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Mass Effect Interview

PC Interview by Robert Purchese

17 March, 2008

Page 2 of 3. <- Page 1Page 3 ->

Eurogamer: Why did you choose this console-first way of doing things after having been so PC-focused in the past?

Matt Atwood: It's dependent on the game. Mass Effect works well on a console; the team did a really good job with the controls and by offering two levels [of play style]. The hardcore fan who wants to level-up, do weapon mods, look at all the codecs, and explore everywhere can do that. But the game is still very approachable for the more mainstream or less hardcore gamer who can play the main story and not do all the other things.

When you build the game you don't say "this is for this system". We went through talks with Microsoft who were great partners, and we thought we could make something really special for the 360. We were excited about the exclusivity. And it was good for the holiday time, too. It was a crazy holiday time, for sure; great for gamers.

We started working on the PC version of Mass Effect right at the tail end of 360 development. And the PC team worked directly with the console team to make sure every vision was met. Really it's fairly quick in comparison to something like Jade [Empire], and we would like to get quicker and quicker. But we're not going to rush it out, because the single most important thing is to make it feel like a natural PC experience. If BioWare delivers a game that feels anything like a port, then we're in trouble and we'll hear about it.

We get questions about if we're going to do new content [for the PC version], but what's the real value there? The game is so robust with this content. What makes the most sense is to focus on making the keyboard customisable, increasing the visuals, making the controls very natural and add things like squad commands and hot-keys for Shepard's biotic powers and weapons; make those things that, honestly, when people make ports they just don't do. They just get it going and that's it. And that's not what BioWare's about.

'Mass Effect' Screenshot 3

She is the alien woman. She has lovely freckles.

Eurogamer: Downloadable content is obviously a big deal judging by the in-game menu for it. We've seen one pack, Bring Down the Sky, but what else have you got planned?

Matt Atwood: We obviously know more than we're ready to talk about, just to be completely honest with you. But I think you'll see more planets, I think you'll potentially see more races - you're going to see really great content. We're very pleased with the reaction we've had for Bring Down the Sky. In our data, 90 per cent of the reactions on forums throughout the net have been positive, because of price and value. And that's been great. We do have - for 360 - certainly one more pack planned. What that's going to be, we're not ready to tell, but we will always do our best to make it very valuable for consumers.

We're asked if we're going to do Bring Down the Sky for PC, and it's a consideration. We're looking in to exactly what we want to do; maybe we'll do something different, because the PC offers some different potentials. We've got some good stuff, and the team's very focused on it. You'll see it pretty soon for 360 - I don't think very long after the PC version ships [sometime in May].

Eurogamer: So, in summary: downloadable content is a big deal and it's going to continue for some time?

'Mass Effect' Screenshot 4

John Shepard and his new inventory. Not to be confused with Jack Shephard from Lost.

Matt Atwood: Yeah. Downloadable content is a big deal now; online content of many forms is a big deal. And I'm not necessarily talking about multiplayer. I'm talking about delivering things to the fans. I think Rock Band has done such a stunning job with the content that they've delivered. I mean, it's very intuitive there, but weekly you're getting new songs.

Imagine if you've got this really active community, could you bring things in to the game from the community, or in to the community from the game? What that means specifically, I'm not totally sure. But I know it's an area we're looking to explore. Because the more active and the more you offer your community then the more you expand it and the more you embrace them.

Eurogamer: Going back a few years, Neverwinter Nights had an enormous community because of the tool-set you released with it. Even KOTOR had mods, despite having no editor. Is a tool set for something like Mass Effect an option?

Matt Atwood: I'm not aware of any plans right now, which doesn't mean we won't do it. In general, as a company, we've already proven that we're very interested in it, whether it's Mass Effect or not. We've got Dragon Age on the horizon and there's big potential there. As a company, yes we will be doing it. With Mass Effect specifically? I just don't know the answer yet.

