LittleBigPlanet

Heap big awesome.

At one point in our demonstration of LittleBigPlanet, someone asks a simple question about the physical interaction of the materials you can use to create stuff in its sticky-back-plastic platform-game world. It's answered, wordlessly, by level designer Dan Leaver. In a minute or two, he creates a constellation of blocks of concrete, wood and sponge hanging in mid-air. Then he exits edit mode - effectively un-pausing the game - and they crash to earth convincingly, tumbling, bouncing and squashing each other.

Then someone else asks an equally innocuous question about whether heavy blocks will kill the game's little cloth-puppet avatars, the sackboys. The short answer is yes, but the long answer - the ten-minute-long answer - involves Leaver, from developer Media Molecule, and Sony producer Pete Smith getting embroiled in an absurdly convoluted attempt to prove it. Leaver's sackboy creates a gigantic set of stairs and carefully balances a giant concrete block on the top of it. Smith uses his sackboy to attach a weighted rope to the block. They start the level (several times - the block keeps falling off too soon). Leaver climbs the steps and pushes, while Smith grabs the weight and pulls in an effort to kill his sackboy in a slapstick-assisted suicide.

It doesn't work. It doesn't matter. They're clearly having fun - more fun than we are, it must be said. They bounce ideas and comments around, suddenly oblivious to the presence of half a dozen perplexed and slightly bored games journalists. That's because, contrary to what some people are saying, LittleBigPlanet isn't designed to be observed by hacks and discussed on their trendy, buzzword-brandishing blogs. It's designed to be played, and played with, by everyone. Based on our short demonstration and playtest - and the ridiculous antics of Smith and Leaver - the pull to play with it is wholly irresistible.

'LittleBigPlanet' Screenshot 1

Imaginative, artistic, challenging, begging to be knocked over.

It's funny that a game that makes such blissful sense when you see it in person can be so hard to explain in words. It's also true that, in the rush to talk about its content-creation side, it's easy to forget to cover the basics, so let's start there. LittleBigPlanet is a side-scrolling platform game. It lets up to four players, online or local, romp through its knockabout assault-courses and mini-games in a happy scramble of competition and co-operation.

You can also use LittleBigPlanet to make stuff. Not just your own levels for the game - any stuff. A giant ball-pool to play in with your friends - that would take about five minutes. A sort of interactive toy website, maybe featuring your holiday photos or links to favourite LittleBigPlanet levels by other creators, might take an hour or two. A giant, hideous effigy of one of your friends and a piston-driven canon that fires sponge frying pans at his wobbly head: two or three hours. A full-size, meticulously-designed platform game level with an "Early Learning Centre does Salvador Dali does Flash Gordon" theme: a week, a month... how long have you got?

'LittleBigPlanet' Screenshot 2

The easiest way to make shapes is by cutting out from the edges.

You might not want to do any of that, but somebody will, and it'll be there on PSN for you to download and play, making LittleBigPlanet the platform game with no end. Sony's vision is of a never-ending stream of stuff to play, filtered and sorted by the networking, aggregating and tagging systems familiar from the likes of YouTube.

It's all summed up beautifully by the game's main interface screen - so beautifully, we probably should have started there. Sackboy is in his cardboard-box space station with his giant PS3 controller (labelled "Puter"), looking down at the little big planet and its moon - "My Moon". The planet is labelled "story" (we're assured that there is one, sort of, but it's not very important). It has tens of themed level hubs with names like "Comrade Sackputin's Bunker", each of which seems to link to a dozen or so levels and mini-games. This, it's becoming apparent, will be a big game even if you never download or create a thing for it.

A button push flips the planet's surface to levels created by the LittleBigPlanet community, while My Moon is the gateway to your own creations, whether you've chosen to publish them to other players or not. You don't need to publish a level/room/art space/whatever in order to share it - you can invite anyone you like inside.

We're shown a level called The Plains, with an African savannah theme and a structure that's a straight, competitive race to the finish, picking up as many bubbles for points as you can along the way. There are giraffes whose necks raise the sackboys to higher levels when they stand on their heads, tip-dispensing monkeys, and a dangerous stampede of wheeled buffalo. Other levels, like the country garden level from the game's GDC unveiling last year, are more co-operative in design, with sections where players must help each other to surmount the obstacles. As an example of a different scale and style of level, we're shown a simple rope-skipping survival mini-game for two players.

