Mass Effect Tourist Guide
Part one of our inter-stellar walkthrough.
Saving the galaxy from a rogue Spectre agent and his army of mechanical zealots is the sort of undertaking that can, understandably, command a lot of your concentration. But that doesn't mean you shouldn't set aside a little "me-time" along the way. Sample local customs. Try a hobby, like cross stitch, electronics jamming or assault rifle training. Salvage the reputation of psychic space prostitute. That sort of thing. With that in mind, here's a different sort of game guide.
We'll be starting, naturally, at the Citadel where your adventure really begins. There are a lot of optional assignments crammed into this relatively small location, and it can seem a little overwhelming. You can steam right through, ignoring these side quests, and be off into the void of space in a few hours but there are definite benefits to seeking them out.
Part of the appeal of a game like Mass Effect is finding your own way through the thing, doing what you think is right and seeing what happens. For this reason, we won't be walking you through the story missions, but we will be tipping you off to some of the other things you can do in the game and giving you a mostly spoiler-free tourist guide to where they are, what they entail and whether they're worth the effort.
General Advice

Investigate everything. Simply reading signs and computer screens widens your knowledge and earns you a small amount of XP. Every little helps. If you're thorough on the Citadel, you can embark on your mission proper with a character at Level 10, around five thousand credits and an impressive arsenal of weapons.
Many of these side quests involve the same locations. While it can seem confusing, it saves time to have as many on the go as you can. You'll often find that you can move several storylines forward at a time, rather than repeatedly visiting the same places.
Make good use of your squad. You'll pick up several new crew members during the story missions here, and Tali proves especially useful at opening lockers and other containers that would otherwise be beyond your tech skills.
Citadel Assignments
Xeltan's Complaint
This elephantine fellow is in the office right next door to where you start, so you might as well have a chat with him. He's having a problem with the mysterious consort, Sha'ira, but doesn't want to talk about it. That's OK though, since we'll be visiting her for another side quest anyway, and this assignment doesn't activate until you're underway with that one.
Worth doing? No reward beyond Paragon points, but if you're doing the Asari Consort assignment, you might as well get the whole story.
Asari Consort

This is a good assignment to start with since it'll take you to several useful locations and, if you play your cards right, leads to a close encounter of the sexy kind with a sultry blue alien. Captain Kirk salutes you. Head across the bridge from the Embassies and go to visit Sha'ira at the Consort Chambers. Talk to the Asari at the door, and you should catch Sha'ira's attention. She'll ask you to find a former client, General Septimus, who has been besmirching her good name as a posh space hooker. You can find him at Chora's Den, a wretched hive of scum and villainy, which is conveniently the location for several other assignment tasks, as well as some major story missions. Once you're face to face with the downcast Septimus, it's just a question of convincing him to stop acting like a prat in whatever way you feel appropriate. As always with such missions, it helps if you've been building up your Charm or Intimidate skills. Once you've talked sense into him, you'll realise that it's his rumour mongering that has upset Xeltan and you'll receive some evidence to take back to the Elcor to put his mind at rest. Once all that is done, head back to Sha'ira for a spot of prophecy and, if you say the right thing, a bit of very tame bedroom action. Which, it seems, takes place in full view of your squad. Filthy.
Worth doing? There's no fixed reward for this assignment, beyond the gratification of blue alien smut, but it's a neat little narrative diversion and the sort of thing that dedicated RPG players will want to try.
Rita's Sister
This is another lengthy and multi-faceted quest. To begin with, talk to Rita at the bar in Flux Nightclub. She's worried about her sister, Jenna, who's working as an informant for C-SEC in Chora's Den. You can try and talk to Jenna, but don't worry if you don't get anywhere. As you leave, a drunken character called Chellick bumps into you but he isn't all he seems. Track him down and you'll discover that he's Jenna's contact at C-SEC and you nearly blew her cover. He'll offer a way to help Jenna out of trouble by meeting with the criminals under investigation - it's a good opportunity to practice your negotiation skills, or to clock up some combat XP depending on how trigger happy you feel. Once everything is resolved one way or another, go back to see Chellick and then Rita.

Worth doing? Yes - this mission offers the chance to hone either your combat or conversation skills, and is a pretty fun side story to boot.
The Fan
This is a weird one, since it seems to be a side quest that's setting up a storyline that could run through the entire trilogy of games. During your travels around the Upper Wards you should come across Conrad Verner. He's your biggest fan. He's also quite clearly, as Alan Partridge would have it, a complete mentalist. For now, all you can do is talk to him...
