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God of War III Interview

PlayStation 3 Interview by John Gaudiosi

1 April, 2009

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To get a sense of just how big a leap Sony's Santa Monica Studio reckons it's made from God of War II on PlayStation 2 to the upcoming PlayStation 3 God of War III, simply recall the leap Kratos took off Mount Olympus in the first one.

"The depth of PlayStation 3 allowed us to dive deeper into the plot itself," says Steve Cash, senior producer, who's just gone through a live demonstration of the game. "The only real way I can describe it is for you to look at the first generation of PS2 games and then look at some of the [later] games. They're all using the same hardware, but people just got a lot better at using the hardware. They learned all the tricks and what the restraints were, and what the best ways to achieve the best results were. The difference in my mind is just astronomical."

Beyond the obvious graphical enhancements - the fidelity, rim shadowing techniques, texture resolution and the sheer number of joints in each character - that PS3's Cell processor has opened up for the team of over 100 in Santa Monica, the game's story and gameplay has also enjoyed a nice buffing.

"I know based on the things that I asked for in terms of design that this is a completely different God of War, because we never could do that on PlayStation 2," explains Stig Asmussen, God of War III's game director. "Just the level of detail and clarity that we are getting, and the fact that we can now use the memory that it takes to store all the animations to do things like right body turns, and that we can process enough characters on screen to bring this level of action to the gameplay..."

Anyone who's seen the God of War III trailer that debuted after this Sony event will take solace in the fact that Asmussen assures gamers everything was produced using in-game footage and gameplay. In essence, the leap to PS3 has enabled the team to bring the type of detailed action once allocated to cut-scenes into the gameplay experience itself.

'God of War III' Screenshot 1

The, er, Olympics. Presumably.

"I've never seen anyone else work on this kind of scale," says Asmussen. "Because of that, we don't have anything to refer to. We want to design it so that it has a flow, and we won't have to drop hints. We also do extensive play testing."

Since the original God of War took off to become a blockbuster and its sequel grew to an even larger Hollywood epic scale, there's a much larger audience of gamers to hit. And with the demographics also expanding, the team's focus turned to crafting an experience that would appease core and casual fans.

"When we started off writing the script for God of War III, it was important for us to bridge the series," explains Asmussen. "Key moments and things that were relevant in the first two games are profound in this game. We are making a story that is a refresher course for fans of the series, but serves as an introduction for the new players."

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Comments: 1-50 of 59 in total | next 50 »

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RedSparrows
01/04/09 @ 12:41
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;o
disc
01/04/09 @ 12:45
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In Katamari you started at golf ball size and you grew to planet size. That's one game that does scale better than you guys.

Planets. Beat that.
bad09
01/04/09 @ 12:47
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Come on Sony do you never learn. It's a long way off, don't overkill the hype. Just keep it under your hat until it's a bit closer then dazzle us, why not give us something in the meantime instead of "just look what you'll get in a years time".

/ Forgets about God Of War until December so not to fall for Sony bull again
Ryze
01/04/09 @ 12:50
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Let's bloooooody well hope so!

I'm also not a fan of the early hype, as it really means nothing until the playable hits the shelves.

I remember the 32X hype, when Mean Machines Sega showed 'screenshots' of Daytona USA - and they said that the hardware was more powerful than the Model 2 Arcade board. What a load of BOLLOCKS that was. Then Sony did the same with the PS3.

This will make me impulse buy a PS3 - providing it lives up to its promise.

They should shut up and work on finishing the game, in the meantime - as I bet the damn thing doesn't run in 256/200Mb RAM yet.
Edited 1 times, most recently on 01/04/09 @ 13:56
lcmnick
01/04/09 @ 13:19
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This article hasn't told us nothing we didn't already know weeks ago.

I think he's right about the later years of the PS3 though.

Look at early PS2 software compared to later PS2 software such as GOW2 and Shadow of the Colossus, and there's a complete gulf in class.

But yeah, Santa Monica should zip it and just finish the thing...



