Gears 2 top UK chart, LBP in fourth
Also slow start for MotorStorm, EndWar.
Gears of War 2 has blasted its way to the top of the UK chart while LittleBigPlanet managed fourth behind FIFA 09 and Fallout 3.
Elsewhere in the top ten, WWE SmackDown vs. Raw 2009 clotheslined its way to fifth, followed by Professor Layton and the Curious Village at sixth.
However, 7th November was a big Friday for new releases so there were inevitably going to be losers, and an eye cast further down the chart reveals MotorStorm: Pacific Rift and Tom Clancy's EndWar languishing in 29th and 30th respectively.
Data compiler Chart-Track reports that Gears 2's first-week sales were the third-highest ever on Xbox 360 behind GTA IV and Halo 3, and the eighth-highest for any game ever.
Meanwhile, sales for FIFA 09 dipped by one per cent, while Fallout 3's drop-off was 42 per cent, enough to remove it from first to third. Sony won't be happy that even with that kind of decline ahead of it, LittleBigPlanet managed only fourth.
Finally, Guitar Hero World Tour pops up for its first week at 17th, although it's worth remembering that it was only the guitar-and-game and solus disc versions that launched last week, with the big instruments bundles set to go on 14th November. Will it emulate Guitar Hero III's sterling sales? We shall see.
Check out the full All-Formats Top 40 to see where all the others arranged themselves.
- Gears of War 2 (Xbox 360)
- FIFA 09 (PC, Xbox 360, PS3, PS2, PSP, Wii, DS)
- Fallout 3 (PC, Xbox 360, PS3)
- LittleBigPlanet (PS3)
- WWE SmackDown vs. Raw 2009 (Xbox 360, PS3, Wii, PSP, DS, PS2)
- Professor Layton and the Curious Village (DS)
- Mario Kart Wii (Wii)
- Quantum of Solace (PC, Xbox 360, PS3, PS2, Wii, DS)
- Pro Evolution Soccer 2009 (PC, Xbox 360, PS3)
- Wii Fit (Wii)
- Wii Play (Wii)
- Dr Kawashima's Brain Training (DS)
- LEGO Batman (PC, Xbox 360, PS3, PS2, PSP, Wii, DS)
- Far Cry 2 (PC, Xbox 360, PS3)
- Mario & Sonic at the Olympic Games (Wii, DS)
- Fable II (Xbox 360)
- Guitar Hero: World Tour (Xbox 360, PS3, PS2, Wii)
- Midnight Club: Los Angeles (Xbox 360, PS3)
- Carnival: Funfair Games (Wii)
- High School Musical 3: Senior Year (DS)
- Saints Row 2 (Xbox 360, PS3)
- MySims Kingdom (Wii, DS)
- More Touchmaster (DS)
- Command & Conquer: Red Alert 3 (PC)
- Nintendogs: Lab & Friends (DS
- More Brain Training from Dr Kawashima (DS)
- Big Brain Academy: Wii Degree (Wii)
- Ben 10: Protector of Earth (Wii, DS, PS2, PSP)
- MotorStorm: Pacific Rift (PS3)
- Tom Clancy's EndWar (PS3, Xbox 360)
- Star Wars: The Force Unleashed (Xbox 360, PS3, PS2, PSP, Wii, DS)
- Dead Space (PC, Xbox 360, PS3)
- Tiger Woods PGA Tour '09 (Xbox 360, PS3, PS2, PSP, Wii)
- Mario Kart DS (DS)
- WALL-E (PC, Xbox 360, PS3, PS2, PSP, Wii, DS)
- SEGA Superstar Tennis (Xbox 360, PS3, Wii, DS, PS2)
- Gran Turismo 5 Prologue (PS3)
- Family Trainer (Wii)
- Big Beach Sports (Wii)
- Family Ski (Wii)
Leisure software charts compiled by Chart Track, ©2008 ELSPA (UK) Ltd.