One of the prinicpal rewards for playing through LittleBigPlanet's offline levels is to unlock new items to add to the "Pop-It" creation menu that appears as a glowing thought bubble, tethered to your sackboy. These include materials (physical properties), tools (pistons, pivots and so on), stickers (textures and decoration) and sackboy costumes. The latter will be many people's route into content creation with LittleBigPlanet; even if you're daunted by the idea of building anything, you won't be able to resist the urge to dress up your avatar. (We chose mirror shades, collar and tie, and pink, floral, Laura Ashley skin, since you ask.)

'LittleBigPlanet' Screenshot 3

Puppeteering is another itch it's impossible not to scratch. Tilting the sackboy's head or hips around with the Sixaxis' motion sensors, waving its arms in the air with the right stick, emoting with the d-pad (you click through three levels of sad, happy, angry and scared)... it's the most flexible, immediate and instinctive form of self-expression we've ever seen in an avatar-based game, and it's got immense charm and entertainment value in itself.

We don't get as far as trying to build anything in-game, but can report that Pop-It is attractive, logical, simple and extremely fast. It speaks volumes that Media Molecule is using the game itself to make the game - although there are currently several layers of complexity to the editor that will be left out of the final release. A lot will depend on how easy it really is to utilise tools like pivots, pistons and switches to create mechanical devices and simple AI; you can clearly do a lot with a handful basic rules, but how intuitive will it be to work out which rule you need? Nonetheless, some of the simpler presentational tools are easy to imagine using to great effect, such as mouths that dispense text messages, and little ghetto blasters that, when passed, can change or build any musical track from Media Molecule's library.

'LittleBigPlanet' Screenshot 4

L-R: Kristan, Ellie, Rob, Tom

Fundamentally, however, platform games have to be about the joy of motion above everything else, and that includes dressing-up, playacting and world-building. And this, happily, looks like it could be LittleBigPlanet's greatest strength. It's not as precise or involved as a Mario, but using the most basic controls imaginable it conjures up a joyful, elastic, tactile momentum that brings an instant smile to the face, and works perfectly with the impressively consistent and fun physics. There's an immediate and deep-seated pleasure to be had from the simplest interactions in LittleBigPlanet's world - something that, along with its quirky, homespun looks, reminds us very strongly of Katamari Damacy.

At times over the last year, LittleBigPlanet has sounded too clever for its own good - too clever, at any rate, to be the PS3 smash hit Sony wants it to be. Don't be misled; it's one of the simplest and most appealing propositions we've ever sat down in front of. It's 21st century Lego.

It's going to be fascinating to watch LittleBigPlanet go head to head with that other poster-boy for the community-creation age, Spore, when they both release this September. Spore might be more successful by virtue of its platform and pedigree, but at the moment, the PS3 game looks the more coherent, consistent, easy to grasp, rewarding and just plain lovable. It may not be the biggest PS3 release this year, but one thing's for sure, it's absolutely the most important.

Comments (98) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #1 4 years ago

    Sounds amazing cant wait
  • Carlo #2 4 years ago

  • miiiguel #3 4 years ago

  • jonsaan #4 4 years ago

  • UncleLou #5 4 years ago

    I am not quite sure it's something I'd enjoy playing (or creating stuff with), but it sure is stunningly beautiful. Like only a few games before them, they managed to leave the almost always slightly cheesy, tacky or "artificial" style of videogames behind to create something that looks just stunning, and hand-made, and like from the topshelf of illustrated books.
  • That_Happy_Cat #6 4 years ago

    THis is sounding more and more like something I can play with my girlfriend... that is if Dancing on Ice isn't on of course
  • mingster #7 4 years ago

    topshelf books? are they like topshelf magazines?
  • Carlo #8 4 years ago

    The most important sentence in the entire article (IMO)

    "It speaks volumes that Media Molecule is using the game itself to make the game - although there are currently several layers of complexity to the editor that will be left out of the final release."
    Edited by 1 at 03/03/08 @ 14:50
  • Nylkran #9 4 years ago

  • Anthony_UK #10 4 years ago

    It does look nice, but as far as I can tell, the idea is that the fun mainly comes from making your own levels, and I can't honestly see myself doing that.....

