God of War III
The men behind the myth.
To get a sense of just how big a leap Sony's Santa Monica Studio reckons it's made from God of War II on PlayStation 2 to the upcoming PlayStation 3 God of War III, simply recall the leap Kratos took off Mount Olympus in the first one.
"The depth of PlayStation 3 allowed us to dive deeper into the plot itself," says Steve Cash, senior producer, who's just gone through a live demonstration of the game. "The only real way I can describe it is for you to look at the first generation of PS2 games and then look at some of the [later] games. They're all using the same hardware, but people just got a lot better at using the hardware. They learned all the tricks and what the restraints were, and what the best ways to achieve the best results were. The difference in my mind is just astronomical."
Beyond the obvious graphical enhancements - the fidelity, rim shadowing techniques, texture resolution and the sheer number of joints in each character - that PS3's Cell processor has opened up for the team of over 100 in Santa Monica, the game's story and gameplay has also enjoyed a nice buffing.
"I know based on the things that I asked for in terms of design that this is a completely different God of War, because we never could do that on PlayStation 2," explains Stig Asmussen, God of War III's game director. "Just the level of detail and clarity that we are getting, and the fact that we can now use the memory that it takes to store all the animations to do things like right body turns, and that we can process enough characters on screen to bring this level of action to the gameplay..."
Anyone who's seen the God of War III trailer
that debuted after this Sony event will take solace in the fact that Asmussen assures gamers everything was produced using in-game footage and gameplay. In essence, the leap to PS3 has enabled the team to bring the type of detailed action once allocated to cut-scenes into the gameplay experience itself.

The, er, Olympics. Presumably.
"I've never seen anyone else work on this kind of scale," says Asmussen. "Because of that, we don't have anything to refer to. We want to design it so that it has a flow, and we won't have to drop hints. We also do extensive play testing."
Since the original God of War took off to become a blockbuster and its sequel grew to an even larger Hollywood epic scale, there's a much larger audience of gamers to hit. And with the demographics also expanding, the team's focus turned to crafting an experience that would appease core and casual fans.
"When we started off writing the script for God of War III, it was important for us to bridge the series," explains Asmussen. "Key moments and things that were relevant in the first two games are profound in this game. We are making a story that is a refresher course for fans of the series, but serves as an introduction for the new players."
During the gameplay demo, Kratos finds himself in the heat of an escalating battle between the gods and the Titans. While Kratos is on his own quest for vengeance, he sides with the Titans - hulking beasts that can be used to his advantage. A lava-spewing behemoth tears through enemies in the distance, and Kratos remains extremely resourceful when it comes to taking advantage of the world around him. He can tear into a Cyclops and ride the beast through battle (and then rip its eyeball out and gut it when it's served its purpose). Kratos can fly through the air by hopping from one winged Harpy to another. He can also glide up tunnels and from precipices using the Wings of Icarus.
These manoeuvres enable Kratos to rush head-on into armies of skeleton warriors and fight against mythical monsters like the Chimera, a three-headed mini-boss that's part snake, part lion and part goat. Players use the traditional quick-time event mini-game when slicing off the three heads.
"We can now zoom in a lot tighter on the action, so when you are in the middle of a battle sequence you can practically smell what's going on right up close," adds John Hight, director at Sony Santa Monica Studios and executive producer of God of War III. "Next to that, we're pulling out all the stops. The Titans themselves, which were alluded to and actually took part in parts of the game of God of War II, are now an integral part of the game. So there are entire sequences - levels from beginning to end, that will be played on the backs of the Titans.
Asmussen said that seeing massive battlefields with 50 to 100 enemies on them has become common with the current generation of systems. But while these spectacles look awesome within gameplay, the actual experience hasn't lived up to the promise.
"When you play these games it's very much doing the same thing against 50 guys that you used to do against five," explains Asmussen. "The combat really didn't evolve. So what we're doing is implementing a bunch of new grab moves and actions and attacks that you're able to do that actually do evolve when more creatures get on screen."

Judging by the weather, the Wings of Icarus won't have any of their historic reliability issues.
The one-on-one battles are also epic, as Kratos can now change weapons on the fly, allowing for more robust combo chains. In the demo, Kratos takes on a 15-foot tall Centaur captain. It's interesting to note that when on screen, the Centaur actually improves the fighting of his undead minions through new artificial intelligence, according to Chase. But that doesn't stop Kratos disemboweling him in the end. The god Helios, who looks so powerful riding his fiery chariot, doesn't fare much better. Kratos rips his head clear off after an epic battle and then uses it to find the door into the base of Mount Olympus.
But the adventure is just beginning, not just for God of War III, but - Santa Monica Studio would have us believe - for the gameplay landscape on PS3.
"One of boss levels from God of War II is now able to fit in the hand of one of our Titan characters," concludes Cash. "From a technology standpoint, that is huge. I imagine that as we start heading into the later years of PlayStation 3, the stuff you are seeing with God of War III just pales in comparison with the kinds of things we will be able to do."
God of War III is due out exclusively for PlayStation 3 late this year or early next.
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Comments (56) Latest comment 3 years ago
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/ Forgets about God Of War until December so not to fall for Sony bull again
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I'm also not a fan of the early hype, as it really means nothing until the playable hits the shelves.