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Comments (92) Latest comment 3 years ago
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Would be interesting to see console sales though
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LBP I think did well to get in at the 4th spot considering the smaller install base of the PS3 and the strength of some of the games out on rival console atm.
As for dead space and Endwar, I think like me some may have held off buying them because of the amount of games coming out. There just isn't enough time and money for them all.
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Plus Sony shot itself in the foot with hype. It's been overkilled on exposure, I'm sure many are just waiting or not fussed. I only picked it up launch day as my girlfriend wanted to play.
But seriously all PS owners give it go, I'm converted and I didn't think that would happen
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I'm surprised it didn't do better on the strength of the reviews alone. Suppose that never helped the likes of Okami though.
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I don't think that gow2 will go away anytime soon. gow1 sold very well for months and still populates the weekly top5 most played 360 games.
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Some people just buy crap, let them be, if you're really going for a low scoring 4 hour movie game in this time period you don't have a gamer soul.
I don't think LBP did that bad. For an exclusive with a kiddy exterior.
Mototstorm and Endwar, well, what were they expecting in November.
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A quaility business strategy that we can rely on every single year.
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are you stupid, how about multiplayer
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LBP will expand the PS3 market but it won't happen overnight. It will help sales come Holidays, and it will spread like a virus ...
By the way, play Jaeyden's Jade Palace level.
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umm try a harder setting, play co-op or even go online.... just to name a few.
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Well, judging from Gears 1, they will then start playing multiplayer, and will continue to do so for two years or more. Gears 1 has been in the top 5 games played on Live every week since its release.
Troll harder.
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you play it again, and you play it online, and you do what i have down, enjoy the game
but keep hating on Gears. As a franchise, it really doesnt give a shit what whiners think
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Given that LBP was supposed to be Sony's flagship, I expected to be unindated with Sackboy. Not happened. Fail.
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Gears came out on Friday - 2 less days.
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He may even have got higher if the wait hadn't been so long and many of us (inc myself) hadn't already imported. I hope it continues to sell well as i'd love the sequels to get translated and released here too.
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On one of the levels I played, the realistic physics made some objects block the only route I could take, meaning I had to restart. The jumping seems really spongy & floaty. Its just not accurate & responsive enough for some of the more demanding areas - pretty big problem in a platformer IMO - Meaning some unfair deaths & frustrating restarts. & lastly you can go into the background & which can cause soe initial confusion as well as some areas where you cant even see your character because the scenery is in the way, got on my nerves a bit that did. I really want to like it, I really do. Even if it was just because of the sackboys - they're great, I love 'em. But im not sure if the charm is enough to make me overlook the problems.
I have only had a small go though & hoping more time with it will make these problems seem less of a pain. Cant say im that interested in user content or creating levels myself either. I prefer a professional to do them.
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+1
People that expected LBP to outperform Gears in the first week are a bit silly IMO. Gears is a real hardcore franchise, aimed at people that wouldn't sleep well if they didn't get the game in the week of its release. LBP is aimed at a more casual demographic and if it succeeds in appealing to it (not sure it will, e.g. my girlfriend loves the asthetics and likes it in small bursts in multiplayer but she'll never go through story mode on her own), it'll very likely be a slow burner. Like Mario & Sonic at the Olympic games that was in the charts for months IIRC.
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Surprisingly (to me) the most enjoyable bit I have found so far is the level creation tools. Not that I ever suspect I will build a entire level but it is quite good fun to build a rocket powered skateboard and then put various obstacles in the way to see what happens.
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Oh dear. Not even in the top 40? For shame
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What the hell does Layton think it's doing though?! I thought that was released ages ago, perhaps just in America... But a 6th spot for that is very impressive, especially at this time of year. I thought about 2 people would buy it.
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I’ll be trading my copy in for something else.
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No, I don't think anyone expected it to get close to Gears. But I did expect it to come second. I certainly didn't think it would be losing out to a six-week-old game.