    Or perhaps i'm missing something???
    Edited by 1 at 03/03/08 @ 14:52
  • Kraftwurm #11 4 years ago

    Will buy it!
    And, erm, will have to buy a PS3 also then...
  • ps3rules890 #12 4 years ago

    another reason to buy a ps3 and play it the
    famliy it's just there for you to have fun with
    no doubt I'll get a girlfriend when i have this
    and don't think i'm a fat slob cos i'm not ok.
  • Fab4 #13 4 years ago

    Isnt Dancing on Ice always on?
  • myiagros #14 4 years ago

    still sounds awsome, bring on september!!
  • morriss #15 4 years ago

    No guns, no fun! ;)

    But seriously, can't wait for this!
  • tobi #16 4 years ago

  • ph101 #17 4 years ago

    I'm not convinced by this. Or spore.
  • konstantinos #18 4 years ago

    LittleBigPlanet, ladies & gents...!
    this year's (and beyond...) Portal...
    and I mean that in the nicest and most unisex kinda way...

    cheers...
  • ElNino9 #19 4 years ago

    This looks awesome, I can't wait. :)
  • Gurgeh #20 4 years ago

    Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.
  • zuljin #21 4 years ago

    21st century Lego! Sold!
  • Dizzy #22 4 years ago

    Still hard to see the gameplay in this. The messing around is obvious and looks fun, but will we be able to make an actual "game" with this? A basic Mario clone for example? Or maybe that won't matter?
  • dirigiblebill #23 4 years ago

    @ zuljin

    Damn, you just sold me the game. Again. :D
  • TheBiGW #24 4 years ago

    I'm sure there will be people out there who enjoy this kind of thing but for me it just leaves me totally cold. I definitely wouldn't be the one spending hours building my own levels. I prefer my games to come with, you know, goals and play tested objectives etc.
  • CrumpledPaper #25 4 years ago

    "I'm sure there will be people out there who enjoy this kind of thing but for me it just leaves me totally cold."

    You must be dead inside. Or, at least, you should have your gamer's license revoked :p

    "I prefer my games to come with, you know, goals and play tested objectives etc."

    There's a full 50-level game on the disc full of goals and objectives. And there'll be a truckload of user created ones on the network when you're done with that.
  • gal2319 #26 4 years ago

    although i'm an xbox 360 fan, i must admit this game looks lovely, and technically impressive too.
  • betahoven #27 4 years ago

    Post deleted at 09:36:16 17-12-2011
  • Quine #28 4 years ago

    "something I can play with my girlfriend... that is if Dancing on Ice isn't on of course"

    You could just get her to help you build your own version in the game. Then add some cannons...
  • agparrot #29 4 years ago

    September could see me purchasing a PS3, as this is definitely up my alley.
  • Vice.Destroyer #30 4 years ago

    Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.

    ain't that the truth. I'll keep my fingers crossed that this is going to be a success. Even though I am an Xboxer. And the reason for that is that it is always good to have a new genre become successful, so that people will try something outlandish and fun on my console (please, no more Viva Pinata). But I think that I have missed the point with this game. A side-scrolling platformer, with a unique look and that allows people to design their own levels. Doesn't that sound like something that we wished we had about 10 years ago? But then, what do I know. I thought that nobody would buy the Wii.
  • NoCodeNed2 #31 4 years ago

    "rope-skipping survival mini-game". Finally, a developer who speaks to me. All colours of awesome.
  • Les #32 4 years ago

    "Unless the software magically makes the public more talented at creating their own content, the basic game had better be good."

    Power of numbers. Nuff said.
  • miiiguel #33 4 years ago

    Why Amazon.uk isn't selling "Beautiful Katamari" ?
  • thepiedpiper #34 4 years ago

    looks to kiddy for my tastes. not interested.
  • Carlo #35 4 years ago

    :Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.