Krelle
01/04/09 @ 13:22
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Whats your job, Nick?
ChthonicEcho
01/04/09 @ 13:26
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That picture seems to be more among the lines of 'Goddess of War'.

Edit: Or Queer of War, come to think of it.
Edited 1 times, most recently on 01/04/09 @ 14:26
chessboxer
01/04/09 @ 13:29
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It's not locked at 30fps. It will run at 60fps but will drop down to a minimum of 30fps when there's a lot of action on screen. I have no idea if it will be native 1080p though.
robg
01/04/09 @ 13:29
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"God of Queer"

Welcome to the playground :)
Ryze
01/04/09 @ 13:54
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The thing is, that launch titles for ANY platform are usually rushed shite.

So yes - Smuggler's Run on PS2 is way behind Burnout 3.

However - how much more advanced is God of War II from MGS2? Burnout 3 from Gran Turismo 3???

The 2nd gen of games is usually massively better than the 1st (technically) - like GTA IV in comparison to Saints Row, for example. I can only wait and see how developers can get around having 200Mb main memory, a slow optical drive and a limited GPU.

I'd like to think that some amazing results are possible - but you still have to overcome serious RAM, streaming and GPU limitations.
Edited 2 times, most recently on 01/04/09 @ 14:55
Thunderbolt!
01/04/09 @ 14:27
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Cant wait for some HD boobage

Having played all GOW games I can't wait but please enough with the QTE.
Widge
01/04/09 @ 14:45
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STOP. STARTING. CONSOLE. WAR. COMMENT. THREADS.

and keep the QTE, its not GoW without it and QTE does not mean shitness by default.
Edited 1 times, most recently on 01/04/09 @ 15:45
farticusmaximus
01/04/09 @ 14:45
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"enough with the QTE"

No such luck. The devs already said they are not moving the series forward at all. Same combat, same QTE's.

There are batter ways to handle action sequences than QTE's. The way tombraider:Underworld works, for example.

Once again a 1st party PS3 dev completely ignores anything gameplay related and simply concentrates on how many polys and post-processing effects they can cram on the screen.

Laughable.

Goodfella
01/04/09 @ 14:47
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A bit like Gears of War then?
El-Dev
01/04/09 @ 14:48
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Oh another good game for the PS3 this year, I expect it will be shit in comparison to most 360 games though. They all are.
NotSoSlim
01/04/09 @ 14:51
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Goodfella

You took the bait...shame on you. Ignore him, most people do anyway.

Game looks mint and hopes it keeps the same style and gameply but just more accessible...loving the change weapons on the fly.
Widge
01/04/09 @ 14:57
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I also think rather than continue the rather excellent series, God Of War 3 should aspire to be as good as the 'ok' Tomb Raider Underworld.
Goodfella
01/04/09 @ 15:02
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lol, I didn't take the bait, I'm waiting to see what his laughable reply to it is?
ronuds
01/04/09 @ 15:03
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Why is every PS3 exclusive interview 70% about the PS3 itself? Like, who the hell cares about that when they're supposed to be talking about a game and how cool it is?

Ugh...well, game's looking pretty good anyway.
Grom
01/04/09 @ 15:14
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Doh - they forgot to mention how BLU-RAY lets them fit twenty copies of the game on the disk, with room to spare for a hi-rez picture of Kaz Hirai's smiling face. That'll earn a bollocking from Sony HQ.
andijames
01/04/09 @ 15:22
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I don't see the problem with QTE's as long as they're used contexually. It's not like the whole game is based around it. In all fairness most games out there are based on someone interacting with a pad and pressing the right button at the right time. QTE's just vary the button to press and prompt you on the screen with it.

