James Cameron's Avatar: The Game

The game of the film of the decades-in-the-making vanity project.

Was that a Warthog? I could have sworn... Given Halo seems to have informed Big Mad Jim's upcoming scfi movie more than a little, it's unsurprising to see it making its presence known in the spin-off game. Pandora (confusingly, also the name of the planet in Borderlands) is a lush land of human soldiers in vehicles battling alien humanoids with a tribal bent - it's familiar, if rather more ornate, territory. But this isn't Halo, nor is it yer bog-standard made-in-eight-months movie adaptation. Avatar really wants to be its own world, and its own game.

Point Of Importance The First: you very quickly get to pick whether you'll fight for the humans' RDA, a double-whammy of scientific investigators and military suppressors, or for the indigenous Na'vi, a sort of 10 foot tall, spear-wielding Blue Man Group. The game changes dramatically depending on which you swear allegiance to.

"It was a challenge to me and my team," says lead writer Kevin Shortt, "because you have one story and suddenly it branches off, not just in terms of you playing a different type of character, but the plot of the story changes, the locations are different... It was a lot to manage." The RDA are close to traditional FPS, though it's actually from a third-person perspective - a first-person-with-more-shoulder-shooter, if you will. They have access to jeeps and tanks and boats and mech suits, all in Avatar's angular, industrial-military style, but mostly they'll be shooting the local wildlife in the face.

'James Cameron's Avatar: The Game' Screenshot 1

You get to play with one of these fairly soon in the RDA campaign, but it's quickly trashed by a Big Huge Thing.

The doe-eyed, wavy-tailed Na'vi are more melee-based, wielding a selection of spears and staffs to decimate their man-shaped opponents at close range. They're also able to use the environment somewhat - triggering explosive plants to splatter the enemy, and using some fairly delineated paths to bound across the forest canopy in the name of speed and tactical advantage. Sadly, they're not the tree-swinging free-runners suggested in Avatar's trailers - you largely go where you're told, rather than scampering up any old trunk.

Point Of Importance The Second: you win experience points for every kill. Which lends it a second Borderlands comparison - a shooting game with levelling up. Certainly, it incites a little of the same lizard-brain hunger for ever-bigger numbers. Even in the few hours I had with the preview code, I found myself ignoring the mission goal and gunning down any roaming VIper Wolves (like wolves, but a bit snakey) I could find in the hope of points, points, points. Unlike Borderlands, levelling up doesn't involve any choice - simply, whenever you level you unlock a preset bunch of new weapons, skill and armour. It's possible to customise your character a little by sticking to punier armour because you prefer the look, but it's not entirely advisable.

'James Cameron's Avatar: The Game' Screenshot 2

The wildlife's unfriendly if you're human, tolerant if you're Na'vi. Those red spirally things disappear elegantly into the ground if you run into or shoot at them.

The skills involve an element of preference too - you can assign up to four to your pad's face buttons, which means you play favourites. Do you want stealth, knockback, health recovery, damage boost, what? It ties into the fundamental choice you make, regardless of which side you play for. Are you a Sneaky Simon or an Angry Andrew? It's not possible to avoid direct confrontation for any real length of time, but the skills you err towards definitely define whether you play defensively or aggressively. So the levelling hinges on wondering what toys you're going to be given next - and as long as Avatar continues to shower you with fun things, that's a good old reason to keep carving up those Viper Wolves.

In terms of links to the movie, it's a prequel - set two years before whatever doo-doo goes down in Avatar's storyline. "Nobody wanted just a repeat of the movie," observes Shortt. "We're coming out before the movie, so we don't want to give it away for people."

The RDA and Na'vi are racing to find an ancient ruin - the humans to paw through it, and the big blue guys to protect it. While the humans seem pretty heavy on the pillaging regardless of which side you choose, they're not baddies - their leaders are doing what they do in the name of science, and of protecting the human settlements on Pandora. The moment of choice, in fact, has the Na'vi appealing to your cultural sensibilities, while the RDA point out that the Na'vi are sabotaging their bases, leading to messy human deaths.

"We didn't want to simply say, 'do you want to be the good guys or do you want to be the bad guys,'" says Shortt. "We wanted it to be more 'how do you want things to go?' and 'how do you like to play the game?'" Whichever faction you choose, you make it by shooting someone in the head. For all this surface grey-area moralising, this isn't a game in which anything is ever solved by doing something other than shooting someone or something in the head. It is based on a James Cameron film, after all.

Polished and colourful, that Avatar's been in development for some three years definitely shows. "Films don't normally take three years from pre-production," points out Shortt, "but because [Cameron's] was so technically challenging, it forced his window to be the same as ours. And he was smart to say, 'I need these guys on right from day one.' Movie-game collaborations don't have the best rep. I hope we can be the ones to change that. I have my fingers crossed - but you just don't know. Ultimately the fans are the ones who end up deciding that."

'James Cameron's Avatar: The Game' Screenshot 3

Like Halo, but more so. Oh - and that tree-ramp in the background is the kind of thing the Na'vi use to get around.

It has a gloss, a lushness that's such a near-absolute rarity in movie tie-ins. That said, it doesn't seem to demonstrate anything like the great ambition that we've been repeatedly told the film does. It's a go-there, kill-this action game - but in a vibrant, alien setting with expensive production values. "Our goal was to be as faithful to the world as we could, and I think we did pull it off," says Shortt. "Cameron brought us to see the film, so sometimes we were able to go 'we're completely on the right track and this is fantastic', or 'we have to change everything and go back.' That didn't happen a lot because they were giving us all the assets that we would want, but it certainly happened. But that was what was so great - because we were talking fairly regularly, we always ultimately got feedback from Cameron."

