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Mass Effect Interview

PC Interview by Robert Purchese

17 March, 2008

Page 3 of 3. <- Page 2

Eurogamer: You mentioned Dragon Age there, which has us excited like little children. What can you tell us about it?

Matt Atwood: The message with Dragon Age is that if you're an RPG player, or you're interested and want to try something new, Dragon Age will be what you have been wanting forever. It's going to be something that the fans of BioWare have been waiting for. It's very traditional in some ways, although there will be some new stuff of course. We're not giving out any other details except that it's coming out before the end of the fiscal year [before April 2009]. As with any BioWare game we believe that, and John [Riccitiello, EA super-boss] believes, you deliver a quality product no matter what. If that means you delay, then you delay. But we believe we're on track with it.

Eurogamer: It first showed its face in 2004. Was it put on hold to pursue things like Mass Effect, or have you been working on it consistently since then?

Matt Atwood: Certainly there are times with more resources and [times] with less resources; as you release Mass Effect you use up more of your talent. But it has been consistently worked on. When you make a statement like "this is the RPG that people have been waiting for", then you better back it up and you better spend a hell of a lot of time on it. I think we're going to be extremely proud and our fans are going to be extremely excited. And I think you'll hear more about it pretty quick.

Eurogamer: And that's PC-exclusive?

Matt Atwood: It is for the PC, but as far as exclusivity, we haven't said anything on that.

Eurogamer: Getting back to Mass Effect: how many copies did the 360 version sell?

'Mass Effect' Screenshot 5

This is Dragon Age in concept form from 2004. If you hunt around on the Internet you can find some more recent scans.

Matt Atwood: Microsoft is a publicly traded company so I'll leave that question to them. We've been very pleased with the results is all I can tell you.

Eurogamer: Can you tell us a bit about the future of the Mass Effect series? Greg Zeschuk mentioned a couple of areas the game could be improved on recently, like side-quest integration in the main story and better auto-generated content for a "richer experience". What improvements would you like to see?

Matt Atwood: There's always improvements that you can make. There's a lot of interesting things that you could do, like looking at what you did in the first [game] and how that will affect the rest [of the series]. I can tell you, without really telling you anything, that people are going to be extremely captivated immediately by [Mass Effect 2]. The team has more experience and we've got the core technology in place, so we'll be making improvements across the board. The ideas that I've heard for Mass Effect 2 are stunning to me. I mean dramatically.

Eurogamer: Are Shepard and his crew going to be the centre-point of the series?

Matt Atwood: I actually don't know for sure. I've sort of heard some rumblings, but I can't say anything.

Eurogamer: What about things like multiplayer?

Matt Atwood: It's a good question, but another one I don't know the answer to. If the team wanted to do it then I think they could do it well. But Mass Effect is an experience that is very personal, because you make very personal choices. You choose whether you're going to explore that romance or explore that planet; are you going to save someone's life or are you going to kill them? And these are all things that are really personal. So is it possible? Sure, I think the team's smart enough to do it. But I don't know if they're going to do it.

Eurogamer: Before we go: Gary Gygax sadly passed away recently. You must have felt that loss very hard, given your Dungeons & Dragons roots. Did you do anything to remember him?

Matt Atwood: There was an email sent around within the company and a lot of people were discussing just how influential he was. A lot of respect was paid to him in the office. There's no question of how influential he was and it was a very sad thing to hear, but he'll continue to be an influence and that's the wonderful thing about great people.

Eurogamer: Just finally. Really actually finally. Do you have any plans for a PC demo of Mass Effect?

Matt Atwood: No. No demo. It would slow down development if we did one.

