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Heavy Rain: The Origami Killer Preview

PlayStation 3 Preview by Ellie Gibson

22 August, 2008

Page 2 of 3. <- Page 1Page 3 ->

As Madison begins exploring the exterior of the house, which a sign reveals to be the home of the local taxidermist, Cage explains how she's being controlled. The left analogue stick does the movement of her head, rather than her whole body. To make characters move you press and hold the right trigger; they will travel in the direction they're facing. It's "very simple and very intuitive", he reckons.

Madison walks up to the front door. Cage shows how you can choose whether to ring or knock, or what to shout through the letterbox. The options appear on the screen as text, as we've seen in previous games, but to select one you tilt the Sixaxis. The idea is you can move, interact with the environment and talk at the same time - you don't have to wait while your character carries out instructions.

Having established the house is empty and the front door is locked, Madison looks for an alternative point of entry. She comes across a barrel lying near a window that's been left ajar. The chap holding the Sixaxis demonstrates how you can push the barrel by pushing the controller forwards, and force the window up by shaking the Sixaxis up and down.

Inside, the house looks just like it did in the trailer; dingy and dirty, all shabby furniture and yellowing wallpaper. It's full of stuff and it looks lived in. "Sometimes in games you see living rooms that look more like football stadiums than real living rooms, and we didn't want that," says Cage. He confirms you can interact with everything you see - sit on the rocking chair, open the cupboards, turn on the television. It's all context-sensitive; when you're next to items icons appear on screen to show you what button to press to perform the relevant action.

'Heavy Rain: The Origami Killer' Screenshot 3

Are we out of the uncanny valley yet?

Madison takes a brief tour of the garage, where a chainsaw lies on the floor. She tries the switch-operated door to the exterior and discovers it won't open fully. After returning to the main house, she proceeds up the stairs. "We're just having a look around, it's just exploration. Everything's fine," says Cage, but the soundtrack suggests he's lying, having shifted from heavy piano to ominous strings.

He's lying. Madison swings open the bathroom door to reveal there's a dead woman in the bathtub, her head and torso submerged in a pool of blood. Our heroine gasps, stumbles out of the room and opens another door. Just like in the trailer, we see oddly posed and dressed mannequins; except now we see they aren't mannequins at all, but real women who have been gutted and stuffed by the taxidermist.

"Oh sh**," says Cage. The strings reach a peak. The screen splits into two panes, and in the one that takes up the left-hand third of the screen we see a man pulling up outside the house and getting out of his car. In the right hand pane, Madison hears the car and starts looking frantically for an escape route. She heads for the stairs as he enters the house and heads for the kitchen. This isn't a cut-scene, confirms Cage; she's being controlled all the while, and the guy doing the demo is being sure to creep rather than run so the taxidermist doesn't hear anything.

'Heavy Rain: The Origami Killer' Screenshot 4

Is that spot motion-captured? We demand to know.

As he settles down in an armchair and turns the TV on, Madison carefully and quietly opens the door to the garage. She presses the switch, rolls under the gap, races to her motorbike and rides away to safety. The strings ebb away and the ponderous piano music returns. Cage and his audience breathe a sigh of relief.

"That was cool, that was okay," he says. "But that was one story. We made it out of the house, we didn't get caught. We will call the police and the guy will be arrested. But what if, when we were exploring the house, we had changed something - left a cupboard door open, maybe - and the guy had noticed? What if, when we were escaping, we didn't catch that bottle we knocked over, and it smashed and made a noise?" Any number of actions, explains Cage, could have changed the outcome. So, "Let's play differently and see what happens."

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Comments: 1-50 of 160 in total | next 50 »

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Razz
22/08/08 @ 10:42
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Awesome
CannonAnBall
22/08/08 @ 10:44
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Can't wait to find out more about this game.
UncleLou
22/08/08 @ 10:50
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Quoting His Bobness, referencing Twin Peaks.

Married yet? :)
anomagnus
22/08/08 @ 10:51
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is this the emotion engine they were talking about? 10 years ago...
patchbox360
22/08/08 @ 10:52
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lair 2
miiiguel
22/08/08 @ 10:56
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Stuz359
22/08/08 @ 10:57
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Sounds cool. This to me is proper next gen. As long as there are no aliens or things like that in it.
Edited 1 times, most recently on 22/08/08 @ 11:59
andijames
22/08/08 @ 10:57
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Sounds like a lot of data to cram on a DV... oh... never mind :)
andijames
22/08/08 @ 11:00
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In all seriousness though this does sound mightly impressive. I hope they can pull it off!
repairmanjack
22/08/08 @ 11:01
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Want it!

