Lara Croft a four-week Xbox 360 exclusive
A requirement for Summer of Arcade games.
Downloadable Tomb Raider game Lara Croft and the Guardian of Light will be exclusively available on the Xbox 360 for at least four weeks.
This is a requirement of all games that are a part of Microsoft’s Summer of Arcade promotion, Crystal Dynamics told Eurogamer in a new interview.
Guardian of Light will be released on Xbox Live on 18th August for 1200 Microsoft Points (£10).
Crystal Dynamics hopes the PC and PlayStation 3 versions of the game will be released on Steam and PlayStation Network respectively as soon as the window of exclusivity is up.
"As with all arcade titles, irrespective of platform, you have to go through your submissions before they agree and approve a date. Unlike a disc based title where we can pick our window, you have to go by what the first parties approve and give you a date, to make sure you're not coming out on the same day as five other titles. They like to manage the release window accordingly.
"We have requested a specific date and hopefully we'll get that and it's not too long after the 360 SKU.
"The agreement with Microsoft is, in order to participate in their hugely successful Summer of Arcade promotion, there is a window of exclusivity. That window of exclusivity is a set four weeks."
Other games in Microsoft's Summer of Arcade promotion include Limbo, due out on 21st July and Castlevania Harmony of Despair, which will be released on 4th August.
Crystal Dynamics hopes to have a release date for the PC and PS3 versions of Guardian of Light in "seven to 10 days".
Lara Croft and the Guardian of Light is Crystal Dynamics' first download-only game. The San Francisco developer took the reigns of the Tomb Raider franchise from Core Design after press mauled Lara Croft Tomb Raider: The Angel of Darkness.
There's more on Lara Croft's new adventure over at our hands-on preview.
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Comments (18) Latest comment 1 year ago
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I'll probably pick it up on PS3 once the exclusivity period is over.
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I'll dip my toes in the trial first I guess.
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Lol.
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Save all that money up (although the GTA episodes were probably enough alone) and buy out a decent developer to make your proper exclusive titles that will end up with great production values because they've been designed solely for the 360, just like what Sony have done with the likes of Naughty Dog and those folks who make Killzone.
I do appreciate it when they get exclusives right, such as Gears of War, Forza and even third party exclusives like Splinter Cell, but MS are crying out for more first/second party exclusive dev teams.
Note that this isn't an MS bashing post, I'm a big fan, in fact I've just un-boxed my shiny new 360.
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Its a difficult one to say, as you can get negged to death. Fable is sort of in house, they could do with alot more.
Maybe Kinect is sucking the in house studios efforts and probably has been for past 6 monbths or so ?
Personnaly, owning both systems and a wii (LOL), I appreciate quality over quantity as there are almost too many games to even play never mind buy. But there are so few that really shake the boat like Mass effect 2 or Uncharted 2 that still make me smile.
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They tried that. They bought probably the most respected and best selling 2nd party producer of software in the world at the time and it has delivered them nothing but disappointments ever since.
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I think Rare has proven to be quite a good acquisition for MS though, Avatars for example have worked out well for them and no doubt made a fair bit of extra money for MS, Kinect which they have also been working on could prove to be successful yet also. Even the games they made (excluding PDZ) have been rather good, Kameo for example is a great game, the only problem is they launched them during the consoles infancy and they were games ill suited to a large majority of the current audience at the time.
I don't think they should let what happened with Rare put them off, they just need to buy the correct dev team that hasn't passed it's peak. For example Respawn could have been a very tidy acquisition for them.
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I know the feeling, just did it myself. I agree with the rest of your post too.
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That is not the way MS works. They prefer to let others develop software for their platform, this way the devs are happier since they do not have to compete with first party stuff that gets "special" treatment. Why do you think almost ALL publishers are making games on 360 now (and usually loving it). Like on the Wii... first party seems to rule that one with an iron fist.
Also MS is not spending money on this deal... it is just part of the "summer of arcade" deal where a publisher gets a lot of "free" publicity in exchange.
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Um where did you read they were wasting money on this timed exclusive? Crystal Dynamics wanted the game to be a part of the summer of arcade promotion, and part of that deal is that the game has to stay 360 exclusive for 4 weeks. I don't see anywhere where it even implies that Microsoft "wasted" money by paying Crystal Dynamics off.
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No I don't. Devs would be lining up to get their game in the Summer of arcade promotion because Microsoft market the hell out of it and the games perform best. If CD didn't want to play by the rules, m$ could have easily just chosen another game in its place from a developer who is willing to keep it timed exclusive.
Such as Sega who is waiting with Crazy Taxi and Sonic Adventure. In fact, I would have much preferred Crazy Taxi to be out this summer than Tomb Raider.
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Just to get this clear, MS hasnt paid for this to be a timed exclusive, the developers have submitted it to be part of MS summer of arcade promotions...which comes with the catch of being a timed exclusive. It's cost MS nothing. And it gets the developers better promotion of their game.. which is why they've gone for it.
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