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Trash Panic Review

PlayStation 3 ntsc-japan Import Review by Jonti Davies

1 April, 2009

(Available in Japan as Gomibako (reviewed) and in Europe as Trash Panic.)

Rubbish is a serious business here in Japan. Every week I have to separate my empty plastic bottles from their very wrappers and caps, because they're not to be thrown out together - and that's before I sort my plastic from glass, glass from metal, food waste from non-food waste, and flicked-through copies of Famitsu from everything else (because paper has to go out unaccompanied, on Thursdays). And no, I can't just sneakily put everything out together: What would the neighbours think? How long would the friendly concierge remain friendly? Besides, the city council generously supplies its citizens with a 40-page pamphlet that explains in unnecessary detail every possible rubbish-related faux pas. I can have no excuses.

Gomibako (literally 'rubbish bin') takes its eco-massaging almost as seriously as Real Japan does, only in different ways - and with a trimmed instruction manual that spans just 21 static screens, thanks. The basic principles here are: 1) Do not dispose of stuff that you really should keep. 2) Crush or otherwise destroy everything you do throw out until it's a fine puree, in order to save bin space. 3) Do not let your bin overflow.

'Trash Panic' Screenshot 1

There's nothing quite like the smell of burning rubbish.

My initial thoughts when playing Gomibako at last year's TGS were: "Oh aye, a junk-themed Tetris? Very clever, that. What's for dessert?" But the game is nothing of the sort. Yes, you have to drop shapes (rubbish shapes) into a depository (a bin-shaped skip), but Gomibako emphasises the arts of composting, incineration and explosive-powered trash obliteration - Tetris-style line formations and Puyo Puyo colour-matching are not part of this program. That means you have to pay attention to what the items are, not merely their shape and size.

Objects are brought into play via magnetised clamps on an industrial conveyor belt, but never at any great pace; and even as they gradually fall into your bin, there remains an option to hold R2 and close the lid for a break from play. There's no time limit on this and there's not even anything to gain from rushing when your bin is full to the brim: Gomibako nearly always promotes strategy over speed. (The only exception is the game's 'bosses', which are in fact large objects - a 108-inch LCD, a truck, a big fat piggy bank - that you need to crush up good within ten seconds, a sufficiently reasonable length of time.) So yes, this is a s-l-o-w puzzle game, but it's better for it. The keys to success are staying calm and making clever moves, and the rewards can be pyrotechnically pretty - drop a lit cigarette to detonate a monster gas canister and you'll see what I mean. A white flash: you'll need sunglasses.

'Trash Panic' Screenshot 2

"Have you seen my truck? You put it where?"

Gomibako is not just some overbaked destroy-'em-up, though: there are times when you need to be cautious like a, uh, Real Person who lives in Real Japan. Items marked with yellow circles and romaji that reads 'mottainai' ('wasteful') are particularly precious. These need to be carefully positioned at the bottom of the bin so that a little Gomy character, who seems to have escaped from ICO, can recover the objects and take them back for safe keeping. If you're careless and throw these objects (which include pieces of art and jewellery) in the bin as you would, say, a punnet of furry strawberries, you'll get hit with a penalty in the form of ironic buckets full of obstructive fruit (or bowling balls or oil drums or mustard-gas cloud pillows), which tumble down from above the screen and do a real nasty job of messing up your stringently planned refuse processing operation. Bad fruit. But then, you should know that it's bad to waste, just like mother used to say - Gomibako forces you to be the responsible individual you always planned on becoming.

It's impressive how well the DualShock 3 is utilised here. Aside from the obvious rumble that matches every big item smash and enhances the sense of scale (in Stage 5 you get to throw away Everest - without rumble it might as well have been an ice lolly), shaking the controller at any point effects a shaking of your bin, and this occasionally dislodges some trapped gunk. That's a satisfying bit of play right there. Equally satisfying are Gomibako's fire- and water-based systems of destructive combos: get a fire going and flammable items will be set ablaze, chaining through contact; fill your bin with water by dropping a washing machine or an iceberg, then plant a glowing blob of bacteria, and you can pull a similar trick with 'rot chains'.

'Trash Panic' Screenshot 3

The first few stages take place in domestic/work scenarios. Those are clearly working legs.

In spite of its fresh take on the puzzle genre (its charm and invention remind me of Sony's Fantavision, but I'm not entirely sure why), Gomibako is let down by its brevity (ah, that's why). Beyond a handful of stages in three difficulty flavours - of which two, it must be said, are pretty trying - there's a 'Mission' mode that does a decent job of a remix for the B-side, and an offline 2P mode that's OK... and that is all.