Worth doing? Technically not, but for the sake of a few conversations, who knows what storylines you might miss in the future if you don't?
Homecoming
After spending some time on the Citadel, if you return to just outside the Embassies, near the reception desk, you'll be flagged down by Samesh Bhatia. His wife was a marine killed at Eden Prime, and the military is refusing to release her body. If you go to the Embassy Lounge, just up the stairs to the left of the reception desk, you can talk to Clerk Bosker about the problem. He's the man responsible for greenlighting the release of Mrs Bhatia's remains, and he's also clearly overawed by meeting a great hero such as yourself. Use this to your advantage and talk him into doing the decent thing. Return to Samesh to receive his gratitude.
Worth doing? Probably not. This is another assignment that only takes a few minutes, but all you'll get from it is whatever Renegade or Paragon points you accrue through your conversations.
Presidium Prophet
This is a simple test of your ability to negotiate a solution to a problem. The alien Hanar is preaching on the Presidium without permit, much to the annoyance of the C-SEC officer. How you approach it is up to you - the conflict can be resolved in many ways. You can complete this assignment via practical means at any time, but you'll have more options if you tackle it after becoming a Spectre, since you get a boost to your Charm and Intimidate skills.
Worth doing? While the rewards are minimal, you might as well tackle it since the whole mission can be tackled quickly and in one place.
Reporter's Request

Wandering around the Upper Wards, not far from the stairway to the C-SEC Academy, you'll be flagged down by Emily Wong, a journalist investigating Citadel corruption. She asks you to pass on any information you may find about organised crime. This is tied in to one of the main story missions - you don't have to be a genius to work out which one - so should you happen to find yourself facing a local criminal, it pays to search your surroundings for anything useful. Emily is very grateful if you do and, with a little charm, you can get a few bonus rewards as well.
Worth doing? Yes. You'll be doing most of the legwork during the story anyway.
Scan The Keepers
After your first hearing before the Council, as you descend the steps you'll see an alien interfering with one of the keepers, those weird silent creatures you see around the place connected to machines. Quiz him about his intentions and you'll discover he's Chorban, a scientist trying to find out more about these enigmatic beings. Such interference is forbidden however (probably best not to muck about with them right next to the Citadel Council then, eh?) but you can offer to help him out. There are 21 keepers spread around the Citadel, so it makes sense to hold off on some of the other assignments until this point so you can scan keepers and fulfil other objectives at the same time. They're easy enough to find, since the area of the Citadel you can explore isn't all that large, provided you search each location thoroughly - they're often tucked away in corners.
Worth doing? Definitely. You get a small amount of XP and credits for each keeper, plus over 1000 credits and 360 XP when they're all scanned.
Jahleed and Chorban
If you want to flesh out the Scan the Keepers assignment a little more, and find out exactly why you're running around harassing green lizard things, then head for the C-SEC lounge in the Lower Wards and look for the Volus called Jahleed. He's convinced that Chorban, the alien who has you scanning keepers, is trying to kill him. There's not much to this assignment, just a bit of to-and-fro between the characters to find out what's going on.
Worth doing? Only if you're curious about the keeper business. There's no reward for this assignment, and the tepid resolution is hardly riveting drama.
Schells the Gambler

When revisiting the Flux nightclub, you'll see this shady character being thrown out. Interrogate him and you'll discover he's working on a device that will beat the casino system. This is one of those moments of moral choice, with different rewards depending on the approach you take. Those with flexible ethics can earn a good chunk of credits with this one.
Worth doing? Yes, especially if you're playing for Renegade points.
Signal Tracking
While in the Flux casino, investigate the gambling machine near the back wall. You'll discover a strange signal coming from it, which is diverting credits into a mystery account. You need to trace the signal from relay to relay though, rather annoyingly, you have to go into the Assignments screen to find out where to look next. The directions are often vague, and more than a little misleading, so here's some help - first check the lounge in the C-SEC Academy (it's where you find Jahleed), then go to the financial district and check the machine behind Barla Von. Finally, go to the right hand room in the back of the Emporium. You'll discover the source of the problem, and find out that it's not really one for negotiation. Save your skin with some quick button matching.
Worth doing? For completion's sake only. There's a lot of running around with no tangible reward.
