Konami drops controversial Iraq game
Fallujah criticism too much to take.
Konami has decided to dump controversial Iraq war game Six Days in Fallujah due to the amount of negative feedback received.
"After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and email, we decided several days ago not to sell it," a Konami spokesperson told Asahi.
"We had intended to convey the reality of the battles to players so that they could feel what it was like to be there."
Developer Atomic Games had been collaborating with real US soldiers to authentically retell the Iraq battle of Fallujah. As entertainment. From an American perspective.
Unsurprisingly, the PC, PS3 and 360 game soon came under fire from a number of areas - even real-life SAS hardman Andy McNab got involved.
Six Days in Fallujah was due for launch next year in the US. The game was never confirmed for Europe.
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Comments (67) Latest comment 3 years ago
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And if you're not, then at least leak it
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1200 iraqi civilians died during the battle of fallujah. and they weren't killed by iraqui suicide bombers.
i'm certainly not jumping on the "the US is teh evil" bandwagon, but i don't think what went down there qualifies as "entertainment material".
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I think this line somes up just what is so wrong with these gamesL:
"We had intended to convey the reality of the battles to players so that they could feel what it was like to be there."
Oh really?
How do you intend conveying the loss of hearing due to a mortar fire going off next to you? Or the loss of a limb due to your vehicle driving over a mine and being upended? Or the isolation felt by soldiers when they miss their friends and family?
To me, when I first heard about it, it sounded like another retard cash in on the conflict in Iraq. Konami are doing themselves a favour by ditching it.
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And we all know that iraqi's didn't suicide bomb and kill their own people due to stupid religious differences, it was all the evil us marines.
Fucking retard. Funny it's ok for iraqi nutters to blow up their own women and kids, and for saddam to ethnically clense kurds, but the us are still the evil ones. Some of you fucking should have been aborted as soon as your parents were able.
At what point did criticism of the US become support for suicide bombers, or for Saddams policies, or indeed anything beyond not bombing the shit out of civillians in half-cocked 'pacification' excercises?
Fuck me, aside from the whole tarring all Iraqis (including civillians in Fallujah it seems) with 'terrorist' brush phrasing, that sort of attitude is exactly the sort of thing Saddam, China, etc love. I presume criticising the My Lai massacre would make me an evil communist Viet-Cong hippy or something, then?
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Neither would making a game about WW2 just afterwards be considered entertainment material, but look how many games we have based on it now. Anyway, CoD4 in parts is as close a recreation to fighting in a stereotypical Iraqi city, in all but name.
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Thats the first thing I thought of when reading this. There is pretty much no difference between WW2 games/COD 4 and this...
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If it was a movie made for entertainment then no...no it wouldnt. The only film genre that can give you any idea of what its like to actually be in a situation like that, is the documentary...whether that be an in-situ or post-situ piece.
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Thats the first thing I thought of when reading this. There is pretty much no difference between WW2 games/COD 4 and this...
About 2 generations and 60 years difference, at least - plus a pretty strong consensus on that there was even a justification for the war, and an idea who the actual enemies are. And even then, how many WW2 games show civillian casualties?
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there's a world of difference here - WW2 was an absolutely justified war in which the enemy was a genocidal army led by a fucking madman that planned to eradicate entire peoples. in other words - invading germany and shooting nazis is entertainment material, because it has the good vs evil mechanic that entertainment usually provides.
iraq on the other hand - a relatively stable country (a long shot from perfect, but still) invaded and plundered by the world's most powerful army. there's no good vs bad here. only bad vs bad and lots of civilians caught in the crossfire.
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people are too much sensitiv---- WHINY and get offended to easilly. especially those who have no buisness whatsoever.
now, if they made a movie outta it, it wouldn't be in poor taste, no, it would be a brilliant look at the human aspect of a crude conflict.
seriously, people, grow up.
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Get your popcorn here!
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Regardless, nice thread to decide who to ignore.
Feel free to ignore me as well. If it helps, I am a liberal lefty pinko scum socialist commie bastard who thought that the invasion was illegal.
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seriously, people, grow up.
seriously, you grow up. a movie is not the same as a game. you can't equate watching people getting killed to actually doing the (virtual) deed yourself, because the player wont' care half as much about the underlying conflict as he will about winning the game/clearing the level.
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But then it wouldn't sell. Seemed to me they were using the Fallujah name like it was a Transformers licence.
Glad it's gone - it was horrible idea - and some of the comments here from those in favour of the game just affirm my thoughts about the whole thing.
