Left 4 Dead 2 Review
Southern fried gold.
Version tested:
"Attaching laser sights to your weapon makes it more accurate." Yeah right. Actually, I have no idea whether attaching laser sights to your weapon in Left 4 Dead 2 makes it more accurate. It's hard to verify, even after you've shot 7500 zombies during your first day playing it. But attaching laser sights to your weapon certainly makes it look cool.
The laser sights aren't the best thing in Left 4 Dead 2. When you first encounter them halfway through the opening campaign, Dead Center, they're not even the best thing in that room - the man who wants you to go across the road and get him some Cola is. But they are symbolic of a broader change to a game that looked to some like a cash-in: whereas Left 4 Dead was about getting people to co-operate, and a nervous Valve was reluctant to complicate things in case people misunderstood, Left 4 Dead 2 is about making the most of the fact people did get it, by having some fun with the concept. Because people really, really did get it.
On the off chance you didn't play the original, Left 4 Dead 2 is a first-person shooter designed for four players to play together. You pick from one of four characters, choose a campaign and then work with one another to survive the zombie apocalypse the game unloads between the starting point and the last chopper out of town.
The first game was a ballache for Valve to produce, but the results were simple for players to understand, because it had good rules and well-worked systems. On a basic level, you chose a big gun and a pistol and fought zombies until you got to the next safe-room, and then pressed a button at the end and defended against waves of enemies until help arrived. Behind the scenes though, Valve did a lot of heavy lifting. An "AI director" varied the volume and location of enemies depending on your skill, teamwork and previous experiences, and the level design kept you on the back foot with no idea where the next threat would come from, even while it simultaneously left you in no doubt where to go next.

Scavenge mode borrows locations from the main game. This is the swimming pool you fill with zombies in Dark Carnival.
It did almost everything extremely well. Along with hordes of fast-moving "common infected", there were five types of "special infected" the director could deploy to mix things up, and it did. Everyone's favourite was the Witch, a terrifying vision in granny pants, who sat on the floor crying and would incapacitate you if you got in her face, deliberately or otherwise, meaning someone would have to waste time reviving you, probably while other zombies attacked.
All wonderful. Even so, the game felt like an unlikely success. It was a pure co-op shooter where you didn't even have to unlock campaigns or play them in order, and conventional wisdom said you could only do this sort of thing in games if it wasn't the main event. Left 4 Dead proved otherwise, so Valve has kicked off the stabilisers.
Those already expecting new, high-contrast locations and graphical themes wrapped around refined gameplay may still be shocked by the bold changes to the structure of the five campaigns we get this time. Dead Center sets the tone, with an escape from a burning building, a rush to re-supply an entrenched caffeine addict, and a finale that is still built around a siege like the ones in the first game, but which requires you to gather petrol cans to fuel a car rather than simply surviving waves of attack.
The others go further. Hard Rain sees you fighting through a town one way and then fighting back through the same locations as a violent thunderstorm floods them. There are set-piece sections, like a sugar mill where Witches - who wander around in daylight rather than sitting down so you can avoid them - are gathered in numbers and the sun hangs low in the sky, often blinding you to their movements. The Parish, set in New Orleans, takes place completely during the day, and ends with the survivors fighting their way across a huge suspension bridge piled up with abandoned vehicles and disfigured by military airstrikes.
The decision to set much of Left 4 Dead 2 during the day is a big change (and a big challenge for Valve, because it's a lot easier to show people the way forward in the dark - you just strike a light), but my favourite campaign takes place in late evening. According to the developers, Dark Carnival went through numerous iterations before it made the cut, and the work has paid off, particularly in a chase up and around a wooden rollercoaster circuit, and in the pyrotechnic finale. There's more love here than almost anywhere else, especially in the Achievement-focused silliness involving the peanut man, his nemesis Moustachio and Gnome Chompski.
Were Left 4 Dead 2 merely Left 4 Dead set in these locations, it would still be worth playing, but it would also justify claims made by some of the first game's hardcore fans that the only reason there's a sequel rather than more downloadable content is the developer's bottom line. The fact that it's so much more than that almost makes you wonder how Valve got people so upset in the first place. All this stuff!

