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LittleBigPlanet First Impressions

PlayStation 3 First Impressions by Oli Welsh

3 March, 2008

Page 2 of 2. <- Page 1

A button push flips the planet's surface to levels created by the LittleBigPlanet community, while My Moon is the gateway to your own creations, whether you've chosen to publish them to other players or not. You don't need to publish a level/room/art space/whatever in order to share it - you can invite anyone you like inside.

We're shown a level called The Plains, with an African savannah theme and a structure that's a straight, competitive race to the finish, picking up as many bubbles for points as you can along the way. There are giraffes whose necks raise the sackboys to higher levels when they stand on their heads, tip-dispensing monkeys, and a dangerous stampede of wheeled buffalo. Other levels, like the country garden level from the game's GDC unveiling last year, are more co-operative in design, with sections where players must help each other to surmount the obstacles. As an example of a different scale and style of level, we're shown a simple rope-skipping survival mini-game for two players.

One of the prinicpal rewards for playing through LittleBigPlanet's offline levels is to unlock new items to add to the "Pop-It" creation menu that appears as a glowing thought bubble, tethered to your sackboy. These include materials (physical properties), tools (pistons, pivots and so on), stickers (textures and decoration) and sackboy costumes. The latter will be many people's route into content creation with LittleBigPlanet; even if you're daunted by the idea of building anything, you won't be able to resist the urge to dress up your avatar. (We chose mirror shades, collar and tie, and pink, floral, Laura Ashley skin, since you ask.)

'LittleBigPlanet' Screenshot 3

Puppeteering is another itch it's impossible not to scratch. Tilting the sackboy's head or hips around with the Sixaxis' motion sensors, waving its arms in the air with the right stick, emoting with the d-pad (you click through three levels of sad, happy, angry and scared)... it's the most flexible, immediate and instinctive form of self-expression we've ever seen in an avatar-based game, and it's got immense charm and entertainment value in itself.

We don't get as far as trying to build anything in-game, but can report that Pop-It is attractive, logical, simple and extremely fast. It speaks volumes that Media Molecule is using the game itself to make the game - although there are currently several layers of complexity to the editor that will be left out of the final release. A lot will depend on how easy it really is to utilise tools like pivots, pistons and switches to create mechanical devices and simple AI; you can clearly do a lot with a handful basic rules, but how intuitive will it be to work out which rule you need? Nonetheless, some of the simpler presentational tools are easy to imagine using to great effect, such as mouths that dispense text messages, and little ghetto blasters that, when passed, can change or build any musical track from Media Molecule's library.

'LittleBigPlanet' Screenshot 4

L-R: Kristan, Ellie, Rob, Tom

Fundamentally, however, platform games have to be about the joy of motion above everything else, and that includes dressing-up, playacting and world-building. And this, happily, looks like it could be LittleBigPlanet's greatest strength. It's not as precise or involved as a Mario, but using the most basic controls imaginable it conjures up a joyful, elastic, tactile momentum that brings an instant smile to the face, and works perfectly with the impressively consistent and fun physics. There's an immediate and deep-seated pleasure to be had from the simplest interactions in LittleBigPlanet's world - something that, along with its quirky, homespun looks, reminds us very strongly of Katamari Damacy.

At times over the last year, LittleBigPlanet has sounded too clever for its own good - too clever, at any rate, to be the PS3 smash hit Sony wants it to be. Don't be misled; it's one of the simplest and most appealing propositions we've ever sat down in front of. It's 21st century Lego.

It's going to be fascinating to watch LittleBigPlanet go head to head with that other poster-boy for the community-creation age, Spore, when they both release this September. Spore might be more successful by virtue of its platform and pedigree, but at the moment, the PS3 game looks the more coherent, consistent, easy to grasp, rewarding and just plain lovable. It may not be the biggest PS3 release this year, but one thing's for sure, it's absolutely the most important.

