Halo 3 Mythic Map Pack Review
Packing it in.
Version tested: Xbox 360
This, we're led to believe, is the end: the final set of downloadable maps for Halo 3. Despite the game's continuing success on Xbox Live, Bungie reckons there's enough meat on those multiplayer bones to keep us all going. So, with the possible exception of some new stuff (unconfirmed, as yet) in Halo 3: ODST later this year, the Mythic Map Pack is the swansong for Halo 3 multiplayer.
Of course, that doesn't mean that the end is nigh for Halo 3 itself, whose player population remains robust (even at off-peak times, I was able to fill up games on the Mythic maps almost instantly). And it's not even the end of "new" content, in a sense, because player-created Forge maps will continue to appear for many months if not years. In fact, one third of the Mythic Map Pack is aimed at encouraging Forge. Sandbox is a smaller version of the gigantic desert map Sandtrap, and it boasts pretty much the most customisable Forge layout we've seen so far.
Every ramp, surface and structure in the map is a Forge object, which means that creators can wipe the slate completely clean and build a new level as they see fit. Although the default layout is played out entirely at ground level (albeit with plenty of fortifications, ramps and so on, creating a two-base layout that's ideal for CTF-type games), there's also a basement and a sky level for creators to mess about with if they need a bit more verticality.
It's the most flexible map yet for Forge and while I'm not exactly an expert map creator myself, it's fascinating to see some of the ingenious designs that others are coming up with. PC gamers might roll their eyes at console folks getting excited about the ability to move the furniture - after all, some of us have been downloading new maps since Doom - but this feature, in a console FPS, is still exciting even now, and one would hope other developers have taken note of its potential for extending the longevity and popularity of the multiplayer game.

So near, yet so Pharoah.
In terms of straightforward, out-of-the-box play, Sandbox isn't a bad level to add to the rotation. Like its big brother Sandtrap, it's got a selection of vehicles to mess around with, but it's an incredibly open level on which you can see directly from one base to the other, allowing effective sniping from side to side with the carbines. It shouldn't work, but it does - there's just enough cover to keep things from getting too frustrating.
The other two maps in the Mythic pack are altogether more conventional, but each represents a slightly different type of gameplay. Assembly is set in a gargantuan Covenant factory (there's a suspended belt far overhead carrying Scarab body parts around), but despite the setting, it's one of Halo 3's tightest levels yet. It's almost claustrophobic. Organised on a small, complex platform around a central core, it's got two levels connected by ramps at various points, and a somewhat open central area housing the Gravity Hammer.
This is Halo 3 going back to the genre's Quakeworld roots - a fast, tight, intense level which manages to simultaneously grant decent visibility across the level while keeping you in tightly controlled spaces where you'll regularly turn corners and find yourself staring right into the barrel of a gun. It sounds ideal for Slayer, and it is - but it really comes into its own in team matches, where the perfectly symmetrical layout delivers balance and enough chokepoints to keep games with even a small number of players interesting.
On the downside, it's not a very good-looking map. The Covenant architecture still suffers somewhat from being, essentially, smooth and purple and not a lot else. Where it looks good, it's always been because of breathtaking scale rather than aesthetics. Here, the scale is huge, but you'll barely notice it because the level itself is so tight. If you have time to look up and go "oh, wow, a Scarab", then you're probably doing something wrong (or reviewing it). It's not that I don't like the visual frippery, it's just that it seems at odds with the way the level itself works.
In contrast, the final map in the pack, Orbital, is one of the best-looking in the game - despite a relative absence of epic scale. Set at the top of a space elevator, it's an industrial setting filled with vaguely symmetrical tunnels. Sloping floors and regular corners mean that sight lines are generally restricted, while the easily learned but somewhat complex layout gives players plenty of opportunity to try to evade their foes in objective games.
Once battles start in Orbital, though, they tend to be fast and vicious. The enclosed tunnels are an obvious playground for explosive splash damage, and the inclusion of a couple of quad-bike vehicles is inspired, guaranteeing a level of utter mayhem in their vicinity. Again, objective-based gametypes are probably best here, especially two-objective types such as two-flag CTF - with the multiple distinct paths between bases guaranteeing plenty of action whenever a standoff develops.
Visually there's lots of variety spread across a fairly small space and some really impressive attention to detail in things like the wall frescoes and the jaw-dropping vista of Earth's surface outside one of the windows. It's not an immediately attention-grabbing map like some of the outdoors ones, but Bungie has put a lot of work into making what could be a boring industrial visual style look great, and it comes through very nicely.

