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Gears of War 2 Hands On

Hands On by Tom Bramwell

16 July, 2008

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If it's any consolation to Cliff Bleszinski, we're forever picking on developers at E3, so he shouldn't feel bad that our first question is whether he was actually playing Gears of War 2 at Microsoft's conference. For those who missed it, the demo began and Marcus advanced towards a smoke-drowned Jacinto skyline before the video feed stopped and reloaded, giving the impression we were actually watching a recording.

"We went to ghost cam," Bleszinski says. "What happened was that everything was working fine at rehearsal, and then when I went on stage and did my presentation and went to use my controller it timed out, and then I'm like 'Mother f***er!' So they went to the backup feed where they were playing in the back, and I had to act like I was playing it, even though I wasn't. I'm not going to lie."

Regardless, what we saw stuck in the mind. Whether you care about Gears' fiction or not, Jacinto in flames was an impressive canvas, and the refined Gears 2 cover-based gameplay mechanics and density of "water-cooler moments", in Bleszinski's phrase, sketched a compelling game across them. "We switch up the gameplay," he acknowledges, adding that the level we saw him play through (or not play through) was set three-quarters of the way through the campaign. "We'll have a new creature, a new weapon, a story scene, a new environment, something falls down and explodes... That's the game we wanted to make: something memorable moment to moment."

Gears 2 sees Marcus Fenix - liberated from prison to deliver a bomb into the heart of the subterranean Locust horde in the first game - and his buddy Dominic Santiago taking the fight to a resurgent adversary at the behest of humanity's ruler-by-default, military chief Chairman Prescott. Bleszinski promises we'll learn more about the characters' backgrounds - and the world's at large. "That was the big mistake with Gears 1," he points out. "People wanted to know more, they were thirsty for more of the universe. That's a good problem to have."

Gamers get to do this with some new weaponry - there's a flamethrower this time, and a mortar that allows you to fire projectiles in a parabolic arc similar to the grenade - and combat techniques. The meat-shield's the one we've all seen: Marcus grabs a Locust enemy and uses him as a mobile cover point. "You get a get-out-of-jail-free card with a grenade or a Torque Bow shot or a Boom shot," Bleszinski says of the meat-shield. "If you face the guy he'll absorb the shot and you'll hardly take any damage, and you just kind of cringe a bit and his body will explode into itty-bitty bits."

'Gears of War 2' Screenshot 1

It's the Jacinto skyline, Bleszinski says. "You're not going to get a lot out of me on that right now," he adds.

Complementary elements like chainsaw bayonet kills (now with button-mashing sub-game if you're up against an enemy armed with the same kit) and Active Reload (the timing-based reload mechanic that boosts ammo strength and combat tempo) also return, but there are other refinements to note. Campaign co-op is still two-player (they felt it was the right number, says Bleszinski), but checkpointing is more considered and the action branches a bit more - or less if you prefer. "We have informal splits where players can choose to go either way or they can stick together and goof around," we're told. "A little bit more open-ended environments." And if you were in the latter camp with the fiction, you can skip it. "Dom will chime in like 'Marcus, what was the--' and you're like 'Shut uuuup'."

But you're fighting a strengthened enemy, too. We've already seen that you'll face epic battlefields of many multiple adversaries, but there are new faces among them. The Flamethrower Boomer (surely Flaming Boomer) is a hefty enemy it's no fun getting caught next to, while the knee-biting Ticker enemies (dogs with time-bombs strapped to their backs) will threaten as the Wretches did in Gears 1, and other enemies toss grenades and sling grappling hooks up to your elevated positions to try and bring the fight to you. The Locust can even undermine your position, dragging your building refuge into the ground, presumably at set-piece moments - and one of the game's narrative preoccupations is whether Jacinto, humanity's last stand, is vulnerable to the Locust "sinkholes".

'Gears of War 2' Screenshot 2

The new flamethrower weapon sorts the men from the barbecue, and Gears 2 looks fierier in general. That enemy back there is a Reaver, by the way. He's misunderstood.

As we detailed in our Gears of War 2 preview earlier this year, there's a grander scale at work - the moving battles shown at Microsoft's San Francisco event in May supported by toppled buildings, epic draw distances and the tantalising prospect of riding the Brumak. As Marcus pointed out at the end of Bleszinski's conference demo, "If they can do it, why can't we?"

Sadly though, Bleszinski wasn't the only one who wasn't playing the single-player Gears of War 2 at E3, because despite hiring out the whole of the Ciudad restaurant in downtown LA for a Monday night showcase event, Microsoft only had multiplayer on hand unless you happened to be on the E3 awards judging panel. Fortunately, one of the key demos was the new five-player co-operative Horde mode - an alternative to four-player campaign co-op, which would have "messed with the storytelling" among other things, according to Bleszinski.

