Medal of Honor: Airborne Review
Up in the sky.
Version tested: Xbox 360
Today is a good day. Today is a day we don't have to begin a Medal of Honor review with a tired reflection on how there are too many World War II games, on how many Germans we've shot over the years, or on how the series went downhill as soon as the ranks that make up Infinity Ward jumped original developer 2015's ship. No. Today, we'll just get on with telling you how much we really enjoyed Airborne. We're as surprised as anyone.
Presumably it's down to critical violence. That is, if you verbally beat EA around the face and neck often enough, they actually pay attention to the feedback people give them. That's certainly the impression you get from playing Medal of Honor: Airborne, because it systematically addresses so many of the niggly flaws that we've all harboured for years. However hardened your cynicism might be for the series - and WWII games in general - Airborne is refreshingly engaging from start to finish.
You play Boyd Travers - Private First Class of the US 82nd Airborne Division - or, in other words, a random young chump who's booted out of aircraft for a living and tasked with parachuting into the heart of enemy strongholds to kill men with different hats. You, as Boyd, fight six distinct real-life battles during the latter stages of the war, from Operation Husky in the Sicilian village of Adanti, through mainland Italy along the Amalfi coast, through to a 'D-Day in reverse' mission on the approach to Utah Beach. From there the game takes in other famous battles, including Operation Market Garden in Nijmegen, the epic Operation Varsity in the heart of a war factory, through to the hugely memorable climax in the concrete behemoth of Der Flakturm (the flak tower) - without doubt one of the most intense World War II missions you'll ever play.

That's not a parachuting church (it's a space station).
One of the much-vaunted features is the apparent freedom to 'engage anywhere' from the point where you leave the aircraft. To a certain extent that's true, but obviously within certain parameters. For example, you might have five different objectives marked on your mini-map, and what the game allows you to do is parachute towards any one of those and tackle the tasks at hand in the order of your choosing. Helpfully, there's green smoke billowing to indicate the 'safe zones' to land in, but if you want you can simply land right in the hot spots and take your chances. If you're feeling really brave, you can even kick a Nazi in the chops on your way down. In fact, you get an Achievement unlock for doing just that.
What you'll appreciate from the word go is a remarkable sense of freedom - more so than most shooters full-stop, never mind the linear-to-a-fault World War II game. There's an appreciable next generation leap here, with large, open environments to explore, and no more stupid, narrow corridors and artificial walls to restrain your gameplay creativity. If you want to work your way onto a rooftop and snipe at everyone, that's fine. If you prefer a more up-close-and-personal approach and want to go around pistol-whipping and stabbing everyone to death, again, it's your call. Also gone are the horribly scripted enemies who take up the same cover points and provide no real challenge. In Airborne, you'll soon appreciate that AI behaviour is refreshingly dynamic, and more than capable of running rings around you if you're not smart enough to second-guess their intentions.

Green smoke indicates a safe landing zone.
For example, it's relatively rare to see them just blundering like lemmings out into the open, like so many so-called cinematic WWII games. These guys know how to make good use of cover points, running between them and waiting for the right time to fire back. They certainly have a decent grenade-throwing arm too, and constantly flush you out from your own hidey-holes in a way that's delightfully reminiscent of the AI in the original Half-Life. Thankfully the default normal difficulty doesn't stray too far into the realms of uber-realism, and hits that accessible mid-point between fun and credibility square on the nose. Simply the way the AI is rated in terms of their abilities (visible on the game's loading screen prior to the level) gives you a clue to the kind of challenge you'll face. Needless to say, at the start of the game it's fairly forgiving, but by the time you hit the latter half of the campaign, you'll know you're in for a fight.
Another part of the game that has been buffed-up considerably is how Airborne deals with weapons. Rather than just boringly give you a standard load-out of Axis and Allied weaponry to choose from, the game actually tracks how much you're using a specific firearm and automatically rewards you with three tiers of upgrades as you go along. Say, for example, you really wanted to prove your worth with the various pistols in the game, you'd eventually find those weapons becoming more useful. A scope might be added, or you might be able to reload quicker or benefit from reduced recoil. Although you might argue it's not especially realistic, it's not outside the bounds of credibility, yet gives an added incentive to try things differently, and play around with various weapons throughout the game to see what the upgrades are like. In addition, it adds an even greater degree of variety by effectively tripling the amount of weapons available in the game, with the ability to remove upgrades as you see fit. In a sense, EA has massively improved an area that has been neglected ever since it created the sub-genre, and leaves the competition with work to do to improve on this excellent new system.
