Jetpac Refuelled Review
The Ultimate nostalgia fix?
Version tested: Xbox 360
"Provides at least 500 per cent of your recommended daily intake of laser-based alien extinction" goes the rather amusing tagline of this excellent remake of the 1983 ZX Spectrum classic. They should have probably added: "and about 1000 per cent of your nostalgia requirements for the month" for Jetpac Refuelled is pure, deep-brain primal scream therapy for anyone who was born in the '70s and grew up discussing the finer points of the Sinclair ZX Spectrum in the playground.
Unlike all those arcade classics that keep cropping up on Live Arcade, Jetpac is one of those games that practically every game-obsessed Speccy owner played to death. Trips to the arcade were a luxury, and you might have had enough spare change to see you through a handful of games of, Donkey Kong, Gorf and Ladybug if you were lucky, but you could never just play them relentlessly (unless you were rich, in which case well done you). Owning a rubber keyed Spectrum in 1983 allowed you the luxury of being able to just play and play and play until your wore out Q, A, O, P and Space. It was an endless diet of Chuckie Egg, Manic Miner, and most definitely Jetpac. All three were just as good as the games in the arcade, we'd tell ourselves. We were probably right.
Sounds of the suburbs

It might look like a psychedelic disaster from the stills, but it looks lovely in the 'flesh'.
Like all the early Ultimate Play The Game titles, Jetpac had the kind of arcade immediacy that made them instant hits with the wide-eyed button pressing youth. To a soundtrack almost certainly including Temptation, Relax, Wings of a Dove, Blue Monday and This Charming Man, you'd guide Jetman around a single-screen wraparound environment, reassembling three parts of a space craft, gathering fuel, gunning down relentless waves of aliens, picking up bonuses and then roaring off into space. Simple.
But inherent fuel economy issues in 1980s space craft (ahem) forced you to land and repeat the whole fuel gathering exercise again on another planet, albeit one populated by different life form: spiky ones, bubble-like ones, hovering fighter planes and others that fitted nicely into the limited graphical capabilities of Sir Clive's 16 kilobyte groove machine. Maybe the workaholic Stamper brothers just rolled dice to decide which creatures to include. It's as good an explanation as any.
Four levels on, you'd inexplicably have to piece together another space craft and do the whole thing again. And so on for 16 levels, until you either ran out of lives or warped back to the start. £5.50 didn't buy you an awful lot of gameplay back in those days, but no-one was complaining, because - at the time - this was, without question, one of the best games around for home computers (and probably one of the most pirated, too...). It was a game that immediately established Ultimate as the game developer to watch, and began an unbroken run of wonderful Spectrum games over the next couple of years before the Stampers became obsessed with the potential of the NES.
Back to the old house

Multiplayer's chaotic and fun, but a bit random.
But now the Stampers are outtahere those now formally in charge of Rare's output (i.e. Microsoft) clearly realise the potential that Xbox Live Arcade offers, and maybe their departure has helped cleared the way to revisit some of its former glories.
And if this cut-priced offering is anything to go by, it's a good decision to go back to square one for inspiration. Sure, Jetpac Refuelled won't go down as the longest lasting game ever to hit the Live Arcade (it never was, let's face it), but it's a sympathetic reworking that stands out as one of the better examples of retro grave-robbing we've seen. For a start, the main part of the package is - for once - the remake, with the retro original tucked away for mere curiosity value (but with its own leaderboard, happily).
Set across a pretty exhausting 128 levels, the premise is, refreshingly, unchanged. Once again, it's a case of gathering up three bits of a spacecraft, dropping them into place, and scooping up six blocks of fuel as the rain down from above. The controls might have a little more inertia than the original, and the laser beam weapon can now be powered up multiple times, but the core gameplay remains unaltered in every way that matters. Unquestionably the best thing about this remake is the visual makeover the game's been given, complete with delightful explosive effects (particularly the screen wobbling smart bomb), a scalable widescreen play field that dynamically zooms in and out as you hover around the level, and alien character design completely in keeping with Ultimate's unique cover art style of 1983 (think Cookie and Pssst!). All retro heads will appreciate the fact that no-one's messed with the formula, but improved it in ways that make it an enormous amount of fun 24 years on.
Eventually, of course, the game starts to become incredibly repetitive. Just like the original did. But while the original had the decency to put a halt to the fun after 16 levels, this goes on long after you've stopped caring. 128 levels sounds like pretty good value for the 400 point price tag, but most just are simply a repeat of what you've already played, possibly with the platforms arranged slightly differently, or a more insane concentration of enemies.
