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Jetpac Refuelled Review

Xbox 360 Review by Kristan Reed

29 March, 2007

"Provides at least 500 per cent of your recommended daily intake of laser-based alien extinction" goes the rather amusing tagline of this excellent remake of the 1983 ZX Spectrum classic. They should have probably added: "and about 1000 per cent of your nostalgia requirements for the month" for Jetpac Refuelled is pure, deep-brain primal scream therapy for anyone who was born in the '70s and grew up discussing the finer points of the Sinclair ZX Spectrum in the playground.

Unlike all those arcade classics that keep cropping up on Live Arcade, Jetpac is one of those games that practically every game-obsessed Speccy owner played to death. Trips to the arcade were a luxury, and you might have had enough spare change to see you through a handful of games of, Donkey Kong, Gorf and Ladybug if you were lucky, but you could never just play them relentlessly (unless you were rich, in which case well done you). Owning a rubber keyed Spectrum in 1983 allowed you the luxury of being able to just play and play and play until your wore out Q, A, O, P and Space. It was an endless diet of Chuckie Egg, Manic Miner, and most definitely Jetpac. All three were just as good as the games in the arcade, we'd tell ourselves. We were probably right.

Sounds of the suburbs

'Jetpac Refuelled' Screenshot 1

It might look like a psychedelic disaster from the stills, but it looks lovely in the 'flesh'.

Like all the early Ultimate Play The Game titles, Jetpac had the kind of arcade immediacy that made them instant hits with the wide-eyed button pressing youth. To a soundtrack almost certainly including Temptation, Relax, Wings of a Dove, Blue Monday and This Charming Man, you'd guide Jetman around a single-screen wraparound environment, reassembling three parts of a space craft, gathering fuel, gunning down relentless waves of aliens, picking up bonuses and then roaring off into space. Simple.

But inherent fuel economy issues in 1980s space craft (ahem) forced you to land and repeat the whole fuel gathering exercise again on another planet, albeit one populated by different life form: spiky ones, bubble-like ones, hovering fighter planes and others that fitted nicely into the limited graphical capabilities of Sir Clive's 16 kilobyte groove machine. Maybe the workaholic Stamper brothers just rolled dice to decide which creatures to include. It's as good an explanation as any.

Four levels on, you'd inexplicably have to piece together another space craft and do the whole thing again. And so on for 16 levels, until you either ran out of lives or warped back to the start. £5.50 didn't buy you an awful lot of gameplay back in those days, but no-one was complaining, because - at the time - this was, without question, one of the best games around for home computers (and probably one of the most pirated, too...). It was a game that immediately established Ultimate as the game developer to watch, and began an unbroken run of wonderful Spectrum games over the next couple of years before the Stampers became obsessed with the potential of the NES.

Back to the old house

'Jetpac Refuelled' Screenshot 2

Multiplayer's chaotic and fun, but a bit random.

But now the Stampers are outtahere those now formally in charge of Rare's output (i.e. Microsoft) clearly realise the potential that Xbox Live Arcade offers, and maybe their departure has helped cleared the way to revisit some of its former glories.

And if this cut-priced offering is anything to go by, it's a good decision to go back to square one for inspiration. Sure, Jetpac Refuelled won't go down as the longest lasting game ever to hit the Live Arcade (it never was, let's face it), but it's a sympathetic reworking that stands out as one of the better examples of retro grave-robbing we've seen. For a start, the main part of the package is - for once - the remake, with the retro original tucked away for mere curiosity value (but with its own leaderboard, happily).

Set across a pretty exhausting 128 levels, the premise is, refreshingly, unchanged. Once again, it's a case of gathering up three bits of a spacecraft, dropping them into place, and scooping up six blocks of fuel as the rain down from above. The controls might have a little more inertia than the original, and the laser beam weapon can now be powered up multiple times, but the core gameplay remains unaltered in every way that matters. Unquestionably the best thing about this remake is the visual makeover the game's been given, complete with delightful explosive effects (particularly the screen wobbling smart bomb), a scalable widescreen play field that dynamically zooms in and out as you hover around the level, and alien character design completely in keeping with Ultimate's unique cover art style of 1983 (think Cookie and Pssst!). All retro heads will appreciate the fact that no-one's messed with the formula, but improved it in ways that make it an enormous amount of fun 24 years on.