    'The public' who you speak of made Portal you know! Remember that little GotY title?
  • wuztrino #36 4 years ago

    Wow is this game a joke?? April fools isn't for another month.
  • Rodney #37 4 years ago

    This looks very charming and hopefully a game I can get my grilfriend into.

    I spent hours building levels on the farcry editor simply because I found creating them fun.

    However, most user created content is rubbish so I hope they put in a good user rating system.
  • dadrester #38 4 years ago

    I prefer my games to come with, you know, goals and play tested objectives etc.

    i see your point but that's kind of like saying "i don't play online FPS' because there isn't any AI and players are unpredictable"... kind of.
  • Pac-man-ate-my-wife #39 4 years ago

    This comes out and I buy a PS3. Simple equation!
  • UncleLou #40 4 years ago

    Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.

    Having played things like the Stainless Steel mod for Medieval II, Silent Hunter III Grey Wolves, and toyed around with some of the mods for Stalker, not to mention modules for Neverwinter Nights, I politely disagree. There are incredibly talented "amateurs" out there whom you just need to give some material to start with.
  • JediMasterMalik #41 4 years ago

    Looks amazing, can't wait for it.
  • Luvbeers #42 4 years ago

    It's a bit of a worrying trend that now even puzzles, playgrounds and dolls are in video games. Soon there will be no reason for the kiddies to go outside in the fresh air!

    /wondering if the weapons are upgradeable
  • Aloominum_man #43 4 years ago

    You don't believe the 'general public' are capable of creating excellent content? All those FPS modders, retro game remakers, innovative flash games, Johhny Lee's work and all the other mind-boggingly great stuff we've seen from 'ordinary' people that's put out for free?

    That's true, but the success of the output is tied to the original game mechanic, described here (in part) as being 'not as precise or involved as a Mario'. I can't help but get the feeling that the joy here is to be had in the creation, not the playing and I and many others don't have the time or inclination to fart about building 'levels' for others to play. I hope I'm wrong and it's as brilliant as the hands-off reports seem to suggest, and not a short-lived physics demo/gimmick.
  • KayJay #44 4 years ago

    I have read Page 1 and PAGE 2 of the article... Unlike some ... Read it all please...

    Sounds and looks amazing to me...
  • Rirekon #45 4 years ago

    Truely innovative gaming, I love it.
    More of this and I'd consider a PS3... though a decent controller would help too!
  • ShiftyGeezer #46 4 years ago

    Decent controller? In it's current state the game is only possible with this degree of puppeteering on sixaxis. The sticks are used for independent arm control, so to add the body motions would need another analogue controller - in this case provided by tilt sensors. XB360 lacks tilt, and Wii lacks dual-sticks. You could compromise the control scheme but you wouldn't end up with the same intuitive, natural control. This game is one of the very few that uses Sony's ideas effectively. It'd be nice if other companies followed suit, such as footy games adding dodging motions to tilt control.
  • Brogan #47 4 years ago

    Yes, but the SIXAXIS is still based on a crap 15 year old controller. all the sticks and tilt in the world doesn't stop it being a pain the arse to use.
  • bdaggers #48 4 years ago

    Only "game" on PS3 that I actually WANT.

    Possible system seller for me, esp. when they do a PS3, Rumble pad + LBP pack.

  • mattigan #49 4 years ago

    Not sure of the concept and it certaily won't tempt me to splash out on a PS3 but the visuals do appear to be made out of pure concentrated w1n!!!1!
  • Brogan #50 4 years ago

    it was crap 15 years ago.
  • mukki #51 4 years ago

    wow this game sounds just great!

    there might be a reason to get a ps3 after all =)
  • Les #52 4 years ago

    "400 euros for a 2 dimension fully editable cute platformer?"

    Here I was hoping the ignorant fools by now were included on my ignore list... :( Fixed.
    Edited by 1 at 03/03/08 @ 21:15
  • Les #53 4 years ago

    "it was crap 15 years ago."

