Mac version of Steam on the way?
New beta code suggests so.
Members of the Steam community, digging through the code of the recently-released new beta version of the client for the download service, have uncovered evidence of plans for Mac support.
A thread on the Steam forums spotted by Kotaku uncovered a bunch of tell-tale Mac OS X files in the code, like the open, maximise and minimise icons, system dock graphics and menu files.
Whilst Valve's download service is mostly populated with Windows-only PC games, Kotaku points out that several publishers on the service including EA, PopCap and id Software do offer Mac versions of some or all of their games. Many of the indie games available on Steam also have Mac versions available elsewhere.
Valve has yet to comment on whether it's officially bringing Steam to Apple computers.
You may also like...
-
Why Can't Games Do Sex?
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
Fresh Far Cry 3 teaser is full of swears
-
Notch can match Schafer's $13m Psychonauts 2 budget valuation
-
Valve selling a virtual Team Fortress 2 ring for $100
-
App of the Day: Tongue Tied!
-
Dear Esther Review
-
Far Cry 3 release date revealed by leaked trailer
-
Fresh Resident Evil 6 details bleed in
-
PC Mass Effect 3 does not support game pads
-
UFC Undisputed 3 Review
-
PS2 Classics God Hand, Maximo on PlayStation Store today
-
Comedian takes on Choose Your Own Adventure
-
Huge range of PlayStation 2 Classics storm European PlayStation store
-
Solitaire Blitz Preview: Why PopCap's Approach to Facebook Gaming is Anything But Casual
-
Sony to shut down PSP Digital Comics service
-
HTC smartphones and tablets to be PlayStation certified - report
-
PS3 exclusive JRPG Ni No Kuni out in Europe Q1 2013
-
Sonic 4 Episode 2 screenshots leak from Xbox Marketplace
-
Alan Wake PC version footage
-
Capcom registers new Darkstalkers trademark
-
Remedy discusses Alan Wake 2
-
Will there be a PS3 version of The Witcher 2?
-
Twisted Metal film gets Crank writer/director Brian Taylor
-
Microsoft Flight behind the scenes trailer









Comments (34) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
On the other hand, it's also amusing.
Comment below viewing threshold Show
Come on StarcraftII, stop delaying Blizzard. People need to stop paying for WoW so that they finally release another game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway I was a bit suprised by how many people are using Steam. Yesterday it showed me there were about 2.5 Mill users online. I thought PC gaming was dead and shit.
Beta client is buggy as hell for me though. Too many crashes and it updates everytime I reboot. But I love the slick new interface.
Comment below viewing threshold Show
Comment below viewing threshold Show
I would imagine they will do something like grey out any games on your list not mac compatible (most sadly) with developers working to add mac support where possible.
They could use some sort of fancy game wrapper to make them work but I don't see that happening it would create too many extra glitches that would be impossible to support.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Transgaming.... I'm playing mac dragon age no problem. It basically running it through bare bones windows config and out the otherside on mac hardware, so it makes porting much easier. If a game like Dragon Age runs well then it bodes well for more games on Mac. But it's not so easy to buy them in a store or online. Direct2Drive has some.
Play ported Bioshock on Mac and tell me you need direct X ...
Great to see steam on it's way to mac!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
... and Valve have been talking favourably about PS3 development recently, too.
Comment below viewing threshold Show
If GOG rolled out widespread Mac support, I'd be more excited. But maybe that's cos I'm old.
Comment below viewing threshold Show
For me playing games in OS X would be a huge benefit. I don't like working in Windows and constantly rebooting gets old pretty fast. Bootcamp was one of factors in my "go for Mac" decision but it's better in theory than in practice. Once you've experienced OS X it's hard to go back. So now I use Parallels for my work applications while my PC games gather dust.
Steam on Mac might stimulate developers to port more games to Mac or even better: make OpenGL games instead of DirectX ones.
Comment below viewing threshold Show
I am moving over to a mac (going to use parallels for any special windows apps i have (such as accounting software... but i would like steam on mac rather than using it on the parallels system
Comment below viewing threshold Show
Comment below viewing threshold Show
No, he said that Valve talked to Apple on regular basis; but in his opinion Apple were not taking things seriously, as every time they sent over different team of people who had no idea of previous conversations.
Steve Jobs notoriously hates computer games, which is one reason why Apple OS X doesn't do more to support gaming -- and another reason why there's a lack of gaming GPU compatibility with Macs. The success of games on iPhones was a complete shock to Apple, as it was completely unplanned, but they're not stupid (no one sitting on US$40-billion cash with US$182-billion Market Cap is stupid) so they're coming round to the idea that even if they hate games their customers do not.
There's also a rumour that Apple asked Valve to port Half-Life 2 to Mac [edit: to Mac, not to Steam], and after previous shenanigans, Gabe said he wanted US$2-million up-front.
Comment below viewing threshold Show
Man, being a graphics API layer fanboy is even sadder than being a platform fanboy.
And yes, PS3 runs OpenGL ES 2, as do many new high-end mobile phones.
Comment below viewing threshold Show
Comment below viewing threshold Show
I've used PCs since the dawn of (windows) time. this complaint that you need to reboot all the time from Mac persons just doesnt fit as i've never had any trouble like this (nothing that would want me to switch over). Why do u need to keep rebooting your machines?
ps. if ur curious i use my pc for photo/video/audio editing, gaming, office stuff etc. usually on XP (granted MSvista and 2000 were poo but not all OS's have been great either).
pss.sorry if this starts a flame war (no im not)
Comment below viewing threshold Show
Guess there's a bit of confusion: I was responding to a comment that with bootcamp there's little need for OS X Steam. I use OS X for pretty much all tasks and Windows only for work (via Parallels) and the occasional game. Using bootcamp for games means that I have to reboot before and after each play session. That takes much of the spontaneity out of PC gaming and is one of the reasons I hardly ever do it any more. Which is a shame with excellent games such as the Total War series on my Steam account.
Comment below viewing threshold Show
?!
Comment below viewing threshold Show
Comment below viewing threshold Show
"Man, being a graphics API layer fanboy is even sadder than being a platform fanboy."
Obviously, if you make any suggestion mentioning any tech that means you're a fanboy of that tech.
It would make sense to develop OpenGL software as that could be better ported to other platforms including Mac, Linux, PS3 and Wii. I presume there are facade APIs that you can develop to that can be backed by DirectX or OpenGL but is the OpenGL toolkit anywhere near DirectX in terms of features I wonder?
Comment below viewing threshold Show
I remember Bungie used to release mac/pc games simultaneously.
Comment below viewing threshold Show
Comment below viewing threshold Show
Good point.
Comment below viewing threshold Show
Comment below viewing threshold Show
If there is mac version in the works it stands to reason that a linux version isnt far behind as they have a simlier Unix structure.
Comment below viewing threshold Show
There are evolving "open-ish" alternatives for most of them I guess, but things take time.
Comment below viewing threshold Show
I remember when Bungie was a Mac developer.
Comment below viewing threshold Show