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Medal of Honor: Airborne Review

Xbox 360 PC Review by Kristan Reed

4 September, 2007

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Today is a good day. Today is a day we don't have to begin a Medal of Honor review with a tired reflection on how there are too many World War II games, on how many Germans we've shot over the years, or on how the series went downhill as soon as the ranks that make up Infinity Ward jumped original developer 2015's ship. No. Today, we'll just get on with telling you how much we really enjoyed Airborne. We're as surprised as anyone.

Presumably it's down to critical violence. That is, if you verbally beat EA around the face and neck often enough, they actually pay attention to the feedback people give them. That's certainly the impression you get from playing Medal of Honor: Airborne, because it systematically addresses so many of the niggly flaws that we've all harboured for years. However hardened your cynicism might be for the series - and WWII games in general - Airborne is refreshingly engaging from start to finish.

You play Boyd Travers - Private First Class of the US 82nd Airborne Division - or, in other words, a random young chump who's booted out of aircraft for a living and tasked with parachuting into the heart of enemy strongholds to kill men with different hats. You, as Boyd, fight six distinct real-life battles during the latter stages of the war, from Operation Husky in the Sicilian village of Adanti, through mainland Italy along the Amalfi coast, through to a 'D-Day in reverse' mission on the approach to Utah Beach. From there the game takes in other famous battles, including Operation Market Garden in Nijmegen, the epic Operation Varsity in the heart of a war factory, through to the hugely memorable climax in the concrete behemoth of Der Flakturm (the flak tower) - without doubt one of the most intense World War II missions you'll ever play.

'Medal of Honor: Airborne' Screenshot 1

That's not a parachuting church (it's a space station).

One of the much-vaunted features is the apparent freedom to 'engage anywhere' from the point where you leave the aircraft. To a certain extent that's true, but obviously within certain parameters. For example, you might have five different objectives marked on your mini-map, and what the game allows you to do is parachute towards any one of those and tackle the tasks at hand in the order of your choosing. Helpfully, there's green smoke billowing to indicate the 'safe zones' to land in, but if you want you can simply land right in the hot spots and take your chances. If you're feeling really brave, you can even kick a Nazi in the chops on your way down. In fact, you get an Achievement unlock for doing just that.

What you'll appreciate from the word go is a remarkable sense of freedom - more so than most shooters full-stop, never mind the linear-to-a-fault World War II game. There's an appreciable next generation leap here, with large, open environments to explore, and no more stupid, narrow corridors and artificial walls to restrain your gameplay creativity. If you want to work your way onto a rooftop and snipe at everyone, that's fine. If you prefer a more up-close-and-personal approach and want to go around pistol-whipping and stabbing everyone to death, again, it's your call. Also gone are the horribly scripted enemies who take up the same cover points and provide no real challenge. In Airborne, you'll soon appreciate that AI behaviour is refreshingly dynamic, and more than capable of running rings around you if you're not smart enough to second-guess their intentions.

'Medal of Honor: Airborne' Screenshot 2

Green smoke indicates a safe landing zone.

For example, it's relatively rare to see them just blundering like lemmings out into the open, like so many so-called cinematic WWII games. These guys know how to make good use of cover points, running between them and waiting for the right time to fire back. They certainly have a decent grenade-throwing arm too, and constantly flush you out from your own hidey-holes in a way that's delightfully reminiscent of the AI in the original Half-Life. Thankfully the default normal difficulty doesn't stray too far into the realms of uber-realism, and hits that accessible mid-point between fun and credibility square on the nose. Simply the way the AI is rated in terms of their abilities (visible on the game's loading screen prior to the level) gives you a clue to the kind of challenge you'll face. Needless to say, at the start of the game it's fairly forgiving, but by the time you hit the latter half of the campaign, you'll know you're in for a fight.

Another part of the game that has been buffed-up considerably is how Airborne deals with weapons. Rather than just boringly give you a standard load-out of Axis and Allied weaponry to choose from, the game actually tracks how much you're using a specific firearm and automatically rewards you with three tiers of upgrades as you go along. Say, for example, you really wanted to prove your worth with the various pistols in the game, you'd eventually find those weapons becoming more useful. A scope might be added, or you might be able to reload quicker or benefit from reduced recoil. Although you might argue it's not especially realistic, it's not outside the bounds of credibility, yet gives an added incentive to try things differently, and play around with various weapons throughout the game to see what the upgrades are like. In addition, it adds an even greater degree of variety by effectively tripling the amount of weapons available in the game, with the ability to remove upgrades as you see fit. In a sense, EA has massively improved an area that has been neglected ever since it created the sub-genre, and leaves the competition with work to do to improve on this excellent new system.

