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James Cameron's Avatar: The Game Hands On

Xbox 360 PC PlayStation 3 Hands On by Alec Meer

6 November, 2009

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Was that a Warthog? I could have sworn... Given Halo seems to have informed Big Mad Jim's upcoming scfi movie more than a little, it's unsurprising to see it making its presence known in the spin-off game. Pandora (confusingly, also the name of the planet in Borderlands) is a lush land of human soldiers in vehicles battling alien humanoids with a tribal bent - it's familiar, if rather more ornate, territory. But this isn't Halo, nor is it yer bog-standard made-in-eight-months movie adaptation. Avatar really wants to be its own world, and its own game.

Point Of Importance The First: you very quickly get to pick whether you'll fight for the humans' RDA, a double-whammy of scientific investigators and military suppressors, or for the indigenous Na'vi, a sort of 10 foot tall, spear-wielding Blue Man Group. The game changes dramatically depending on which you swear allegiance to.

"It was a challenge to me and my team," says lead writer Kevin Shortt, "because you have one story and suddenly it branches off, not just in terms of you playing a different type of character, but the plot of the story changes, the locations are different... It was a lot to manage." The RDA are close to traditional FPS, though it's actually from a third-person perspective - a first-person-with-more-shoulder-shooter, if you will. They have access to jeeps and tanks and boats and mech suits, all in Avatar's angular, industrial-military style, but mostly they'll be shooting the local wildlife in the face.

'James Cameron's Avatar: The Game' Screenshot 1

You get to play with one of these fairly soon in the RDA campaign, but it's quickly trashed by a Big Huge Thing.

The doe-eyed, wavy-tailed Na'vi are more melee-based, wielding a selection of spears and staffs to decimate their man-shaped opponents at close range. They're also able to use the environment somewhat - triggering explosive plants to splatter the enemy, and using some fairly delineated paths to bound across the forest canopy in the name of speed and tactical advantage. Sadly, they're not the tree-swinging free-runners suggested in Avatar's trailers - you largely go where you're told, rather than scampering up any old trunk.

Point Of Importance The Second: you win experience points for every kill. Which lends it a second Borderlands comparison - a shooting game with levelling up. Certainly, it incites a little of the same lizard-brain hunger for ever-bigger numbers. Even in the few hours I had with the preview code, I found myself ignoring the mission goal and gunning down any roaming VIper Wolves (like wolves, but a bit snakey) I could find in the hope of points, points, points. Unlike Borderlands, levelling up doesn't involve any choice - simply, whenever you level you unlock a preset bunch of new weapons, skill and armour. It's possible to customise your character a little by sticking to punier armour because you prefer the look, but it's not entirely advisable.

'James Cameron's Avatar: The Game' Screenshot 2

The wildlife's unfriendly if you're human, tolerant if you're Na'vi. Those red spirally things disappear elegantly into the ground if you run into or shoot at them.

The skills involve an element of preference too - you can assign up to four to your pad's face buttons, which means you play favourites. Do you want stealth, knockback, health recovery, damage boost, what? It ties into the fundamental choice you make, regardless of which side you play for. Are you a Sneaky Simon or an Angry Andrew? It's not possible to avoid direct confrontation for any real length of time, but the skills you err towards definitely define whether you play defensively or aggressively. So the levelling hinges on wondering what toys you're going to be given next - and as long as Avatar continues to shower you with fun things, that's a good old reason to keep carving up those Viper Wolves.

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matrim83
06/11/09 @ 08:14
#1
+5
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I like the colorful look of it but thats about it. I am yet to see anything gameplay-wise that would sell the game to me. And considering the fact that its a movie tie in it has more to prove than most games yet to be released.

So unless this pulls a Riddick I will pass.
HuggyAtHome
06/11/09 @ 08:21
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Agree - looks pretty but haven't we seen this sort of stuff before many times. I just hope the movie is less derivative than the recent trailers suggest. (Or maybe there are no new ideas and I am getting old??)
Mentalist(air)
06/11/09 @ 08:45
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Far Cry 2 crossed with Halo may be no bad thing. It certainly sounds better than Aliens crossed with Ferngully The Last Rainforest for the film itself.

