Lego to do physical versions of MMO chars
You'll be able to design one and have it made.
Lego hopes to distinguish itself from the current MMO gaming market by incorporating physical products into its Lego Universe strategy, GamesIndustry.biz reports.
As well as traditional online play, users will be able to design characters and other creations in-game, which Lego will then make into real products for the user at its manufacturing plant in Denmark
Utilising the Lego Group's original manufacturing business is the key distinguishing element for Lego Universe, says development director Mark Hansen, with the company confident of entering the expensive MMO market following feedback from its loyal user community.
"That's what our supply chain is geared towards. It's about the customisation. We have the Lego factory in Denmark so we built the whole back-supply chain first before we built the game. From 1999, until now, we've been developing this concept," says Hansen, speaking in an exclusive interview with our sister site GamesIndustry.biz.
"We're very proud of that because there's no one else that can do that."
Lego first introduced the concept of users designing models online with its computer-aided design package Lego Digital Designer.
Hansen says the amateur Lego community has been involved in Lego Universe since its conception. A number of dedicated users have been working with development studio NetDevil on the the project - something that Lego is very pleased that the US online specialists were willing to accommodate.
"The community is really the strong voice here. We know we have a registered three million plus community, we know who they are. They build with Lego, they organise their own events and they are very integrated with us and they are very happy about the opportunities the game will offer," says Hansen.
"They have a lot of voice and a lot of say in the development of the game. And we're very lucky that NetDevil is open to accepting that way of working. A lot of developers out there understand what community is in respect to playing a game, but this is really about working with a community that is on 24/7.
"They are creating, building, testing and we have to react to that constantly. It's democratising the development of the game," he added.
You may also like...
-
NCsoft confirms Guild Wars 2 on console
-
Remedy's message to Alan Wake PC pirates: "enjoy the story!"
-
Assassin's Creed 3 release date announced
-
Japan PlayStation Vita sales at lowest ever weekly total
-
Huge range of PlayStation 2 Classics storm European PlayStation store
-
Indie game Dear Esther profitable in less than six hours
-
Assassin's Creed Revelations getting Desmond single-player DLC
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
Valve selling a virtual Team Fortress 2 ring for $100
-
Capcom registers new Darkstalkers trademark
-
Notch can match Schafer's $13m Psychonauts 2 budget valuation
-
Far Cry 3 release date revealed by leaked trailer
-
Ubisoft and TrackMania dev announce ShootMania Storm
-
PS3 exclusive JRPG Ni No Kuni out in Europe Q1 2013
-
Minecraft maker Mojang making new game this weekend for charity
-
Will there be a PS3 version of The Witcher 2?
-
Prince of Persia creator Mechner remaking Karateka
-
Dota 2: Valve confirms LAN mode and mod support
-
PC Mass Effect 3 does not support game pads
-
PS2 Classics God Hand, Maximo on PlayStation Store today
-
Fresh Resident Evil 6 details bleed in
-
HTC smartphones and tablets to be PlayStation certified - report
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Sony to shut down PSP Digital Comics service
-
Comedian takes on Choose Your Own Adventure









Comments (4) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Linked Page might not like Firefox btw.