Simples.
NotSoSlim
01/04/09 @ 15:30
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J1GSAW

Couldnt agree more..here hoping for collectors edition with all 3 games bundled!! Drools :D
Goodfella
01/04/09 @ 15:33
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That would be sweet as I foolishly traded in the first game due to lack of funds at the time.Won't happen though.
Widge
01/04/09 @ 15:34
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People have a go at game mechanics but apply a generalisation to all games. Stealth sections is another one of them. Are we going to start saying that the next Splinter Cell is a no sale if it includes stealth because all stealth is bad, regardless of whether it does it well or not?
DrDamn
01/04/09 @ 15:41
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@Widge
I've seen stealth done well in several games. I've never seen QTE's add anything to a game. It always seems to be to do some really cool move they couldn't work out how to do any other way - the actual player doesn't even get to see said cool move because they are too busy being dragged out of the atmosphere of the game and concentrating on matching button presses the screen is telling them to do.
El-Dev
01/04/09 @ 15:44
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Not overly into QTE's, was gonna buy Legends of Wrestlemania until i played the demo and the whol game is basically press a button when it appears on the screen, absolute poo. I don't mind them a little in a game but too much just ruins the whole thing.
ronuds
01/04/09 @ 15:50
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"Couldnt agree more..here hoping for collectors edition with all 3 games bundled!! Drools :D"

^This - but for every sequel!!!
GamesProgrammer
01/04/09 @ 15:59
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Guitar hero and rock band are the ultimate QTE games and they seem to have done quite well. :P
ronuds
01/04/09 @ 16:45
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I think you're the one who could use some therapy. LOL
ronuds
01/04/09 @ 16:56
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I have family and know people with PS3's. Someone has to keep an eye an these things for them.

Besides, I haven't said anything negative about GOWIII. Looks good.
Edited 2 times, most recently on 01/04/09 @ 17:57
Ryze
01/04/09 @ 17:01
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Re QTEs:

GamesProgrammer, Widge and andijames are spot on. If they're well implemented, and in contect to the action - then they're excellent.

I personally think that Res Evil 4/5 and God of War are the best 2 action games where QTE is concerned. As long as it's not overused, or a silly load of bashing that doesn't match the action, then it's fine.

I hope that they use a combination of button presses and SIXAXIS control for the QTEs in this game, but that the motion controls are much closer to the on-screen action to any Wii crap.

It'd be nice to bash a monster's head in by making bashing motions with the pad - where the animation actually follows some of your movements.

I'll wait and see what they manage.

Going off topic slightly - it'd also be decent if Fight Night Round 4 allowed play using 2 SIXAXIS pads - one held in each hand to punch with.
Benno
01/04/09 @ 17:02
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So whats better then? the x360 or Ps3?

This game looks awesome btw
Ryze
01/04/09 @ 17:04
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@J1GSAW

With a bit of luck, they wont use too much of the following:

- obvious corridors to hide load times

- obvious small play areas / rooms to mask a struggling GPU

- obvious repetition to mask a lack of RAM

I'll wait and see...
Goodfella
01/04/09 @ 17:25
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Well, the PS3 seems to cope fine with open world games such as Oblivion so I don't see what the problem is.
Vertical Stand
01/04/09 @ 17:42
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"Kratos can now change weapons on the fly"

REAL TIME WEAPON CHANGE!
ronuds
01/04/09 @ 17:57
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"Well, the PS3 seems to cope fine with open world games such as Oblivion so I don't see what the problem is."

You can't really compare Oblivion to GoWIII or games of that kind. In Oblivion there are 1 or 2 things going on at once, in GOWIII there are lots and lots. That's why you can't have games like GOWIII with the open world of a game like Oblivion.
Goodfella
01/04/09 @ 18:15
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So what are you saying?

I guess we're going back to Gears of War again because you can't do an open world version of that either.
Vertical Stand
01/04/09 @ 18:22
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Bit vague that ronuds, when you mean stuff going on what do you mean, God of War is a scripted title in the Devil May Cry mould, which is of course derived from the Resident Evil style of gameplay, not sure why they are being compared to one another.

I don't see why Ryze brought it up for this game, when FPS titles and many other modern games used corridors (interactive parts of the game being surrounded by non interactive events) arenas and scripting to a great extent. God of War 3 is a sequel that is trying to do more of what people already like about the series using a more powerful machine, rather than a rethink of the entire basis of the game that would be needed to make an open world fighting system. If that was the case, it would have an impact on the tight scripting, set pieces and showcase production values being used to sell the game.

