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Media Molecule's Alex Evans Interview

PlayStation 3 Interview by Rob Fahey

24 August, 2008

Page 3 of 3. <- Page 2

Eurogamer: Are you pushing that data out just as standard RSS?

Alex Evans: RSS, yeah. It's awesome!

Eurogamer: You've spoken about how LittleBigPlanet's development process leaves you in a good position for the post-launch support of the game. What kind of plans do you have in that regard? Will you be releasing new content and tools as you go along?

Alex Evans: Yes. Again, the short answer to that is yes. I think the big thing there is really that we've got into a real habit of trying stuff out early, testing it and showing it early.

A lot of people say, "when will LittleBigPlanet be done, for god's sake!" - well, this is the quickest game I've ever worked on! To me, this is an in-and-out, job done sort of thing! It's wonderful that people want it so much - but this is all because we showed it when it was less than a year old. If you go around and ask other developers, "on a new platform, with a new IP, would you show it less than a year old?", those people would be, like... "F*** off!"

We've got used to this idea of really baring our souls to everyone, as much as possible. That means we can react to the community - and yeah, we've got loads of plans. We're going to support it massively. For example, content packs, new objects, new game modes... All of this stuff could be done, and what we're basically waiting to see is what the demand is for.

We can do all of that stuff - we will do all of that stuff - but what order we do it in, and how much weight we throw behind any of the different ideas, is totally down to what the community does. That really excites me, because if people are loving the costumes, we'll crank them out. If people are loving the levels and masterclasses... We've got a slightly scarily long list of great ideas for ways to support the community, and it's just a matter of prioritising at this stage. So, well... Yes!

'Media Molecule's Alex Evans' Screenshot 6

"We've got a slightly scarily long list of great ideas for ways to support the community, and it's just a matter of prioritising at this stage."

Eurogamer: John Riccitiello from EA was talking about Spore recently, and he said that the potential within Spore for add-on "stuff" is so great that he could see EA eventually having a Spore Division, which just turns out Spore add-ons - that would be their whole economy. That's obviously talking on a huge level, but...

Alex Evans: I think the same for LittleBigPlanet! I would love that for LittleBigPlanet. I mean, people ask me, when did LittleBigPlanet change into being a big AAA game - my answer is always that what changed was the realisation that everyone loved the game, and that was fantastic.

I started Media Molecule with my friends to go balls-out and find out what the biggest thing we could do was. I would love there to be a LittleBigPlanet "universe" of content. All I can say on that is, while I can't speak for Spore, I think he's totally right. Mr Riccitiello is spot-on.

I was talking to the team about this, and in LittleBigPlanet, there's so much stuff we've had to cut from the game just for focus reasons. Those are the constraints we were talking about - it's worth cutting sometimes. But the number of directions, and the breadth you could take from a game like LittleBigPlanet, while keeping it within the LittleBigPlanet universe, is insane.

A lot of people say to me, "when you first revealed LittleBigPlanet, the Sony reveal, that was a big shock". People didn't see it coming. I want to be able to do another reveal where people don't see it coming - it's still LittleBigPlanet, but they're saying, "oh my god, I thought it was this, you're telling me it's this as well?!" That excites me hugely, definitely.

Eurogamer: In terms of the cold economics of it, when you talk about post-launch support... You're talking in terms of paid content packs, right?

Alex Evans: I'm basically saying that all options are open. I can definitely say that there will be content that will be available to people free of charge. I'm just not saying exactly what the content is going to be right now.

I can also say that if there's any way we can reward the community, we'll go there. If the people are clamouring for big chunks of content, it would make total sense for us to do it. We're just exploring all options at this point. Sequels? Yeah, why not! DLC, why not? Paid-for content, why not?

'Media Molecule's Alex Evans' Screenshot 8

"I can also say that if there's any way we can reward the community, we'll go there."

It's at that stage where we'll do whatever really supports the community, and keeps it really vibrant. There are a lot of ways we could pursue that, and a lot of it will be down to being sensitive to what people want. Certainly, in the spirit of breadth, the constraint I'm looking for now is just seeing what people want. We're ready, we're bubbling away - all we're waiting to do is constrain ourselves such that we can do something really awesome in this direction, or that direction, depending on what people are hungry for.

Eurogamer: You're launching in October - and Sony's other big online fascination, Home, is popping up sometime soon as well. Does LittleBigPlanet do anything with Home? Do they work together at all?