Them were rotten days

Downloaded direct from our brain: the original loading screen.
There's always the online multiplayer mode, of course. In this mode you have to compete one-on-one in a race to build and refuel your craft before your opponent. Playable over 5, 10, 15 or 20 minute matches, it's fun for a few goes, but a little bit too random by nature to hold your interest for very long. The fact that you merely have to race for fuel, rather than, say, pay attention to your life counter can make it less about skill, and more about where you happen to be on the screen when the fuel falls out of the sky. It can get pretty annoying quite quickly.
Other than that, you can remind yourself where it all began for the Stampers with a faithful replication of the Spectrum original - the very first Speccy title to appear on Live Arcade if memory serves. Suffice to say, it's an absolutely spot-on port, complete with original loading screen, colour clash, farting sound effects and good old fashioned one-hit death playability. You'll have to complete all 16 levels to get an achievement, mind you, which is a lot tougher than my 10 year old self remembers it being.
So there you go: a cheap, but rather lovely remake of the simple shooter that kicked off Rare's legacy. It's a wonderfully playable link to UK gaming's past, and well worth the 400 points Microsoft's charging for it, but way too repetitive to keep you amused for long. At the very least, check out the trial version and decide for yourself.
7 / 10
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Comments (108) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The border around the original version is good fun - spot the Ultimate title. Wonder if they'll redo any of their other stuff? Atic Atac would make for an excellent rejig, I'm sure.
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/oops sorry - wrong thread
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The new one is a most authentic experience, I'm just as crap at it as I was with the original. Oh well.
Now let's have Skool Daze.
PS. The Q,A,O & P comment nearly bought a tear to my eye!
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It probably will be fairly short-lived, and it's a shame about the multiplayer as i was looking forward to that (havent tried yet).. but.. for 400 points it's still a fairly decent buy.. i wouldnt have paid 800 for it..
but it is a nice piece of retro history and will be good to see the leaderboards
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Castlevania is worth a punt too
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Eight player Chaos please.
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Speccys had space bars way before the +2.. there was the 128k, and I had a 48k+ which had a proper keyboard rather than the rubber keys (oh and a reset button!).
Don't remember playing Jetpac though; maybe I'm not *quite* old enough..
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I also loved 'Pssst' and 'Feud'. Does anybody remember these? I reckon they'd work well as a live update.
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Ah, I didn't realise we were limiting talk to just ultimate games!
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Oh... and it was 'N' not 'M'... although you moved to 'M' once 'N' was fooked... not forgetting when 'Q' and 'P' bit the dust as well. Happy days.
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/in a Pheonix Wright posture...
SECONDED!
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I agree about it getting repetitive.. but hey! It is JETPAC!!!!!
I am hoping all the Ultimate games will get this makeover... gonna buy them all in that case.
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Love it.
Now can we please have remakes of 3D monster maze, Paradroid, Turrican, Sentinal etc etc
/just askin'
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2 things irk me;
1. No offline multiplayer.
2. No keyboard controller. I can't play with this fangled joypad!
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I imagine I probably used 'M' because I was about 6 or 7 when I had my Speccy 48k and my thumbs probably wouldn't stretch as far as 'N'!
A quick Wiki does indeed show that the Spectrum+ and Spectrum 128 had space bars. Wow, those were the days...
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ah... bless
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thats the only key configuration for me!
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Lower mark than Pacman? Purlease...
Indeed. Not only did they include the old one, they put in the effort of making the graphics and sounds beautiful and tweaking the gameplay. How Pacman got an 8 is beyond me, this offers so much more. Oh, and if you talk about repetition, you should play pacman....
The scoring system is definitely very unbalanced with these dlc games.
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* For those that do not - The Spectrum+ did indeed have a "real" keyboard with space in the right place. Due to shoddy build, it was notorious for the keys falling off if flipped over - resulting in a poor mans Rubic's cube puzzle or treasure hunt for an old typewriter (as most likely nobody else you knew had a computer) so you could put the keys in the right place.
Obviously with I.Q.'s increasing with experience it soon became obvious that you could turn the computer on with keys missing and it would not explode or burn (startling findings and cutting edge R&D for me as an 8 year old left alone in my bedroom with the broken computer - after being repeatedly told to leave it alone as it might explode by my Mum). Which obviously meant once switched on you could press the pointy plastic cross and see what appeared on the screen - which wasn't as helpful as it might have been with the Speccy's love of typing words for you with a single key press. Again R&D soon taught typing a quotation mark allowed for accurate assessment! lol
Personally I loved and still love, the purity of 3D DEATH CHASE - now there is a classic worth remaking - another 16Kb marvel.