Off-World Assignments
These are side quests that must be activated on the Citadel before you can investigate them fully after you set off into space. More complete descriptions will follow with the relevant galaxies.
Unusual Readings

As soon as you arrive at the Citadel, hack the computer console in the room where you start. You'll discover a message about mysterious energy readings from the Argos Rho cluster. Maybe you should drop by when you get the chance?
Strange Transmission
In the Embassies, drop by Executor Pallin's office and hack his computer console. He doesn't seem to mind. You'll discover a spam message about a biotic commune. It sounds innocent enough, but it never hurts to check...
Missing Survey Team
Keep your ears open while travelling in those interminable elevators. In the C-SEC Academy you should hear a news report about loss of contact with a survey team in the enticingly named Hades Gamma Cluster. Why, nothing bad could happen somewhere with a name like that! Once you've heard this news, the assignment will appear in your list.
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Comments (41) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Those wanting to diss the game, please do so at ME Review and that would be fair place to do so!
I am in 20 hours game time and so far neglecting the main quest (not yet been to Noveria or Fero) and instead levelling up my party with various sidequests (assignments).
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Spoiler follows, obviously.
There is a keeper right next to an Avina terminal not that far from the citadel entrance. Going up to the keeper gives you an "examine" prompt, which results in the Avina terminal telling you not to disturb the keeper.
If you plan on taking the keep mission, you MUST examine this keeper before you start the mission. If you don't do this first, once the mission is engaged the "examine" prompt (with related Avina response) stays in place, meaning you can't scan the keeper. I have 20 of the buggers scanned, and will rpobably have finished the game before the BW patch it
Also, another minor bug, the keeper in the embassy offices doesn't always get rendered. You can still scan it though, just wander up to where it should be placed and the "scan" prompt will appear.
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/gets coat
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As for the keeper bug. Are you sure that's one of the keepers you have to scan? I did the keeper quest on my first run through the game and I seem to remember that keeper was always inaccessible.
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kangarotoo, cathalzx: Lies! That particular keeper is not among the ones you need to scan.
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SEVERAL SPOILERS FOLLOW
All the stuff I found out there on the web suggested that keeper was one of the 21 required, and I couldn't find any others, so I assumed it was true. I'd be delighted if it wasn't.
The one thing I can't double check is there is apparently a keeper in Flux, but I can't find my way back in there. I think that is the place where I fought Fist, and I am assuming that is why the place is closed (surely I can't be so dense as to not be able to find a door).
Now if I missed the keeper in Flux, that would account for the outstanding one left to scan. Though like I said, the info I found on the web listed 21 keepers, one of which was the bugged one I mentioned
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If that is true, I am as happy as a space pig in galactic poo.
If you have a reliable list of where they can all be found, please message me with it (see my other note about the one apparently in Flux).
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Actually, I call myself Susan. But only on Thursdays.
I did get the trinket, but it seemed too inconsequential to mention as a reward. The aim of these features is to highlight some of the additional things you can do, but without going so far down the FAQ route that you're told exactly what to say and do, and exactly what you'll get.
Think of them as serving suggestions.
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Problem is, I don't want to go back. Some of the side-quest stuff was so repetitive I would much rather play something else than slog through it. I think that would have been different had I kept on the straight and narrow first time around.
Worth bearing in mind if you are just starting.
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This is a weird one, since it seems to be a side quest that's setting up a storyline that could run through the entire trilogy of games."
Sounds like you guys didn't finish this one... you do know that you can talk to him 3 times (after leaving the Citadel and returning) and that after the 3rd time the quest ends? I think you may have to finish specific missions to trigger him being back tho, as he talks about your recent missions each time...
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I found a complete list of keepers on the GameFAQ boards and it worked for me... I have no idea whether that one by the VI was on the list tho...
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Spoiler follows, obviously.
There is a keeper right next to an Avina terminal not that far from the citadel entrance. Going up to the keeper gives you an "examine" prompt, which results in the Avina terminal telling you not to disturb the keeper. "
I did the quest again last night when starting my second run through and despite being told to keep away it had registered it as a scan and I completed the quest without any problems.
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Waited 2 years for this game and am just very disappointed..found some bugs with it too - Did they even play test this game?
6/10 from me..
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Hmmm, sounds like I've not been into Flux then, as that is the only location I'd not double checked.
Thanks for the guidance people, and apologies to those I misled with my ignorant ramblings.