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Obviously I'm aware that sales of a title in my little old shop doesn't reflect the whole of the UK, but as a general rule of thumb what we sell the most of each week is usually reflected accurately in the following week's chart.
And before the PS3 owners go wild, no I'm not dissing LBP, just saying it hasn't really smashed through into the casual gaming market (yet) as some expected, and general interest in the game seems to be severely lacking.
I think it'll feature in the top 20 for the next couple of weeks but then keep movin' on down.
At the end of the day console gamers love shooters/racers/sports games, any other genre always has a hard time.
Unless it features on the Wii and can make fatties lose weight of course
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I didn't like it much myself, but the game is far from flopping. Sure it's not meeting the hype perhaps but has obviously shifted plenty of copies. But Sony should have released it several months ago, or into the new year instead of going up against sequels to extremely popular games such as GoW. One of these days the publishers will learn...
Always wonder where people see all these adverts on TV. Maybe it cause I don't watch much TV and when I do it's usually on Sky+ so I skip the ads, but I see very very few game ads on TV.
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True 4th is a good spot for a single format title, BUT, you'd expect a #1 for any of the big threes biggest titles, however LBP hasn't got the following that a halo/mario game has.
No doubt sony won't be happy as it hasn't sold as much as they expected (surely) here or overseas.
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Nope, that was in reply to someone who said LBP had been out less than a week - just pointing out that Gears has had even less time to sell. Cool your jets man - I own LBP but I won't be buying Gears 2 for a long time.
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Yes. And those annoying 360 head rotation ads.
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You seem to be worrying about triviality rather enjoying the LBP experience for what it is - the first of a brand new genre.
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BTW i'm not anti any console, I hope LBP does sell well as its a creative and unique title. Speaking of unique titles, GAME have just started to process my Mirrors Edge pre-order
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No, its a 2D platformer with extensive creation tools & im basing my experience on that. Just because it looks nice & has creation tools does not make it a new genre.
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Yeah - that's what I mean. You're not getting it.
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I was having a chat on the forum with someone about one of their levels, about the difficulties I had with it but that I still had fun. They thanked me for my feedback and replied that they were working on a new version. I'm looking forward to playing that new version once its finished.
Getting it yet?
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So chatting with an amature map-maker on a forum about one of their maps is something different and exciting?
Sorry, I've been doing that since Unreal, and others have been doing it far longer with earlier titles.
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Looks like it just isnt my type of game.
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It's not a new genre, but it certainly is very different to anything that's gone before.
And no, you can't compare it to Unreal or Quake. They required complicated tools and scripting to make anything half decent. And in order to play a level you had to find it on a website, download it to your PC, unzip it, install it and eventually you're ready to play.
LBP automates the entire process. It makes levels easy to make and even easier to play (although MM should really improve the search functions). There hasn't been a game that offers this level of customisation and user generated content before. Certainly not on a console, and not on PC either AFAIK (though Trackmania comes close, but doesn't quite have the same scope).
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What it is is breathtakingly ground breaking.
A wall has been removed in the blink of an eye, and most gamers haven't even noticed - yet.
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Would want to see more inventive game like LBP take off but yet felt GoW2 also deserves all the attention/praises, just unfortunate timing and hope LBP will do well.
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Some stores didnt even get the stock in on the Wednesday morning of the rerelease date, one store i know didnt get them in till 5pm on the night. So I can see it passing people by on the release (losing a few sales), but i also expect this to sell a few more in the next few weeks in the run up to xmas. Ive not got my copy yet for my kids... so theres 1 extra copy...lol
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A wall has been removed in the blink of an eye, and most gamers haven't even noticed - yet.''
Holy shit, will you two get a room already? Jesus...
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Hold on I'm missing something here. Now don't get me wrong I'm really liking LBP right now but what genre has it actually created?
Sure the physics make it seem different and it's presentation is excellent....but it is still just a 2D platformer at the end of the day.....