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DUFFMAN5
04/09/07 @ 13:31
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Could be my first MOH in a very long while then!.................When I get my 360 back from repair, that is.
Edited 1 times, most recently on 04/09/07 @ 14:38
Dr.Mott
04/09/07 @ 13:35
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Gasp!
MuppetThumper
04/09/07 @ 13:37
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im genuinely shocked. still won't buy it though.
Darren
04/09/07 @ 13:38
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Thank goodness this game got a good score... I'd have been worried if it had got a 5 after both Edge and OXM360 gave it a solid 7. The demo was well good so I pre-ordered it. Looks like Gameplay.com are sending them out early too so I should be playing this and... ahem... Two Worlds tomorrow. :)
Monkey_Puncher
04/09/07 @ 13:38
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It looks good, but I'm also worried about game length. I see there's only 6 missions, is it really worth the asking price if I don't play much online multiplayer?
gaselite
04/09/07 @ 13:39
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Excellent, I was really looking forward to this and hoping it'd be a return to form and I thought the demo was promising, so I'm really looking forward to it now.
Kon
04/09/07 @ 13:42
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Surprising review. From the demo i was left with the impression this was nothing more than a poor rendition of CoD3. Still, the WWII theme is more than enough reason for me to keep well away from this.

Roll on CoD4!
krudster [mod]
04/09/07 @ 13:45
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It's not that short, despite 'only' having six campaigns. The bloody factory mission (the fifth) took me about three hours. I was stuck on the bridge part of the previous level for ages as well. A good 8-12 hours I reckon, depending on difficulty level/skills.
cyber_nicco
04/09/07 @ 13:45
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Sounds more like 6 campaigns, rather than missions. If, er, that makes sense...
PlugMonkey
04/09/07 @ 13:45
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"there's even more reason to cast off your Medal of Honor prejudice and enjoy the best World War II game to date."

Better than Call of Duty (EG, 9/10) and Company of Heroes (EG, 10/10)?
krudster [mod]
04/09/07 @ 13:45
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Man, CoD 3 was bad enough a year ago. Next to this it looks painfully last-gen.
Killerbee
04/09/07 @ 13:46
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The last MoH I played was Allied Assault... and that was aaages ago. This might be the first one I actually think about picking up since. Need to finish Bioshock first though...
Darren
04/09/07 @ 13:47
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Nice review, shame about the flawed save system but you can't have everything I guess.

I noticed the review mentioned the game has six levels... in OXM360's review they mentioned seven and said that the game is really, really short as each level can be completed in around 30 minutes making this a 3.5 hour game. Surely that's not right... is it? Also they said the engine was creaky although they didn't bother to explain what they meant by it...

*EDIT*
Ah I see Krudster has answered my question... thanks...
Edited 1 times, most recently on 04/09/07 @ 14:49
krudster [mod]
04/09/07 @ 13:48
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Yes, within each campaign there are tons of objectives which are essentially like missions.
tinners
04/09/07 @ 13:48
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erm isnt this online also?
krudster [mod]
04/09/07 @ 13:48
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Definitely six, plus a training thing which takes 10 minutes.
krudster [mod]
04/09/07 @ 13:49
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Maybe if you played it on easy you could romp through it. But surely nobody's that stupid?
espy
04/09/07 @ 13:55
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Oh, at last, a Flak Tower in a game. I live near a converted one in Hamburg, and I occasionally wonder what it must have been like when it fired.
Darren
04/09/07 @ 13:56
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I noticed there's no mention of the online mode in the review... what's it like? The single player map in the demo felt like a multiplayer one so it wouldn't surprise me if the multiplayer feels and plays alone like the solo campaign.
miiiguel
04/09/07 @ 13:56
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yeah, that's right. Lately I read lots of ppl complaining about games beeing easy, like Bioshock and stuff, but then I ask and they say: sure! "easiest mode".
Universal Hamster
04/09/07 @ 13:59
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I'm finding reviews of this game to be terribly odd. Playing the demo, (Which I overall enjoyed) I came across 2 big flaws that no review has yet mentioned.
First is the lack of feedback from, and number of bullets required in killing someone, and second is the AI, which, despite what this review says, has enemies sometimes run around like blind chickens.
The combination of these two problems often makes a farce of the battles, as an enemy soldier will run into a group of your allies, mill about a bit and run away without apparent harm.
How can no other review mention this stuff? Am I just wrong?

Saying that, EG is bang on about the "L trigger" aiming system, and its alot of fun, ao I'm still tempted.
Dizzy
04/09/07 @ 14:03
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Surprisingly good?
bcolter
04/09/07 @ 14:04
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Downloaded the demo... Combat was good and challenging, but since when do you "flair" to land???
mkreku
04/09/07 @ 14:05
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Wow. That was totally unexpected. But I have to play fps's on my PC, I just can't handle a controller for that. This is coming to PC too, right? Right?!
El_MUERkO
04/09/07 @ 14:09
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Is there a PS3 version of this? Any reviews of said PS3 version?
krudster [mod]
04/09/07 @ 14:09
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The whole landing thing's just a bit of fun, makes a spectacular start to a level and gives you a chance to go for 'skill' landings. Totally meaningless to the main game, though.
BadBoyBonner
04/09/07 @ 14:09
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Is anti-aliasing on or off?