Eventually, of course, the game starts to become incredibly repetitive. Just like the original did. But while the original had the decency to put a halt to the fun after 16 levels, this goes on long after you've stopped caring. 128 levels sounds like pretty good value for the 400 point price tag, but most just are simply a repeat of what you've already played, possibly with the platforms arranged slightly differently, or a more insane concentration of enemies.

Them were rotten days

'Jetpac Refuelled' Screenshot 3

Downloaded direct from our brain: the original loading screen.

There's always the online multiplayer mode, of course. In this mode you have to compete one-on-one in a race to build and refuel your craft before your opponent. Playable over 5, 10, 15 or 20 minute matches, it's fun for a few goes, but a little bit too random by nature to hold your interest for very long. The fact that you merely have to race for fuel, rather than, say, pay attention to your life counter can make it less about skill, and more about where you happen to be on the screen when the fuel falls out of the sky. It can get pretty annoying quite quickly.

Other than that, you can remind yourself where it all began for the Stampers with a faithful replication of the Spectrum original - the very first Speccy title to appear on Live Arcade if memory serves. Suffice to say, it's an absolutely spot-on port, complete with original loading screen, colour clash, farting sound effects and good old fashioned one-hit death playability. You'll have to complete all 16 levels to get an achievement, mind you, which is a lot tougher than my 10 year old self remembers it being.

So there you go: a cheap, but rather lovely remake of the simple shooter that kicked off Rare's legacy. It's a wonderfully playable link to UK gaming's past, and well worth the 400 points Microsoft's charging for it, but way too repetitive to keep you amused for long. At the very least, check out the trial version and decide for yourself.

7/10

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Comments: 1-50 of 109 in total | next 50 »

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Tonka
29/03/07 @ 07:15
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That new fangled one looks horrible.
disc
29/03/07 @ 07:16
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Agree, way too newgen.
Trip SkyWay
29/03/07 @ 07:17
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Seemed good fun from my quick blast on the demo, will probably pick it up when I get a chance to play it. Slightly disappointing to hear the multiplayer isn't all that good, I was hoping for a co-op with limited lives.
Edited 1 times, most recently on 29/03/07 @ 08:17
pollster
29/03/07 @ 07:20
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I'm spending the 400 points mainly for the retro version and its leaderboard. The remake is just a bonus for me.



Blerk
29/03/07 @ 07:38
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I still play the original quite often. Great for a ten minute blast over lunch.

The border around the original version is good fun - spot the Ultimate title. Wonder if they'll redo any of their other stuff? Atic Atac would make for an excellent rejig, I'm sure.
DanWhitehead
29/03/07 @ 07:39
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I think the smart checkpointing system helps to alleviate the repetition. Since you can choose to start from the last rocket assembly stage, it breaks the game down into bite-sized chunks that are just enough for one sitting. You just need to reach the next rocket assembly stage, switch off and then come back to it refreshed.
ED209
29/03/07 @ 07:40
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You'd pay 425 quid for lemmings!?!111

/oops sorry - wrong thread :p
Nige
29/03/07 @ 07:43
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I think that's one of the better reviews I've read here... good effort that man.

The new one is a most authentic experience, I'm just as crap at it as I was with the original. Oh well.

Now let's have Skool Daze.

PS. The Q,A,O & P comment nearly bought a tear to my eye!
Edited 1 times, most recently on 29/03/07 @ 08:45
neosalad
29/03/07 @ 07:52
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i decided to buy after playing the demo.
It probably will be fairly short-lived, and it's a shame about the multiplayer as i was looking forward to that (havent tried yet).. but.. for 400 points it's still a fairly decent buy.. i wouldnt have paid 800 for it..
but it is a nice piece of retro history and will be good to see the leaderboards
:)
johnboy_johsnon
29/03/07 @ 07:59
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This is the first game I'm actually tempted to buy from XBox Live Arcade. Should be a bit of a blast for the weekend.
Killerbee
29/03/07 @ 08:01
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I used to love this on my 48k Speccy (incidentally, wasn't it "Q, A, O, P and M in the rubber-keyed days? IIRC the space key was far over on the right hand side and it was only when the +2/+3 came along that the space bar was introduced to the world of Spectrum) and I'm pretty sure I could complete all sixteen levels back then... probably well beyond me now though. :(
Nige
29/03/07 @ 08:02
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Johnboy

Castlevania is worth a punt too
Edited 1 times, most recently on 29/03/07 @ 09:02
Mr_Whacker
29/03/07 @ 08:11
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I'm really enjoying it. Its old fashioned but diverting. And I love the use of the Spectrum font for the score.
DanWhitehead
29/03/07 @ 08:13
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"Now let's have Skool Daze."