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And NonniR, how could it have become an ammo for politicians who are against computer games? Seriously, there's already a war out there, it's still going no matter what the media says. Would these politicians point to the game and say "LOOK! This game caused the wars in the Middle-East!" - seriously?
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I was in favour of it simply from the fact it's one of the first 'big publisher' games to actually engage in social commentary, rather than just react to it 60 years after the fact.
Plus, from what Jeff Gerstmann said on the Bonus Round aired yesterday, the people behind the game (in particular, the marine advisors that seem very keen to see the game made) actually want to make something important. To have that message denied a voice simply because people don't understand the medium or what it's capable of is really disappointing.
But then, maybe people don't want to see video gaming mature.
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Exactly. If this were a book, a film, a TV show or an epic poem there would be no problem whatsoever.
The problem is that games are either considered by many to be an inherently flippant medium, bereft of any cultural or educational value - or a powerful tool to influence children to commiting nefarious deeds.
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“We’re not trying to make social commentary. We’re not pro-war. We’re not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience. At the end of the day, it’s just a game.”
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/adds to friends list
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"... Atomic Games—responsible for titles like the Close Combat series—say "for us, games are not just toys."" (taken from Kotaku).
I'd sooner take their opinion on the title as the 'correct' one, rather than Konami's marketing team (who presumably were trying to calm the fires of disapproval by playing the 'it's a game, it doesn't matter' card. Which, as I said, is stupid.).
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Jesus, trust an idiot to try and bring the entire complex discussion to simply deciding which side were the big bunch of murdering losers and which side were the valiant heroes.
Do you find it makes life easier when you remove all the complexity from it?
The apparent pitch of this game seemed pretty conflicted to me.
On the one hand...
""We had intended to convey the reality of the battles to players so that they could feel what it was like to be there.""
And then on the other hand (as supplied by Fodder)...
"We just want to bring a compelling entertainment experience. At the end of the day, it’s just a game."
It is a real shame to see most of the posts in here being so blinkered, and trying to distill the whole complex subject down to either "its perfectly fine" or "its wholly abhorrent". You bloody complain about the "pussies" distorting the picture and the Daily Mail readership going off on one again... but you are all doing EXACTLY the same thing, except you have the sopposing point of view.
As I said in a different thread, a balanced debate is not just two equally uninformed and extreme views battling it out. That is simply twice as many idiots in the same room. And what we have learned today is that idiots struggle with irony and contradiction.
"This was a chance to move gaming forward."
This thread, like so many others, proves that we don't deserve to move gaming forward. When we can conduct ourselves like adults, maybe we will be allowed to play with adult toys.
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“Our goal is to give people that insight, of what it's like to be a Marine during that event, what it's like to be a civilian in the city, and what it's like to be an insurgent.”
I'm sorry, but games can't give you that...not at the moment. They can give you the details, sure. However, they can't give you that 'bottom of the gut' feeling that can only be had whenever your life is in danger. They cant even give you a realistic idea of what its like to fire an M4, ffs, how could they ever hope to give an insight to emotional responses experienced by real people?
When I play a FPS video game, I don't go "Fuck! That was close!" if I nearly die. I don't have to calm a racing heart. I certainly dont have to try and stem the flow of blood and guts of an injured comrade, and all the smells that comes with it.
Its not even possible, imho, to achieve this in an entertainment film. I've seen plenty of car bombs in movies and they look excellent...and you think you have an idea of what its like...to be that close to a bomb and get blown off your feet. Its great when the hero lays motionless for a few seconds, then slowly dusts himself off and looks around at the burning debris. In reality he's probably incapable of moving due to a percussion shockwave. That's what happened to me in that situation, and I wasnt even 'Hollywood close' to the bomb.
I didnt have a problem with the game or the setting. I had a problem with the way it was marketed...it was named to create a 'media storm' and then they tried to justify it.
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Pressure groups shouldn't be able to exert so much influence, essentially censoring material, for the majority. There are lots of things in life I find distasteful, but it's my right not to go and buy them.
For publishers to cave in like this sets a dangerous precedence.
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Very well put.
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A couple of thoughts.
1. This is hardly a precedent. Cancelling games due to public outcry is a reasonably regular occurrrence.
2. There is a difference between artistic representation and misrepresentation. As Fab4 described so well, setting out to provide a realistic depiction of "what it was like to be there" is a deeply flawed approach. Now I'm not saying that is reason enough to stop publishing the thing (and I'm not saying that should have been the result in this case), but I think its important to recognise the difference.