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Comments: 1-50 of 104 in total | next 50 »

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GamesProgrammer
03/03/08 @ 14:38
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Sounds amazing cant wait
Carlo
03/03/08 @ 14:39
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\o/
miiiguel
03/03/08 @ 14:40
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Girlish.
jonsaan
03/03/08 @ 14:41
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Sweet.
UncleLou
03/03/08 @ 14:47
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I am not quite sure it's something I'd enjoy playing (or creating stuff with), but it sure is stunningly beautiful. Like only a few games before them, they managed to leave the almost always slightly cheesy, tacky or "artificial" style of videogames behind to create something that looks just stunning, and hand-made, and like from the topshelf of illustrated books.
That_Happy_Cat
03/03/08 @ 14:48
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THis is sounding more and more like something I can play with my girlfriend... that is if Dancing on Ice isn't on of course
mingster
03/03/08 @ 14:48
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topshelf books? are they like topshelf magazines?
Carlo
03/03/08 @ 14:49
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The most important sentence in the entire article (IMO)

"It speaks volumes that Media Molecule is using the game itself to make the game - although there are currently several layers of complexity to the editor that will be left out of the final release."
Edited 1 times, most recently on 03/03/08 @ 14:50
Nylkran
03/03/08 @ 14:50
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I am impressed.
Anthony_UK
03/03/08 @ 14:51
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It does look nice, but as far as I can tell, the idea is that the fun mainly comes from making your own levels, and I can't honestly see myself doing that.....

Or perhaps i'm missing something???
Edited 1 times, most recently on 03/03/08 @ 14:52
Kraftwurm
03/03/08 @ 14:51
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Will buy it!
And, erm, will have to buy a PS3 also then...
ps3rules890
03/03/08 @ 14:52
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another reason to buy a ps3 and play it the
famliy it's just there for you to have fun with
no doubt I'll get a girlfriend when i have this
and don't think i'm a fat slob cos i'm not ok.
Fab4
03/03/08 @ 14:52
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Isnt Dancing on Ice always on?
myiagros
03/03/08 @ 14:54
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still sounds awsome, bring on september!!
morriss
03/03/08 @ 14:54
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No guns, no fun! ;)

But seriously, can't wait for this!
tobi
03/03/08 @ 14:54
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Roll on September
ph101
03/03/08 @ 14:56
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I'm not convinced by this. Or spore.
konstantinos
03/03/08 @ 14:58
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LittleBigPlanet, ladies & gents...!
this year's (and beyond...) Portal...
and I mean that in the nicest and most unisex kinda way...

cheers...
ElNino9
03/03/08 @ 15:01
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This looks awesome, I can't wait. :)
Gurgeh
03/03/08 @ 15:03
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Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.
zuljin
03/03/08 @ 15:04
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21st century Lego! Sold!
Dizzy
03/03/08 @ 15:08
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Still hard to see the gameplay in this. The messing around is obvious and looks fun, but will we be able to make an actual "game" with this? A basic Mario clone for example? Or maybe that won't matter?
dirigiblebill
03/03/08 @ 15:08
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@ zuljin

Damn, you just sold me the game. Again. :D
TheBiGW
03/03/08 @ 15:17
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I'm sure there will be people out there who enjoy this kind of thing but for me it just leaves me totally cold. I definitely wouldn't be the one spending hours building my own levels. I prefer my games to come with, you know, goals and play tested objectives etc.
CrumpledPaper
03/03/08 @ 15:20
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"I'm sure there will be people out there who enjoy this kind of thing but for me it just leaves me totally cold."

You must be dead inside. Or, at least, you should have your gamer's license revoked :p

"I prefer my games to come with, you know, goals and play tested objectives etc."

There's a full 50-level game on the disc full of goals and objectives. And there'll be a truckload of user created ones on the network when you're done with that.
gal2319
03/03/08 @ 15:21
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although i'm an xbox 360 fan, i must admit this game looks lovely, and technically impressive too.
betahoven
03/03/08 @ 15:21
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amazing the amount of people who post without reading the article.

Anyway, it sounds great, can't wait till september.
Quine
03/03/08 @ 15:22
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"something I can play with my girlfriend... that is if Dancing on Ice isn't on of course"

You could just get her to help you build your own version in the game. Then add some cannons...
agparrot
03/03/08 @ 15:23
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September could see me purchasing a PS3, as this is definitely up my alley.
Vice.Destroyer
03/03/08 @ 15:26
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Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.

ain't that the truth. I'll keep my fingers crossed that this is going to be a success. Even though I am an Xboxer. And the reason for that is that it is always good to have a new genre become successful, so that people will try something outlandish and fun on my console (please, no more Viva Pinata). But I think that I have missed the point with this game. A side-scrolling platformer, with a unique look and that allows people to design their own levels. Doesn't that sound like something that we wished we had about 10 years ago? But then, what do I know. I thought that nobody would buy the Wii.
NoCodeNed2
03/03/08 @ 15:26
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"rope-skipping survival mini-game". Finally, a developer who speaks to me. All colours of awesome.
Les
03/03/08 @ 15:30
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"Unless the software magically makes the public more talented at creating their own content, the basic game had better be good."