Alex Evans: I know that team really well - actually, it was interesting, there was a presentation done within Home, back at GDC I think, and they built a LittleBigPlanet space. Sony built that for us. It was fantastic, the collaboration worked really well. We went back and forth with them, sent them some assets - and they produced this room which was incredible.

The thing about Home is, they're a team that's just down the road from us. There is loads of scope for us to work with them, and I'm looking forward to getting the LittleBigPlanet space in there, working on it and making it cool.

The short answer, though, is that I can't announce anything right now - but I've already seen great LittleBigPlanet content in Home, which was at that conference and which was public, and I think it's a great sign that that was possible with a very small amount of time and a small amount of effort. I think we could do something really cool with it, but at this stage, I can't say what the plan is.

Alex Evans is co-founder and technical director of Media Molecule. LittleBigPlanet is due out on 29th October.

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Comments: 1-47 of 47 in total

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dudeluvspussy
24/08/08 @ 23:26
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As a 360 fanboy, this is the only game that I've seen that makes me want a Ps3.(well not counting the new Ico project)
I really hope its not shit.
C'mon Sony give me an reason to buy your console!
JediMasterMalik
25/08/08 @ 00:00
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You can really tell Alex is passionate about games, and in particular this one. I like the copyright system as something new. It all sounds fantastic of course.
r3n
25/08/08 @ 00:49
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Am I the only one who thinks LBP looks completely pointless? Or am I missing the point...
JediMasterMalik
25/08/08 @ 01:09
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I'm sure you and many others.
mkreku
25/08/08 @ 01:37
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No, I think it looks pointless too. But I also think The Sims is pointless so I am obviously missing something here.
Vandrius
25/08/08 @ 01:47
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Some people just want to kill things *shrug*

Others are happy to create their own weird little world out of paperclips and wood, and jump on it until it falls over.

Its all about personal preference.

I think FPS's on consoles are pointless.
I don't like flying sims.
I think Barbie games are pointless.
Does that make them any less worthwhile? No. Why? People DO like them.

On a more related note, he is REALLY passionate. I like that. Most interviews the enthusiasm 'sounds' forced.
Farfarer
25/08/08 @ 02:41
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Good interview. More brits should front games companies, it's good to hear some proper English phrases working their way into interviews. And swearing.

Looking forward to this game even more now and a lot of my qualms over how the user content will work have been allayed. Sounds like a last.fm sort of thing.
LordGamma19K
25/08/08 @ 03:04
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This sounds like it's going to really good. I can't wait until it's released!
Chupakun
25/08/08 @ 03:28
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Personally, I'm waiting in anticipation although the excitement has worn off thanks to oversaturated coverage. We're getting new info once in a while but we're seeing the same thing over and over again at every possible game show. What we needed was the careful drip-feed marketing of Spore. Bits of info, some tantalising commentary by Will Wright and a prelude to one of the most ambitious games yet. If LBP is to be the Spore of consoles, then we need more subtlety and less exposure.

And let this NOT be misconstrued as LBP hating. I am looking forward to the game quite a bit and can't wait to design some levels I've drawn out on paper. Thing is, I want a little less conversation. And obviously, a little more action. Thank you, Elvis.

Beta? Demo? C'mon let's have some generosity.
Edited 1 times, most recently on 25/08/08 @ 04:35
alpha-0ne
25/08/08 @ 05:29
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Im planning on making interactive gameshow levels ie four players and you have to answer the question, pick an answer and something may happen to the people who get it wrong ..hidden trapdoor :-),people who get the answers right get a collectable item

Ive also got a million other ideas in my head not all traditional platform levels it seems the potential of this is almost limitless
Edited 2 times, most recently on 25/08/08 @ 06:31
miiiguel
25/08/08 @ 08:32
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I like to keep meself as ecletic as possible - couldnīt get into RTSīs or the Sims shit - let see what this turns out to be. Iīm not a very creative guy - nor I get kicks out of plasticine -, so it doesnīt make me very enthusiastic, as it seems it is tailored for that kinda ppl.
dadrester
25/08/08 @ 09:09
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I know that team really well - actually, it was interesting, there was a presentation done within Home, back at GDC I think, and they built a LittleBigPlanet space. Sony built that for us.