This is one of those puzzle games you'll play solid for three or four days, rashly declare as being the "Best Puzzle Game Ever" (your friends, wisely, will say that you should wait for a few weeks), but then leave to fester on your PS3's hard drive for some months before you can be bothered to visit it again. Which is to say that Gomibako is a great blast, but doesn't having the staying power of a true giant like Tetris or, more relevantly, Lumines. Still, at 1,500 yen (about a tenner) it makes some kind of sense, and it has novelty bursting out of the slits in its bin liner. Won't someone clean it up?

7/10

Read our Scoring Policy

Gomibako is currently available via the Japanese and Asian PlayStation Stores; it'll likely be released in the UK later this year, possibly as 'Trash Box'.

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Comments: 1-22 of 22 in total

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askew
01/04/09 @ 10:24
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Looking forward to it.
morriss
01/04/09 @ 10:30
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I love games with Japanese titles. Makes them sound more interesting and otherly, don't you think?
Der_tolle_Emil
01/04/09 @ 10:32
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As always it's the PSN games that really make me want to get a PS3. This looks refreshingly fun. I doubt it will be released on any other platforms?
jonsaan
01/04/09 @ 10:34
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Looks rubbish...
askew
01/04/09 @ 10:37
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What a load of trash you're talking jonsaan.
Cappy
01/04/09 @ 10:42
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There might be a PSP version, maybe. Release on anything else is unlikely since the game is a Sony project.
mingster
01/04/09 @ 10:52
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it smells...
disc
01/04/09 @ 10:59
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Yup looking like good rubbish.
Krelle
01/04/09 @ 11:10
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Got this. Like it. Solid 7.
designerheadache
01/04/09 @ 11:12
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looking good to me.
myiagros
01/04/09 @ 11:29
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Sounds like good fun.

I was looking at picking this up from the HK store just yesterday, as it is in english on there.

Hopefully with it already translated it should be on the EU and US stores fairly soon.
toy_brain
01/04/09 @ 11:37
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I saw this on the HK PSN store, really wanted to get it (even moreso after reading this review), but UK credit/debit cards now no longer work there, which is a pain.
I think the game is already in English so localisation should be a non-issue. C'mon SCEE, lets have this one sooner rather than later eh?
GamesProgrammer
01/04/09 @ 11:49
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Because a games in english that doesnt mean there arent any localisation issues for europe. Just think about it.

On the other hand i like the look of this and i hope it comes out soon. PSN really is a fantastic serivce for new original games of late.
twinberettas
01/04/09 @ 11:58
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I wanted to get this when it was released, but for some reason my Entropay card has stopped working on the HK store (It never worked on the JP store). I couldn't find out why, which really sucks, but for this game I suppose I can wait for the EU release, and I can (barely) tolerate the bigger price tag it's sure to develop as it crosses continents.

Basically, Gomibako looks good, the PSN Store is a good service, but oh what a surprise, us Euros are still being screwed.
askew
01/04/09 @ 13:43
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So this isn't an April Fools?
Vertical Stand
01/04/09 @ 17:37
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Fantavision, that takes me back, makes me wonder why there hasn't been an HD version.

Game may have been neglected at the time cause it didn't suit boxed release of but would be ideally suited to the PSN service.
smelly
01/04/09 @ 18:23
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erm.. people are taking this seriously?

yip - gamers are stupid
twinberettas
01/04/09 @ 21:58
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people are taking this seriously?

Has someone scored a false positive on an April Fool's or am I missing something?
Banksy
01/04/09 @ 23:31
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No one is missing anything - this is a real game.
disc
01/04/09 @ 23:50
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It's been known about since TGS 2008 so yeah. No April Fools.
3william56
02/04/09 @ 05:23
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Ummm... maybe it's lost in translation, but I really didn't get an idea of how this actually works? It's not lines matching and dissapearing like Tetris, and not grouping like items to make them dissapear like Luminies. So how does the rubbish get crushed/removed from the bin? Is it all the fire/rot thing or something else?

Now, now, twinb. Let's wait until we're actually taken roughly from behind before crying "screwed". Apart from schedule/localisation (geez - when are you bl**dy Euros going to give up all that foreign funny talk and speak a proper language), PSN is generally pretty equal on price, at least with the US releases.
drxym
17/07/09 @ 08:36
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Got this on PSN last night. It's a pretty good game. As to people asking how to play it, think Tetris with destructible objects and physics. Things can be broken, set on fire etc. So you smash something heavy down on something made of wood and breaks into pieces. I'd say the score is about right which for 5 euros is fine by me.

Comments: 1-22 of 22 in total

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