Harrison frustrated with Sony Japan
They didn't 'get' social gaming in time.
Sony's Phil Harrison, head of worldwide studios for Sony, has expressed his frustration that the company's Japanese division was too slow at accepting the ideas of social gaming - a market now dominated by rival manufacturer Nintendo and its Wii console, GamesIndustry.biz reports.
Sony Europe already had three products on the market designed specifically to encourage social gaming in the living room before the Wii was even released - the EyeToy, SingStar and Buzz - but Japanese execs didn't believe in the concept of families enjoying gaming together.
"It's a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time, with SingStar, EyeToy and Buzz," he said during a private lunch taking place during GDC week.
"And our Japanese colleagues said that there is no such thing as social gaming in Japan - people do not play games on the same sofa together in each other's homes. It will never happen. And then out comes the Wii."
Harrison said that he thinks Wii Sports is a title that encapsulates the idea of a true 'next-generation' game, and he admires Nintendo's success in marketing and sales.
"What's interesting with Nintendo adverts - and they are the same the world over - they always show the view from the television back to the sofa, which is very clever. And what do you see? A family or friends all on a sofa," he said.
GamesIndustry.biz provides regular industry-focused coverage of games.
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Comments (44) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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You know guys, you might not be aware of this but you sell things outside of Japan, might wanna look into that.
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Theres nothing social about torture...
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I don't know much about Japanese social culture/mores etc, but if Harrison really did have this conversation with his Japanese colleagues, it puts Nintendo's gamble with the Wii in a completely different light for me at least.
Oh and er, I would expect this to raise some eyebrows in Sony Japan. This is either refreshing honesty from a Sony exec, or some sordid corporate point-scoring spilling out into the public domain. "I was right, you were wrong" type of thing. I don't think Japanese companies appreciate that kind of "disloyalty" much.
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Then again, we've seen Europe repeatedly treated like the poor relation in the global Playstation business, so maybe I really shouldnt' be too surprised by their arrogance...
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Whatever.
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Annoys me when someone from the big 3 comments/ criticises one (or both) of the other 2. Ok, give opinions, but to comment and slate everything they do is just.. boring and un-interesting. Watch what they're doing, they're your competitors, but just be more concerned with your own thing and make sure what you're doing is right.
ffs!
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Home karaoke is very popular in Japan. There is plenty of kit that uses midi based soing tracks, meaning the key of the music can easily be changed.
On that note, being able to change the key of the tune you are singing along to is pretty standard I believe, and is perhaps one of the barriers for SingStar in the region?
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There are perhaps different ways of defining social gaming. Arcades are hugely popular in japan as you say, but the games therein are mostly single player affairs.
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Glad I'm not the only one. I've got Indy on the brain these days!
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This does explain why MMORPGs are so popular since this way they can play with others.
Be interesting if gaming helps change this behaviour.
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Actually there's a huge number of multiplayer games in Japanese arcardes. You'll see people lining up to play beat 'em ups or mecha-games. Of course, usually you are placed so you have an entire unit to your self and your opponent is opposite you on a linked up unit. It's certainly different to the social gaming that the Wii aims for, but most games there are multiplayer.
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I GET IT that "social gaming" is the new buzz word and that supposedly the PS3 and Xbox 360 went in the wrong direction (i.e. down the hardcore route) but I still think that volume of customers doesn't necessarily translate to profits. The 360 has the best attach rate in the business and it is hardcore gamers that buy game after game and all the expensive peripherals.
Then again, if you are making money on the actual console, of which you can't satisfy demand, attach rates don't matter so much.
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That is kind of my point. I don't necessarily count multiplayer as social gaming. I don't really count WoW as social gaming, even though it clearly has strong social elements to it. Semantics really.
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To DFS.
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"You know guys, you might not be aware of this but you sell things outside of Japan, might wanna look into that."
You may not be aware of this, but Sony is Japanese, so most things would have to be approved via SCEJ.
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"ZOMFG it's huge, can I bounce up and down on it?"
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That's my point, they look at it from a "japanese culture = rest of the world culture" perspective and so did not put any wieght behind something that came out of their European branch even though it was a good idea.
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Way to go Phil!
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Wii isn't a fucking breathrough, nor is PS3 and nor is 360. Nothing is. This gen is officially shite and underwhelming, i'm hoping next gen picks up and brings back quality in games and hardware instead of this dilluted 'no size fits all' BS that's occured.
Until then > PC is where it's at.
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"Harrison said that he thinks Wii Sports is a title that encapsulates the idea of a true 'next-generation' game..."
So there it is, straight from the "horse's mouth"! Wii is true next gen!
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They said that to make gullible Europeans feel important and make them rush out to buy their product.
If there was an ounce of truth in it, Europe wouldn't be 6 months+ behind the rest of the world with releases, and wouldn't be charged twice as much for them when they finally do arrive.
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Sony is realizing finally, and also publicly admitting what we are all aware of.
Hopefully they'll also fix their online service for the hardcores while they're at it, and make it accessible to the social, families, casual and hard-casual* market as well.
Former hardcores who don't have time to play as much nowadays apart from the odd gaming binge when time becomes available, or the quality / social aspect / depth of a game demands or invites it- aka - me.
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I know what you mean - Phil might jump or get pushed now!
As far as Wii & PS£ with their audience and attach rates:
Wii needs more decent games and decent marketing
PS3 needs more decent games and decent marketing
360 needs more decent hardware, variety of games and decent marketing
Especially with the Wii audience - they need to encourage people to buy the games - show them why they should spend the money, and really clear the shelves of the tat as much as possible.
If families bought 4 £40 games from HMV from the last 12 months and they missed SMG, Warioware & Paper Mario - they might well think that most games are shit, limited fun and not worth the £40. They may well stick to the best group game - Wii Sports.
That would be very damaging for the Wii's ability to rake in extra profit from the casuals.
Same with the Blu-Ray crowd if they picked up Lair for £50 and find it complete shite. That £50 will go on Blu-rays next time - and make Sony more money. Bastards!
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And yes, new d-pad plzkthnxbi.