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Comments: 1-34 of 34 in total

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bdc
17/03/08 @ 14:11
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"Gamers hates shitty interfaces"

Bioware, be a good little chap and patch the 360 version with the improved menus.
dsmx
17/03/08 @ 14:17
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The improved menus will probably be for use with PC mice I'm so sure that would suit the xbox 360. Just a thought.
Nithron
17/03/08 @ 14:21
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Why the hell doesn't the 360 support mice, then?
Argh!
mattigan
17/03/08 @ 14:26
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Because it's not a PC.... Well It is a PC, sort of, but MS are keen to differentiate it and no mouse support is one of the ways that they do it, I reckon it would take 10 minutes to actually implement mouse support for the 360 if they wanted to.
Velios
17/03/08 @ 14:28
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I love this game.
bcolter
17/03/08 @ 14:33
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Great news for the PC gamers out there... You are going to love this game!

I would like to see the 360 version patched, particularly the texture pop. It doesn't affect the game play, but it is annoying after a gazillion hours of play.
menage
17/03/08 @ 14:41
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"We do have - for 360 - certainly one more pack planned. "

Mmm, first he's talking about new planets, aliens, loads of cool stuff, etc, etc and then he says one more pack planned at least. that doesn't sound like a shitload to me.

Hope it does get a little deeper as well. Some mission involving the past of your characters (surviving the streets as a homeless child or fighting the worms, etc, depending on your character choice) to give them more character for example.
7creature
17/03/08 @ 15:02
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Nice, guaranteed buy then.
Crofto
17/03/08 @ 15:05
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Yeah, no multiplayer for Mass Effect please. Like ever.

I know there'll be morons who asked for it in the original, but seriously, take your team-slayer sh*t elsewhere, these games are in-depth story-driven RPGs, we don't need idiots ruining it. Go play WoW.
HarryB
17/03/08 @ 15:43
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why does every game need multiplayer, it's a terrible fad.
nickthegun
17/03/08 @ 15:58
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" it also has gameplay improvements informed by community feedback on the 360 original. There are shorter loading times and faster elevators, and there's less texture-popping."

They needed the community to tell them the elevators were too slow and we dont like texture popping?

/jk
menage
17/03/08 @ 16:09
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Indeed, Screw multiplayer. Go play CoD , Halo, whatever. wasted resources which could be used for other good stuff IMO.
The Bodybuilder
17/03/08 @ 16:41
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I loves me some multiplayer co-op, but this guy perfectly explained why it shouldn't be in mass effect. It's a personal experience.
That's like having the great shenmue being turned into an MMO.

What's that you say?
El_MUERkO
17/03/08 @ 16:42
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you said your game on the pc was going to be better but we dont see it

it's better

no it's not

yes it is

well we think different

well we dont give a fuck what you think

ok then ...
dustrat
17/03/08 @ 16:46
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No multiplayer thanks. That would consume resources and maybe make the Reapers attack.
iWolf
17/03/08 @ 17:02
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Very reassuring article :)
UncleLou
17/03/08 @ 17:16
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Nice. I will show my appreciation for their efforts by buying it on release day.

In related news, ME2 had been confirmed for PC as well a couple of days ago, with a probably shorter gap between the 360 version (which does come first, though) and the PC one.
Cannibal
17/03/08 @ 17:23
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This guy doesn't have much information on ANYTHING really. All his anwsers are "Maybe. I don't know. Some guys are looking into it."
Kiigan
17/03/08 @ 18:35
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No questions about the horribly broken inventory / equipment screen?
Would be nice to know if that is still horribly broken.
Kiigan
17/03/08 @ 18:38
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PS Can anyone tell me the difference between a port and conversion?
hiddenranbir
17/03/08 @ 19:05
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I like how the PC version is built on feedback from 360 players.

Will that feedback benefit 360 players, also? :|
dsmx
17/03/08 @ 19:37
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On the subject of those changes it all depends on what those changes are. Elevators are a change that could be made for the 360 easily unless they're there to cover loading times, however the texture pop in will be much harder to fix.
evild_edd
17/03/08 @ 21:14
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More d/l ME content = great news.

Talk of ME2 options and "don't knows" = bad. Sounds like years till we see ME2 and that scares me TBH. I want the entire trilogy and I want it on one console!!!