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I had all the other Ultimate Spectrum games, but somehow this one passed me by.
Knightlore and Underworld (Underwurlde?) were probably my favourites.
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sabre wulf!! fuck me that took over my life and i was only 8 years old! i remember it came in that weird cardboard box that stuck out from all the plastic cassette boxes....
knight lore was also excellent.... them were the days
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Shitty Oracle and all these logs!...
Gotta work.
Later.
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Anyway, as others have said, lets see some more real speccy/c64 classics!
Skool Daze / Back 2 Skool
Quazatron (better than Paradroid, FACT
3d MonsterMaze (zx81)
International Soccer (Emlyn Hughes Soccer on other versions)
Chuckie Egg (but not CE 2!)
The Great Escape (there may be legal problems with this one!)
Knightlore (was that its name? Isometric thing)
Head over Heels
I could go on all day here.........
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http://up load.wikimedia.org/wikipedia/en...
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+1 to ManicMiner - the sinclair interface keys were for real men
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all of their names escape me currently.....
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_______________________________________
INCREDIBLY DENSE
http://up load.wikimedia.org/wikipedia/en...
_______________________________________
Heh lol! At least I seem to remeber it being incredibly dense! (damn my rose tinted spectacles!)
Although to be fair, doesn't the woods get denser as you pregress?
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[link url=http://ww w.guter.org/mastertronic_stats.htm
]http://ww w.guter.org/mastertronic_stats....[/link]
and another:
[link url=http://www.mastertronic. net/
]http://www.mastertronic. net/
[/link]
Formula 1 sim and kickstart were great, and I seem to remember playing a crap Election game - crap but I seem to keep playing it for ages. Very strange - or tells you something about my personality?
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Mastertronic? How about Spellbound?
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Yeah. I also luvvve the Spectrum Score. Worth the price alone.
Hog-lumps: Heh lol! At least I seem to remeber it being incredibly dense! (damn my rose tinted spectacles!)
Although to be fair, doesn't the woods get denser as you pregress?
ignore poster
Id does. It could get insane.
I miss loads of games. There were one driving game that you could run over pedestrians long before the Grand Theft Auto franchise did it.
Another one, seldom seen, was Deactivators. Review here:http://ww w.ysrnry.co.uk/articles/deactiv...
Relly loved this kind-of-puzzle-game. It's a forerunner to Valves coming game Portal with different gravitation in different rooms. Very spacey.
Btw I think i still got almost all of the Ultimate games in their original cases. They're awesome.
Speccy... come back!
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Still, nice box art.
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I can hear the machine gun fire now!
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Although my personal award for most anoying speccy game has to be 'everyone's a wally' - becuase I could never figure out what to do!
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/smokes pipe and goes misty eyed
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Also Gargoyle games - Marsport!!! tir na nog? is that right/!?! ha.
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In 1985, Last Suspect won at odds of 50-1 resulting in me getting a tenner from my Dad (big cash in those days - with him probably super pi**ed off probably never having never put the bet on! lol).
Straight down to Lords photographers (who strangely at the time sold Computer games). Where I purchased my very first £9.95 computer game - big money in those days, it was Ghostbusters by Activision.
While arguably Activision may have slimmed me - the day is remembered as one of the happiest of my life.
A 50 to 1 winner on the national and a highly priced Computer game purchased without even a hint of begging, crying or pleading, nor a birthday or Xmas anywhere insight - glory days indeed.
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Krudster - Booty, my god I forgot that, what a game that was! I know where my lunchhour will be going today!
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Only game I've ever seen to elevate the job of bin man to something that could be seen as a fun occupation.
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But here's one even my encyclopaedic knowledge of Spectrum games is failing to remember the title of.
I am pretty sure it was also a Firebird Silver game - and was arguably IMO the prototype to Warioware.
It was called something like "42 Totally Crap games" or something like that (think the 42 has grafted itself into memory from the card games on DS to be honest).
But had games where you had to avoid being shot by standing up as you were bigger when sat down etc etc.
Anyone remember the name???
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Then I went downstairs in our cardboard house and had coal for tea.
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We used to have to get up half an hour before we went to bed......lol
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were the days. Endless sunny, idyllic summers and eating Tudor Gammon crisps....
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It was actually called "Don't Buy This!", and yes - it was from Firebird.
The games were absolutely terrible though - crappy fruit machine things, and one involving a dog that grew bigger when you sat down....
http://en.wikipedia. org/wiki/Don't_Buy_This
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I've got a speccy emulator for the GBA (burnt onto cartridge) and I daren't erase it. Some of those classics are awesome on the go.