Power of numbers. Nuff said.
miiiguel
03/03/08 @ 15:31
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Why Amazon.uk isn't selling "Beautiful Katamari" ?
thepiedpiper
03/03/08 @ 15:34
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looks to kiddy for my tastes. not interested.
Carlo
03/03/08 @ 15:35
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:Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.

'The public' who you speak of made Portal you know! Remember that little GotY title?
wuztrino
03/03/08 @ 15:40
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Wow is this game a joke?? April fools isn't for another month.
Rodney
03/03/08 @ 15:42
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This looks very charming and hopefully a game I can get my grilfriend into.

I spent hours building levels on the farcry editor simply because I found creating them fun.

However, most user created content is rubbish so I hope they put in a good user rating system.
dadrester
03/03/08 @ 15:47
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I prefer my games to come with, you know, goals and play tested objectives etc.

i see your point but that's kind of like saying "i don't play online FPS' because there isn't any AI and players are unpredictable"... kind of.
Pac-man ate my wife
03/03/08 @ 15:48
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This comes out and I buy a PS3. Simple equation!
cthulhu_steev
03/03/08 @ 15:54
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Gurgeh "Unless the software magically makes the public more talented at creating their own content, the basic game had better be good."

You don't believe the 'general public' are capable of creating excellent content? All those FPS modders, retro game remakers, innovative flash games, Johhny Lee's work and all the other mind-boggingly great stuff we've seen from 'ordinary' people that's put out for free?

I have every faith we will seem some jaw-dropping levels made with LBP by the end users.
UncleLou
03/03/08 @ 15:59
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Unless the software magically makes the public more talented at creating their own content, the basic game had better be good.

Having played things like the Stainless Steel mod for Medieval II, Silent Hunter III Grey Wolves, and toyed around with some of the mods for Stalker, not to mention modules for Neverwinter Nights, I politely disagree. There are incredibly talented "amateurs" out there whom you just need to give some material to start with.
JediMasterMalik
03/03/08 @ 16:05
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Looks amazing, can't wait for it.
Luvbeers
03/03/08 @ 16:13
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It's a bit of a worrying trend that now even puzzles, playgrounds and dolls are in video games. Soon there will be no reason for the kiddies to go outside in the fresh air!

/wondering if the weapons are upgradeable
Aloominum_man
03/03/08 @ 16:23
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You don't believe the 'general public' are capable of creating excellent content? All those FPS modders, retro game remakers, innovative flash games, Johhny Lee's work and all the other mind-boggingly great stuff we've seen from 'ordinary' people that's put out for free?

That's true, but the success of the output is tied to the original game mechanic, described here (in part) as being 'not as precise or involved as a Mario'. I can't help but get the feeling that the joy here is to be had in the creation, not the playing and I and many others don't have the time or inclination to fart about building 'levels' for others to play. I hope I'm wrong and it's as brilliant as the hands-off reports seem to suggest, and not a short-lived physics demo/gimmick.
kj66246
03/03/08 @ 16:34
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I have read Page 1 and PAGE 2 of the article... Unlike some ... Read it all please...

Sounds and looks amazing to me...
Rirekon
03/03/08 @ 16:35
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Truely innovative gaming, I love it.
More of this and I'd consider a PS3... though a decent controller would help too!
ShiftyGeezer
03/03/08 @ 16:46
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Decent controller? In it's current state the game is only possible with this degree of puppeteering on sixaxis. The sticks are used for independent arm control, so to add the body motions would need another analogue controller - in this case provided by tilt sensors. XB360 lacks tilt, and Wii lacks dual-sticks. You could compromise the control scheme but you wouldn't end up with the same intuitive, natural control. This game is one of the very few that uses Sony's ideas effectively. It'd be nice if other companies followed suit, such as footy games adding dodging motions to tilt control.
Brogan
03/03/08 @ 17:01
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Yes, but the SIXAXIS is still based on a crap 15 year old controller. all the sticks and tilt in the world doesn't stop it being a pain the arse to use.
bdaggers
03/03/08 @ 17:04
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Only "game" on PS3 that I actually WANT.

Possible system seller for me, esp. when they do a PS3, Rumble pad + LBP pack.

mattigan
03/03/08 @ 17:05
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Not sure of the concept and it certaily won't tempt me to splash out on a PS3 but the visuals do appear to be made out of pure concentrated w1n!!!1!

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