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Mario Strikers: Charged Football Review

Wii Review by Richard Melville

18 May, 2007

Page 2 of 2. <- Page 1

This is where the remote comes in - the screen rotates and lets you see approaching shots through the eyes of the keeper. You direct the on screen hands and press A to make a save. It's great fun and ironically, more realistic than the simplistic hit and miss penalty shoot-outs in Pro Evolution Soccer. If you fail to make a single save, that's a possible five goal difference you've conceded making the score line read like a game of basketball. And that's what Mario Strikers is all about - the speed, points and pushing and shoving of basketball. The ball probably stays in the air for a similar amount of time, too. The D Pad is used for tackling and 'takedowns' are frequent, given the small size of each pitch. There's no ref, no red cards - just red homing shells. Tactical use of power ups are key to winning a match and as a brief concession to reality (sort of), clever passing and build up play is rewarded. Link several quick passes and the ball begins to glow, making the eventual shot on goal travel faster. Keepers rarely catch these and it's up to you to get a second striker (sorry, 'playmaker') in line to either assault the keeper or shoot while he's recovering.

'Mario Strikers: Charged Football' Screenshot 3

Yoshi is a good all rounder and the crowd seem to love him, chanting his name when things get rough, making him sound like a noodle bar. Yo-shi, Yo-shi...

The guts of the game centres around the Road To The Striker Cup mode which asks you to play different cups, naturally divided into different skill levels like the flower, mushroom and star cups in Mario Kart. There's an entertaining 10 stage boot camp training mode and a selection of Mario history based challenges - like Mario playing Bowser with a three goal deficit. It's nothing radically new, but there's something about the structure that makes you want to beat every challenge and unlock everything. This is a Mario game, after all - even if Nintendo isn't directly involved. There's a traditional Nintendo charm too - it's hard not to smile when the crowd chant 'Yo-shi, Yo-shi' or when Toad straps on his twee body armour style kit and begins to breakdance, spinning on his giant head to a 70's funk medley when he scores. For us, that's the most eye opening victory celebration since Robbie Fowler decided to snort the touch lines off the pitch. Forget premiership show-offs and coke snorting shame, watching a midget mushroom making like he's wandered into a Run DMC video is where it's at, though we're not sure FIFA officials would approve of disco fungi. And that's kind of the point. Mario Strikers is for those that don't take football that seriously and can stomach playing a game so loosely based around the sport without comparing the action to that of a recent real life cup final.

'Mario Strikers: Charged Football' Screenshot 4

Build up enough passes and the ball will glow, inviting you to take a decent shot or floor the keeper. That's what's known as 'total football'. We think.

So, the sound is spot-on, traditional Mario tunes given a bizarre funk makeover. Brilliant. In terms of visuals, there's great effects but the bulk of the action could have been produced on a GameCube - in fact, the whole game could've appeared on the N64 without any hassle. The joy of Mario Strikers lies in the genius control method, which actually works perfectly. It's not a hit and miss Eye-Toy gimmick and it's refreshing to pick up the remote without already assuming that the run, shoot and pass buttons are all in the same place on the pad that they have been for countless years in PlayStation footy games.

Of course, like most sports games, Mario Strikers is best played against friends - up to four, with decent Wi-Fi options. The single player game is strong enough to warrant a purchase too, especially as Mario Strikers finally breaks the recent drought of Wii releases. As the most original, admittedly surreal, take on the sport for years, Mario Strikers is a gem of a game and manages to flawlessly meet Nintendo's brief of appealing to absolutely everybody.

8/10

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Comments: 1-50 of 112 in total | next 50 »

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ProtoformX
18/05/07 @ 06:21
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Dammit! I thought C&C 3 would be the last game for a while that I'd want, but now this and Mecury Meltdown Revolution have recieved good reviews and I've also just found out about Custom Robo Arena for the DS as well. Summer's supposed to be quiet for games so I can complete all my Christmas and new year purchases!
petebritish
18/05/07 @ 06:24
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Is it worth buying though if you own the gamecube game.?
Tejstar
18/05/07 @ 06:38
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Goodness two positive Wii reviews in one week!
MrFlintBlackman
18/05/07 @ 07:03
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I hate football in general, but I loved the first Mario Strikers (because it's actually FUN!) time to dust off the old Wii.

Power shots FTW!!!!!!!
AlpTighen
18/05/07 @ 07:05
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Can you bat a lot of birdies then?

As if I knew anything about sport.

In a typically American NFL style

I do know geography though. Vancouver is in Canada, the big one to the north with the maple leaf and all.
BartonFink
18/05/07 @ 07:05
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Excellent and about time Wii got another decent game it's been forever.
bunglebonce
18/05/07 @ 07:13
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Is it worth buying though if you own the gamecube game.?