And underpinning the delightful sense of freedom, the excellent combat, and the buffed-up weapons system is a control system that has to rank as one of the best ever devised for a console FPS. Essentially borrowed wholesale from the long-forgotten European Assault, the so-called Ironsights system is easily the most flexible and intuitive method anyone's come up with, allowing the player to easily duck, lean and pop up from behind cover without resorting to complicated button combos. Simply holding down the left trigger enables your gun sights, and from there you can use the left stick to peek up, left or right from behind cover. Used when crouched, it's an exceptionally useful action to be able to perform in a game which demands that the player makes sensible use of any cover points you come across. And as well as being easy to pull off, the sensitivity is set perfectly, allowing you to lean out just as much as you need to - vital when you're sniping and need to nail that git right between the eyes.
If this is sounding improbably impressive, then the fact that the graphics engine does the business only adds to your overall appreciation that EA has really pulled out all the stops to get the Medal of Honor series back on top of the WWII pile. The sense of awe as you dive from a plane is certainly something that never gets dull, with jaw-dropping detail levels, flawless draw distance and none of the horrible pop-up glitchiness that used to jar the immersiveness in past WWII efforts. We're used to cinematic chaos in WWII games, but this definitely cranks it up to another level, with so much going on you'll struggle to take it all in.

Land on a German's face for extra bonuses! [Are we sure this is correct? - Ed]
Up close, the general architectural craft and ambition on display is so far beyond the kind of limiting rubbish we're used to that you want to shake the level designers by the hand for finally taking the shackles off. While there are, of course, still limits to what you can do and where you can go, it's now big enough, and sufficiently multi-layered to give such an incredible depth to each of the game's six campaigns that you don't need it to be any bigger. By the time you feel like you've seen everything there is to see, you're whisked away somewhere else, and have fun exploring all over again. The best feeling, though, is piecing together a map of your environment in your head as you go along - that simply never happened before in WWII games, but now there's this real sense of place when playing Airborne. It's the same feeling of playing multiplayer in an intricately constructed map, only with the focus and immersion that comes with a good single-player campaign. The vistas you look out upon don't hurt, either, giving the impression of proper geometry, rather than some cheap bitmapped cop-out. It's a title with a lot of love lavished on it. Being extra critical, the environments still lack that extra degree of destructibility that we call long for, but that's arguably one for the next generation. Let's not get too picky.

Der Flakturm. Crumbly.
Having said all that, Airborne's not without its own niggles. Chief of these is the save/checkpointing system, which demands that you've completed one of the objectives before it will save your progress. What inevitably happens is that you'll often fail in a given task and find yourself not only back in the aircraft, but tasked with taking down the dozens of Germans you just painstakingly picked off. For the first half of the game, the challenge is sufficiently easy for it not to matter, but by the time you hit the bridge on Operation Market Garden, or slog through the brutally tough Operation Varsity, you'll scream at EA LA's studio leads for allowing such unnecessary frustration to spoil what was shaping up to be an almost flawless experience. At the very least, the game should be capable of knowing which enemies you just took out and allow you to carry on - but having spent 15 minutes taking out snipers, only to find yourself with no choice but to do it all again...well, it's sofa-punching stuff of the highest order.
What's important, though, is to not get bogged down in the detail too much. It's a game that, when played under pressure, can be a real pain, but taken at your leisure is one to savour. With an excellent mission-rating system in place, it's also one of the few games that gives you an incentive to go back and do better. If only more shooters had such in-built replayability. With 12-player online team deathmatch and capture the flag thrown in there for good measure (that we couldn't test because, well, no-one was online yet!) across all six maps, there's even more reason to cast off your Medal of Honor prejudice and enjoy the best World War II game to date.
8 / 10
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Comments (92) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Roll on CoD4!
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Better than Call of Duty (EG, 9/10) and Company of Heroes (EG, 10/10)?