actually Sony outsourced it.
Zebula77
25/08/08 @ 09:34
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Can't wait to start creating my own levels with this! I've loved the trailers so far, and the music in them. I hope they use the same music in the game. This could be the next big thing. I hope it will be.
r3n
25/08/08 @ 10:42
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Yeah I wasn't saying the game looks crap, I just don't understand how people get excited about games which are purely sandbox, containing no fleshed out story or real objectives. Meh, I guess I'm not the creative kind
Beano
25/08/08 @ 11:06
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LBP is not purely sandbox. If you don't want to design levels yourself, just play the 50 levels on the disk or download the thousands of user created levels.
butler`
25/08/08 @ 11:13
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this game is the only thing that is going to get me to take my ps3 off the shelf since, well, since ever.
Beano
25/08/08 @ 11:15
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And yes... I VERY exited by LBP. It's very innovative and something different not seen before. If MM nails this, it will be huge.

Surprised to see people meh'ing the concept - I quess that some people just want more FPS, more racers and recycled game concepts.
solidSnake04
25/08/08 @ 11:18
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@r3n
Technically games like The Sims and possibly LBP can actually be considered as software toys. The point you are missing is that you are responsible to making it a game by making up your own objective ! Thankfully the disk will ship with lots of built in stuff so we should all be fine. Plus there surely will be thousands of user created stuff to download.
JediMasterMalik
25/08/08 @ 11:31
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Exactly, it's not purely sandbox, which seems to be the common misconception.

It comes with many pre-made levels.
miiiguel
25/08/08 @ 11:47
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It seems to me that is some sort of contemporary Lemmings... am I wrong?

Anyway I don't go much into that "segregate ppl by genres of games", a good game is a good game, regardless of beeing an FPS or a text adventure.
disc
25/08/08 @ 12:04
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It's a platformer.

Lemmings is a puzzle game.
dsmx
25/08/08 @ 12:08
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Although you could make yourself a puzzle level in LBP
Beano
25/08/08 @ 12:10
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@miiiguel : Yes - you are wrong.
DjFlex52
25/08/08 @ 12:27
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It's a platformer.
Lemmings is a puzzle game.

@disc


There's got to be some puzzle elements to the game or else those 50 levels will seem pretty short lived.
Have they ever showed one complete level?
I wonder how long one level will take to finish.
Beano
25/08/08 @ 12:32
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It basicly a platformer (I'm tempted to call it a "playformer") at it's core... but designers can make puzzle and other elements in their levels and I sure we will se many user designed levels which are not straight platforming. So just calling LPD a platformer is not quite accurate :)
cthulhu_steev
25/08/08 @ 12:36
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Beano I'm tempted to call it a "playformer"

Please don't.
Beano
25/08/08 @ 12:53
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playformer!

/runs
cthulhu_steev
25/08/08 @ 13:04
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/bank holiday ruined

Thanks Beano,

Theano.
Yeevle
25/08/08 @ 13:08
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It honestly makes me want to buy a PS3 so it can't be that bad. I said that about MG4 but changed my mind however. :)
Execta
25/08/08 @ 13:37
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GAME OF THE FUCKING YEAR, YEAH!
ronuds
25/08/08 @ 14:27
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@ Beano

"Surprised to see people meh'ing the concept - I quess that some people just want more FPS, more racers and recycled game concepts."

I don't know if I see too many "meh's" regarding the actual concept, but more for the overall package. At its core, the game is a platformer "plus," which many of today's gamers aren't really too thrilled about. If this had been released in the N64 days it would've been the greatest thing ever and I don't think anyone would have denied it. But by today's standards, and with today's tastes, platformers seem to grow old quickly.

It's great that you can build and do whatever you please, but how long before "running up this" or "jumping over that" gets old? I don't know...just making an observation.

TBH, I'm already a little tired of seeing the game and I haven't even gotten my hands on it yet. After all the hype and at this point, I don't even know if I need to.
Edited 1 times, most recently on 25/08/08 @ 15:29
JediMasterMalik
25/08/08 @ 14:33
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You've seen it for a year and a half, it has been exposed to the public a lot, I agree, but a year and a half before release is NOT a huge amount of time for any game.
ronuds
25/08/08 @ 14:37
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Nope...announcing a game a year and a half early isn't too, too far in advance. But the game's been in our faces every day since. I feel like I've played and beaten it already.