I don't have it, but from the vids I've seen it doesn't look as tight a footballing game as the first one. I really enjoyed the first one and I think some of the tweaks have disrupted the balance of the gameplay. If you want it for multiplayer, I guess it would be worth it.
Edited 1 times, most recently on 18/05/07 @ 08:13
Darren
18/05/07 @ 07:13
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I have £32 on a GAME giftcard just begging to be spent so I know what I'll be spending it on next Friday... :)
wopr-lower-case
18/05/07 @ 07:23
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Splitting short reviews into 2 pages to increase hit rates ftl
ekko
18/05/07 @ 07:30
#10
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Is it better than Sega Soccer Slam? I really liked that game.
CrunchinJelly
18/05/07 @ 07:31
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Why is this review on 2 pages?

Stop reading IGN, EG.
Blerk
18/05/07 @ 07:39
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I wavered at "Mario" and you lost me at "Football". :-)
Der_tolle_Emil
18/05/07 @ 07:40
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disco fungi.

I'm sold. Well written review, nice and easy to read.

What I don't get though is why do you have to mention that the game would have been possible on the N64 as well? What really does that mean? Especially considering that in the same sentence you mention the Wii controls as the thing that makes the game so fun. Saying a Wii game would have worked on the N64 if it had the controls makes about as much sense as saying that driving really fast is fun and would be possible in a Golf, if it had the same power like a Ferrari.
UncleLou
18/05/07 @ 07:43
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He means graphically it could have been on the NES, but it's the controls that make it into something special:

In terms of visuals, there's great effects but the bulk of the action could have been produced on a GameCube - in fact, the whole game could've appeared on the N64 without any hassle. The joy of Mario Strikers lies in the genius control method
jamespo
18/05/07 @ 07:45
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Why not offer a paid subscribers option for all the tedious moaners complaining about the review being on 2 pages.

"oh no... can't see score immediately"
morriss
18/05/07 @ 07:49
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2 good games on the spin?! Nice.
Wayne
18/05/07 @ 07:50
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Friday is booked off work, the game is pre-ordered and friends have been invited.

I simply can't wait. This is gonna be AWESOME!!!

I loved the first mario football, and to be honest, if this is half as good, I'll still be psyched!
CrunchinJelly
18/05/07 @ 07:52
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jamespo -- You, sir, are an idiot.

It's not about being able to see the score immediately, it's about needlessly having to click a link to another page when the rest of a review could quite easily fit on one page.

I mean, the first page barely reaches beyond the nav bar.

I can understand doing it on massive reviews for big releases, but it's just getting stupid now
azmol01
18/05/07 @ 08:00
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Surely talking about the game is more important than how the review is presented... surely?
kincaide
18/05/07 @ 08:02
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REJOICE!
JetSetWilly
18/05/07 @ 08:12
#21
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What an unimaginative attempt trolling Mr Melville. 1/10 - must try harder.
SeesThroughAll
18/05/07 @ 08:14
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Looking good :)
Dizzy
18/05/07 @ 08:24
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Gratz Wii
KingOfSpain
18/05/07 @ 08:26
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the thing is...how can you play online. you Cant talk to people. There is no Wii headset (or am I missing something?)
figaro7
18/05/07 @ 08:27
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Me and my mate cant wait for this, except it doesnt hit aussie shores til 7th of june. The first one wasnt too bad, but if this has more marioness than the first one im all for it!

Didnt the first one get an 8 here as well?
speedjack
18/05/07 @ 08:35
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Will this get a multiplay review too ?

I assume its ommitted as the game isn't out for another week yet so theres no-one actually online - but as it the Wii's first proper online game its a pretty big ommission.
Alastair
18/05/07 @ 08:45
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'Will this get a multiplay review too ?

I assume its ommitted as the game isn't out for another week yet so theres no-one actually online - but as it the Wii's first proper online game its a pretty big ommission.'

Yes, seeing as it's the first Wii game online, the multiplayer aspect does seem to be mnetioned as an afterthought.....
JackyB
18/05/07 @ 08:49
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@ManicMiner - Judging by the sarcasm, no, the reviewer does not know :-)
And there they were trying to be all clever.
SBfistfun
18/05/07 @ 08:55
#29
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I don't really like footy but I have enjoyed the odd game over the years.

This sounds good in a brutal sports footy kinda way
mad_caddy
18/05/07 @ 09:22
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@KingOfSpain - I played the vast amount of Xbox live games without a headset, (Pro Evo, Timesplitters etc).

You don't need to speak to people you're playing against, especially if it's just a random challenge.
Steve007
18/05/07 @ 09:25
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Another Mario game? Snore.

When's Mario Does Dallas out?
homerramone
18/05/07 @ 09:26
#32
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Is it actually definatley online ? I mean it mentions Wi-Fi modes, but they could just be local couldnt they.

And if it does have online, does it boast ingame voice comms ? Surely its not going to be quite the same if you cant talk to the other person !
chrisjm
18/05/07 @ 09:36
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no voice coms = not being told your ghey by some american kid.
works same as DS, its a different online experience from live and both are great fun in their own way. would be nice to have the option though.

i wasnt going to get this as hae the cube version, looks like i have to now, sounds much better than i thought.
Sid Nice
18/05/07 @ 09:42
#34
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Is it better than Sega Soccer Slam? I really liked that game.

