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LittleBigPlanet First Impressions

PlayStation 3 First Impressions by Oli Welsh

3 March, 2008

Page 1 of 2. Page 2 ->

At one point in our demonstration of LittleBigPlanet, someone asks a simple question about the physical interaction of the materials you can use to create stuff in its sticky-back-plastic platform-game world. It's answered, wordlessly, by level designer Dan Leaver. In a minute or two, he creates a constellation of blocks of concrete, wood and sponge hanging in mid-air. Then he exits edit mode - effectively un-pausing the game - and they crash to earth convincingly, tumbling, bouncing and squashing each other.

Then someone else asks an equally innocuous question about whether heavy blocks will kill the game's little cloth-puppet avatars, the sackboys. The short answer is yes, but the long answer - the ten-minute-long answer - involves Leaver, from developer Media Molecule, and Sony producer Pete Smith getting embroiled in an absurdly convoluted attempt to prove it. Leaver's sackboy creates a gigantic set of stairs and carefully balances a giant concrete block on the top of it. Smith uses his sackboy to attach a weighted rope to the block. They start the level (several times - the block keeps falling off too soon). Leaver climbs the steps and pushes, while Smith grabs the weight and pulls in an effort to kill his sackboy in a slapstick-assisted suicide.

It doesn't work. It doesn't matter. They're clearly having fun - more fun than we are, it must be said. They bounce ideas and comments around, suddenly oblivious to the presence of half a dozen perplexed and slightly bored games journalists. That's because, contrary to what some people are saying, LittleBigPlanet isn't designed to be observed by hacks and discussed on their trendy, buzzword-brandishing blogs. It's designed to be played, and played with, by everyone. Based on our short demonstration and playtest - and the ridiculous antics of Smith and Leaver - the pull to play with it is wholly irresistible.

'LittleBigPlanet' Screenshot 1

Imaginative, artistic, challenging, begging to be knocked over.

It's funny that a game that makes such blissful sense when you see it in person can be so hard to explain in words. It's also true that, in the rush to talk about its content-creation side, it's easy to forget to cover the basics, so let's start there. LittleBigPlanet is a side-scrolling platform game. It lets up to four players, online or local, romp through its knockabout assault-courses and mini-games in a happy scramble of competition and co-operation.

You can also use LittleBigPlanet to make stuff. Not just your own levels for the game - any stuff. A giant ball-pool to play in with your friends - that would take about five minutes. A sort of interactive toy website, maybe featuring your holiday photos or links to favourite LittleBigPlanet levels by other creators, might take an hour or two. A giant, hideous effigy of one of your friends and a piston-driven canon that fires sponge frying pans at his wobbly head: two or three hours. A full-size, meticulously-designed platform game level with an "Early Learning Centre does Salvador Dali does Flash Gordon" theme: a week, a month... how long have you got?

'LittleBigPlanet' Screenshot 2

The easiest way to make shapes is by cutting out from the edges.

You might not want to do any of that, but somebody will, and it'll be there on PSN for you to download and play, making LittleBigPlanet the platform game with no end. Sony's vision is of a never-ending stream of stuff to play, filtered and sorted by the networking, aggregating and tagging systems familiar from the likes of YouTube.

It's all summed up beautifully by the game's main interface screen - so beautifully, we probably should have started there. Sackboy is in his cardboard-box space station with his giant PS3 controller (labelled "Puter"), looking down at the little big planet and its moon - "My Moon". The planet is labelled "story" (we're assured that there is one, sort of, but it's not very important). It has tens of themed level hubs with names like "Comrade Sackputin's Bunker", each of which seems to link to a dozen or so levels and mini-games. This, it's becoming apparent, will be a big game even if you never download or create a thing for it.

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Comments: 1-50 of 105 in total | next 50 »

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GamesProgrammer
03/03/08 @ 14:38
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Sounds amazing cant wait
Carlo
03/03/08 @ 14:39
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\o/
miiiguel
03/03/08 @ 14:40
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Girlish.
jonsaan
03/03/08 @ 14:41
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Sweet.
UncleLou
03/03/08 @ 14:47
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I am not quite sure it's something I'd enjoy playing (or creating stuff with), but it sure is stunningly beautiful. Like only a few games before them, they managed to leave the almost always slightly cheesy, tacky or "artificial" style of videogames behind to create something that looks just stunning, and hand-made, and like from the topshelf of illustrated books.
That_Happy_Cat
03/03/08 @ 14:48
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THis is sounding more and more like something I can play with my girlfriend... that is if Dancing on Ice isn't on of course
mingster
03/03/08 @ 14:48
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topshelf books? are they like topshelf magazines?
Carlo
03/03/08 @ 14:49
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The most important sentence in the entire article (IMO)

