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Katamari Forever Review

PlayStation 3 Review by Simon Parkin

17 September, 2009

Page 1 of 2. Page 2 ->

The field is empty. It is night. There are no paper clips, tin soldiers, scraps of sushi, teddy bears, bicycles or classical guitars to roll up here. Instead, a lone man sits at a bench, straining through the gloom to read a book.

Hills roll off into the distance around him, their shape and form suggested by ten thousand pinpricks of light: lantern fireflies bobbing in a silence unbroken by the flitting of their tiny, spastic wings. Your Katamari rocks in the breeze as YMCK strike up a mournful chiptune ballad. The wind sighs and the reeds bow their heads in sympathy. Then, just as you begin to feel lost in an absurdist joke, the King of all Cosmos pops into frame and, in his stoner/child patois, begins to explain.

One week earlier, when showing off how high he could jump, the king bumped his head on an asteroid, in doing so clouding his memories. It's in one of these half-rememberings (first seen in the second game, 'We love Katamari') that you find yourself now. "Look, someone studying having trouble reading..." the king says, pointing to the man on the bench.

"We can't remember, so he can't see," he ponders before exclaiming, "Metaphor!" at his unintentional cleverness. "Zip the lit crit..." he rebukes himself, next delivering the mission briefing: "Make glowing Katamari with fireflies. Help him = help us. Ah! The power of metaphors." The task established, you start rolling up the bright insects. Deliver the resulting ball of light to the reader within three minutes and he will be able to see and the King's memory will be restored. Metaphor!

The Katamari series is ripe with metaphor. From the almost impossible to please father figure (or is he a god?) of King of All Cosmos to the very act of rolling up humanity's detritus and firing it into space, the game's messages are manifold. But, in this celebration of the series to date (in Japan the game's known as 'Katamari Tribute'), you wonder if the original, clearest message has been broken forever.

You see, for all the silliness, Katamari Damacy was at heart a didactic condemnation of the developed world's rampant consumerism. Takahashi never wanted to make another Katamari game. Not only had his point been made elegantly by the first game, but also the core idea had been fully explored, its sequence of levels moving from rolling up the tiniest of objects in a Tokyo bedsit, to finally absorbing countries themselves in the bombastic endgame.

'Katamari Forever' Screenshot 1

Fail and you'll trigger a minigame in which your disappointed father throws rocks at you.

So Katamari Forever, by virtue of its existence, is a conflicted product. It's a game that decries consumerism but which is itself riding a consumerist bandwagon alongside spin-off albums, hipster T-shirts and colourful merchandise, all of which clutter yet further the world it came, in its own kooky way, to save.

"Metaphor!" as the King of All Cosmos might shout before pointing out that the above paragraph is the same size as 46 antelopes and telling us to 'zip it with the lit crit'. And fair enough because, for a great many players, the mixed message is as invisible as it is irrelevant.

For these players, answers to questions such as: 'Does the game fix the camera issues of its Xbox 360 predecessor?' and 'How do the six-axis controls integrate with what was already a finely-balanced scheme?' are far more pressing. Moreover, it may be a little unfair to burden Katamari Forever's evidently conscientious creators with philosophical criticism. After all, taken as a raw product, their game is a fulsome celebration of what's gone before, and while it may not surpass its inspiration, it certainly throws a good party in its name.

The core stages are divided into two categories. Those issued by the amnesiac king are reimaginings of levels seen in previous titles, albeit presented under a good-looking black and white crayon filter. A new character, RoboKing, sets the other half of the game's challenges that, while reusing series assets and level layouts, are generally new.

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Comments: 1-50 of 56 in total | next 50 »

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chudders
18/09/09 @ 06:47
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Curious.
webcider
18/09/09 @ 06:47
#2
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The soundtrack accompanying this game is worth everything. I reviewed the soundtrack and gave it 10 out of 10 because of the large scale of thougtfulness their happens to be in the music of the game.

Worth the game just for the soundtrack if your a music lover ^^
andromeda
18/09/09 @ 06:48
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I'm up early...?
mingster
18/09/09 @ 07:16
#4
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WTF... So is the camera fixed or not?
Whats the controls like?
Does it suffer severe slowdown like the demo?
JohnnyWashnGo
18/09/09 @ 07:22
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I admit, I have never played a Katamari game.