It's a shame, too, because this game could have carved out a nice niche for itself. But by now it has the weight of the world riding on it and I have a feeling a lot of people who buy it because of the hype are going to be disappointed.
Palmada
25/08/08 @ 15:28
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"If you go in and play a level that nobody has ever played before, and then you tag it, you get bumped up the sharers leaderboards."

Sounds like fodder for exploitation.
makeamazing
25/08/08 @ 15:46
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There are so many games being released on so many platforms you cannot blame companies trying to get some print space.

@ronuds you know you can just ignore videos or advertising of a game? I know this game is being released, Ive seen a couple of videos but I cant say I'm any more swamped by the advertising of this game than any other.

Im not that bothered by this game, but i can see the potential for it

One concern I have is that I think my kids would like this game, but what about the user created content, what is stopping a bunch of muppets creating levels with swearing etc in? How is that aspect monitored?
Krelle
25/08/08 @ 16:02
#36
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Beano finally got on my tits and aqcuired the power of instant ignoredness.

LBP looks great.
It also looks like a game I will play (around with) for an evening, and then never touch it again. Needless o say, the fault is with me, as it is with Sims to mention another example of great games I have zero interest in.

And no, its not about the lack of guns if such a stupid thought would cross anyones mind.
Im tired of people who thinks of "need to kill stuff!" and "to not really have a creative mind" as one and the same thing.
ronuds
25/08/08 @ 16:05
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@ Krelle

If you don't like LBP, you must be boring and unoriginal. That's just a fact of life. ;)
Bangaioh
25/08/08 @ 16:18
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Not sure about the game, have no idea until I get to try it but i'm not really too keen about the character design, looks very generic and without any edge at all... With all the stuff on Sony platforms that has had truely exceptional cd, I wonder why they decided to go this way... I'm thinking of Parappa, Loco, Patapon, Vib Ribbon just to mention a few...
JediMasterMalik
25/08/08 @ 16:26
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What. The. Fuck.?

Calling the sackboy character design generic takes a special kind of weird.
JayPea
25/08/08 @ 16:39
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I am not, nor ever will be, Sony's biggest fan.

But I absolutely cannot fucking wait for this to launch.

I just hope Play.com deliver on (or before) 29th Oct.
Krelle
25/08/08 @ 17:15
#41
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@ronuds:
In fact, I am! It all makes so much more sense now. Thanks duder
Beano
25/08/08 @ 17:23
#42
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@ronuds : I agree with you on some point... also getting very tired of reading about LBP and watching viseoes. Enough talk and hype - let's us get our hands on it allready ;)
barrylyndon
25/08/08 @ 22:03
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You go to a top restaurant in high anticipation of a wonderful meal. You then have to wait 3 tedious hours by which time you hate the bloody place. The food arrives but although it is good it will never make up for the wait.
This is LBP and the ps3 in a nutshell.
Bangaioh
25/08/08 @ 23:23
#44
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Well Jedi, don't get over excited and calm down... it's no way near anything like Katamari Damacy in terms of styling (it doesn't have that wonderful Pitagora Switch feel to it) and it isn't the most interesting or innovative of visual styles either, just some generic cute character design that honestly does not stand out from the crowd. I may not know much about games (even If I started playing almost 30 years ago) but I think I know when I can pick out some average illustration / 3D / design and this hasn't exactly got the impact of TDR's Wipeout and isn't designed by Rinzen or Furi Furi either...
funkyd
26/08/08 @ 02:49
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@ r3n: Pointless? This is as pointless as any other game.
allywidd
26/08/08 @ 10:20
#46
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dont you think its about time this whole its too expensive crap wore off. 1st round buyers of the xbox 360 paid through the roof for that but they didnt bitch about it. my brother spent just shy of 400 quid on is 360, 6 months later i bought my 60gb ps3 for a dam sight less then that.

back on point. LBP is shaping up nicely and will be looking forward to creating on it. enjoyed building levels on the unreal 2 editor. So it will be good to see how user friendly they made it.
Edited 1 times, most recently on 26/08/08 @ 11:22
Bangaioh
26/08/08 @ 11:34
#47
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I think I'm going to buy a PS3 sooner or later, just waiting for some games that I'm interested in to be released. I'm tempted by MGSIV but I hardly ever buy a console for one game and having a 360, I would like some original or exclusive IP, to make the definitive move... having said that, I think we're not in the 1st round anymore, so they should bring the price down at least to 299 euros.

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