The new uncommon common infected are memorable and crafty. The clown often leads a train of commons to your location.
Like all the best things in the first game, the new stuff sounds simple but resonates across the whole. There are melee weapons, for example - swords, bats, bars, frying pans and even a chainsaw - and they're immediately crowd-pleasing, tearing up the infected like there's no tomorrow (although I suppose in an apocalypse there isn't) thanks to the improved limb loss. But they also solve a key problem with the first game, which was that you got frustrated when swamped by enemies, because you were only able to shove enemies away and attempt to shoot them once free. Now you can carve them up, and a melee weapon is often taken in preference to a pistol when the opportunity arises. Of course, this new close-quarters competency is carefully balanced so you don't gain too much of an advantage.
There are also three new special infected. Each has a specific role, and they interact with one other in maddeningly clever ways. The Spitter lays down intensely damaging green flob to burn away your health, while the Charger drags one of you away from the group at speed and then slams him or her up and down on the ground until help arrives. The new favourite though is the Jockey, a Gollum-like scamperer who clambers on a survivor's back and steers them into danger - perhaps into Spitter flob, or off a building. Hopefully Valve's merchandise department is already working on Jockey backpacks to replace our worn-out headcrab hats and Companion Cubes.
Elsewhere, specials and regular infected alike receive a boost in the new Realism mode, where people who played the original regularly will discover a distinctive new challenge. It removes various gameplay crutches, like the blue outlines showing you players' relative locations when they're outside your line of sight, and the halos around pickups. Meanwhile, zombies take a lot more ammo to go down unless you aim for the head. It's a different kind of difficulty level to the ones we're used to; rather than simply throwing more enemies at the survivors, it forces you to communicate with fellow players and pay attention to your surroundings to succeed.
Away from the co-op campaigns, Valve improves the competitive Versus mode, where four survivors play against four players alternating between special infected types. There's the long-awaited addition of four-versus-four matchmaking, and if you're playing as infected the heads-up display now shows you your team-mates' cooldown timers (both features are available for L4D1 in a patch, too). The new specials fit in perfectly, and do a better job of encouraging teamplay with their complementary attacks.
There's still no answer for people who want to be able to practice as specials before playing competitively, but there is a new mode called Scavenge, where survivors gather fuel cans to a generator to try and extend each round. A team of specials tries to stop them, and roles are then reversed. Unlike the throwaway Survival mode, where the idea is to survive as long as possible in a certain area, this one has real legs, which you'll probably still be shooting off one another in a few months' time. After its first multiplayer shooter was criticised for being too short, it's as though Valve chose to respond by, er, adding a multiplayer mode.
All good then? Not entirely. With the addition of Realism mode for people who want to be really challenged, there's an argument that the co-op campaign could be a bit more forgiving with respawn rooms and rules. It's funny when the whole team is killed off in classic Left 4 Dead style - perhaps three people are down and the last remaining guy is racing for the boat before a Charger runs him off the jetty - but the novelty of losing 10 minutes' progress is wearing off.

Did I mention I love Dark Carnival? There's a slide.
It wears particularly thin in a couple of areas - most notably the escalator-heavy mall section of Dead Center, and the planks-in-the-water bits of Swamp Fever - when Valve's famous ability to move you intuitively through the world falls a bit short and you end up getting spun around and lost. It won't be a problem when you learn your way through, but wasn't the point that you weren't supposed to have to?
Then again it feels a bit silly moaning about something that's otherwise so excellent, and you're never more than a few feet away from another joke, or gadget, or smart little gimmick that restores the smile to your face. The new characters, for example, like southerner Ellis and his comedy anecdotes, always cut short by the sweary but avuncular Coach, who also has the best situational dialogue: "S***, I need to heal my ass!" "Re-goddamn-loading!" Or the 7/11 store, Save 4 Less.