Internet 1 - Kanga 0.
/goes to search for detailed map.
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turn the difficulty down?
the planets are very varied, and the graphics on some are awesome. The thing with realistic barren moons is that they are a bit ... samey.
I agree about the bugs. No showstoppers, but quite a few niggles and the frame rate can be a but poo
I still love the game though.
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This and COD4 are all you need this year.
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[link url=ht tp://www.gamespot.com/features/6183235/p-16.html
]http://ww w.gamespot.com/features/6183235...[/link]
Keeper Location Keeper Number
Citadel Tower 1 Near Chorban.
Citadel Tower 2 South, near the Council Chamber.
Citadel Tower 3 East.
Citadel Tower 4 Northwest, off in one of the side corridors.
Presidium 1 Western side, near the elevator to Citadel Tower.
Presidium 2 Northwest, near Wards Access.
Presidium 3 Northeast, in the small room to the northwest of C-Sec HQ.
Presidium 4 North, in the small corridor behind the Embassy Lounge.
Presidium 5 Northeast, Volus and Elcor Office.
Presidium 6 Southeast, near entrance to Consort Chambers.
Presidium 7 South, to the east of the Emporium near a set of stairs leading to the bridge.
Presidium 8 South; take the stairs on the south side of the Emporium.
Wards 1 Take the elevator down from the Presidium and you'll land in Flux and Wards Access. The Keeper is in one of the northern rooms in this quadrant.
Wards 2 Northwest, in the Alleyway.
Wards 3 Western side, in the corner of the Upper Markets.
Wards 4 Inside Flux, in the gambling room upstairs.
Wards 5 Near the elevator to C-Sec Academy. Take the stairs down from the Upper Wards and it'll be near Officer Lang.
Wards 6 Outside the Med Clinic.
C-Sec Academy 1 In the Requisition Officer's room.
C-Sec Academy 2 In Traffic Control.
Citadel Docking Bays You can access the Docking Bays through the C-Sec Academy.
Just to save you having to scan through the first 8 pages of the retarded GameFAQs boards like I did.
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Make sure you get the one that is in the Corridor between Presidium and Ward. So take the stairs down from Presidium towards the ward. Take the elevator down and he will be in one of the rooms. before the next elevator into the Ward.
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Erm, except that you can scan it. I know since that's exactly what I did just last night, and indeed got the message saying it had been scanned along with the 'total scanned' statistic increasing by one. Having said that, I had examined the Keeper before that quest began (the examine option reappeared once I'd scanned it during the quest).
Maybe there are more than 21 Keepers in total, to avoid the type of situation Kangarootoo ran into from breaking that particular quest...
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there are alot of mugs about come christmas time!
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Presidium 5 Northeast, Volus and Elcor Office.
But he appeared fine on my game, and I have all 21, haha!
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Regardless, mission complete, hurrah.
The maount of xp definitely varies depending on how powerful you already are. I think I got about 1300xp for this one and about 50k in money (but my record thus far for accurate information is suspect, so make up your own minds on that one).
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The keeper is still there in your fiance's save, it just isn't being rendered. It can still be scanned.
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Gosh, I hope you're right. I think that may be the last one that I'm missing, but I distinctly remember not seeing any in there. I suspect I didn't check to see if a block of thin air was scanable
I spent a good hour working my way through the whole station for that damn thing, too. Hopefully I'll find it after work (armed with the list of keeper locations, in case it was one of the other ones that was invisible). Stupid work. Getting in the way of Mass Effect...
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Nope, there was no button prompt or anything, most definitely could NOT be scanned I'm afraid!
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Turns out it was that one in the Elcor embassy that was missing. I'm pretty sure it was there the first time I went in to that room (before I had the quest), but definitely wasn't the next two times I went in.
Luckily, it turned up last night when I went back after work. Could be a case of reloading the save until it turns up, or perhaps going off-planet for a bit (I had to treck back to the Citadel from Hades Gamma and the Keeper was rendered when I got there).
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I had the exact same thing happen with that Keeper - it was there the first time I went into the office, but once I had the scanning quest and went back to scan it, it had disappeared (and the option to scan it also didn't appear if I walked over to where it should have been). However, I just left the embassy area and then turned around and went right back in, and sure enough there it was. Given that Kangarootoo said he was able to scan it even though it hadn't appeared for him, it would definitely seem to be a bug where the game doesn't always load that character correctly.