What makes them any good?
yegon
18/09/09 @ 07:26
#6
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Deffo purchase when it's cheap. Finished all the Katamari's, although I swore off them after hearing about the ludicrous 360 dlc which you virtually had to buy for a complete game. That said, I got hold of it for £15 in the end so didn't mind buying the dlc so much.
Edited 2 times, most recently on 18/09/09 @ 08:28
Cadence
18/09/09 @ 07:30
#7
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What a load of pretentious bollocks that review was. Does this guy write for Edge or something? Told me very little about how the game actually PLAYS.
grayn
18/09/09 @ 07:37
#8
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So...what if you've never play a Katamari game? Is it worth getting? Even though its 'message is diminished'?
erp
18/09/09 @ 07:38
#9
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@Mingster: yeah those are the questions I'd really like answered too...

I was very disappointed by the demo. In addition to the (ludicrous) slowdown, the game just "felt" more like the 360 game, which I really disliked. Even the controls felt clunky like on the 360, which really didn't make any sense given the series' PS2 heritage...
Mint
18/09/09 @ 07:48
#10
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This is the biggest load of waffly bullshit I've ever read on this site, and I've read Gillen's Darwinia review.
towser
18/09/09 @ 07:49
#11
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Mediocre then...?
thedaveeyres
18/09/09 @ 07:51
#12
+5
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As the PS3's Katamari game, frankly I'm not that bothered if it's a rehash.... in fact that's exactly what I want now that my PS2 is condemned to the small bedroom (and I don't have BC on my PS3). Looking forward to rolling up a few big 'un's.
tomacwhite
18/09/09 @ 07:51
#13
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The game does not run at 60fps. The press releases said it did, but the final game most certanly does not. How could you not notice this whilst playing, reviewer?
mingster
18/09/09 @ 07:58
#14
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I'm usually all for prosiac reviews but i played the first Katamari and never even realised it had an anti consumerism message.
A bit more substance about gameplay and less about metaphors would have helped in this review.
drumbaby
18/09/09 @ 07:59
#15
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Who gives a fuck about the philosophy? Is it fun and value for money?
SeesThroughAll
18/09/09 @ 07:59
#16
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I admit, I have never played a Katamari game.

What makes them any good?


The gameplay is unique, and they're nonsensical fun.
cherryuk
18/09/09 @ 08:05
#17
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bollocks the game has never been better - roll on Katamari!
insane_cobra
18/09/09 @ 08:10
#18
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@Cadence:

Told me very little about how the game actually PLAYS.

Pretty much like every other Katamari game? This is the fourth rehash of the original idea, at this point it must be like asking what Tetris plays like.
Edited 1 times, most recently on 18/09/09 @ 09:10
ps3owner
18/09/09 @ 08:11
#19
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morning
Toothball
18/09/09 @ 08:15
#20
+3
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I finished We Love Katamari entirely, so I think I've rolled enough.
oef!
18/09/09 @ 08:18
#21
+1
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The demo was good. It definitely plays better than the 360 version. I'll be getting this.
Singularity
18/09/09 @ 08:27
#22
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Great review; it was a very superior read.
king2001
18/09/09 @ 08:32
#23
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Having never played Katamari before I'd thought I'd give the demo a go but I really don't know what to make of it. On the one hand the general lunacy of the game makes me smile but on the other...

...the controls are borderline awful (way to go utilising the sixaxis), the camera placement poor, and the graphics weak (do you want slowdown with that 1080p 60fps sir?).