    You're wrong factually: 15 years ago the controller didn't exist yet. But of course you're entitled to think it's crap. Not all human hands are equal. It's the best multi-purpose control design so far, I think most people would agree with that. It just means that it doesn't really excell in any particular genre nor is it particularly bad in any.
  • dsmx #54 4 years ago

    It never ceases to amaze me how many people are cold on the inside to not see why this game is fun, either that or there are a lot of fanboys out there who are incredibly bitter that this isn't coming to their console.
  • drxym #55 4 years ago

    I think this game will be amazing but I am puzzled that it will only release on Blu Ray. Seems to me it would have been more spontaneous to at least offer a DLC version for those who wanted it.

    As for SIXAXIS comments - I like the controller. It works great, fits well in the hands and has symmetrical layout for sticks. The USB charger is the most elegant controller solution for any console. Rumble can't come back soon enough though.
  • Lemming81 #56 4 years ago

    I love the look of this game. But one game does not a console make. Here's hoping the PS3 still bombs-out and I get a shiny PC version. This would rock on a PC.

    I've already had that pleasure with Viva Pinata!
  • caligari #57 4 years ago

    Good to see that Miiiguel is STILL lingering in the PS3 comment's section.

    Still.

    Still lingering.
  • Apologie #58 4 years ago

    amazing game... very very innovative and interesting in concept, glad to see that is coming out fine. Ps3 owners will be bankrupt by the end of the year with so many great games.
  • Brogan #59 4 years ago

    Feel i should clear up my controller comments. As you may have guessed i don't like the playstation controller have never found it that easy to use ever since the 1st playstation and since i broke my arm 3 years ago they are nearly impossible for me to use. Would want this game, looks a lot of fun just not sure how much i'll get out of it with my gimped arm.
    Shouldn't have taken three posts to get to that point but i was at work and couldn't write as much as i wanted and may have come off as a bit of a dick.
  • miiiguel #60 4 years ago

    What's "lingering" is it "frag humor" ?

    Anyway, what's the problem of stating that this game is "girlish", I dind't say it's bad. Viva Piñata is also "girlish" and very good, so... don't be sad your system doesn't sound half bad, it's just under-fed.
  • Apologie #61 4 years ago

    we all know that miiiguel is an outrageously biased Xbox fanboy, so, is pretty understandable his necessity to critisize everything Ps3 related... consider it a sign that the Ps3 is really shaping up to be the dominant system these year.
  • miiiguel #62 4 years ago

    If you're happy, than I'm happy too. Hooray PS3!
  • Carrybagma #63 4 years ago

    Did you have to,
    did you have to let it linger.
  • TurboBailey #64 4 years ago

    I hope this game has custom soundtracks.
    Infact i demand custom soundtracks
  • drumbaby #65 4 years ago

    This would be better on Wii, with wavy wavy crap graphics and rubbish sound. Oh, and with everyone going 'yahoo!' every five minutes.
  • Grayvern #66 4 years ago

    This game looks really good, theres nothing wrong with games as clean fun, people need to be more open minded, allthough im still not sold on sports games.

    Peer review means that after a while it wont be hard to find good user made stuff.

  • captainrentboy #67 4 years ago

    I'm willing to bet that unless this game has the shit marketed out of it, and can tap into that sims-esque loving market, that no matter how good it is it sells like utter poop.
    As interesting as it sounds to a lot of us nerds, I don't really see it having mass appeal. :/
  • ShiftyGeezer #68 4 years ago

    @ captainrentboy - going by Eurogamer's 'most wanted' metrics, LBP has the same appeal as Fable 2, more than GeoW2 at the moment, more than Halo Wars, more than GTAIV on PS3, more than FFXIII, more than GT5 and Prologue, and 3/4 MGSIV's interest. Coupled with the buzz in the press which consistently raves about LBP, and forums where some are naming this game as their main reason to plump hundreds of quid down on a PS3 (me included!), it seems in as strong stead as any AAA title. And that's ignoring potential 'casual' interest that the likes of MGSIV can't attract.