I remember the 32X hype, when Mean Machines Sega showed 'screenshots' of Daytona USA - and they said that the hardware was more powerful than the Model 2 Arcade board. What a load of BOLLOCKS that was. Then Sony did the same with the PS3.
This will make me impulse buy a PS3 - providing it lives up to its promise.
They should shut up and work on finishing the game, in the meantime - as I bet the damn thing doesn't run in 256/200Mb RAM yet.
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I think he's right about the later years of the PS3 though.
Look at early PS2 software compared to later PS2 software such as GOW2 and Shadow of the Colossus, and there's a complete gulf in class.
But yeah, Santa Monica should zip it and just finish the thing...
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Edit: Or Queer of War, come to think of it.
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Welcome to the playground
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So yes - Smuggler's Run on PS2 is way behind Burnout 3.
However - how much more advanced is God of War II from MGS2? Burnout 3 from Gran Turismo 3???
The 2nd gen of games is usually massively better than the 1st (technically) - like GTA IV in comparison to Saints Row, for example. I can only wait and see how developers can get around having 200Mb main memory, a slow optical drive and a limited GPU.
I'd like to think that some amazing results are possible - but you still have to overcome serious RAM, streaming and GPU limitations.
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Having played all GOW games I can't wait but please enough with the QTE.
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and keep the QTE, its not GoW without it and QTE does not mean shitness by default.
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You took the bait...shame on you. Ignore him, most people do anyway.
Game looks mint and hopes it keeps the same style and gameply but just more accessible...loving the change weapons on the fly.
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Ugh...well, game's looking pretty good anyway.
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Simples.
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Couldnt agree more..here hoping for collectors edition with all 3 games bundled!! Drools
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I've seen stealth done well in several games. I've never seen QTE's add anything to a game. It always seems to be to do some really cool move they couldn't work out how to do any other way - the actual player doesn't even get to see said cool move because they are too busy being dragged out of the atmosphere of the game and concentrating on matching button presses the screen is telling them to do.
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^This - but for every sequel!!!
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Besides, I haven't said anything negative about GOWIII. Looks good.
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GamesProgrammer, Widge and andijames are spot on. If they're well implemented, and in contect to the action - then they're excellent.
I personally think that Res Evil 4/5 and God of War are the best 2 action games where QTE is concerned. As long as it's not overused, or a silly load of bashing that doesn't match the action, then it's fine.
I hope that they use a combination of button presses and SIXAXIS control for the QTEs in this game, but that the motion controls are much closer to the on-screen action to any Wii crap.
It'd be nice to bash a monster's head in by making bashing motions with the pad - where the animation actually follows some of your movements.
I'll wait and see what they manage.
Going off topic slightly - it'd also be decent if Fight Night Round 4 allowed play using 2 SIXAXIS pads - one held in each hand to punch with.
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This game looks awesome btw
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With a bit of luck, they wont use too much of the following:
- obvious corridors to hide load times
- obvious small play areas / rooms to mask a struggling GPU
- obvious repetition to mask a lack of RAM
I'll wait and see...
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You can't really compare Oblivion to GoWIII or games of that kind. In Oblivion there are 1 or 2 things going on at once, in GOWIII there are lots and lots. That's why you can't have games like GOWIII with the open world of a game like Oblivion.
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I guess we're going back to Gears of War again because you can't do an open world version of that either.
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But nothing to do with the PS3. I'm not foolish enough to believe the PS3 or 360 can do anything the other can't.
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I don't claim to be a programming genius, but I know that a game like Oblivion and a game like GOWIII are very differently programmed behind the scenes. I could try and describe why for you, but I'm sure there are people much more qualified. I only know from a high-level perspective. Scripted has nothing to do with it - it's more about how much is going on at once and how much a console can handle.
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Call the ones who do it shite out, but don't disregard the entire mechanic. Someone once said that if you took the QTE out of Shenmue, you'd have half a game left.
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That's just how it is. Maybe when there are PS5's and XBOX 1440's we'll be able to get rid of the smoke and mirrors, but it's not happening this gen.
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QTEs in RE4 were crap, half of my deaths counted at the end were from the single qte-based encounter with Krauser. Even after I got through it, I was too annoyed to try it again.
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Are they going to bundle in some backwards-compatibility too?
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I must admit my only experience of God Of War so far is the PSP version as I'm waiting to get new PS2 before I attempt the first two games, if they play similar though it is just a hack and slash as far as a I can see and can't see why such a fuss it made over GOW. Still I've yet to try the home console games as I say so could be proved wrong.
The same happened with DMC tho, so many people hold that up a some great game, and that's just a fairly standard hack and slash IMO.
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OK, no buts, I MUST fork out for my new PS2 on payday, I keep putting it off but saw GOW1 for a fiver in my local.
/ heads to Ebay
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I started off through GoW1 and it just kept getting better and better and better as it went on. The direction, story, set plays and especially the music ... just epic. The Pandora's Temple bit is just perfect, reminding you of all the classic ancient epic films you'd see as a kid. Fantastical location full of exotic traps. It just went on and on as well, I kept thinking "could this get any more epic? the end must be around the corner now?" but it kept on upping it!
Thats where it succeeds, and betters itself over DMC/NG.
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I recommend getting the PS2 games but but but I played these in 2005 and 2007 before I had a 'next-gen console' so I'm not sure how well they hold up to todays games. I'm sure that they are still awesome games but keep that in mind.
Is it BC on the PS3, if you are lucky to have one of those early models?
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