The Far Cry 2 engine handles the largely impressive look of the thing, once again affirming its aptitude for forests and fire. The vehicles and a veneer of free-roaming (the levels are self-contained maps, but pretty large - there's an instant travel system to hop between various waypoints on them) also hint at this shared heritage, but other than that it's really nothing like last year's divisive shooter. It's an action game on an alien world, with science-fictional vehicles and experience points, after all. Also, giant lizard-bull things. Avatar may not challenge your mind all that much, but it looks set to do a grand old job of lobbing insane wildlife at you.

Avatar is due out on 4th December.

Comments (20) Latest comment 2 years ago

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  • matrim83 #1 2 years ago

    I like the colorful look of it but thats about it. I am yet to see anything gameplay-wise that would sell the game to me. And considering the fact that its a movie tie in it has more to prove than most games yet to be released.

    So unless this pulls a Riddick I will pass.
  • HuggyAtHome #2 2 years ago

    Agree - looks pretty but haven't we seen this sort of stuff before many times. I just hope the movie is less derivative than the recent trailers suggest. (Or maybe there are no new ideas and I am getting old??)
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #3 2 years ago

    Far Cry 2 crossed with Halo may be no bad thing. It certainly sounds better than Aliens crossed with Ferngully The Last Rainforest for the film itself.

    But every time they mention the Na'vi, I think of the Nali from Unreal. Especially since the colourful nature of Avatar evokes Epic's obsession with coloured lighting in 1998.
  • Pro_Gamer #4 2 years ago

    "Like Halo, but more so."

    WTF? Halo 3 scored a perfect 10/10 - I expect EuroFAILER to retract this statement.
  • JahB #5 2 years ago

    maybe it's like Halo, but then in HD.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #6 2 years ago

    Pandora (confusingly, also the name of the planet in Borderlands)

    ... and also the name of an expensive jewellers that has just opened in my local shopping centre. I think a generation of Adrian Mole fans has reached the age where they're responsible for naming things.
  • BurningR #7 2 years ago

    Can i run over EarlBasset's legs in this?
  • El_MUERkO #8 2 years ago

    i wasnt much interested in Avatar as a game at the EG Expo but the 3D version... wow... I want that 3D tech, it looked incredible, stunning stuff
  • BillyBrush #9 2 years ago

    Can i stick a grenade to a Navi's tadger?


    and detonate it remotely?
  • carlitoswagon #10 2 years ago

    Maybe MS will do a deal so you can play as your 360 avatar. For a small fee, of course ;)

    There should be some sort of 360 avatar death match anyway. Whats the point of getting all dressed up with no-one to kill.
  • berelain #11 2 years ago

    I was really impressed playing the demo at the EG expo- the mechanics were rock solid, and it reminded me a lot of Lost Planet, but with a different setting. Great fun.
  • Jonathan_Fakenham #12 2 years ago

    Humans versus aliens racing to find an ancient ruin eh? I think Pandora is not the only thing this and Borderlands has in common.

    I'm kinda intrigued by the colourful more alien Far Cry 2 environment though.
  • darkmorgado #13 2 years ago

    Pro_Gamer, who gave you permission to talk?

    Halo 3 was far, far, far from perfect. Good, but overrated.
  • Baranga #14 2 years ago

    Avatar's script was written in the mid-'90s, so it doesn't copy Halo :p Halo, on the other hand, is inspired by Cameron's designs.
    I can't be the only one that saw the Warthog in Terminator.
  • Windypops #15 2 years ago

    Baranga beat me to it, but yes, it's a bit cheeky saying Cameron's pinching Halo's hardware designs when it's obviously the other way round. Pelicans are a straight rip of the dropship from Aliens. I love Halo to bits, but it's about as derivative as B-movie sci-fi gets.
  • kinky_mong #16 2 years ago

    Was very impressed with the 3D tech used to show off the game at the EG Expo. The actual game, not so much. Seemed quite ropey.
  • VibratingDonkey #17 2 years ago

    So you have to play through the game twice to experience both sides? Thought it was going to be just one campaign split up evenly across both sides. Which I think I would've preferred as it sounds like the type of thing that'd make your playthrough more varied. I don't want to shoot things for six hours and then hit things for six hours, I want to shoot and hit things for twelve hours. Guess the whole "choose your side" thing was more important to Ubisoft.

    @berelain
    That's exactly the impression the trailer gave me. I didn't really like Lost Planet all that much though.
    Edited by 1 at 06/11/09 @ 16:37
  • Sharzam #18 2 years ago

    The game reminded me on lost planet but green and blue nothing special but not bad either. The 3d tech demo however totally blew me away never seen anything like it, well that was till played batman on the nvidea stand which was damm cool also.
  • Stepharneo #19 2 years ago

    Will this be available in 3D for all 3 formats?
  • Chufty #20 2 years ago

    This game was pretty pants when I tried it at the Expo. After the two Avatar reps spent 10 minutes between them figuring out that they couldn't invert the controls for me, I was dumped in a pedantically-controlled spaceship and told to navigate a quite ugly forest without hitting the giant roots and falling rocks.

    Only then was I thrust into an uninspired, sluggish, run-of-the-mill third person console shooter.

    3D is available with all new games if you have a PC, so no sale there either.

    Meh.