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Comments: 1-34 of 34 in total

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bdc
17/03/08 @ 14:11
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"Gamers hates shitty interfaces"

Bioware, be a good little chap and patch the 360 version with the improved menus.
dsmx
17/03/08 @ 14:17
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The improved menus will probably be for use with PC mice I'm so sure that would suit the xbox 360. Just a thought.
Nithron
17/03/08 @ 14:21
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Why the hell doesn't the 360 support mice, then?
Argh!
mattigan
17/03/08 @ 14:26
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Because it's not a PC.... Well It is a PC, sort of, but MS are keen to differentiate it and no mouse support is one of the ways that they do it, I reckon it would take 10 minutes to actually implement mouse support for the 360 if they wanted to.
Velios
17/03/08 @ 14:28
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I love this game.
bcolter
17/03/08 @ 14:33
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Great news for the PC gamers out there... You are going to love this game!

I would like to see the 360 version patched, particularly the texture pop. It doesn't affect the game play, but it is annoying after a gazillion hours of play.
menage
17/03/08 @ 14:41
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"We do have - for 360 - certainly one more pack planned. "

Mmm, first he's talking about new planets, aliens, loads of cool stuff, etc, etc and then he says one more pack planned at least. that doesn't sound like a shitload to me.

Hope it does get a little deeper as well. Some mission involving the past of your characters (surviving the streets as a homeless child or fighting the worms, etc, depending on your character choice) to give them more character for example.
7creature
17/03/08 @ 15:02
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Nice, guaranteed buy then.
Crofto
17/03/08 @ 15:05
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Yeah, no multiplayer for Mass Effect please. Like ever.

I know there'll be morons who asked for it in the original, but seriously, take your team-slayer sh*t elsewhere, these games are in-depth story-driven RPGs, we don't need idiots ruining it. Go play WoW.
HarryB
17/03/08 @ 15:43
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why does every game need multiplayer, it's a terrible fad.
nickthegun
17/03/08 @ 15:58
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" it also has gameplay improvements informed by community feedback on the 360 original. There are shorter loading times and faster elevators, and there's less texture-popping."

They needed the community to tell them the elevators were too slow and we dont like texture popping?

/jk
menage
17/03/08 @ 16:09
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Indeed, Screw multiplayer. Go play CoD , Halo, whatever. wasted resources which could be used for other good stuff IMO.
The Bodybuilder
17/03/08 @ 16:41
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I loves me some multiplayer co-op, but this guy perfectly explained why it shouldn't be in mass effect. It's a personal experience.
That's like having the great shenmue being turned into an MMO.

What's that you say?
El_MUERkO
17/03/08 @ 16:42
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you said your game on the pc was going to be better but we dont see it

it's better

no it's not

yes it is

well we think different

well we dont give a fuck what you think

ok then ...
dustrat
17/03/08 @ 16:46
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No multiplayer thanks. That would consume resources and maybe make the Reapers attack.
iWolf
17/03/08 @ 17:02
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Very reassuring article :)
UncleLou
17/03/08 @ 17:16
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Nice. I will show my appreciation for their efforts by buying it on release day.

In related news, ME2 had been confirmed for PC as well a couple of days ago, with a probably shorter gap between the 360 version (which does come first, though) and the PC one.
Cannibal
17/03/08 @ 17:23
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This guy doesn't have much information on ANYTHING really. All his anwsers are "Maybe. I don't know. Some guys are looking into it."
Kiigan
17/03/08 @ 18:35
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No questions about the horribly broken inventory / equipment screen?
Would be nice to know if that is still horribly broken.
Kiigan
17/03/08 @ 18:38
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PS Can anyone tell me the difference between a port and conversion?
hiddenranbir
17/03/08 @ 19:05
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I like how the PC version is built on feedback from 360 players.

Will that feedback benefit 360 players, also? :|
dsmx
17/03/08 @ 19:37
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On the subject of those changes it all depends on what those changes are. Elevators are a change that could be made for the 360 easily unless they're there to cover loading times, however the texture pop in will be much harder to fix.
evild_edd
17/03/08 @ 21:14
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More d/l ME content = great news.

Talk of ME2 options and "don't knows" = bad. Sounds like years till we see ME2 and that scares me TBH. I want the entire trilogy and I want it on one console!!!