Or the new adrenaline shot, which temporarily speeds up your actions. Or the defibrillator, which can bring a dead team-mate back to life but occupies a med-pack slot for whoever carries it. Or the "uncommon common" infected - riot cops who only go down when shot in the back, or clowns whose noses you can honk. Or the Achievements, half of which must have been invented to fit the jokey labels, like "Septic Tank". Or the writing on the safe-room walls. Or the grenade launcher. Or the incendiary bullets. Or the Midnight Riders.
It's an amazing volume of new modes and features for a game that once kept things simple, but it shouldn't come as too much of a surprise to see them. Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it.
9 / 10
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Comments (150) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/books Friday off work
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so why all the hate if valve release a sequel sooner than expected.
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/loads shotgun (with laser sight)
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Gollum surely? Be pretty painful to have a golem jump on my back.
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edit
It says North American Retail and Steam versions are unlocked, the rest of the world later this week, yet my copy says 100% Ready. Surely it should have kept its pre-order status if it isn't unlocked...
edit #2
Restarted Steam and it's good to go.
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Totally agree, looks great and from the few hours I played solo with L4D I could see the HUGE potential for gaming bliss. Shame no one on my friends list bought it.
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Once they do I'll happily get this, sounds awesome. I've got MW2 to tide me over till then, anyway.
Well, looks like no one is allowed an opinion here unless its gushing about the latest rip off. You lot make me sick. Frickin sheep.
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Hopefully TheHut.com will ship early. Gah!!
^______^
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I wsh I had friends..
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f00b_inc
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Did you buy CoD MW2?
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/angry
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Even though I love the way the infected tear apart more.
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There's a reason you'll never catch me preordering anything over Steam. Got burned waiting three days to play my store-bought copy of DoW2 because of that crap...
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Every crew I played with devolved into a scampering mess, shooting each other and wandering off in opposite directions.
I was all up for getting this but if it's ruined by gicknahs there's hardly any point.
Do you people all play with people you know?
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Hurrah.
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Yes, that's the best way to play if you can get a group of friends together, you'll get used to the way each other plays eventually and makes for a great game.
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Multiplayer game that requires coordination in random player group uncoordinated gameplay shocker!
Sigh.
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I had the 360 and Steam version of L4D but played the 360 version waaay more. I had more friends I could play it with on Xbox Live instead, and that made the game more enjoyable to me.
That said, I got the PC version of Dragon Age simply for the dev tools, despite my 360 friends moaning ;P
My house mate is buying this for me, which saves me some cash. Can't wait to try the carnival level ^^
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Problem was that in the first game there wasn't lots and lots of stuff. Extra content was promised free on XBL and then it cost money.
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Just wanted peeps opinions!!
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I kind of agree - but with the sequel won't everyone migrate to that leaving LFD1 barren?
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Yeah I only play with friends for the most part. For anything that requires team work, playing with randoms has always been hopeless in my experience. Take CoD for example,unless you are playing with mates 90% of game types feel like Deathmatch as everyone does their own thing.
Although maybe if you get a few people here together you will get some decent games with proper teamwork.
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A new *half* campaign, and just having versus mode opened for all of the original campaigns doesn't seem like new content really.
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Also, user-generated content does not count as real content. Seriously.
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I'm not gonna buy it - I'm not boycotting it specifically, I just feel burned from last time.
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If that is your attitude, then I pity you for losing out. My frends and I have been playing mostly campaigns from http://l4dmaps.com for months now, and there is much that is comparable to the quality of the Valve campaigns, even some (Silent Fear being a good example) that do interesting things which are entirely new.
Also, my laptop is rubbish and 3 years old, but it still plays Left 4 Dead (and 2) adequately. Now if only Steam would let me in to unlock the thing.
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I just hope Valve haven't gone "Dead Rising" on our a**e and it's still the intense horror feeling you got when you first booted up Left 4 Dead those many moons ago.
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I'm not saying good user-generated content doesn't exist, I just think that a game should be a complete package with enough official content, especially if you happen to be an X360 owner.
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I wish you'd admit the truth and sell up and buy a 360!
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Hmmm. I think its impressive looking if you consider its 4 player coop with a huge amount of enemies on screen and AI director, special infected and everything. Im currently playing MW2 and AC and they both look great in different ways. You should learn to appreciate different things from different games. I consider MW2, AC2 and L4D (havent played it yet but im guessing here) to be all 9/10 games.