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Comments: 1-44 of 44 in total

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Razz
16/07/08 @ 11:52
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You lucky so and so's!
Dizzy
16/07/08 @ 11:56
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"We're spoiled though, having played Valve's Left 4 Dead already"

Logical since this is the central core gameplay of L4D ;)

The E3 demo gameplay was absolutely amazing... don't think this game can be beat for XMas.
Spanky
16/07/08 @ 12:00
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I hate you Cliffy B! Fo shu mofocopter!
Bartacus
16/07/08 @ 12:04
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This game looks so good.
Xerx3s
16/07/08 @ 12:10
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Want!

Machomachoman! I want to be a machoman!
Widge
16/07/08 @ 12:11
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^^^
always makes me think of Addams Family Values!
Darren
16/07/08 @ 12:11
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I'm only looking forward to playing the campaign solo and in splitscreen co-op because I just didn't like the online modes at all, I found them dull but then I'm not a big fan of online shooters anyway so that's no surprise. I'm expecting the campaign to be more of the same but a little grander in scale and a little prettier but that'll suit me fine so long as the last level is better than the lacklustre one in the first Gears. A decent story and script would be nice this time round too. ;)
asphaltcowboy
16/07/08 @ 12:12
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Awesome, can't wait! Sounds really good and I reckon Horde mode could be a lot of fun (/is reminded of marines survival in that MP mode of AvP). The main thing I hope they change this time around in multiplayer is ranked achievements: get rid of them! CoD4 did it the right way!
Dizzy
16/07/08 @ 12:14
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BTW L4D is coming out on the same day... so we can have our cake AND eat it too :)
Weezer
16/07/08 @ 12:19
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I have all three consoles and if I could only buy one game this year, this would be it. As far as I'm concerned there's nothing that has me as excited as this. Loved the first one to bits; I think this one should be better on every single level.

Here's hoping for a GoW3 in November 2010.
Dizzy
16/07/08 @ 12:21
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>Here's hoping for a GoW3 in November 2010.

That is probably the plan.. or GoW as launch on the new XBox in 2011 ;)
Edited 1 times, most recently on 16/07/08 @ 12:21
MikeN
16/07/08 @ 12:35
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CliffyB : "I had to act like I was playing it, even though I wasn't".

Why do presenters insist on doing this? Would it really have been a disaster to simply say "sorry guys my controller's dead - here's some footage we played earlier?"
Skooch
16/07/08 @ 12:37
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I love Gears, and not really for the single-player/campaign, the MP is KILLA! I played the first Gears through twice, on hard and then insane. But I played the online MP a lot. I am hoping that they pay careful consideration to the achievements, they should not underestimate how important these are to a lot of the hardcore fans. Whether you agree with achievements or not - a lot of people play to get them. They need to ditch the weapon achievements of Gears 1 in favour of team-based achievements; this will help the online a lot and move people away from individual weapons awards towards great team play.

Can't wait to play this!
andromeda
16/07/08 @ 12:58
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swearing won't make you any tougher looking Cliffy.
APHIZM
16/07/08 @ 13:03
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"epic draw distances"

Umm... what? The Gears 2 environment is a sky box past middle distance. Play Crackdown to remind yourselves of what an epic draw distance is.
BobsUncle
16/07/08 @ 13:10
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I think I played the GoW campaign through 4 times, Awesome. MP can suck my hairy beanbag though. Full of American twats.
Dizzy
16/07/08 @ 13:28
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>The Gears 2 environment is a sky box past middle distance

Played it???

Epic seems to be able to do it in UT3 no?
mattigan
16/07/08 @ 13:43
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They have already said that all the achievements are obtainable in either single or multiplayer modes.
asphaltcowboy
16/07/08 @ 14:02
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They have already said that all the achievements are obtainable in either single or multiplayer modes.

Awesome! Thanks! (Don't happen to have a link do you?)
GlassMoon
16/07/08 @ 14:52
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Cant wait for this, single player should be awesome but the multiplayer doesn't really interest me
andywilkie35
16/07/08 @ 15:06
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@ Darren

Spot on mate, i didn't see what all the fuss was about with the multiplayer. i played the campaign co-op through each difficulty level and loved it! and i agree that Act 5 wasn't the best ending. Its good to hear that they're taking the story really seriously this time, i.e. making it one that you really feel compelled to see through to the end
patchbox360
16/07/08 @ 15:56
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'Gears of War 2 isn't always as glamorous as your Resident Evil 5s'

WHAT?! lay off the crack m8.

resident evil 5 has the dumbest zombie AI i have ever seen also ugly, ugly character animation - its a revamped resident evil 1 implementing resident evil 4 gameplay, to conclude it is same old herbs, same old ideas with new graphics.
miiiguel
16/07/08 @ 15:59
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"They have already said that all the achievements are obtainable in either single or multiplayer modes. "
woot!
messiahtj
16/07/08 @ 17:12
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"Gears of War 2 isn't always as glamorous as your Resident Evil 5s, Fable 2s and Final Fantasy XIIIs"

Lol, lol, lol and more lol at the idiotic editors at EG!!