Eight player Chaos please.
powerup
29/03/07 @ 08:21
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I used to love this on my 48k Speccy (incidentally, wasn't it "Q, A, O, P and M in the rubber-keyed days? IIRC the space key was far over on the right hand side and it was only when the +2/+3 came along that the space bar was introduced to the world of Spectrum)

Speccys had space bars way before the +2.. there was the 128k, and I had a 48k+ which had a proper keyboard rather than the rubber keys (oh and a reset button!).

Don't remember playing Jetpac though; maybe I'm not *quite* old enough..
Hog-lumps
29/03/07 @ 08:28
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This was one of favourite games on the spectrum - when I could get it to load successfully off of tape that is! :-(

I also loved 'Pssst' and 'Feud'. Does anybody remember these? I reckon they'd work well as a live update.
Eighthours
29/03/07 @ 08:29
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Lower mark than Pacman? Purlease...
Martin_feltches_men
29/03/07 @ 08:33
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kempston joystick interface me up!
mazzl
29/03/07 @ 08:35
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i want day of the tentacle on live!!!! and i want it yesterday
DanWhitehead
29/03/07 @ 08:36
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Feud was great, but it was by Mastertronic, not Ultimate.
erp
29/03/07 @ 08:36
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it's got all the colours!
Hog-lumps
29/03/07 @ 08:38
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Feud was great, but it was by Mastertronic, not Ultimate.

Ah, I didn't realise we were limiting talk to just ultimate games!
el bandito
29/03/07 @ 08:40
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Tapes schmapes... cartridge and an interface 2 was where it was at :-)

Oh... and it was 'N' not 'M'... although you moved to 'M' once 'N' was fooked... not forgetting when 'Q' and 'P' bit the dust as well. Happy days.
DUFFMAN5
29/03/07 @ 08:42
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Never mind all this stuff when do we get to see the GTA IV trailer. You said the 29th, or are rockstar going to let us down.

jonsaan
29/03/07 @ 08:42
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Great review of a great game. Played the demo this morning and it rocks! I'm glad it's not Lunar Jetman, which was so hard it made me cry.
chrisjm
29/03/07 @ 08:45
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better than worms? Hmmm.
DanWhitehead
29/03/07 @ 08:46
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I like that one of the levels is called Mire Mare. Nice touch.
samk
29/03/07 @ 08:48
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"Eight player Chaos please."

/in a Pheonix Wright posture...

SECONDED!

Edited 1 times, most recently on 29/03/07 @ 09:49
Dizzy
29/03/07 @ 08:50
#29
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I got this in an instant. Great stuff...

I agree about it getting repetitive.. but hey! It is JETPAC!!!!!

I am hoping all the Ultimate games will get this makeover... gonna buy them all in that case.
paulf
29/03/07 @ 08:50
#30
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the original was the first game I ever bought (along with 'Kong' ), I think i may be revisting at the weekend :)
speedjack
29/03/07 @ 08:53
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Bought it.

Love it.

Now can we please have remakes of 3D monster maze, Paradroid, Turrican, Sentinal etc etc



/just askin'
McBradders
29/03/07 @ 08:59
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Wonderful update of a wonderful (and still highly playable) game. And that's with the rose tinted specs OFF and in the bin.

2 things irk me;

1. No offline multiplayer.

2. No keyboard controller. I can't play with this fangled joypad!
S_Nashwan
29/03/07 @ 09:01
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Paradriod 90 !? now we are talking. While we are at it, Wizball please.
Killerbee
29/03/07 @ 09:05
#34
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Oh... and it was 'N' not 'M'... although you moved to 'M' once 'N' was fooked... not forgetting when 'Q' and 'P' bit the dust as well. Happy days.

I imagine I probably used 'M' because I was about 6 or 7 when I had my Speccy 48k and my thumbs probably wouldn't stretch as far as 'N'!