Assembly, formerly known as Purple Reign.
Looking at all three maps, what's most impressive about the Mythic pack is the variety on offer. Almost all of the play-types which Halo 3 has cultivated are catered for here in some way, with the exception of the expansive outdoors maps. It's almost taken for granted now that Bungie will provide stunningly balanced maps that have been tested to near-perfection, but it's worth bearing in mind that this kind of content is still head-and-shoulders above the multiplayer efforts of most of the studio's rivals in terms of quality.
On the other hand, there is still the question of that 800 Microsoft Points price-tag, which brings the content in at around seven quid. That's over two quid per map. That makes sense to me, since if you're still playing Halo 3 then you're almost certainly going to get a lot of entertainment for your money, but with that said, less devoted players could easily skip paying for any of the DLC anyway, since it will all be on the ODST disk this autumn.
Overall, this is another great package of content from Bungie, reminding us just how talented the studio is at turning out perfectly pitched slices of multiplayer entertainment. As its final piece of work for Halo 3, though, it does feel a little anti-climactic - each map is beautifully implemented, but a real headline addition to the game would have been welcome. Still it would be harsh to grumble - almost 18 months later, the Mythic Map Pack makes Halo 3 feel fresh again, at least for a few weeks, and that's money well spent.
8 / 10
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Comments (37) Latest comment 3 years ago
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EA / DICE also released the map pack for Battlefield: Bad Company for free. Word is that also Killzone 2's map pack, due later this month, will be free of charge.
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I have to say I prefer Assembly to Orbital, but I see where Rob is coming from in that it's quite a confused map that doesn't know if it wants to have this epic scale or this tight, close-quarters combat. Bungie could've made it a bit more visually coherent TBH, I mean everyone else I know who has played on the Mythic maps just took one look at the factory in Forge and went "oh right, cool, Scarabs . . ." and never paid attention to it again.
EDIT: Also, gotta say that Bungie have released the Heroic map pack for free a few months after it's release, and will in all likelihood release the Legendary and later the Mythic map packs for free to keep spurring on interest in the game for those who don't want to pay. It is a really worthwhile bit of DLC though.
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Yeah sandbox is shit, for those who haven't played it, imagine playing Sandtrap with only assault rifles, and next to no access to long range weapons.
Still its better than Tundra, a variant in the downstairs part of Sandbox, that looks like someone sat at the top and dropped boxes at random.
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As someone said, 3 more maps with ODST. Will ODST just use Halo 3 maps, or will it have more maps of its own? I presume the former.
+ Bungie released Cold Storage for free too. I like that map.
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Still its better than Tundra, a variant in the downstairs part of Sandbox, that looks like someone sat at the top and dropped boxes at random."
Yeah Sandbox looks and plays a little blandly, but now that it's up for general release I hope that the mapmaker community will be able to come up with some interesting variations on it. The skybox at the top could be immense fun if done right
Also, the basement of Sandbox is perfect for Grifbal matches, which are as fun as ever
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I dont think so. This is the first of two mythic map packs. Theres 6 maps alltogether and the next three maps will be availaible with ODST. The first three is availaible for free via Halo Wars LE.
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It doesn't sound promising for big maps, but remember maps like Headlong from Halo 2 had shotgun/sword as useful power weapons, but were massive.
'Longshore' sounds good for that, but who knows ;p
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All the Halo 3 maps will be on ODST along with the three new ones, so expect a large surge in multiplayer in September!
“It doesn't sound promising for big maps, but remember maps like Headlong from Halo 2 had shotgun/sword as useful power weapons, but were massive.”
True, it’d be a better idea to get some larger ones in if there is a large uptake in the multiplayer. Avalanche is pretty good, but then just having three maps for workable big team is a bit annoying.
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Heretic: Midship remake. The ONLY - and literally ONLY - difference any of us could find (we tested all the jumps) was that jump pad on top, where you can jump up and get the sword, it was bouncy whenever you jumped or threw grenades on it in H2. It wasn't bouncy in Heretic. Everything else was faithful. Programmed into the map is BR/plasma nade starts. The sky box when you look out the windows is AMAZING - it is a view of quite a few Covenant carriers and ships coming into possibly our Solar system, and you are looking out from the belly of another ship. There is one that is really close to you and you can see amazing detail on the ship. There is a planet nearby too.