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I noticed the review mentioned the game has six levels... in OXM360's review they mentioned seven and said that the game is really, really short as each level can be completed in around 30 minutes making this a 3.5 hour game. Surely that's not right... is it? Also they said the engine was creaky although they didn't bother to explain what they meant by it...
*EDIT*
Ah I see Krudster has answered my question... thanks...
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First is the lack of feedback from, and number of bullets required in killing someone, and second is the AI, which, despite what this review says, has enemies sometimes run around like blind chickens.
The combination of these two problems often makes a farce of the battles, as an enemy soldier will run into a group of your allies, mill about a bit and run away without apparent harm.
How can no other review mention this stuff? Am I just wrong?
Saying that, EG is bang on about the "L trigger" aiming system, and its alot of fun, ao I'm still tempted.
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Very jaggy in the demo on anything above 32"
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I was in Hurtgen forest last weekend with an old WWII veteran who manned the guns on a flak tower in Berlin!
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Would have bought it if it had. Probably won't now.
Gears of War was great - but Halo 3 is really going to shake the tree regarding coop. It's simple - people want it.
Deathmatch and capture the flag - give me a break.
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Bioshock definitely has anti-aliasing, and although unreal powered it is not Unreal Engine 3 but 2.5
Irrational Games- “BioShock uses an enhanced version of the Tribes Vengeance engine, which is a heavily modified version of Epic Games' Unreal Engine 2.5 technology. Ken Levine, lead designer at Irrational Games, revealed that the rendering engine and lighting has been completely re-written for BioShock to take advantage of the Xbox 360 hardware.”
My TV is 50” so show’s a lack of anti-aliasing quite badly – the demo didn’t have anti-aliasing. Sounds a bit anal but after playing Bio-shock and Lost Planet extensively of late it seems very “rough” edged.
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Didn't want to give a 9 to an EA game? I understand. I wouldn't either.
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That's a shame...
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Did anyone actually ask the question "will this make the game more or less fun for the player", 'cos if you ask that question and answer it honestly and objectively (and have a degree of experience in these matters I suppose), half the descisions in game design make themselves for you.
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Peopele ought to realise that review code is often markedly different from the finished article, and that print magazines routinely review from non-final builds. I remember Jak 2 and The Getaway being tweaked in extremely noticeable ways between review and boxed.
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"..you can literally run through the levels, as pushing the left stick makes you move at ridiculous speeds. When you're running like this, enemies have trouble drawing a bead on you and you can even charge down an MG42 nest. If you've got the upgraded (tremendously overpowered) shotgun, then you can take out a whole enemy squad this way. The dodgy AI helps that; when an enemy takes five seconds to notice you, you can just run though an objective in minutes, just clubbing people with your grenades. It really does make you feel like a hero in a world of idiots.."
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Just in case someone is EA is reading, I want to say that this flaw ensures that I will never buy this game.
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Anyway im pretty surprised by this, looks pretty good. I have always had a bit of an Interenst in WW2 and personally not bored of the setting in games, as long as they are good. I might acutally trade in a certain FPS that was released last week that I am simply got getting into at all.
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Oh, and the weapons are completely nonsense too. Not a word on the absurdly, unrealistically huge, vision-obscuring muzzle flashes that mean you can't aim automatic weapons? No mention of the lamentable lack of power in the rifles, such that you need two headshots for a kill half the time? For shame. Based on the PC demo, there's no way I'll get this.
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that's sold it to me. Coming up against the SWAT-type guys in HL is one of my stand-out gaming experiences, it's amazing that in the 10 years since, very few games have offered comparably fun AI opponents.
Congrats on mentioning the possible differences in playing styles the reviewer must have compared to the playing public - good objectivity (...dude?).
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That's what the upgrading system is for.
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SD99 - it's possible they found an exploit in an unfinished build and ruined it for themselves. The AI was nothing like that in the finished version, and I find it very hard to believe you'd last more than ten seconds charging at an enemy gun nest. That's absurd. It takes, what, less than a second out of cover to lose a quarter of your health if you so much as peep your head over when facing a machine gun nest. To imply you can wade in and take down sleepy AI just seems plain wrong to me.