I think the 360 version of AC2 should impress even you btw. Looks better than Uncharted 2 imo or atleast just as good considering the view distance and huge cities that looks incredibly alike the real versions. Ive been in both Firenze and Venice and looking at the pictures i took in front of bulidings it was incredible to go to the exact same place with Ezio (the assasin)
and witness how it looks 100% the same even if this is in the late 1400s. I hope reviewers have been in these ciries for real because Ubisoft has done an incredible good job here.
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/wets pants
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Does it have green fog?
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/ponders
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FIGHT!!!!
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/was up at 5am to unlock
//is a little obsessed
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Had to re-install and download the whole thing again this morning! I'm really beginning to hate steam!
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Those 'boycotters' are gonna buy it anyway, just like PC-MW2 boycotters went and purchased it last week (See below!)
A lot didn't purchase it though
/still hasn't and wont be getting MW2
@sargulesh
Um, sucker? What does that mean exactly?
@muscleblade
"The graphics were also very blurry and aliased."
Hmmm. I think its impressive looking if you consider its 4 player coop with a huge amount of enemies on screen and AI director, special infected and everything.
People never seem to get that. It's a like Race Pro got a lot of criticism from gamers for not looking as good as Forza or GT. Completely ignoring the fact that Race Pro has a lot more cars on track to draw and calculate AI for.
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Fair play to anyone who's worried about my/our experience, anyway. It's nice to hear.
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This is on PC, and on Advanced and Expert. I don't know if format or difficulty level makes a difference? Or if I'm just the John Connor of Left 4 Dead, and my sheer presence galvanises any squad of misfits into an elite fighting force?
"when Valve's famous ability to move you intuitively through the world falls a bit short and you end up getting spun around and lost. It won't be a problem when you learn your way through, but wasn't the point that you weren't supposed to have to?"
I've generally liked those bits. The "Wait! Didn't we just leave here?" moment just as another hoarde hits is a nice horror staple.
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You have misread the reason why my butt hurts.
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Just a shame that no one (bar my cousin) will be getting it.
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Based on the demo alone I will be getting this for the 360. And yes, I think there is enough new content.
It's more of a difference than say FIFA 09 to FiFA 10 and you didn't see many people moan about paying 40 notes for both of those.
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I knew Valve wouldn't let me down, I just knew it!
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This is a really poor argument. I don't think Valve would appreciate the comparison either.
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I'd imagine Valve would say their sequels are much more worthwhile.
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"Bought for my 360"
Good call! Especially since you didnt play the first if i remember correctly.
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Someone hurry up with Episode 3.
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DM are in the hazmat suits...
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Thats the first line on the Ratchet review. Remember, that’s a game that improved the graphics and introduced new time control mechanics. Yet, somehow, it didn’t offer enough that was “new” to deserve more than a 7, while the least ambitious sequel in this generation, L4D2, gets a 9.
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'fool me once, shame on ...... shame on you. Fool me ..... you can't get fooled again'
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That is possibly the most moronic, asinine, mis-informed, one-eyed and wilfully biased thing I have ever read on this forum.
Congratulations.
Take a bow.
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And so was the boomer and the tank, but his appearance was far less frequent, which made it far more of an event when one did show up. Most times through the demo you wouldn't see one at all. One time, we got two.
We died. \/_\/
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Good news then.
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George Bush doesn't care about dead people.
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Especially ones in Louisiana.
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£22? Where from?
And not to open that whole can of worms again, but aren't you a bit apprehensive about thinking "loads of free DLC to come"? I thought they'd been a bit more careful so far not to promise that this time around.
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Just a shame that no one (bar my cousin) will be getting it.
I will. Im on your list.
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its possible there could be a L4D3 next year, but I suspect they might leave it until 2011 because of the backlash.