Longshore: Wow. Easily my favorite map of all of them. This is a BTB map, and it is along the docks of OLD Mombasa (confirmed by Lars). There are even little maroon dinghies with small engines at a part of the map (I poked fun and said "I guess they never changed the design of small boat engines in 500 years, the employees got a laugh out of that). When you look out to the water, you see 2 LARGE carrier ships off in the distance, with pelicans and longswords and a couple other planes of some sort. It is AMAZING. There is a 2 story building on one side (base 1) with the roof also being accessible, and another 2 two-story buildings on the other side (Base 2). A center structure (kind of like a warehouse/boat storage facility) separates the two bases, and there is up at the WAY top of this structure an extendable bridge that drops on the roof of base 1. Lots of other buildings/crates/places to hide. One side of the map is all ocean, the other side is blocked by a large building that is part of the boat warehouse middle structure. This fish picture/drawing that was being handed out at PAX was a billboard on this map.
Citadel: I played this map with Lars. This map was LARGELY inspired by the level "The Covenant" when you were inside of the Forerunner structures, right after the battle with the Hunters who were below the elevator platform. When you have to go around and up an angled jump to battle a few brutes and buggers to get to the platform, that part is almost exactly in the map! It was really cool and was a good close quarters map. Two overshields spawn, and there is a central location with a small structure in the middle with Rockets on top. There are a lot of things hidden in here, very cool map."
And all of the maps to date will be in ODST: Heroic, Legendary, Mythic, and the original set.
Also, you are paying for these maps because Microsoft want you to, not because Bungie do.
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I noticed that too. How misinformed is it possible for a gaming website to be? There is a lot of achievements connected to the remaining maps so its hard to miss the fact that there is coming three more maps.
edit: Good job Yossarian.
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Also, you are paying for these maps because Microsoft want you to, not because Bungie do.
Yeah, and the Braid guy wanted to charge 800 points rather than 1200 points (£10.20/€14.40) for the game but MS made him do it, that's why it's only $15/£10/€13 on Steam!
I'm kinda sceptical about "MS made me do it", I'm pretty sure Bungie had something to do with it too.
From: [link url=http://www.eurogamer.net/articles/no-bungie-dlc-f or-halo-3-odst
]http://ww w.eurogamer.net/articles/no-bun...[/link]
"These days we've got a smaller team focused on finishing the ODST campaign and all it entails while the rest of the studio continues making progress on other, larger, secret projects," [Bungie] community director Brian Jarrard told IGN.
"Overall though, we are viewing the ODST campaign and the included multiplayer maps as the final exclamation point in our ongoing efforts to extend the Halo 3 experience.
"We're really grateful to our fans for standing by Halo 3 for so long and continuing to show us such strong support," he said.
Bungie's currently putting together a Mythic map pack that will have three extra levels: Sandbox, Assembly and Orbital. These will be stuffed in the collector's edition of Halo Wars later this month for free, before they're released on Xbox Live Marketplace shortly afterwards.
It appears Rob is correct: these are the last maps for vanilla Halo 3. He did mention ODST and when it's released it'll have more but that's not Halo 3 (being an expansion pack on disk). ODST is the last ever. Or EVAR, depending on how strongly you feel.
Edit: dammit, I am unable to communicate today for some reason.
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Incidentally, with ODST getting released within about the next six months or so, surely you'd have to be a massive Halo fanatic to pay for these now anyway?
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Or you can get Halo Wars LE, which is an awesome game in its own merit and comes with some geeky goodies.
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I'd say I've played Halo at least once a week, if not twice a week, on average since its release. New content is always welcome. That said, I got my Mythic maps for free (and then gave my Halo Wars code to a friend), so I can't exactly complain about the price.
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Their philosophy has always been to release map packs at a price, but with the caveat that if you wait a few months (3-6 was usually the time frame) you can get it for free. Pay now, or wait: that was the way all the Halo 2 maps were released, and that was the way the Heroic map pack for Halo 3 was released.
The Legendary pack has been different, because their relationship with Microsoft has become a little strained, examples of which are too boring to go into at length here (like the wrangle over 'free' map Cold Storage, which Microsoft allowed provided it wasn't put into any playlists which didn't also require Legendary DLC, so in essence is not 'free' for matchmaking, unless you play custom games on it). Suffice to say that if Bungie had their way the Legendary maps would be free by now. Also, the Mythic maps were finished and ready for release around last September time, but Microsoft held them back because they were afraid it would affect sales of some of the other big shooter IPs coming through (notably Gears of War 2).
There are examples of free content for big IPs out there, but these are usually fought for by the developers, and tied to title updates. See: Burnout Paradise, and the forthcoming Left 4 Dead DLC.
Importantly, Microsoft own the Halo IP, and so they decide what goes, and at what price.
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QFT.
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