer (I'm tempted to call it a "playformer") at it's core... but designers can make puzzle and other elements in their levels and I sure we will se many user designed levels which are not straight platforming. So just calling LPD a platformer is not quite accurate :)
cthulhu_steev
25/08/08 @ 12:36
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Beano I'm tempted to call it a "playformer"

Please don't.
Beano
25/08/08 @ 12:53
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playformer!

/runs
cthulhu_steev
25/08/08 @ 13:04
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/bank holiday ruined

Thanks Beano,

Theano.
Yeevle
25/08/08 @ 13:08
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It honestly makes me want to buy a PS3 so it can't be that bad. I said that about MG4 but changed my mind however. :)
Execta
25/08/08 @ 13:37
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GAME OF THE FUCKING YEAR, YEAH!
ronuds
25/08/08 @ 14:27
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@ Beano

"Surprised to see people meh'ing the concept - I quess that some people just want more FPS, more racers and recycled game concepts."

I don't know if I see too many "meh's" regarding the actual concept, but more for the overall package. At its core, the game is a platformer "plus," which many of today's gamers aren't really too thrilled about. If this had been released in the N64 days it would've been the greatest thing ever and I don't think anyone would have denied it. But by today's standards, and with today's tastes, platformers seem to grow old quickly.

It's great that you can build and do whatever you please, but how long before "running up this" or "jumping over that" gets old? I don't know...just making an observation.

TBH, I'm already a little tired of seeing the game and I haven't even gotten my hands on it yet. After all the hype and at this point, I don't even know if I need to.
Edited 1 times, most recently on 25/08/08 @ 15:29
JediMasterMalik
25/08/08 @ 14:33
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You've seen it for a year and a half, it has been exposed to the public a lot, I agree, but a year and a half before release is NOT a huge amount of time for any game.
ronuds
25/08/08 @ 14:37
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Nope...announcing a game a year and a half early isn't too, too far in advance. But the game's been in our faces every day since. I feel like I've played and beaten it already.

It's a shame, too, because this game could have carved out a nice niche for itself. But by now it has the weight of the world riding on it and I have a feeling a lot of people who buy it because of the hype are going to be disappointed.
Palmada
25/08/08 @ 15:28
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"If you go in and play a level that nobody has ever played before, and then you tag it, you get bumped up the sharers leaderboards."

Sounds like fodder for exploitation.
makeamazing
25/08/08 @ 15:46
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There are so many games being released on so many platforms you cannot blame companies trying to get some print space.

@ronuds you know you can just ignore videos or advertising of a game? I know this game is being released, Ive seen a couple of videos but I cant say I'm any more swamped by the advertising of this game than any other.

Im not that bothered by this game, but i can see the potential for it

One concern I have is that I think my kids would like this game, but what about the user created content, what is stopping a bunch of muppets creating levels with swearing etc in? How is that aspect monitored?
Krelle
25/08/08 @ 16:02
#36
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Beano finally got on my tits and aqcuired the power of instant ignoredness.

LBP looks great.
It also looks like a game I will play (around with) for an evening, and then never touch it again. Needless o say, the fault is with me, as it is with Sims to mention another example of great games I have zero interest in.

And no, its not about the lack of guns if such a stupid thought would cross anyones mind.
Im tired of people who thinks of "need to kill stuff!" and "to not really have a creative mind" as one and the same thing.
ronuds
25/08/08 @ 16:05
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@ Krelle

If you don't like LBP, you must be boring and unoriginal. That's just a fact of life. ;)
Bangaioh
25/08/08 @ 16:18
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Not sure about the game, have no idea until I get to try it but i'm not really too keen about the character design, looks very generic and without any edge at all... With all the stuff on Sony platforms that has had truely exceptional cd, I wonder why they decided to go this way... I'm thinking of Parappa, Loco, Patapon, Vib Ribbon just to mention a few...
JediMasterMalik
25/08/08 @ 16:26
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What. The. Fuck.?

Calling the sackboy character design generic takes a special kind of weird.
JayPea
25/08/08 @ 16:39
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I am not, nor ever will be, Sony's biggest fan.

But I absolutely cannot fucking wait for this to launch.

I just hope Play.com deliver on (or before) 29th Oct.
Krelle
25/08/08 @ 17:15
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@ronuds:
In fact, I am! It all makes so much more sense now. Thanks duder
Beano
25/08/08 @ 17:23
#42
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@ronuds : I agree with you on some point... also getting very tired of reading about LBP and watching viseoes. Enough talk and hype - let's us get our hands on it allready ;)
barrylyndon
25/08/08 @ 22:03
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You go to a top restaurant in high anticipation of a wonderful meal. You then have to wait 3 tedious hours by which time you hate the bloody place. The food arrives but although it is good it will never make up for the wait.
This is LBP and the ps3 in a nutshell.
Bangaioh
25/08/08 @ 23:23
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Well Jedi, don't get over excited and calm down... it's no way near anything like Katamari Damacy in terms of styling (it doesn't have that wonderful Pitagora Switch feel to it) and it isn't the most interesting or innovative of visual styles either, just some generic cute character design that honestly does not stand out from the crowd. I may not know much about games (even If I started playing almost 30 years ago) but I think I know when I can pick out some average illustration / 3D / design and this hasn't exactly got the impact of TDR's Wipeout and isn't designed by Rinzen or Furi Furi either...
funkyd
26/08/08 @ 02:49
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@ r3n: Pointless? This is as pointless as any other game.
allywidd
26/08/08 @ 10:20
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dont you think its about time this whole its too expensive crap wore off. 1st round buyers of the xbox 360 paid through the roof for that but they didnt bitch about it. my brother spent just shy of 400 quid on is 360, 6 months later i bought my 60gb ps3 for a dam sight less then that.

back on point. LBP is shaping up nicely and will be looking forward to creating on it. enjoyed building levels on the unreal 2 editor. So it will be good to see how user friendly they made it.
Edited 1 times, most recently on 26/08/08 @ 11:22
Bangaioh
26/08/08 @ 11:34
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I think I'm going to buy a PS3 sooner or later, just waiting for some games that I'm interested in to be released. I'm tempted by MGSIV but I hardly ever buy a console for one game and having a 360, I would like some original or exclusive IP, to make the definitive move... having said that, I think we're not in the 1st round anymore, so they should bring the price down at least to 299 euros.

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