    If it doesn't sell well from this position, either something will have to go *terribly* wrong between now and release and LBP'll get dire reviews and people will lose interest, or all the principles of rational analysis are bunk and we may as well just flick coins to make predictions!
  • dsmx #69 4 years ago

    It's getting amusing though the closer this game gets to released the more extreme fanboy's irrational hatred of this game is getting, I dread to think how bad it will be a week before release.
  • tentonipete #70 4 years ago

    so what's the point?
  • Nikanoru #71 4 years ago

    Decent controller? In it's current state the game is only possible with this degree of puppeteering on sixaxis. The sticks are used for independent arm control, so to add the body motions would need another analogue controller - in this case provided by tilt sensors. XB360 lacks tilt, and Wii lacks dual-sticks. You could compromise the control scheme but you wouldn't end up with the same intuitive, natural control.


    Don't mean to sound like I care about which platform this is on (I don't, leave me the hell alone), but just for the sake of argument, you're forgetting the Wii's additional motion sensor. The two sensors could could be the hands, the analogue stick for movement. In fact, that way you'd have one thumb free to use the D-pad - for which you'd need to let go of one of the analogue sticks in the PS3's case. I see no control scheme compromises here. On the contrary. ;)
  • captainrentboy #72 4 years ago

    rdexter why do you daft Sony defenders always get sooo rediculously up in arms if anyone dares question a particular upcoming title? ''Ohhh you're doubting a PS3 game, you're a terrible xbot!!!! LOLZZZZ''
    I didn't come on here saying ''Waaaaah the PS3's shit, Sony raped my mother, LBP is going to fucking blow''. I simply gave my opinion, personally I think it looks rather groovy and it's nice to have something a lil original coming up rather than shooter after shooter.
    At the same time though I don't see it appealing to a large audience, you can bring us net dorksand our 'most wanted' lists into it all you want, but the general casual gamer on the street probably has no clue about this title, which is why I said I think it's going to need a mega marketing push when it's due.
    So please, Sony chaps, calm the fuck down, you're coming across as strangely insecure and slightly mental.
  • NegativeZero #73 4 years ago

    This will probably be the game that tips me over the edge and sells me a PS3. I just hope that by then Sony have seen fit to grace Australian shores with the ceramic white model. And maybe a price cut.
  • 3william56 #74 4 years ago

    You can get the ceramic white PS3 at GameTraders (at least in Perth) right now.

    Yes, the majority of user content blows; just look at YouTube. But the point is, like YouTube, just look at the ratings. The good stuff floats to the top, the dross sinks forever. It might take a while, but there will be some amazing things put together with this come 2009. Maybe they should name it Everyday Platformer - Every Day, another Platformer. A new level, free, whenever you want. How can you not like?

    Except miiiguel, of course, who seems determined to be the most stereotyped Xbot in history. No b**bs, no guns, must be for girls, no sale. Obviously got a few issues with his sexuality that one. Puberty must be a b*tch.
  • Zuiyo #75 4 years ago

    "SIXAXIS comments - I like the controller. It works great, fits well in the hands and has symmetrical layout for sticks. The USB charger is the most elegant controller solution for any console."

    +1 here
  • ChrisOTR #76 4 years ago

    Still not feeling it for some reason. Hopefully I will be when I actually try it myself.
  • JYM60 #77 4 years ago

    "Unless the software magically makes the public more talented at creating their own content, the basic game had better be good"


    You know how mental some gamers are out there, especially when it comes to the online side. No doubt there'll be decent user stuff day one.


    Oh, and...miiiguelol
    Edited by 1 at 04/03/08 @ 10:00
  • CrumpledPaper #78 4 years ago

    "After the first 10 minutes fun this game is gonna be boring. No depth whatsoever."

    Why do you think that?
  • Luvbeers #79 4 years ago

    After the first 10 minutes fun this game is gonna be boring. No depth whatsoever.

    I think the install time will be closer to 25 minutes.
  • jonfon #80 4 years ago

    Oooh, a game that looks like Bagpuss or The Clangers and has the potential sadistic value of Worms or Lemmings.

    My inner child wants this!
  • LukeFX #81 4 years ago

    party on!

    This game will rock.
  • Quine #82 4 years ago

    How can this game fail?

