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Irrational doing X-Com game? News

PC Xbox 360 PlayStation 3
News by Tom Bramwell

19 February, 2007

Irrational Games is known to be hard at work on BioShock at the moment, but our old pal Internet Reports has been digging about a bit and seems to have come up with some clues as to what else may be happening in the developer's US and Australian studios.

Shacknews documents the trail, which leads through to the website of law firm Fierst, Pucci & Kane, LLP. They handle accounts for a number of game companies and related individuals, including Irrational's Ken Levine and Jonathan Chey. What's interesting is that Irrational is linked, in cached versions of a Fierst, Pucci & Kane document, to "X-Com".

Other threads pointing to some sort of Irrational X-Com possibility include the detail that publisher Take-Two, which owns Irrational, actually acquired the X-Com property in 2005, and doesn't appear to have done much with it since. Then there's the fact that Ken Levine is known to be a big fan.

It's hardly conclusive, of course, but there's certainly more to go on than usual. Shacknews notes that its contact with Levine proved unhelpful, however, with the developer declining to comment. Meanwhile we spoke to Take-Two this morning, only to be told that clarification would have to come from "on high" - the publisher's corporate offices in New York - if it came at all. So stay tuned, because there might be more in this fittingly turn-based investigative saga!

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Comments: 1-20 of 20 in total

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The_Don
19/02/07 @ 09:46
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Man I hope so, loved X-COM: UFO Defense, please please be working on it! ;-)
Carrybagma
19/02/07 @ 09:47
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Nice if they got a Gollop on board.
Blerk
19/02/07 @ 09:50
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I can't even guess how many hours I sank into the original UFO. A proper sequel to that would be brilliant.

/closes eyes and wishes
/opens eyes
/sees 'first person shooter' X-COM game
/cries
KingOfSpain
19/02/07 @ 09:59
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Quick question....

What was the name of the 3rd xcom?

It was set in a 1950s style si-fi city and you could blow up shit loads of stuff. I think most fans dis-owned it at the time but i secretly loved it:)
jebus
19/02/07 @ 10:02
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Apocolypse?

Man this could be the best news of the year if it's true. Irrational could do it justice. I would imagine that they would use the Freedom Force engine if it was greenlit.
KingOfSpain
19/02/07 @ 10:03
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Thank jebus.

What did eveyone else think of apocolypse? Did anyone else like it or was it just me?
Clive Dunn
19/02/07 @ 10:11
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Stop opening your Christmas presents before the big day.
Phishy
19/02/07 @ 10:21
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Get Back to work Dean!
KingOfSpain
19/02/07 @ 10:26
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Yo Phil. Hows tricks dude?

alpha-0ne
19/02/07 @ 10:33
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Well in an interview with levine about bioshock last week he said before they were bought out by 2kgames they only ha denough people to work on one project ata time, he then went on to say they are working on two projects at once now ... so bioshock and this i guess
strangeed
19/02/07 @ 10:42
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woohoo! I loved the original x-com. Terror from the deep was brilliant too. After that it went a bit pear shaped I thought. I still bought them all but enjoyed them less. Cenega is the main developer on this kind of stuff. their newest seems to be ok, though shockingly they still don't have destructible environments....

How would you do it though? Update it but retain the same quality, the amount of pitfalls are crazy. I don't know how optimistic I can be about it :(
cooper
19/02/07 @ 10:53
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This sounds almost too good to be true. Other than the Gollops, Irrational would be my second best choice for a new X-COM developer.
The first two are absolute classics, even though Terror from the Deep had the game-killing "research tree bug" at a time when getting patches wasn't easy at all.

Since we're speculating, IMO X-COM would only work as a pure turn-based game as the originals (never as the horrible mess that was Apocalypse), but maybe it would be possible to make it work as an action/tactical/FPS game (something like a SWAT/System Shock hybrid).
In an ideal world, they would do both ;-)

BTW, are the Gollops planning to do anything after LSM and Rebelstar?
quantumsheep
19/02/07 @ 10:55
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\o/

Loved this series a lot - Even Interceptor with the rubbish space flight bits.

I think it's the research and making/trying out new weapons that made it so addictive.

Also, the way you could change the team members names to whatever your heart desired essentially made it feel more personal.

I even played email X-Com with a mate - that was GENIUS!!!

=)
gallow
19/02/07 @ 11:01
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It won't a an X-COM game without the Gallop brothers on board.
Phishy
19/02/07 @ 11:06
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Yeah good, just keeping upto date. Xcom eh? That must be some sort of Gaming Computer...
Blerk
19/02/07 @ 11:13
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While I'd love to see a new Gollop-developed X-COM, remember it isn't actually a requirement in order to get a good game. Terror from the Deep wasn't a Gollop game, after all.
nick303
19/02/07 @ 11:32
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@ KingOfSpain, I thought Apocalypse was the best of the X-com series. I still occasionally play it now. In between playing UFO- Afterlight that is.
WrongShui
19/02/07 @ 13:03
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Please please please be true.

I thought Apocolypse was awesome, not quite UFO but awesome in its own way.
hamstand
19/02/07 @ 14:33
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apocalypse was a sack of dog balls.

FPS? you have to be joking!! Turn based or forget it. :)
WrongShui
19/02/07 @ 21:20
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While I'm here..

SYNDICATE 3!

Comments: 1-20 of 20 in total

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