What angers me so much in all of this is the mass inability to see beyond the very surface veneer of what is a complex and multifaceted issue. It appears to most outsiders that we gamers don't give one fig about anything in the real world (or even understanding what goes on in the real world) above getting our shooting fix. Like I said, the majority of us here don't deserve (and can't comprehend) gaming moving forward as an artform.
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At what point did criticism of the US become support for suicide bombers, or for Saddams policies, or indeed anything beyond not bombing the shit out of civillians in half-cocked 'pacification' excercises?
This is a basic propaganda technique, anyone who dissents is, obviously and automatically, unpatriotic and must sympathise with the enemy. Apparently CountFapula's conditioning is so complete that he's joined in. He's even apparently forgotten that it's possible for both sides to be wrong - there is no universal law which states that one side must be right, so therefore the other(s) must be wrong - and for innocents to be caught up in the whole thing.
Fuck me, aside from the whole tarring all Iraqis (including civillians in Fallujah it seems) with 'terrorist' brush phrasing, that sort of attitude is exactly the sort of thing Saddam, China, etc love. I presume criticising the My Lai massacre would make me an evil communist Viet-Cong hippy or something, then?
What are you? Some kind of communist Viet-Cong hippy or something? You must be, that's what they implied on the news last night. Damned long-hair pinkos! (See how it works? Join in, it's fun when you completely surrender free-thought and stop questioning!)
So to sum up, for those having a difficult time: I think most of us are of the opinion that no killing at all is the ideal situation, in absence of that, anyone killing civilians is universally bad. They started it or they kill more are not valid excuses.
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How? By making my console blow up in my face and taking my head off? No thank you.
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Correct me if I'm misinterpreting your response, but you're basically saying no game can recreate actual experiences and the only way to truely understand what happened in Fallujah was to actually be in Fallujah at the time? If that's the case, then you're absolutely right.
Personally, however, I feel there's room in the middle ground for 'partial understanding/appreciation' of a subject. Yes, it'll never get even close to the real thing, but it's got to be better than having no understanding at all. As an example are the likes of Call of Duty, which, at the time, were praised for their depictions of World War II, and how they allowed a generation a world apart from the one which actually fought in '45 to garner some kind of appreciation for what happened and the sacrifices that were made. In a similar manner to Saving Private Ryan and the Band of Brothers series.
Perhaps it's just me, but I got a greater sense of what went on in WWII from CoD than any number of field trips to War Museums and battlefields in France and years of history taught in school. I think games have real scope for the kind of incidental, interactive learning that no other medium can achieve.
Like I said, though, I agree that "games can't give you that...not at the moment". I'm not convinced that's reason enough not to try, however. How else will we know when games are able to give you that sense of understanding? I think it's going to take many small steps to get to that point, and someone's going to have to be first.
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This makes the current Iraq thing feel all the more wrong to me - they're laying down their lives for what is a pretty unjustified cause (fat old men in suits want to keep the world dependent on oil) and for that I support bringing them home ASAP.
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If the aim of the game was to give a gamer cognitive empathy of what it was like in Fallujah, for the US soldiers, civilians, etc, which I wholeheartedly agree is possible, then it could just as easily have been set in a less 'hyped' environment and that empathy would have remained. However, if the aim was actual emotional empathy, then it was never (and likely never will be) possible to achieve purely from a game, movie, book, or poem.
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Personally, I don't think I'll miss it. Not because I was particularly offended by it but because I'm quite certain it would've been a really poor game
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Maybe one of the important details is the will of those involved in the production of the game. If the game was absolutely heart and soul setting out to create a realistic and balanced view of a particular conflict, then maybe with the right people involved it could get halfway to achieving that and we could applaud the attempt.
Most of what I have seen so far in this case (especially the flip-flopping response to questions and critisisms) suggests to me that making a pile of cash from no small amount of flag waving jingoism was to some extent behind this current title.
I think it is a shame that some of those who champion freedom of artistic expression (among whom I might count myself) risk picking the "wrong candidate" for their campaign. A candidate that doesn't really care about truthful portrayal of conflict OR artistic expression, but is quite happy to have a bunch of angry teenagers fighting their case on the misguided belief that they are all in it for the same valiant reasons.
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He talked about it some more on the latest Idle Thumbs podcast too, for anybody who's interested in hearing more about the game. http://www.idlethumbs.net/
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Great link, nice one.