When is it out?
DrDamn
22/08/08 @ 11:01
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Sounds interesting - but they have taken so many standard game elements out (no guns, puzzles, enemies etc.) you do have to wonder what is left in terms of interaction. Though if that bloke wasn't an enemy then what was he exactly? At this stage it's interesting that they are exploring this sort of game genre, but it will either be brilliant or really, really shite. :)
Eddy-the-Ed
22/08/08 @ 11:03
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I have goosebumps, can't wait to hear more.
shamblemonkee
22/08/08 @ 11:03
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remains unconvinced. doesn't sound greatly interactive (yes i discount quick-time events as interactive)
squarejawhero
22/08/08 @ 11:03
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miiiguel, it's clearly more than that.

I own a Xbox and want to see more stuff like this. It's a shame it's not multiplat, to be perfectly honest. A game that'll require thought, a mature storyline to boot and an interesting approach to narrative deserves applause. It's a game that revels in what made adventure gaming great, so get over it.
lambtron
22/08/08 @ 11:05
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I liked Nomad Soul.
I did not like Fahrenheit.
I think I will like this even less.
andywilkie35
22/08/08 @ 11:06
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i can't wait, sounds absolutely incredible!
miiiguel
22/08/08 @ 11:07
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squarejawhero, yeah...

/honest mode on/
I hope it turns out good, I dig this sorta stuff

;)
Bezzy
22/08/08 @ 11:07
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QTEs = Fucking pretend gameplay bullshit.
squarejawhero
22/08/08 @ 11:11
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miiiguel - it's the only game that makes me want to turn over to the dark side so far...

/le sigh
farticusmaximus
22/08/08 @ 11:12
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I like that they are trying to do something different with the gameplay but I can't help feeling that they have accidentally created a fancy Dragons Lair.

Especially the comments about pressing triangle when running down the stairs or you trigger a canned animation, that instantly brings back memories of Dirk being fried or crushed..

However you cut it, it still sounds like a QTE driven movie, which is a shame as the style and artwork look really nice.
penhalion
22/08/08 @ 11:14
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but to select one you tilt the Sixaxis. The idea is you can move, interact with the environment and talk at the same time

Sounds great in theory. In practice how would I keep track of anything? What happens if I go to move and tilt the controller by accident?

So far, the more I hear and see of this game. The more it seems to have nothing but looks going for it.
Ninja_Tino
22/08/08 @ 11:15
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Hope there's no AI thingys or dance offs with insects in the work place!
X201
22/08/08 @ 11:18
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Please promise me there is no weird alien deus ex machina to resolve the story line.
It really gets my goat when great games are ruined by having the storyline resolved by throwing aliens into the mix - I'm looking at you Fahrenheit and Far Cry and yes, I'm going to say it, the end segment of Half-Life as well
Snooz
22/08/08 @ 11:18
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Kudos for trying something new-ish...
SpaceMidget75
22/08/08 @ 11:24
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Sounds great. I'll reserve judgement until it's played rather than watched being played by someone who worked on the game.

I actually got whiffs of the old Lucasarts adventures like Full Throttle reading that. I hope that's true!!

Sneerk
22/08/08 @ 11:29
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I want this game. Please finish it and send it too me. Thank you.
TheJuriel
22/08/08 @ 11:29
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These people made Nomad Soul and Fahrenheit? Alright, now I'm interested. Even though it's for PS3 only, so far...
chudders
22/08/08 @ 11:32
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If it can deliver what's being suggested then it sounds like an exciting proposition. Although I've heard hyperbole like this many times before.
rob76
22/08/08 @ 11:33
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Sounds good eneough and might turn out to be a belter...

However there's still a whole year left to hype it out beyond imagination and make everyone sick about it. Assassin's Creed anyone?
Katsumoto
22/08/08 @ 11:38
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Sounds awesome. I loved fahrenheit and this looks like they're taking it to the next level. Hopefully there will have been another price drop on the ps3 by the time this comes out.
Agent_Llama
22/08/08 @ 11:38
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Looks awesome and the themes etc sound like it'd be right up my street, but Fahrenheit was personally my biggest ever gaming let-down. It promised so much and destroyed it with hideous QTEs, cliches and that god-awful stealth bit.
espadachin
22/08/08 @ 11:39
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wow, great article, this game has shot up to the top of my 'interested' list.
Schiraman
22/08/08 @ 11:42
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Sounds really interesting. I wonder if the gameplay will be interesting enough to support the story though.
Dizzy
22/08/08 @ 11:45
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" the man controlling Madison must hold down triangle, circle, R2 and L1 to keep her hidden in a wardrobe."

Seriously... who comes up with gameplay like that???

I am sorry... but despite liking their previous efforts is still sounds like a big meh to me. These kind of "games" were discredited in the late 90s. I would be impressed if they managed to have some procedurally generated plot engine or something like that, but this sounds pretty mediocre. This is just Dragon's Lair with more variations.