I loved Sega Soccer Slam and Beach Spikers on the Cube as they were fantastic multi-player games. I'd say that the original Super Mario Strikers on the Gamecube was on a par with Soccer Slam; both games excelled in multi-player fun and with the online mode available with Mario Strikers Charged this game is an essential purchase for me.

Great review: "Bring it off"
tuff
18/05/07 @ 09:43
#35
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Fancied this after first seeing the videos and am glad it aint a balls up.
SeesThroughAll
18/05/07 @ 09:49
#36
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When's Mario Does Dallas out?

Yuk. There's something I hoped would never imagine in my life.
Overlush
18/05/07 @ 10:03
#37
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"in fact, the whole game could've appeared on the N64 without any hassle"

I'm sorry, but WTF is with Nintendo's hardware approach? By all means produce something that's innovative, but why hold it back from LOOKING good?

That said it looks like a good game - the ONLY thing puttin me off it is MARIO! Surely a day will come when Nintendo realise the old plumber needs to retire.
Edited 1 times, most recently on 18/05/07 @ 11:04
thesombrerokid
18/05/07 @ 10:05
#38
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Graphically this could NOT have been done on the N64 or the gamecube! and anyone who says otherwise is trying to sensationalise the modest graphics capabilities of the wii
stampax
18/05/07 @ 10:07
#39
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Excellent - will be buying this, well pleased it seems like it'll be a good game.
For the iditos complaining about the review being on two pages- Eurogamer is a business, and trying to maximise profits. Shock! Whilst slightly annoying, it really isn't a big deal - and a hell of alot better than all the other game websites. Keep up the good work eurogamer!
Santino
18/05/07 @ 10:07
#40
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i'm guessing what was meant by the N64 graphic argument is that the game would be just as fun regardless of graphics, but who knows it was a bit of a random comment to begin with anyway. Oh, and i cannot wait to pick this up next week.
Edited 1 times, most recently on 18/05/07 @ 11:08
Nova5lag
18/05/07 @ 10:08
#41
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YES! So so soooooo glad this is good! Up the Wii!
blicko
18/05/07 @ 10:15
#42
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Wheee.

Obnixous
and
unnecessary
spacing
for
fun
and
???
profit.
Edited 1 times, most recently on 18/05/07 @ 11:15
AcidSnake
18/05/07 @ 10:15
#43
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I'd like to see an additional online bit about this game as well...
The review sounds like a 9 all the time...Still, it's just a number right?...

This game's chances of getting bought just went up...

(this month'll be hell on my wallet)
azmol01
18/05/07 @ 10:23
#44
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@Overlush, you do realize that the Mario brand is expected to surpass the 200million sales mark this year? Retire him, why would they ever do that? ;)
Adam_T
18/05/07 @ 10:43
#45
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is this football or soccer?
BM
18/05/07 @ 10:46
#46
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Sounds a bit like Mario Speedball, which is no bad thing whatsoever.

Didn't have much hopes for this to be honest, but I'll definitely be renting it out with a view to buying it.
parablax
18/05/07 @ 10:50
#47
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More details of on-line play (taken from pro-G preview):


So what of the online games? Happily, they were fantastic. Each was quick to load and free from slowdown, and anyone who has ever enjoyed a typically thrilling Wi-Fi game of Mario Kart on the DS will already have some idea of how hilarious multiplayer Mario Strikers can be on the internet.The game itself allowed up to four-players to compete simultaneously in teams of two, and featured a ranked mode alongside the standard friendly match setting.

Setting up an online game involved inviting players from a 'friend list' that displayed cards detailing adversaries' total wins, losses and draws, along with an Xbox LIVE style profile. It was not clear how you will invite new friends to your list, but I managed to confirm that the 12 digit 'friend code' that identifies you is not the same as your Wii's own code. That means friend codes could well be different for each game, as with the DS, though details are yet to be released on future Wii online games.
Sid Nice
18/05/07 @ 10:56
#48
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Brilliant. In terms of visuals, there's great effects but the bulk of the action could have been produced on a GameCube - in fact, the whole game could've appeared on the N64 without any hassle.

I didn't take these comments as a dig at the Wii's graphics: "Brilliant in terms of visuals" "The bulk of the action could have been produced on the Gamecube" The whole game could've appeared on the N64"

All these statements are true; the fact is Nintendo's previous consoles wouldn't have been able to handle the 3D crowd, but the game could have been done on the SNES.
Der_tolle_Emil
18/05/07 @ 10:58
#49
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All these statements are true; the fact is Nintendo's previous consoles wouldn't have been able to handle the 3D crowd, but the game could have been done on the SNES.

I am just wondering why this has become such a huge argument for Wii games. As if it would matter at all.
GrandpaUlrira
18/05/07 @ 11:03
#50
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The first Mario Strikers was underrated in my book, and its multiplayer was up there with the Mario Karts and Smash Bros.

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