"It speaks volumes that Media Molecule is using the game itself to make the game - although there are currently several layers of complexity to the editor that will be left out of the final release."
Edited 1 times, most recently on 03/03/08 @ 14:50
Nylkran
03/03/08 @ 14:50
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I am impressed.
Anthony_UK
03/03/08 @ 14:51
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It does look nice, but as far as I can tell, the idea is that the fun mainly comes from making your own levels, and I can't honestly see myself doing that.....

Or perhaps i'm missing something???
Edited 1 times, most recently on 03/03/08 @ 14:52
Kraftwurm
03/03/08 @ 14:51
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Will buy it!
And, erm, will have to buy a PS3 also then...
ps3rules890
03/03/08 @ 14:52
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another reason to buy a ps3 and play it the
famliy it's just there for you to have fun with
no doubt I'll get a girlfriend when i have this
and don't think i'm a fat slob cos i'm not ok.
Fab4
03/03/08 @ 14:52
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Isnt Dancing on Ice always on?
myiagros
03/03/08 @ 14:54
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still sounds awsome, bring on september!!
morriss
03/03/08 @ 14:54
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No guns, no fun! ;)

But seriously, can't wait for this!
tobi
03/03/08 @ 14:54
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Roll on September
ph101
03/03/08 @ 14:56
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I'm not convinced by this. Or spore.
konstantinos
03/03/08 @ 14:58
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LittleBigPlanet, ladies & gents...!
this year's (and beyond...) Portal...
and I mean that in the nicest and most unisex kinda way...

cheers...
ElNino9
03/03/08 @ 15:01
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This looks awesome, I can't wait. :)
Gurgeh
03/03/08 @ 15:03
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Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.
zuljin
03/03/08 @ 15:04
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21st century Lego! Sold!
Dizzy
03/03/08 @ 15:08
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Still hard to see the gameplay in this. The messing around is obvious and looks fun, but will we be able to make an actual "game" with this? A basic Mario clone for example? Or maybe that won't matter?
dirigiblebill
03/03/08 @ 15:08
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@ zuljin

Damn, you just sold me the game. Again. :D
TheBiGW
03/03/08 @ 15:17
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I'm sure there will be people out there who enjoy this kind of thing but for me it just leaves me totally cold. I definitely wouldn't be the one spending hours building my own levels. I prefer my games to come with, you know, goals and play tested objectives etc.
CrumpledPaper
03/03/08 @ 15:20
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"I'm sure there will be people out there who enjoy this kind of thing but for me it just leaves me totally cold."

You must be dead inside. Or, at least, you should have your gamer's license revoked :p

"I prefer my games to come with, you know, goals and play tested objectives etc."

There's a full 50-level game on the disc full of goals and objectives. And there'll be a truckload of user created ones on the network when you're done with that.
gal2319
03/03/08 @ 15:21
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although i'm an xbox 360 fan, i must admit this game looks lovely, and technically impressive too.
betahoven
03/03/08 @ 15:21
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amazing the amount of people who post without reading the article.

Anyway, it sounds great, can't wait till september.
Quine
03/03/08 @ 15:22
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"something I can play with my girlfriend... that is if Dancing on Ice isn't on of course"

You could just get her to help you build your own version in the game. Then add some cannons...
agparrot
03/03/08 @ 15:23
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September could see me purchasing a PS3, as this is definitely up my alley.
Vice.Destroyer
03/03/08 @ 15:26
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Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.

ain't that the truth. I'll keep my fingers crossed that this is going to be a success. Even though I am an Xboxer. And the reason for that is that it is always good to have a new genre become successful, so that people will try something outlandish and fun on my console (please, no more Viva Pinata). But I think that I have missed the point with this game. A side-scrolling platformer, with a unique look and that allows people to design their own levels. Doesn't that sound like something that we wished we had about 10 years ago? But then, what do I know. I thought that nobody would buy the Wii.
NoCodeNed2
03/03/08 @ 15:26
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"rope-skipping survival mini-game". Finally, a developer who speaks to me. All colours of awesome.
Les
03/03/08 @ 15:30
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"Unless the software magically makes the public more talented at creating their own content, the basic game had better be good."