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"One Marine: "This is the opportunity to tell our story.""
"Our story" he said, not THE story.
And then after that, more disturbingly.
"However, the more subtle contradiction seems to be the statement that the game will show only what the consulted Marines saw on the ground--despite the fact that civilians, and even insurgents, have been consulted for the project. Because these particular Marines apparently saw no dead children, and few civilians, the game will reflect that, according to Tamte."
So they conculted with many different people, no doubt in the name of creating that realistic experience they sometimes talk about, but then only used the reference gained from marines to build that experience.
This couldn't possibly be because a balanced depiction wouldn't sell... could it?
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Nice. Bang on.
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I like how most people never even gave this game a chance. Come on.
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Have you read this thread?
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I think the problem our medium has with tackling areas such as this is that, at the end of the day, most of the people wanting to play COD and similar games are looking for the thrill, it's little to do with appreciating the historical context. A game has to be fun when it comes down to it - you couldn't for example tackle the trenches of WWI and be both entertaining and accurate - because crouching in cold water for months getting trench foot, with the only way out a 10-second run into machine gun fire, really isn't fun. Which is the point that other media have a better track record of dealing with.
Movies and books can deal with this because they don't have to be fun. They can be harrowing, thought provoking and downright depressing and people will still watch / read them. But I don't think the gaming public is ready for that yet in their games, which is why, even though COD et al do a good job of recreating the atmosphere, which at a very superficial level 'educates' people, they really don't do the gravity of the situation justice at all, and shouldn't be considered a particularly tasteful way of dealing with the subject matter IMO.
I stopped playing historical realistic soldier games after becoming disillusioned that they were trivialising these very significant real events, and oddly the more accurately they tried to recreate them, the more distasteful I found it. It's about as appropriate as having a "Saving Private Ryan" ride at Disneyland - fun and serious appreciation of the time just don't mix. If you really want an education on what the war was like, talk to your grandfathers or watch interviews with people who were involved. You'll get a very different story.
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Take one reasonably ok city remove the dictator, then freak out when a protest gathers from the locals, fire on the killing 17 and then when they fight back bomb the shit out of them, including thousands of civillians.
Hmm.. i bet they thought when sadam was deposed the bad times were over, guess they shouldnt have killed and strung up 4 american contractors in reprisal for being fired on.
Well the main thing is they paid for it! the city is now wrecked and populations are said to be at 35-45% pre- war levels. That will teach em! all's well that ends well, am i right?
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Do you know who gave Saddam the money and weaponary which allowed him to cleanse the kurds?
It should come as no surprise to everyone that it was in fact the good ol' US of A.
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Even if the game would not end up being realistic then at least they are trying. The only other ones are the guys with Operation Flashpoint and Armed Assault they try to display "real war with realistic behaviour".
And how can movies not affect you? I remember well after having seen the first Matrix movie and the first Fast and the Furious how the adrenalin was pumping. I remember the first time I played Serious Sam with a group of friends, lots of adrenalin. Movies, books, poems, music and even games have been able to successfully convey emotion. Games to quite a lesser extent because no one seems to be truly trying.
If a game can successfully bring you, the player, into what feels like what war in (for example) Iraq would then that is a success. When you experience what soldiers on both sides and what civilians have to go through whilst just sitting in your home but still feel like you have experienced war like previous mentioned groups then it is successful. I'm all for allowing as many as possible to experience how real war feels like - emotionally, at least - without actually being in it.
From the comments, I can see that this current game was only going to show one side of the story. To me, that is wrong, good riddance to the game then. Show all sides. But then again, how many WW2 games are there where you play as the Nazis? Or the people caught in the middle?
Let me play as a civilian trying not to get killed by either side. That would be diffirent - and difficult. Gamers would complain about how unfair the game is, developers would just respond that wars are unfair to civilians.
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The hypocrisy from some of you makes me fucking sick.
It's perfectly fine for saddam to try and commit genoicde, and for his sons to rape and pillage, but hey, when the us try to wipe out insurgents who woud gladly bomb their own people, it's all of a sudden the big, bad evil us. No wonder things like darfur and zimbabwe happen if so many of you are more than willing to turn a blind eye to genocide.
Wow, you're really dumb.
There's a tasty cookie waiting here for you if you can find someone in this thread that states that its perfectly fine for Saddam to commit genocide.
Go on, knock yourself out.
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Try not to look like such a twat next time huh?
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You're a pussy.Join the Army and get killed or shut it.