Maybe this is one of those games that should have been left alone and not whored out.
WinterSnowblind
18/09/09 @ 08:35
#24
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I was actually considering getting this since Shopto have it for so cheap, but I'm worried it'll be like the 360 version, which was basically half a game, you had to pay almost another £30 to get all the DLC, which was nothing but unlock keys..
barat
18/09/09 @ 08:35
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Never played any of them. We Love Katamari is the best?
X201
18/09/09 @ 08:38
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Great review
3william56
18/09/09 @ 08:39
#27
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So, in a nutshell, it changes, which is bad, but does not change, which is also bad. 7/10 O_o

The hippy wanker philosophy was cute in game 1 (which most of us missed anyway). But would have been stilted and tedious again (and admit it Simon, you would have b*tched if it was more of the same). It's actually a bl**dy good idea to turn it on it's head and make a Wall Street Greed Is Good level. But really - no-one gives a toss. It's about mad ar$e little people rolling up everything in sight into a sticky ball for a mentalist with a giant tic-tac for a head talking scribble. It's a genius concept even fun on my mobile phone, and I can't wait for it again on the big telly. That firefly level sounds gorgeous and original. If this was Katamari 10 (cough Mario cough), you'd might have a point. But as far as most of us who didn't import the original go, this is Katamari II, and the first on the PS3. Compared with, say Left4Dead2, which really is an identical repetition of an old concept, just done well, it's a galaxy of newness.

"What makes them any good?" One word: charm. More words: original, bonkers, drug addled, mental, colourful. Everything that's great about wacko Japanese gaming. The craziest music. And the King. Biggest WTF ever made. Or in other words - as far from Halo/Killzone/every other turgid Western bald space marine Nazi shooting FPS as it's possible to get. Enjoy.
optimusprym8
18/09/09 @ 08:51
#28
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must buy for me

when is this out? EG says now but PSNStore says otherwise...

oh balls, it's a retail release. Could have sworn this started out as a PSN title.
Edited 2 times, most recently on 18/09/09 @ 10:02
TopKatt
18/09/09 @ 09:00
#29
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Luckily this ones got a demo so I can decide for myself.
Retroid [mod]
18/09/09 @ 09:10
#30
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/Wants

I was playing Me & My Katamari yesterday while wearing headphones, even that version is just bliss.

Like digital sunshine smiles: ^_________________________________^
RedPanda
18/09/09 @ 09:15
#31
+5
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3william56 has created a better review than the original :)
mingster
18/09/09 @ 09:30
#32
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Yeah 3William56 has summed up Katamari very well there.
Ashen-Shugar
18/09/09 @ 09:37
#33
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@3william56

Deliciously hypocritical post there.

How on earth you can slate Left4Dead2, the first sequel in an acclaimed and somewhat original series, and then completely ignore the fact that Katamari Forever is the fifth almost identical sequel in the Katamari series?

Don't get me wrong, Katamari is genius and if you havent played it before I'd say it's essential to the wellbeing of your soul to have experienced it (any version tbh), but your selective memory and comparison to an unrelated genre are quite laughable.


Also EG, as other have stated, please review the game in question and not the designers philosphical standpoints.
pancho
18/09/09 @ 09:39
#34
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The review does both though, right? And even pokes fun at itself later for taking the philosophical stuff too seriously.
dirk_aircool
18/09/09 @ 09:47
#35
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I know mingster has already said but is THE CAMERA FIXED or what ? . i think its worth asking at least twice .
Terrible review . SIMON PARKIN stop trying to be a wordsmith and just get on with the game review . simple stuff like what are the grafix sound and controlls like and are there any bugs in the game ,and is it in your opinon fun to play . stick to basics.
Edited 1 times, most recently on 18/09/09 @ 10:52
miiiguel
18/09/09 @ 09:50
#36
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@Ashen-Shugar : I agree with your comment, but give 3william56 a break, it's "normal" here in the west to say stuff like "oooh another halo, milk that franchise", but it's not so common to read the same abou Final Fantasy; MGS or Mario. Positive discrimination towards alien software, I think
Ashen-Shugar
18/09/09 @ 09:51
#37
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@pancho

The review says virtually nothing about the game from a newcomers point of view, or from someone deciding if they need another Katamari sequel.

There is no mention of controls aside from it now has a jump button, no mention of graphical fidelidy aside from a brief mention of 1080p, no mention of sound effects, number of levels, bonuses, etc.etc.
Edited 1 times, most recently on 18/09/09 @ 10:52
pancho
18/09/09 @ 09:58
#38
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Ashen-Shugar: It says exactly how many levels there are, outlines how they're divided up by type, explains how the controls are identical to the previous games (bar the new jump), outlines the bonus modes and collectibles, explains how the magnet pick-up works and critiques the Hub.