Good score, will probably pick this up when it gets cheaper, I enjoyed the first, but it was very shallow for someone who just wanted to shoot zombies on their own, I did play some multiplayer but most of the times I ended up with people dropping out, or rushing off to get all the kills etc. Just hope in L4D3 they consider adding more story/SP stuff, as I really think they could turn this into something great (they probably wont though)... i know i know its a MP game
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Me too. The first felt very horrific. When you're on the roof of No Mercy hospital, the rain pounding down in the night, a tank trying to slap you off, zombies streaming out of every opening, it felt like the final stand of all mankind. Here we have carnivals and stuff....I worry that this is more Zombieland than 28 Days Later.
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"That is possibly the most moronic, asinine, mis-informed, one-eyed and wilfully biased thing I have ever read on this forum. "
As I said " least ambitious sequel in this generation" so you have an easy option to prove you arent the moron here - name one other sequel that offers as little improvement over the earlier title in terms of graphics, gameplay, weapons, story, etc. Maybe using facts doesnt come easy to you?
Anyway have fun playing L4D2, I am more concerned about the lack of consistency and the "one-eyed and wilfully biased" review of certain titles like ratchet.
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Modern Warfare 2!
/went there. Expects negs
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He has become a PC fanboy.
To me using the same equipment for games that i do for work would be wrong.
But Fps games in general is more responsive with a mouse of course. Not as much fun as it is with a controller though imo.
I like the challenge of having to use dualsticks for aiming. Using a mouse doesnt feel fair really.
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So I don't think that's it.
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True, I dont use my hands when typing I use my nose instead. Typing with my hands just makes it too easy.
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You beat me to it!!!! lol!
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Oh yes, if anyone has played it yet, how does it perform compared to L4D on PC? My iMac runs it just fine and hope that is still the case with the sequel...
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This is the 360 review, not bad for a game with Wii graphics and crap controlls eh?
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I'm a frames p/second whore and the only concession I've had to make with L4D2 is turning down the effects, as there's a lot more weather and smoke, etc. Other than that, if you can run L4D fine then you can run the sequel.
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Yes, PC has Achievements. I assume they're the same as the 360's.
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You are still talking about L4D here right, and not some trippy post gig groupy fuelled love in?
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To me using the same equipment for games that i do for work would be wrong.
But Fps games in general is more responsive with a mouse of course. Not as much fun as it is with a controller though imo.
Yeah, I walk around on my feet at work all day. Doing so at home would be wrong, removes some of the enjoyment of moving around as it makes me think of work. So I walk on my hands instead, I also enjoy the challenge of getting around in this manner.
I also use a joypad to use my computer at home and browse the Internet for the exact same reasons. Using the same tools as I do at work at home is wrong, and using a pad is more challenging which I find enjoyable. I love making this unnecessarily complex.
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ps - before some smart arse says its my display, it isn't, so there
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I have an idea, why dont we just agree that some people prefer using a console type controller and some people like using keyboard mouse and that no amount of internet bikering is going to persuade others to change their minds seeings as I imagine pretty much everyone has used both??
Sure we can agree on it. I have no problems with that. It's just the stupid reasonings that annoy me.
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Now I have a problem as it looks far better on the PC, controls far better on the PC, yet all my mates will play it on the 360, and I'd prefer to play it on the 360, even if on my own, just for the big screen/sofa comfort etc. Such a shame they don't redesign it better for a pad IMO. The only concession for pad users are the quick-turn 180 button, which isn't nearly as useful as turning with a mouse. I did also find weapon changing easier on a pad... but everything else. Ick. :-/
On the "consoles level the controller playing field" - I'm not so sure that's true anymore. Far from true with fighting games and joysticks of course, and I've recently seen things like this: http://ww w.play-asia.com/paOS-13-71-eq-4... too. Hmmm.
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As I refuse to support Infinite Greed/Acticunt with MASSIVE WAD 2 - it's L4D2 all the way baby!!
TheGuvernor returns - BOOM!
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That's some southern fried gold right there!
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You don't think I can think of a single one? Seriously?
Off the top of my head: Gears of War, Marvel Ultimate Alliance, Overlord, Blazing Angels, Call of Juarez, Godfather, Lord of the Rings, Dynasty Warriors, Destroy All Humans, Mercenaries, Fight Night, Fifa, PES, Madden, NHL, DiRT, Skate, NFS: Undercover, Mortal Kombat, Forza, PGR...