And yes I am not a fan of "games need to be interactive fiction". I like my games to be just games and have gameplay.
Edited 2 times, most recently on 22/08/08 @ 12:55
SpaceMidget75
22/08/08 @ 11:51
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It does make me wonder just how good QD are. It's like they're not brilliant games developers (Stealth Mini-Game, QTE's etc etc) but they're also not particularly great at making CG films either (stupid ending, annoying and stereotyped characters)

Nomad was their best game when they didn't have this obsession with movies.
kgthatsme
22/08/08 @ 12:01
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the 'gameplay' in Fahrenheit was negligible imho, it sounds like this will be the same story. Even the story itself was farcicle. I still might get this though!
Zebula77
22/08/08 @ 12:07
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It's so nice to see developers actually having the balls to go ahead with projects like this. I'm sick to death of generic FPS blasters and franchise games.
I agree with the comment that this is true next-gen. Games need to progress. Storytelling in games needs to progress and this seems like just the ambitious project to do it.

Granted, the concept of quick time-events has gotten pretty boring lately, as more and more games feature them (tho they work well in the God of War games), but here's hoping Heavy Rain won't be all about QTEs. One here and there is ok. All the time would be a big letdown.

I must say I love the look of this, and the emphasis on storytelling and emotional responses is very intruiging indeed.

And I loved Fahrenheit.
Dizzy
22/08/08 @ 12:09
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>You only have to apologize if you have something positive to say about a PS3 exclusive.

Yeah must be that. This possible can't be bad...

The trend has been to try to develop sandbox worlds with real physics, better AI and procedural generated content (be it graphics or real gameplay data) to get rid (or reduce) of scripted gaming and here comes a game that discards all that and goes back to a QT events driven gameplay with branching scripted events. I am sorry... but as a dev I feel like that is a step back. But who knows.. maybe the story will indeed be so good that it will be a worthwhile experiment. In the end, if it is great fun for a good number of people I am not going to give it bad scores. I just feel like this kind of stuff was behind us technically.
Edited 1 times, most recently on 22/08/08 @ 13:15
chris_ace
22/08/08 @ 12:10
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@TheJuriel

It will always be a PS3 exclusive unless Microsoft or Nintendo buy Sony, its a Sony IP
moggsy
22/08/08 @ 12:10
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Madison walks up to the front door. Cage shows how you can choose whether to ring or knock, or what to shout through the letterbox.

That's the real next gen, right there!

Or it's a pointless over complication of something trivial?

You decide.
Widge
22/08/08 @ 12:11
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Also its worth being aware the the QTE isn't on rails, it won't pan out like that every time (unlike Shenmue's get it right or it ends, and its the same presses each time path)... seems like a good way to integrate action and interactivity into an adventure.
ps3owner
22/08/08 @ 12:12
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why doesn't she use her mobile to call the police? I thougt this was as close to "real life" as possible. a reporter without a mobile?
moggsy
22/08/08 @ 12:14
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@ Zebula77

I'm sick to death of generic FPS blasters and franchise games.

Play something different then.
Zebula77
22/08/08 @ 12:15
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Hehe, wiseass! :P

I am, but developer's seem to spew out titles like that. A little more originality is all I'm looking for.
Widge
22/08/08 @ 12:17
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I hope it doesn't turn out like Full Throttle like someone mentioned... I mean all that pointing and clicking?! Where was the GAMEPLAY!?
koji_m
22/08/08 @ 12:18
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so next gen
UncleLou
22/08/08 @ 12:19
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Nothing shows the game's potential better than the usual suspects rushing into here so early and desparately.
Thalanos
22/08/08 @ 12:19
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"We try to tell a real story that's happening in a real world. No supernatural powers, no monster to kill, just real life."

Thank God!

Fahrenheit's main draw was as an interactive story - which was quite good until the terrible final act. A dead guy fighting an alien AI? What?!?! Glad to hear they've moved away from that crazyness! I'm much more excited for Hard Rain with an assurance that they will not go down that road again.
Edited 1 times, most recently on 22/08/08 @ 13:21
SpaceMidget75
22/08/08 @ 12:21
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@Widge

Actually lots of Shenmue's QTE's weren't like that. If you fucked them up you just got a different outcome e.g. having the football kicked at your head, or chasing the bag thief in part 2. Some of them also gave you multiple chances in the same QTE so if you missed a button Ryu tripped over but he continued the chase anyway.

Pretty much what they keep saying about this game as if it's the saviour of QTE.

The actual events where quite spaced out too so you actually got to enjoy the action a bit.

It was Fahrenheit that got it wrong not Shenmue.


Edited 1 times, most recently on 22/08/08 @ 13:21
Negotiator
22/08/08 @ 12:22
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The fact that it's all AI driven, and not pre-set scripted routines gives this one scene an almost limitless amount of outcomes. You won't know what the guy is going to do at any time, this is the PS3 game that has convinced me to buy one. The fact that Sony is publishing the game, means that a 360 version is never going to happen, so my hand as been forced. Heavy Rain could well be the first true next step forward for gaming, Sony you just won me over, well done.
Edited 1 times, most recently on 22/08/08 @ 13:24

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