As I said, maybe that was the case in their build. I can only tell you what the finished version was like on Normal difficulty, and as I said, the AI is pretty much tip-top from 10 or 12 hours of playing it from start to finish over the weekend.
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Will probably wait for a 2nd hand copy in a few months though.
A month or 2 back and this would have been a definite buy for me
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betcha it's shit.
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If the rest of the game is like the demo then I sure as hell won't be bothering with this.
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'No, not as good as call of duty'
Thank you voice of reason, you helped me overlook the TenchuZ review now you're helping me save money...you're great
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I was hoping to get SH this month but the demo made me realy dizzy and i threw up..!!!
Looking forward to Friday now.
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I might have to rent this one...
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Fair enough
"I think I'll leave this until it's a lil cheaper, as I've got [...] Halo 3 to buy this month."
So, hang on, you're sick of WW2 as a setting for games (which - personal side note - is a fascinating real-world conflict which I think has countless stories that can be told in countless ways and I love as a setting, as it is almost always consistently engaging when done right), but you're not sick of dime-a-dozen ambiguous futuristic ultra-man in outerspace settings?
Sometimes I just do not understand the wider online gaming community (and this post isn't aimed at the above chap specifically, just using it as an example). If it's not their pseudo-Marxist bitching about EA, it's their wearisome complaining about this utterly compelling period in 21st century history being explored through this relatively new medium whilst they consistently gorge on dull, dreary and generally rather bland sci-fi fare (yes, that covers Halo). Oh well.
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Can't wait for COD4, but back to Bioshock it is ...
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As for slating the thing for the muzzle flashes being too big WTF??? that's the most pathetic arguement i've ever heard, but if anything i think there spot on, and as the upgrades I personally think its a great idea. MOH has never been about absolute realisim in the first place, so I think the game rewarding you with upgrades to your prefered weapon is another good idea that keeps things interesting!
Never been a fan of MOH or EA for that matter, but i'll be picking this one up over the weekend!
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So, yeah. It must get better.
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]http://ww w.gamespot.com/pc/action/medalo...[/link]
a little less enthusiastic.
the reviewer seems never to have learned the concept of transitions between sentences--there is this abruptness at the end of each sentence that gets really choppy after awhile.
anyways, they seem to be pointing out some flaws that eurogamer didn't notice.
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The game is short, it hasn't been installed here for 24 hrs and i completed it. On Normal. 6 levels is outragous, they are not too long either , so i can't understand the reviwer. Yes , the bridge part can delay you and so is the apalling final battle but that's it. Rest and most of it is very easy and i don't consider myself a badass FPS player.
The AI is bad. I dunno what came into the writer. Worst case, you take a cover and peek and shoot.
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AI lacks anything that remotely resembles "I", the enemy either totally ignore you or they can hit you from half way across the map (or through a brick wall). The hit detection is so bad it hurts (unless nazi's heads were made of solid steel)...
what happened Eurogamer? you used to be cool. How much did EA pay you for this?
"the best World War II game to date". Have you only ever played this one then?
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Who the hell thought it'd be fun to have to cross a bridge full of enemies armed with RPGs located on raised platforms, who can virtually kill you outright with one shot?!? And of course due to the stupid save game, if you die you've gotta do the bridge section all over again. I couldn't find a rifle anywhere, nevermind a sniper rifle, so I had to take them on armed with a friggin' Thompson submachine gun for Christ's sake, which is useless at any sort of range.
Oh, and as some of the others have stated I've seen plenty of occurances of enemies standing around, following each other like lemmings to cover points, and doing other daft things. The AI is far from "tip-top".
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I had read that the game really got into its stride half way through with the market garden level, so I was looking forward to it after the d-day in reverse slog of level 3. Level 4 was shite to be honest. Within 15 minutes (on normal) you are at the end of the level, a bridge which as someone pointed out was just some panzershreck toting nazis firing on you from platforms. It actually made me think of how excellent the bridge level in 'Black' was in comparison. COD3 was better then this and it was not up to much. A pity.
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Only down side for me was the lack of any real memorable new theme, it seemed often in key points they where recycling key themes from the first three mohs.
Anyways, this game comes well reconmended if FPS's are your bag
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