3D Deathchase especially.
Oh, and Tornado Low Level - that was ace.
Seriously, the Spectrum changed my world view and as such, is one of the most important pieces of technology in the sheep's life.
That and Ziggy
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Nah Hypersports was better
But Tudor Gammon crisps... sniff.. That's... sniff... That's beautiful that is... If we were feeling posh we'd have a Tunnocks teacake too.
@Quantum
Yes TLL was a quality game, wasn't there a similar game with a helicopter picking up the crates...wasn't choplifter but another Ocean classic... damn this memory of mine
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Tir Na Nog (1984)
Dun Darach (1985)
Marsport (1985)
Heavy on the Magick (1986)
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sacred armour of antirad! great game.
now what about Trantor?!
that was amazing, or rubbish. i can't remember. looked amazing if memory serves...
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Happy days...
Oh, and how about an Arcade version of The Chaos Engine, that would rock!
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It was Cyclone I think.
I'd like to see a remake of Sophistry. The most captivating and pointless game ever.
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My god, that was an AWESOME game =)
I remember hiding the chopper behind the cliffs of an island, then just making it slowly rise up over it and fly directly 'at' me into the screen. It was a real 'oooh, just like Airwolf' moment for me over and over again.
And yes, it does sound sad, but I was only about 14!
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monty mole
jack the nipper
and the rest of the gremlin graphics games.
and all the durrell classics; scuba dive, saboteur ummm did they do a driving game?? lotus??
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Even GTA doesn't let you knock workman of ladders with your car.
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Even GTA doesn't let you knock workman of ladders with your car.
Yes! That was the one. I can't stop driving over people since. Guess Jack Thomson should look into it.
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I remember meeting a bloke in a pub in the Isle of Man (where I live) who reckoned he wrote this game.
Probably talking bollox, but you never know!
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http://speccyspo ilers.co.uk/cgc2004/
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Do RARE types read EG? If so - thank you. I wish you you 000000's of downloads.
Could Lunar Jetman be next?? Oh that would be wonderful. The UPTG mythology would have to be completed by the presence of a trailer.
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Best Spectrum emulator ever must goto SpeccyDS
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Gandalf the Sorceror (C64) aka Sodov the Sorceror on the Spec.
Rebelstar 2, complete Aliens rip-off, on the Spec.
Arena on the C64, which was a four scrolling screen version of Speccy Chaos.
Zombie, Zombie, the psuedo sequel to Ant Attack.
Best days of my gaming life.
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What was that other Beyond classic that was claimed to be the first Spectrum game to use icons? It was top down I think, science fiction themed, and you had a team of characters you could switch between??
What about Android? That was intense!
There was an isometric game by the same makers as TTL and Cyclone, but it had this dalek basically going down a long road and you had to get past barriers and stuff... Mmmmm...
I'll tell you what might be good on the controller - Gyroscope! I loved that music..
Ah, the memories - leaning down to the speaker to hear the dreadful speech at the start of Robin Of The Wood! Wonder why they never used the Currah for that?
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I think the Beyond game was Shadowfire and a damn good game it was too!
The isometric game was called Alien Highway.
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I remember the Beyond game enigma force. Ahh fond memories......
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Yeah, actually it could be Engima Force. In fact, I think Shadowfire was the first game and Enigma Force the sequel.
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Beyond did a Lords Of Midnight clone called 'Shadows Of Rothrorn' or something like that - I ordered on day of release and was very disappointed that my twelve year old brain couldn't understand what was going on.. I think, in reality, it was just rubbish but I didn't want to admit it to myself.
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Wasn't that unoffical, 3rd, 'Midnight' game called 'Shadows of Sorderon?'
I remember it was in one of those odd shaped, sqare, red cardboard boxes where the whole lid came off. With a sticker on the front with the game artwork. Anyone confirm?
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Actually it was called Sorderon's Shadow, and came in the same type of box as LOM, Doomdark's Revenge and Shadowfire - big and yellow!
I did a trawl through, and found the cover!
ftp://ftp.worldofspectrum.org/pub/s inclair/games-inlays/s/SorderonsShadow.jpg
Okay back to talking about Jetpac everyone, sorry to hijack!! lol
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I love this version of Jetpac. The only downside is that the backgrounds serve to make Jetman harder to distinguish. In this case the orginal version has better gameplay. Refuelled has more forgiving collision detection but I'm having a blast playing both.
To be honest I think the original version is slightly more interesting to play. Still nice job on the revamp and damn good value.
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Lenslok.