But every time they mention the Na'vi, I think of the Nali from Unreal. Especially since the colourful nature of Avatar evokes Epic's obsession with coloured lighting in 1998.
JahB
06/11/09 @ 08:47
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maybe it's like Halo, but then in HD.
Mentalist(air)
06/11/09 @ 08:47
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Pandora (confusingly, also the name of the planet in Borderlands)

... and also the name of an expensive jewellers that has just opened in my local shopping centre. I think a generation of Adrian Mole fans has reached the age where they're responsible for naming things.
EarlBassett
06/11/09 @ 08:54
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Someone is going to say something like 'can I run over a Navi's legs in this' or something
BurningR
06/11/09 @ 09:03
#7
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Can i run over EarlBasset's legs in this?
El_MUERkO
06/11/09 @ 09:42
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i wasnt much interested in Avatar as a game at the EG Expo but the 3D version... wow... I want that 3D tech, it looked incredible, stunning stuff
BillyBrush
06/11/09 @ 10:07
#9
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Can i stick a grenade to a Navi's tadger?


and detonate it remotely?
carlitoswagon
06/11/09 @ 10:07
#10
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Maybe MS will do a deal so you can play as your 360 avatar. For a small fee, of course ;)

There should be some sort of 360 avatar death match anyway. Whats the point of getting all dressed up with no-one to kill.
berelain
06/11/09 @ 10:07
#11
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I was really impressed playing the demo at the EG expo- the mechanics were rock solid, and it reminded me a lot of Lost Planet, but with a different setting. Great fun.
Jonathan_Fakenham
06/11/09 @ 12:15
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Humans versus aliens racing to find an ancient ruin eh? I think Pandora is not the only thing this and Borderlands has in common.

I'm kinda intrigued by the colourful more alien Far Cry 2 environment though.
darkmorgado
06/11/09 @ 12:44
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Pro_Gamer, who gave you permission to talk?

Halo 3 was far, far, far from perfect. Good, but overrated.
Baranga
06/11/09 @ 13:04
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Avatar's script was written in the mid-'90s, so it doesn't copy Halo :P Halo, on the other hand, is inspired by Cameron's designs.
I can't be the only one that saw the Warthog in Terminator.
Windypops
06/11/09 @ 13:46
#15
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Baranga beat me to it, but yes, it's a bit cheeky saying Cameron's pinching Halo's hardware designs when it's obviously the other way round. Pelicans are a straight rip of the dropship from Aliens. I love Halo to bits, but it's about as derivative as B-movie sci-fi gets.
kinky_mong
06/11/09 @ 14:08
#16
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Was very impressed with the 3D tech used to show off the game at the EG Expo. The actual game, not so much. Seemed quite ropey.
VibratingDonkey
06/11/09 @ 16:35
#17
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So you have to play through the game twice to experience both sides? Thought it was going to be just one campaign split up evenly across both sides. Which I think I would've preferred as it sounds like the type of thing that'd make your playthrough more varied. I don't want to shoot things for six hours and then hit things for six hours, I want to shoot and hit things for twelve hours. Guess the whole "choose your side" thing was more important to Ubisoft.

@berelain
That's exactly the impression the trailer gave me. I didn't really like Lost Planet all that much though.
Edited 1 times, most recently on 06/11/09 @ 16:37
Sharzam
06/11/09 @ 16:45
#18
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The game reminded me on lost planet but green and blue nothing special but not bad either. The 3d tech demo however totally blew me away never seen anything like it, well that was till played batman on the nvidea stand which was damm cool also.
Stepharneo
06/11/09 @ 18:30
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Will this be available in 3D for all 3 formats?
Chufty
06/11/09 @ 22:23
#20
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This game was pretty pants when I tried it at the Expo. After the two Avatar reps spent 10 minutes between them figuring out that they couldn't invert the controls for me, I was dumped in a pedantically-controlled spaceship and told to navigate a quite ugly forest without hitting the giant roots and falling rocks.

Only then was I thrust into an uninspired, sluggish, run-of-the-mill third person console shooter.

3D is available with all new games if you have a PC, so no sale there either.

Meh.

Comments: 1-20 of 20 in total

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