Now a third person action game that could suit an open world would be a new God Hand from Platinum Games, massive crowds and a world you can run around and beat the crap out of, that would be fantastic. :D
ronuds
01/04/09 @ 18:26
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I'm not saying anything - only that you can't compare the inner workings of a game like Obvlion to a game like GOWIII...or Gears II for that matter, if that's the direction you want to swing it. Well, I guess I am saying something then. :P

But nothing to do with the PS3. I'm not foolish enough to believe the PS3 or 360 can do anything the other can't.
ronuds
01/04/09 @ 18:32
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"Bit vague that ronuds, when you mean stuff going on what do you mean, God of War is a scripted title in the Devil May Cry mould"

I don't claim to be a programming genius, but I know that a game like Oblivion and a game like GOWIII are very differently programmed behind the scenes. I could try and describe why for you, but I'm sure there are people much more qualified. I only know from a high-level perspective. Scripted has nothing to do with it - it's more about how much is going on at once and how much a console can handle.
Widge
01/04/09 @ 18:36
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I actually BLAME God Of War for poor QTE, that and Resi 4. Since those games, everyone seems to have it on their checklist to shoehorn in.

Call the ones who do it shite out, but don't disregard the entire mechanic. Someone once said that if you took the QTE out of Shenmue, you'd have half a game left.
Widge
01/04/09 @ 18:39
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Gears/Oblivion-Gears (and non-open world games, lets not just pin stuff on Gears, we can say Half Life 2 etc) is intended to be played a certain way through a certain route, you can use lots of smoke and mirrors to give the illusion of something massive going on. Oblivion, you can walk round the mirrors and through the smoke.... so you can't rely on them, as a result all the grunt that goes into the game is not on flash but on being able to cope without the gameplay being directed and approached in any fashion from any direction.
ronuds
01/04/09 @ 18:43
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Right, but it would be difficult for a console to handle an entire open, streaming world, with the amount of things going on at once as in a game like Gears. GTA IV comes closest, but then you take the graphics hit. It's give and take.
Goodfella
01/04/09 @ 18:51
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All good points and ronuds yeah you are right, it's just that I was replying to Ryze and his hinting at the PS3 not being able to cope with anything more than confined game design, and as I said neither console would be able to cope with an open world game that had the demanding activity of games such as God of War or Gears of War.
ronuds
01/04/09 @ 19:01
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Well, Ryze's comment was nothing more than fanboy fodder. While he makes a point in the tricks they use with games like GOWIII, they do the same thing across all consoles. I believe there's Conan for the 360, which is something along the lines of GOWIII, and it's all small rooms and battlefields and such.

That's just how it is. Maybe when there are PS5's and XBOX 1440's we'll be able to get rid of the smoke and mirrors, but it's not happening this gen.
drumbaby
01/04/09 @ 20:22
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I think this game is going to suck due to low ram and crappy gpu. Should've done it on Wii.
dominalien
01/04/09 @ 22:06
#47
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I really liked QTEs in GoW, I thought they really added to the gameplay (especially killing off those women with snake tails, whatever those were called, these were wicked!).

QTEs in RE4 were crap, half of my deaths counted at the end were from the single qte-based encounter with Krauser. Even after I got through it, I was too annoyed to try it again.
mr_writer
01/04/09 @ 22:11
#48
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QTE suite God of War, I mean how many times have we seen games with a kick ass fight and thought 'wish that was playable'. Well its not the exact same but its nearer then just watching it. GOW has some brillaint boss fights, I mean some that would be impossible to play had they kept to the same combat of the game. So they came up with a way to make the player feel like they were kicking shit out of a fuck of monster.

Who can blame them for wanthing us to feel like we did?
notmyrealname
01/04/09 @ 22:20
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if this game scores a 0 on metacritic I'd still buy it.
Waldo
02/04/09 @ 03:59
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"Couldnt agree more..here hoping for collectors edition with all 3 games bundled!!"

Are they going to bundle in some backwards-compatibility too?

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