Power of numbers. Nuff said.
miiiguel
03/03/08 @ 15:31
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Why Amazon.uk isn't selling "Beautiful Katamari" ?
thepiedpiper
03/03/08 @ 15:34
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looks to kiddy for my tastes. not interested.
Carlo
03/03/08 @ 15:35
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:Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.

'The public' who you speak of made Portal you know! Remember that little GotY title?
cabbadgecase
03/03/08 @ 15:39
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sounds great this game but until i play it myself or read about some in-depth play testing then i'll just take the hype with a pinch of salt.
wuztrino
03/03/08 @ 15:40
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Wow is this game a joke?? April fools isn't for another month.
Rodney
03/03/08 @ 15:42
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This looks very charming and hopefully a game I can get my grilfriend into.

I spent hours building levels on the farcry editor simply because I found creating them fun.

However, most user created content is rubbish so I hope they put in a good user rating system.
dadrester
03/03/08 @ 15:47
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I prefer my games to come with, you know, goals and play tested objectives etc.

i see your point but that's kind of like saying "i don't play online FPS' because there isn't any AI and players are unpredictable"... kind of.
Pac-man ate my wife
03/03/08 @ 15:48
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This comes out and I buy a PS3. Simple equation!
cthulhu_steev
03/03/08 @ 15:54
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Gurgeh "Unless the software magically makes the public more talented at creating their own content, the basic game had better be good."

You don't believe the 'general public' are capable of creating excellent content? All those FPS modders, retro game remakers, innovative flash games, Johhny Lee's work and all the other mind-boggingly great stuff we've seen from 'ordinary' people that's put out for free?

I have every faith we will seem some jaw-dropping levels made with LBP by the end users.
UncleLou
03/03/08 @ 15:59
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Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.

Having played things like the Stainless Steel mod for Medieval II, Silent Hunter III Grey Wolves, and toyed around with some of the mods for Stalker, not to mention modules for Neverwinter Nights, I politely disagree. There are incredibly talented "amateurs" out there whom you just need to give some material to start with.
JediMasterMalik
03/03/08 @ 16:05
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Looks amazing, can't wait for it.
Luvbeers
03/03/08 @ 16:13
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It's a bit of a worrying trend that now even puzzles, playgrounds and dolls are in video games. Soon there will be no reason for the kiddies to go outside in the fresh air!

/wondering if the weapons are upgradeable
Aloominum_man
03/03/08 @ 16:23
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You don't believe the 'general public' are capable of creating excellent content? All those FPS modders, retro game remakers, innovative flash games, Johhny Lee's work and all the other mind-boggingly great stuff we've seen from 'ordinary' people that's put out for free?

That's true, but the success of the output is tied to the original game mechanic, described here (in part) as being 'not as precise or involved as a Mario'. I can't help but get the feeling that the joy here is to be had in the creation, not the playing and I and many others don't have the time or inclination to fart about building 'levels' for others to play. I hope I'm wrong and it's as brilliant as the hands-off reports seem to suggest, and not a short-lived physics demo/gimmick.
kj66246
03/03/08 @ 16:34
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I have read Page 1 and PAGE 2 of the article... Unlike some ... Read it all please...

Sounds and looks amazing to me...
Rirekon
03/03/08 @ 16:35
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Truely innovative gaming, I love it.
More of this and I'd consider a PS3... though a decent controller would help too!
ShiftyGeezer
03/03/08 @ 16:46
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Decent controller? In it's current state the game is only possible with this degree of puppeteering on sixaxis. The sticks are used for independent arm control, so to add the body motions would need another analogue controller - in this case provided by tilt sensors. XB360 lacks tilt, and Wii lacks dual-sticks. You could compromise the control scheme but you wouldn't end up with the same intuitive, natural control. This game is one of the very few that uses Sony's ideas effectively. It'd be nice if other companies followed suit, such as footy games adding dodging motions to tilt control.
Brogan
03/03/08 @ 17:01
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Yes, but the SIXAXIS is still based on a crap 15 year old controller. all the sticks and tilt in the world doesn't stop it being a pain the arse to use.
bdaggers
03/03/08 @ 17:04
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Only "game" on PS3 that I actually WANT.

Possible system seller for me, esp. when they do a PS3, Rumble pad + LBP pack.

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