The game's clearly a Greatest Hits version of Katamari (resuing assets, levels, layouts, music and effects) so I guess that's why it's been reviewed with the expectation readers know how it works by now. There are literally a million other game websites that will give you the dry technical rundown if that's what you're after. EGs never really been about that though.
mingster
18/09/09 @ 10:12
#39
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There aren't other reviews though this is thefirst.
There are no gamefaq reader reviews. There are no reviews at all on gamerankings.
This is the only thing we have to go on other than the demo.
(Which had slowdown)
miiiguel
18/09/09 @ 10:17
#40
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Regarding the review style, I like it, and while I can understand fellow video-gamers who don't, I think it's unfair to ask for a feature list and a paragraph with some adjectives in the end, just before a number, when the guy's style is not that.
Fair enough to dislike, ask someone to be someone else... not so much.
RogerN
18/09/09 @ 10:46
#41
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I have to say that it's really worth buying this new iteration if you've not played any of the others like me. Truly a breath of fresh air compared to gruff space marines and "attitude".

@Mingster and erp

I thought it ran horrible as well at first, but I've discovered it's down to the display settings - it runs horrible on an interlaced setting (such as 1080i like I ran it in) but it runs perfectly in progressive scan (720p looks very nice). Give it a try.
sneetch
18/09/09 @ 11:07
#42
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@insane_cobra
@Cadence:

Told me very little about how the game actually PLAYS.

Pretty much like every other Katamari game? This is the fourth rehash of the original idea, at this point it must be like asking what Tetris plays like.


They're very valid questions if the person asking it has never played Tetris or - more relevantly - Katamari.
tommy_g003
18/09/09 @ 11:47
#43
+4
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A fulfilling, if a little self-indulgent review, revealing more about the context of the game than the substance.

You'll love:
+ Stylish, emotive opening sequence.
+ Original and refreshing take on a Katamari review.
+ Full-circle, self-referential closing.

You'll hate:
- The sparse coverage of the game's content and functionality.
- Feeling neglected if you're unfamiliar with the game's heritage.
- Having to look up words like "didactic" and "catharsis".

Overall:
7/10 - Not quite as good as the Halo review.
aine
18/09/09 @ 12:04
#44
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Jesus christ. No wonder people don't take gaming seriously if people are going to get this worked up every time a reviewer dares to explore the message behind one of the very few games that actually has (or had) one.
GitSomE UK
18/09/09 @ 12:35
#45
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I've always enjoyed Katamari, love the demo so it's a buy for me. Makes a nice change from blowing everything away.
Vertical Stand
18/09/09 @ 12:55
#46
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The best tribute Namco could've made to Katamari is to respect the wishes of the creator and stop milking it.

Put up an HD version of the original that brings in royalties so he can create new ideas sure, and also to finally make it available in Europe (boo Namco Europe etc) but not this...some of the comments in this thread are shocking, its a tribute game so the reviewer talked about it as such, to those who already know, if you don't, look it up or play the demo.
Edited 1 times, most recently on 18/09/09 @ 14:17
kinky_mong
18/09/09 @ 14:02
#47
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To all the complainers: If you want a dry description of what the gameplay and graphics are like that reads like it was written by a child piss off to IGN.
mingster
18/09/09 @ 14:18
#48
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Except there is no review of Katamari on IGN therefore we can't so nice try Kinky-Mong
miiiguel
18/09/09 @ 16:07
#49
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Wanting to have a IGN style review on EG.net won't work either.
hahayou
18/09/09 @ 16:56
#50
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Regardless of how good a piece of literature is, if it's a poor translation printed in an illegible font it's useless to you. Metaphor!

Until every other game stops being affected by camera problems, bugs, slowdown and poor controls reviewers are going to have to accept that a significant part of their value to the game buying public is as an independent QA. Once games have matured as a medium in the way that books and films have, then it'll be time to headline the philosophy and ignore the technology.

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