Now that FF XIII is coming to 360 the game its glamourous but when it was a PS3 exclusive all the time it was " we'll see about it" " We'll see if this isnt another CGI and not in-game???

This place its surely full of shit.
Sub-kamikaze
16/07/08 @ 17:36
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Guys, I think they just meant that it doesn't seem as glamorous because it's already had an iteration on this hardware. Final Fantasy, Resident Evil, Fable, etc, have not. That's all. No need for hostility...
Edited 1 times, most recently on 16/07/08 @ 17:38
BillyBrush
16/07/08 @ 18:36
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Maybe what they mean is it gets labelled as shooty aliens adolescence and a few of those games don't, even though the characters feature purple haircuts...

Cannot wait personally, the old ba da da da da music really does work well for a good bit of satisfying action and the graphics of the first have yet to be bettered imo...personally i would take more of the same but it does seem they've done a bit of work on the amount of stuff onscreen and destructable stuff, should make one of the best games out there even better...people can hate on em but Epic, Monolith those are the hawt studios right now
BTBAM
16/07/08 @ 18:41
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"Gears of War 2 isn't always as glamorous as your Resident Evil 5s, Fable 2s and Final Fantasy XIIIs'



Everyone who misunderstood this is a fucking imbecile.
patchbox360
16/07/08 @ 18:56
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'Everyone who misunderstood this is a fucking imbecile'

then explain how resident evil 5 is more glamorous than gears 2 jackass
messiahtj
16/07/08 @ 19:38
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"Gears of War 2 isn't always as glamorous as your Resident Evil 5s, Fable 2s and Final Fantasy XIIIs'

Everyone who misunderstood this is a fucking imbecile.

Lol, noobs these days. Hope ignore poster doesnt fail.
Widge
16/07/08 @ 19:50
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Sigh, Resi 5 is more glamourous than Gears 2 because of the precursors that you are benchmarking against. Resi 5 is light years ahead of Resi 4, Gears 2 not so. Hence the comment from the dev that same generation sequels don't always have the impact. Like Halo 2, lots of meh directed at that by some quarters, still a good game though.
Scimarad
16/07/08 @ 20:01
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Really enjoyed playing this..er..the first one...on co-op. The only thing I didn't really like was that it was a little short.
Edited 1 times, most recently on 16/07/08 @ 20:11
Lin
16/07/08 @ 20:52
#32
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Hooray, another easy shooter with lots of bloom. Is this what PC gaming is dying for?
Crofto
16/07/08 @ 21:28
#33
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The inclusion of bots is a very nice addition, and I appreciate that the developers - for once - are giving us offline players extra length from the game.

Even if the campaign turns out to be too short (like the original game) at least I can still have some split-screen matches with a mate against some bots. Good stuff.
BillyBrush
16/07/08 @ 21:47
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Resi 5 is light years ahead of Resi 4, Gears 2 not so

I wonder why someone might say that...still what about Dead Rising eh, that was light years ahead of Resi4, and Resi 5!

Anthony_UK
16/07/08 @ 21:54
#35
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Loved the first game, one of the only games since Halo that i've actually played through multiple times.

But am I not the only one who thought the multiplayer sucked balls? it just seemed so random,full of people rolling everywhere. Perhaps I didn't give it chance to click, but unloading a full clip into someone only for the to sprint through your fire and chainsaw you/shotgun you in one go often made me turn it off in disgust.
onyxbox
16/07/08 @ 22:16
#36
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looks like I'll be dusting off the Xbox this November (hope it still works)

;-)

This and L4D look amazing.

Xerx3s
16/07/08 @ 22:50
#37
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Widge: You completely failed to make any point whatsoever with lining up a bunch of non facts..
Widge
16/07/08 @ 23:05
#38
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My work here is complete
Skooch
16/07/08 @ 23:57
#39
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"They have already said that all the achievements are obtainable in either single or multiplayer modes."

@ mattigan - can't find this anywhere on the web - are you sure? Link or I'm calling shemattigans on this claim.
penhalion
17/07/08 @ 11:33
#40
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Looking forward to single player. Actually looking forward to deadspace more than this now though.
captain_MAXIMUS
19/07/08 @ 11:58
#41
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This looks so good you can really see the advancements made to the unreal engine
Mugwum [staff]
19/07/08 @ 17:49
#42
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""epic draw distances" Umm... what? The Gears 2 environment is a sky box past middle distance. Play Crackdown to remind yourselves of what an epic draw distance is."

You're right - I was referring (badly) to how well they have handled the skybox. It's extremely impressive.
Squamy
21/07/08 @ 15:05
#43
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This is looking extremely awesome!
mukki
22/07/08 @ 12:34
#44
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Yes!!!

man, Gears 1 being a launch title is still one of the best looking games on the xbox 360!

what does this say about the rest of the game developers....
ok being a bit unfair but really...

want Gears 2 now!

Comments: 1-44 of 44 in total

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