For me ME is a little like Shenmue; I'd buy a console just to continue the story. Unlike Shenmue, there's a chance I may actually get to see the story reach some sort of satisfying climax

(no jokes about there already being satisfying climaxes in Mass Effect please....)
SomaticSense
17/03/08 @ 21:44
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"it also has gameplay improvements informed by community feedback on the 360 original. There are shorter loading times and faster elevators, and there's less texture-popping."

Oh lovely. Are we 360 Mass Effect owners going to be getting a patch with all those "gameplay improvements" suggested by us? Or are we merely going to be used solely to improve the experience for PC gamers?

If they are planning on that, then I'd appreciate some kind of reworking of the inventory system while they're at it, seeing as they are going to the troube to do the same for the PC audience, as the existing one is shit beyond words. One of the worst inventory systems I've ever had the misfortune to use. No, I take that back, it's the worst inventory system I've ever had the misfortune to use.
Edited 1 times, most recently on 17/03/08 @ 21:45
dustrat
17/03/08 @ 22:20
#25
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@SomaticSense

Have you ever played Kotor 1? The inventory system in that game is almost identical to the one in Mass Effect. BioWare should have looked at Kotor 2 and the inventory system Obsidian used. It was much better (but not perfect...)
SomaticSense
17/03/08 @ 23:57
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It's been a while since I played KOTOR 1, but I can't remember having quite the seething hatred of the inventory system then as I do for ME.

Why did they insist on moving the cursor back to the top of a possibly massive list whenever you sell/convert something? Why did they have to keep every item seperately even if they are exactly the same (why not just stick a number next to the item telling me how many I've got, you know, something seemingly EVERY other game does....). Why didn't thy give you the option of reducing everything to omni-gel rather than one item at a time? Why couldn't they categorise each of the different types of items so you could get rid of the older versions easier (ie, keep all the VI versions of items seperate from the VII versions). It's a total nightmare to manage as it is.
Melan
18/03/08 @ 07:23
#27
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I really enjoyed KOTOR 1-2. They did not feel to consoly (new word?)
slivir
18/03/08 @ 09:34
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I bought Bring Down the Sky only because I haven't finished the main quest yet. I doubt I'll be buying the second download since I'll probably be finished the game by then.
kangarootoo
18/03/08 @ 14:30
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What is with all this "PC version built on feedback from 360 gamers" whining? If there was no PC version at all, would that make you feel better? Then at least you might not feel like you were "missing out" on something.

If they patch the 360 version with improvements then hurrah. I played the 360 version too, so I'm on your side.

But what that has to do with the PC version is beyond me. Its like a kid being happy with their sweets until they discover some other kid has more of them.
The Bodybuilder
18/03/08 @ 15:30
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>"For me ME is a little like Shenmue; I'd buy a console just to continue the story. Unlike Shenmue, there's a chance I may actually get to see the story reach some sort of satisfying climax "
dustrat
18/03/08 @ 16:32
#31
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@slivir

I had finished ME 5 times when I bought Bring down the sky. Still think it was fun.
craziii
18/03/08 @ 17:14
#32
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meh glad to hear they are not into ports, but why not a demo? it will not slow down anything if the demo is done after the final game is over and done with, ready for retail pc.
dryden555
23/03/08 @ 11:59
#33
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ME for 360 was fun enough but it had some big faults too. Side missions were montonous to the extreme and the combat AI was screwy. its not a terribly long game as RPG's go. Worth playing but not at the full retail prince I paid.
Farzlepot
06/05/08 @ 13:14
#34
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Kiigan said: "PS Can anyone tell me the difference between a port and conversion?"

A port is when a game is ported from one system to another with only the barest of changes being made to make it compatible. It literally means 'portable' (i.e. less expensive to make it compatible for a different system than to completely rewrite it). The original GTA III is a great example. A conversion is pretty much a port, but with a comprehensive number of changes designed to improve the gaming experience for the destination system - to the interface, to the controls, etc. KotOR 1 is a great example, coincidentally enough.

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