A quick Wiki does indeed show that the Spectrum+ and Spectrum 128 had space bars. Wow, those were the days...
el bandito
29/03/07 @ 09:12
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'I imagine I probably used 'M' because I was about 6 or 7 '

ah... bless ;)

Edited 1 times, most recently on 29/03/07 @ 10:12
pollster
29/03/07 @ 09:12
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Hmm, I seem to remember using - Z,X for left and right - P, L for up and fire . Could be wrong though, it was 20 odd years ago!
Edited 1 times, most recently on 29/03/07 @ 10:13
Martin_feltches_men
29/03/07 @ 09:21
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z,x left/right o,k up/down p for fire

thats the only key configuration for me!
Edited 1 times, most recently on 29/03/07 @ 10:21
DanWhitehead
29/03/07 @ 09:22
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Sabre Wulf would be a good one, simply because the original has plenty of room for improvement. As beloved as it is, there are some glaring design flaws (an inability to attack above or below) that - if addressed - would improve the game tenfold.
celery7
29/03/07 @ 09:29
#39
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z,x,k,m & l did it for me.
Xerx3s
29/03/07 @ 09:31
#40
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This is an absolute blast and doesn't get old imo. Another true gem on xbla. This is well worth the 400 points, if only for the hypnotising tune.

Lower mark than Pacman? Purlease...

Indeed. Not only did they include the old one, they put in the effort of making the graphics and sounds beautiful and tweaking the gameplay. How Pacman got an 8 is beyond me, this offers so much more. Oh, and if you talk about repetition, you should play pacman....

The scoring system is definitely very unbalanced with these dlc games.
Edited 1 times, most recently on 29/03/07 @ 10:35
BadBoyBonner
29/03/07 @ 09:34
#41
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At least when you turn the Joypad upside down the buttons do not fall off - Old Speccy fans will know what I mean! lol

* For those that do not - The Spectrum+ did indeed have a "real" keyboard with space in the right place. Due to shoddy build, it was notorious for the keys falling off if flipped over - resulting in a poor mans Rubic's cube puzzle or treasure hunt for an old typewriter (as most likely nobody else you knew had a computer) so you could put the keys in the right place.

Obviously with I.Q.'s increasing with experience it soon became obvious that you could turn the computer on with keys missing and it would not explode or burn (startling findings and cutting edge R&D for me as an 8 year old left alone in my bedroom with the broken computer - after being repeatedly told to leave it alone as it might explode by my Mum). Which obviously meant once switched on you could press the pointy plastic cross and see what appeared on the screen - which wasn't as helpful as it might have been with the Speccy's love of typing words for you with a single key press. Again R&D soon taught typing a quotation mark allowed for accurate assessment! lol

Personally I loved and still love, the purity of 3D DEATH CHASE - now there is a classic worth remaking - another 16Kb marvel.
lost_soul
29/03/07 @ 09:35
#42
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I've never played Jetpac :-(

I had all the other Ultimate Spectrum games, but somehow this one passed me by.

Knightlore and Underworld (Underwurlde?) were probably my favourites.
miiiguel
29/03/07 @ 09:49
#43
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wow... I don't know if it makes me happy or sad to remember the days of tunning the tape recorder heads in order to make the games load""
hamstand
29/03/07 @ 09:51
#44
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q,w,o,k,p were my keys....

sabre wulf!! fuck me that took over my life and i was only 8 years old! i remember it came in that weird cardboard box that stuck out from all the plastic cassette boxes....

knight lore was also excellent.... them were the days :)
miiiguel
29/03/07 @ 09:53
#45
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sad... it makes me sad..., I want my gaming mornings back!!

Shitty Oracle and all these logs!...

Gotta work.

Later.
Hog-lumps
29/03/07 @ 09:55
#46
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3D DEATH CHASE! I remember that! Why has nobody since made a game where you drive a motorbike through an incredibly dense forest?!
MGG
29/03/07 @ 09:58
#47
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Ahh, my childhood returns - I'll be getting this, once I can be bothered to buy this new-fangled "point" things. Whats wrong with using "money" - grumble grumble

Anyway, as others have said, lets see some more real speccy/c64 classics!

Skool Daze / Back 2 Skool
Quazatron (better than Paradroid, FACT ;) )
3d MonsterMaze (zx81)
International Soccer (Emlyn Hughes Soccer on other versions)
Chuckie Egg (but not CE 2!)
The Great Escape (there may be legal problems with this one!)
Knightlore (was that its name? Isometric thing)
Head over Heels

I could go on all day here.........
BadBoyBonner
29/03/07 @ 09:59
#48
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Even Geroge Lucas nicked the idea from 3D Death Chase with his speeder bike section of Stawars VI Return of the Jedi.....
McBradders
29/03/07 @ 10:00
#49
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MGG
29/03/07 @ 10:01
#50
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Q,A,O,P & M - the REAL speccy keys. Anyone see Uncle Clives greatest inventions that never were? The Speccy control pad? Genius!

+1 to ManicMiner - the sinclair interface keys were for real men ;)

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