Very jaggy in the demo on anything above 32"
krudster [mod]
04/09/07 @ 14:09
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PS3 version's coming about 3-4 weeks later.
krudster [mod]
04/09/07 @ 14:10
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Played it on a 50" and can't say it looked jaggy in the slightest. I assume AA is on.
rogermellie
04/09/07 @ 14:10
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Oh, at last, a Flak Tower in a game. I live near a converted one in Hamburg, and I occasionally wonder what it must have been like when it fired.

I was in Hurtgen forest last weekend with an old WWII veteran who manned the guns on a flak tower in Berlin!
TonyCocaCola
04/09/07 @ 14:15
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Zang! This looks and sounds cool. Maybe i got time for one more WW2 shooter.

Darren
04/09/07 @ 14:17
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@BadBoyBonner - The game uses the Unreal Engine 3 (like Gears of War and BioShock) and (correct me if I'm wrong) that uses something called deferred lighting (I think) which is not compatible with normal AA. Still I didn't find the demo too jaggy at all on my 32" Bravia HDTV and, despite BioShock not having AA, neither did that game.
menage
04/09/07 @ 14:28
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I didn' t like the demo at all, and WO2 has no gamelife in in for me anymore. Even with cool shit on top I still won't buy it.
Walshicus
04/09/07 @ 14:31
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I loved the demo mission, so this might just be added to the list of "games I wish I could buy but can't afford"...
tiddles
04/09/07 @ 14:46
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Let's see if we can get Krudster to write more words in the comments than in the actual review... :)
dogbouUK
04/09/07 @ 14:47
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Should have had coop, it was promised in all the early previews.
Would have bought it if it had. Probably won't now.

Gears of War was great - but Halo 3 is really going to shake the tree regarding coop. It's simple - people want it.

Deathmatch and capture the flag - give me a break.
BadBoyBonner
04/09/07 @ 14:48
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Darren

Bioshock definitely has anti-aliasing, and although unreal powered it is not Unreal Engine 3 but 2.5

Irrational Games- “BioShock uses an enhanced version of the Tribes Vengeance engine, which is a heavily modified version of Epic Games' Unreal Engine 2.5 technology. Ken Levine, lead designer at Irrational Games, revealed that the rendering engine and lighting has been completely re-written for BioShock to take advantage of the Xbox 360 hardware.”

My TV is 50” so show’s a lack of anti-aliasing quite badly – the demo didn’t have anti-aliasing. Sounds a bit anal but after playing Bio-shock and Lost Planet extensively of late it seems very “rough” edged.
Edited 1 times, most recently on 04/09/07 @ 15:50
Verwandlung
04/09/07 @ 14:53
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Sounds like something I might want to play.
gman7714
04/09/07 @ 14:54
#39
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I'm with Walshicus, this now definitely goes on my list of games I want but cant afford.
Buggs
04/09/07 @ 15:13
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Only one flaw picked out in the whole game, so why only an 8? This review has 9 written all over it.

Didn't want to give a 9 to an EA game? I understand. I wouldn't either.
Edited 1 times, most recently on 04/09/07 @ 16:14
Heartcore_Ninja
04/09/07 @ 15:13
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I thought this was shit tbh.
Aurifex.
04/09/07 @ 15:17
#42
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I liked the demo after a couple of goes.
asphaltcowboy
04/09/07 @ 15:31
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Quite liked the demo - loved the fact it felt a little bit like an offline version of a Battlefield game - being able to start anyway is a great idea. Found the actual shooting mechanic and controls to be a little less good however. Will probably pick it up when it's a bit cheaper.
Kazzahdrane
04/09/07 @ 15:32
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Interesting: I thought the demo was "ok" but especially liked the weapon upgrade part. This review has raised the title to a borrow for me, but no buy.
Number_Two
04/09/07 @ 15:38
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Looks brilliant but my purchase will have to wait until I have finished GRAW2 and the upcoming Halo 3.
ronuds
04/09/07 @ 15:47
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EA + UK = Win


That's a shame...
krudster [mod]
04/09/07 @ 15:47
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It's a whisker away from a 9. I think the save system screwed that up, it's a pretty fundamental flaw once you play it.
kangarootoo
04/09/07 @ 15:58
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Just read over the bit about the save system again. Man, I really wonder what people are on with stuff like that.

Did anyone actually ask the question "will this make the game more or less fun for the player", 'cos if you ask that question and answer it honestly and objectively (and have a degree of experience in these matters I suppose), half the descisions in game design make themselves for you.
captainrentboy
04/09/07 @ 16:03
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Didn't expect that score, I thought the demo stank, then again I think I'm just genuinely sick of the WW2 setting now. Thank God COD4 has changed things up a bit. I think I'll leave this until it's a lil cheaper, as I've got Stranglehold and Halo 3 to buy this month.
Physically_Insane
04/09/07 @ 16:17
#50
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God, Eurogamer's lost it.

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