Jumpgate Evolution
Modular Darwinism.
Vibrant colours aren't usually the first things that spring to mind when you visualise a space combat game. Our science-fiction heritage has left us with an image of space that is grim and murky, and full of people screaming but not being heard. Jumpgate isn't like that. Visually, Jumpgate is almost the interstellar equivalent of World Of Warcraft's cartoon fantasy: colourful worlds with unlikely spaceships whizzing between warmly-lit asteroids to unleash unsubtle lasers upon their evil-hued enemies. It's similar in a technical sense too, since your cranky old laptop is going to be able to run this game quite merrily. Jumpgate will have one of the lowest system spec requirements of any mainstream MMO to launch in the past two years.
That bright palette alone gives you some clue of the angle NetDevil is taking with its reworked space MMO. It's extremely accessible to the most casual of gamers. We recently got to sit down and play it at Codemasters' Midlands HQ, and everyone was immediately at ease, soaring between the asteroids and tracking down enemy drones. Controlling the game with mouse and keyboard (or joystick, if you wish), it's clear and comprehensible: you fly where you point the ship, and shoot where the ship's cross-hairs are aiming. Add timed lock-on missiles to equation, and you're pretty much ready to undertake any mission the game has to offer.
The first few excursions all take place within a small corridor of beautifully-rendered asteroids, with one large, hollowed-out rock as the mission base one end. First I had to shoot down a handful of low-level enemy ships, and then I had to scan some mysterious object by flying up to it and pressing the space bar (how appropriate). Then there was more combat against marginally tougher opponents, followed by the destruction of a large enemy capital ship at the far end of the asteroid belt.

There are dozens of ship types, each unlocked with particular licences.
Each mission is punctuated by a return to the base, where you can choose to sell loot, and to repair and rearm your ride. This early area is similar for each of Jumpgate's three factions, who go through a two-tiered starting area before mixing with pilots from other factions in the core game-world. Aside from the fact that I was flying about engaged in real-time hitscan combat - and the fact that I was piloting a fish-like rocketship instead of an elf or a wizard - it could have been the starting area of any MMO of the past five years.
For this reason alone, I suspect that Jumpgate will do well. It's easy to understand, and that means it's fun both for the space-shooter aficionado, and for anyone who has played WOW; plus it's enough of a halfway house between them to seem entertainingly different. The missions carefully guide you to your objective, and then it's down to a mixture of your level, your ship type and weapon loadout, and your personal skill with a laser to decide whether you come home with the goods or are blasted back to the spaceport.
My next objective in this session was a courier mission that took me out of the newbie zone and into the wider galaxy, via the titular jumpgate. This new zone was a little less colourful, perhaps implying that the game was getting harder, although what I was seeing of the missions suggested that Jumpgate is going to be quite forgiving.
While the various areas I explored were small and clearly bounded, the lure of the galaxy beyond is certainly a potent tractor beam, dragging you into continued play. The playtest also rapidly dispelled any lingering illusion there might have been that Jumpgate will be anything like EVE Online. The very similar space station interior, with its modular ship layouts and auction systems, might fool you - but Jumpgate is a light, easy MMO on a small scale. It's about speedy action and continuous questing, and I suspect that's going to be the mainstay of the game, and the appeal for most of the people who play it.
However, it's not all Jumpgate has to offer. The outer edge of the galaxy is a free player-versus-player zone, where pilots can test their combat skills against each other and in dangerous environments. Quite how the free-form PVP will work isn't yet clear, but I'm keen to see it, especially after being a little disappointed with the PVP scenario we did get to play.
That scenario saw us take arms as the three factions, each with its own capital ship. It was - at least, without anything in the world at stake - relatively uninteresting. The capital ships were near-static targets with massive hit-point reservoirs, and other players popped back into space mere moments after being destroyed. It was not a particularly compelling combat sequence, and it leaves me concerned about the Jumpgate's PVP side.

Weapons mix lasers with homing missiles and potent counter-measures.
I'm certain that the game's "twitch" combat will be of enormous appeal to some gamers in PVP, but I don't think it'll hook me - unless I get to see how it links to the game-world as a whole, something that might well be addressed closer to launch. In isolation, it didn't make much sense, and wasn't dramatic enough to sell itself on sheer spectacle.
Jumpgate will enter beta testing soon, and I suspect it's going to prove a popular attraction, particularly for those who don't want the complexity and imagination-roasting depth of EVE Online. For that reason, I expect the PVP to remain at the periphery of the game, while exploring the galaxy and pottering back and forth on quests and crafting missions will keep most players entertained. Whether the mass of missions available will be enough to keep them occupied we won't know until launch, but my fingers are quietly crossed.
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Comments (32) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Big chance I will be playing Champions for the rest of the year though. Or maybe Darkfall!
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Any idea on cost? If its £nottooexpensive per month, might be considerable for my first ever mmo. I like the going off and questing simplicity, not got the time or energy for the 'its a career' sounding Eve.
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Currently an EVE man but not above subbing to two MMOs. Depending on how this turns out it might be a good alternative for when my brain needs a rest or taking a break to learn a big skill. If I get rich enough for two subs that is.
Officially on my radar.
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Sounds like a deviation from the original Jumpgate game, though.
And it seems similar to Vendetta Online.
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*The answer is, of course, Brute Force
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maybe they'll stick to funny wii reviews as well
and no, i've never played Darkfall, it looks shite. But if my job was to actually review games, i'd actually play them.
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I guess everyone wants to know tho... is this HARDSTYLE? /etc
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But then again so is the 'better than Halo' thing and I guess that's still going strong. God help us all.
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As for this, im looking forward to it. But I wish i could have an actual character to create and walk about with inbetween space faring.
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I'm uninterested in PvP, don't have enough time or brainpower left after work for Eve, bored of fantasy settings and have a massive hole left by Elite, Wing Commander, Freelancer, Privateer 2, Darkstar one, Feespace et al. The X games were good, but the last two iterations (3 and Terran conflict) just couldnt hold my interest. For lack of a better word...perfect.
I just hope the accessibility doesn't mean I spend half the game frustrated by ex-wow players with a mental age of 4 and no common courtesy stealing kills, nodes and filling up chat with useless bollocks - actually where I say "ex-WoW" read any recent MMO, WoW just seems to be the MMO I played with most of them in it, although it looks like another is championing for that crown from a rather immature/rabid/unstable/not had their daily breastmilk type fanbase. I swear most of these MMOs would be a better experience as a single player game or co-op...like I give a damn what colour sword you have, which rank you achieved or which internet catchphrase you can spam 11 times in succession. Ya rly.
Oops turned into a mini rant there....umm...yay Jumpgate!
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I've been tinkering with eve online, mainly mining as the shooting stuff aspect is rather baffling, hopefully this will be more accessible.
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But didn't you know? In order to be HARDSTYLE you need to press Ctrl+C!
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Ok, let's start a collection for a print run!
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what gets me is people mention its not hardcore enough? what hardcore mmo's are there?
do not say wow.
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On the other hand would be interested to see how large scale the pve and pvp combat gets. I like the thought of having a big space fleet battle, but having it twitch rather than Eve's slowness.
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If you cant dock somewhere and hang out with other peoples customised characters its going to fail.