Ratchet being harshly marked =/= L4D2 being the most unambitious sequel ever attempted. And what iteration is Ratchet up to now? 8? 9?
Such a shame they don't redesign it better for a pad IMO.
I'm not sure that's possible, to be honest. Your talking about wanting something with about 1cm movement to give you as much precision as something with 10 or 15 cm of movement, and no dead zone. I think it's always going to be harder on the Xbox.
Personally, I started off playing on both, but as we moved up the skill levels I abandoned the Xbox altogether, primarily down to my own ineptness at the controls. If your life depends on me aiming a dozen pixels to the side of your head, you really don't want me doing that with thumbsticks. I might as well be blindfolded. I also aim on console shooters by a blend of moving my aim and moving my character. This works great in Borderlands, but in L4D strafing around all the time generally gets you shot to bits.
I have nothing but the upmost respect and admiration for anyone who can pull that shit off with an Xbox controller, and the last thing you need is me anywhere near your game while you try!
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and I'd prefer to play it on the 360, even if on my own, just for the big screen/sofa comfort etc.
Connect your PC to your TV?
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However were L4D2 is not actually a full priced game, Acti put the price of MW2 up!
I dunno, but that seems far more like a rip-off to me.
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It is very pricey for a namely multiplayer game, though as MW:2 has shown everyone... people will buy that way.
I know I would be disappointed if I had bought the first one, promised DLC, and then instead of getting any DLC was asked to pay full ticket price for a bunch of potentially DLC content. I feel that this article disappoints when it comes to looking at all sides of a controversial issue such as the supposed promise of DLC content... but then I can forgive them because they're not a news site, they're a review site, and all that little score at the bottom means is that it's worth a buy as a product, not as anything else but a standalone product, and this is not a news article, it's a review article. I wouldn't mind reading, though maybe it was "printed" already and I missed it :x, a news article on the DLC issue for L4D. Surely someone at eurogamer must be ticked off.
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Thats all well and good, except for the fact that there WAS DLC for L4D. How mum did you expect to get for free? And if all the content in L4D2 was released as an expansion or for typical DLC prices it would have probably cost the same... Which was £26, £20 if you bought the four pack.
Anyway I don't see L4D as a multiplayer in the typical sense ala MW2 with its DM, CTF style games etc etc. It has a full campaign mode. However that campaign mode happens to be better when played in Co-op rather than on your own. But its still a campaign mode all the same like MW2's
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I'm not sure that's possible, to be honest. Your talking about wanting something with about 1cm movement to give you as much precision as something with 10 or 15 cm of movement, and no dead zone. I think it's always going to be harder on the Xbox.
Cheers, yep, I get this. But you hit my nail on the head with "...this works great in Borderlands". Twin stick control also works great in Gears or Halo - mainly because these games have been designed for it in various ways. L4D2 by contrast feels flat out purely designed for mouse control - which isn't surprising from Valve, but it is a real shame for me - puts me off buying it on either system in a weird way, as I know I won't be 100% happy with either.
As for the PC on my TV - I am indeed playing around with that, and already do it for stuff like GGPO where I use a joystick sat on my lap or a coffee table. But I'm not sure what mouse & keys would be like on a coffee table. I will experiment though. Now, just a shame everyone I know will be playing L4D2 on the 360 no matter what I do. A few of my friends might get a Steam present for Xmas though perhaps, we'll see.
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Sorry to any Xbox gamers who are offended, but I really hope they don't do that. It doesn't sound like half the game L4D is.
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However L4D "PC" should definitely stay how it is, as it's ideal for PC controls.
EDIT - decided this was worth a whole blog about. ;D http://ag oners.wordpress.com/2009/11/18/...
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And the fact that you need at least 3 of your mates to own the game is also a pain, as if your playing with strangers it pretty much saps any fun out of the game, as half the time the fuckers dont talk and when they do its all abit creepy.
Games like mw2 you dont need team chat for it to work, but with this its essential and its also one of the biggest problems.
Its an improved game over the 1st, but its not a sequel at all.