For me ME is a little like Shenmue; I'd buy a console just to continue the story. Unlike Shenmue, there's a chance I may actually get to see the story reach some sort of satisfying climax

(no jokes about there already being satisfying climaxes in Mass Effect please....)
SomaticSense
17/03/08 @ 21:44
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"it also has gameplay improvements informed by community feedback on the 360 original. There are shorter loading times and faster elevators, and there's less texture-popping."

Oh lovely. Are we 360 Mass Effect owners going to be getting a patch with all those "gameplay improvements" suggested by us? Or are we merely going to be used solely to improve the experience for PC gamers?

If they are planning on that, then I'd appreciate some kind of reworking of the inventory system while they're at it, seeing as they are going to the troube to do the same for the PC audience, as the existing one is shit beyond words. One of the worst inventory systems I've ever had the misfortune to use. No, I take that back, it's the worst inventory system I've ever had the misfortune to use.
Edited 1 times, most recently on 17/03/08 @ 21:45
dustrat
17/03/08 @ 22:20
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@SomaticSense

Have you ever played Kotor 1? The inventory system in that game is almost identical to the one in Mass Effect. BioWare should have looked at Kotor 2 and the inventory system Obsidian used. It was much better (but not perfect...)
SomaticSense
17/03/08 @ 23:57
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It's been a while since I played KOTOR 1, but I can't remember having quite the seething hatred of the inventory system then as I do for ME.

Why did they insist on moving the cursor back to the top of a possibly massive list whenever you sell/convert something? Why did they have to keep every item seperately even if they are exactly the same (why not just stick a number next to the item telling me how many I've got, you know, something seemingly EVERY other game does....). Why didn't thy give you the option of reducing everything to omni-gel rather than one item at a time? Why couldn't they categorise each of the different types of items so you could get rid of the older versions easier (ie, keep all the VI versions of items seperate from the VII versions). It's a total nightmare to manage as it is.
Melan
18/03/08 @ 07:23
#27
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I really enjoyed KOTOR 1-2. They did not feel to consoly (new word?)
slivir
18/03/08 @ 09:34
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I bought Bring Down the Sky only because I haven't finished the main quest yet. I doubt I'll be buying the second download since I'll probably be finished the game by then.
kangarootoo
18/03/08 @ 14:30
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What is with all this "PC version built on feedback from 360 gamers" whining? If there was no PC version at all, would that make you feel better? Then at least you might not feel like you were "missing out" on something.

If they patch the 360 version with improvements then hurrah. I played the 360 version too, so I'm on your side.

But what that has to do with the PC version is beyond me. Its like a kid being happy with their sweets until they discover some other kid has more of them.
The Bodybuilder
18/03/08 @ 15:30
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>"For me ME is a little like Shenmue; I'd buy a console just to continue the story. Unlike Shenmue, there's a chance I may actually get to see the story reach some sort of satisfying climax "
dustrat
18/03/08 @ 16:32
#31
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@slivir

I had finished ME 5 times when I bought Bring down the sky. Still think it was fun.
craziii
18/03/08 @ 17:14
#32
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meh glad to hear they are not into ports, but why not a demo? it will not slow down anything if the demo is done after the final game is over and done with, ready for retail pc.
dryden555
23/03/08 @ 11:59
#33
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ME for 360 was fun enough but it had some big faults too. Side missions were montonous to the extreme and the combat AI was screwy. its not a terribly long game as RPG's go. Worth playing but not at the full retail prince I paid.
Farzlepot
06/05/08 @ 13:14
#34
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Kiigan said: "PS Can anyone tell me the difference between a port and conversion?"

A port is when a game is ported from one system to another with only the barest of changes being made to make it compatible. It literally means 'portable' (i.e. less expensive to make it compatible for a different system than to completely rewrite it). The original GTA III is a great example. A conversion is pretty much a port, but with a comprehensive number of changes designed to improve the gaming experience for the destination system - to the interface, to the controls, etc. KotOR 1 is a great example, coincidentally enough.

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