    (Sony Europe)

    /cries
  • KreyAtiv #83 4 years ago

    Should be a lot of fun.
  • CHAZBIGPOTATO #84 4 years ago

    As an Xbox fanboy I have to say this looks bloody good
  • ShiftyGeezer #85 4 years ago

    @ Nikanoru : You're forgetting the Wii's additional motion sensor.

    You're right, in the Nunchuck, which I do always forget! I think the sticks of sixaxis are better suited to the arm waving as they're absolute positioning, and the natural response to motion control of the arms I think would be to actually position your arms. I can readily get my head around controlling a sackboy with the PS3, but in my imagination a Wii system feels awkward. This would come down to personal preference.

    I wouldn't say sixaxis or DS3 were lousy controllers though. I've always found them the most comfortable and intuitive. The asymmetric XB controllers sound good in theory but they feel awkward to me. I wouldn't change much at all about DS's design if I were put in charge. Putting in decent 'next-gen' haptic feedback instead of wobbly-controller-shake would be a first change!
  • arty #86 4 years ago

    There doesn't seem to be much "game" in this game. Unless you like "playing" level editors, which I don't. Are there any enemies? Are there any bosses? Are there any puzzles? Doesn't sound like any platformer I have played. I remain unconvinced.
  • Les #87 4 years ago

    "Doesn't sound like any platformer I have played."

    Which surely is a good thing, no?!
  • smelly #88 4 years ago

  • smelly #89 4 years ago

    >looks to kiddy for my tastes. not interested.

    See every time i hear some 12 year old kid post something like this on the internet - i feel like bashing my head thru a brick wall in dispair
  • the_inchworm #90 4 years ago

    I'm with arty on this. I'm prepared to have my mind changed when I actually play it, but I don't want to play a level editor, and this still sounds like that.

    Perhaps I just don't get it, but I've never been convinced of the whole user-generated theme in any area of media. Oh well, wait and see.
  • Decap #91 4 years ago

    I truly dont understand all the excitement about this game. Yeah it looks like fun but come on, this is ridiculous.
    How can anyone call this a "Definite must!! & system-seller!!"

    It just cant be that deep that I could see myself playing it hours and hours. My quess is this will fall in the category of "fun for a while and on occasions"
    MAYBE I'l pick this up from the bargain bin when the hype is over and the real-world kicks in. (if it isnt crushed on reviews before that)
  • Les #92 4 years ago

    "I truly dont understand all the excitement about this game. Yeah it looks like fun but come on, this is ridiculous.
    How can anyone call this a "Definite must!! & system-seller!!" "

    LBP gets the attention because it combines an extremely easy to use level editor/modding tool with community sharing features and a great and accessible look. This is something that hasn’t been done before which is very refreshing in this generation of sequels and rehashes.
  • Vin #93 4 years ago

    God, I fucking want this.

    If Sony release an 80gb PS3, then I'm SOLD.
  • RandomTerrain #94 4 years ago

    OOooo, mini games too?
    This is starting to sound really good.
    It might end up being a must buy.
    Great stuff, thumbs up from me. The more multi player options the better!
  • Widge #95 4 years ago

    Could be a very big release for the year. Especially with the focus recently on highlighting games that offer something just a little bit different (ie. Portal).

    Much more fun than another wartime/sci fi shooter on your hands.
  • Picnico #96 4 years ago

    Calm down dear!

    Have none of you played the Lemmings games that have been available in various formats right up to the PSP ever since 1991? Yes, I know that you couldn't edit the layout of the levels but the aim was to guide characters by adding to the scenery by giving them the ability to build bridges, dig etc. Now, you must admit that this is not a million miles away from being the seeds of Littlebigplanet. As for editing your own levels, that has been possible since at least Boulderdash on the Commodore 64.
    So whilst this game might offer far more options to create your own levels, determine what you want to do in those levels and interact with other users, it is resting on a handful of games from previous generations and building on those ideas. Don't get carried away by regarding it as revolutionary.






    Edited by 1 at 01/04/08 @ 22:02
  • Dafty2oo8 #97 4 years ago

    I've seen countless videos and reviews of this game and so far there has been no negetives. In my opinion it looks AMAZING !
    your all a bunch of negative T**ts
  • snoozer96 #98 3 years ago

    can you play it on playstation 2?