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Seriously guys this may be a different approach to console games but the holy grail it is not.
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You're right of course. However, I was more referring to the excitement of a certain member here about being able to visit a forum to discuss a level with the creator
That said, world builders such as UnrealEd do automate much of the process if you stay within the rules of the various gametypes. Of course, you could use scripting if you wanted to completely change the game, making a racer or a top down shooter or a pinball clone or a flight sim, etc. LBP is very much rooted in platforming, and I haven't yet seen anything that will significantly change that. Can you build a verses map? Or something akin to Worms? Not yet, but upgrades to the editor may make such things possible. But that is what real user customisation is.
As for walls being removed (as moggsy mentioned), Halo 3 had Forge a year ago. On the fly map building and customisation. Sure, it's limited. But no more limited than what LBP currently offers. Or how about Far Cry 2? To me that seems like a far more powerful, and even easier to use (and get great results) that anything yet seen on consoles.
It just seems to me that the importance of LBP's creation tool is being overstated. Maybe the months and years ahead will prove me wrong.
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Uhh...I just said it was easy to make levels. Of course it's not easy to make good levels....that entirely depends on your talent. And it also takes time and effort to make a great level, so expect more to appear as time goes by.
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Did Bungie use Forge to create Halo 3? I own Halo 3 and have completed the single player but never even used Forge - it isn't melded into the experience in the way that the LBP 'create' tools are.
I just think that LBP is the start of greater things to come. It's game building for the masses. Sure a lot of them will be crap (although give it chance, it's not been out a week yet) but the good will rise to the top of the pile. It's also about sharing your levels with friends using 'in' jokes etc. It's another medium along with photos and video (ala YouTube). It's the YouTube of games!
Yes I'm excited by it and the opportunities it creates. I also know full well lots will want to piss on my chips but have a heart and leave me in my LBP bliss!
/gets a fricking room. Does things to sack boy he maybe shouldn't...
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I'm not pissing on your chips (great phrase btw) and I fully appreciate your comment about forge vs lbp, but personally I just don't see this game as the 2nd coming of Jesus.
There's some cool stuff been done already, like the calculator by Quaz51 of Beyond3D. But for actually extending the game beyond that of a simple platformer, I don't think the level editor does anything. Too many elements are rooted in the core game design and especially the physics. It would be fantastic if you had the ability to completely alter how the sackboys handle, for example. At present they are just too floaty and imprecise to create a traditional hardcore platforming-type level.
Or maybe the problem for me is that I just cannot afford to put the time and effort in to creating a level that is anything other than shite
You, on the other hand, see the game as something very special. And that's great. That's what makes having gaming as a hobby so fantastic. All of our tastes are catered to.
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I appreciate there are some talented people out there, people that will design awesome levels, but for every one of those must have gems, there will be 1000 levels designed to look like a jizzing penis.
I honestly don't think this genre will be the ''next big thing'', gamers in general are too lazy a bunch, and surely unless the salesturn out to be astronomical then other developers aren't really going to take notice, and will instead focus on Legendary 2.
Anyway back to GOW2, just got out of the gigantic worm thing, fooking hell that chapter for one was quite different to anything from the first game. I was actually shitting myself come the last section, thinking I was going to drown
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Probably because it isn't part of a hardcore gamer franchise like Halo...
"I just think that LBP is the start of greater things to come. It's game building for the masses."
+ 0.5
I agree LBP is the start of 'greater things' to come. But I don't think it's game building for the masses, more likely to bring game building to the reasonably hardcore console gamer. LBP will lead to 'greater things' because it can 'educate' gamers in game design, like Mario and Zelda 'educated' many of the veteran gamers into video game mechanics.
Just how big the gap is between gamers and non-gamers was pointed out to me while playing LBP with my girlfriend. The limited complexities of LBP turn her off while most gamers wouldn't even notice they were there. I suspect that there are many people that just don't have the patience to learn the arbitrary mechanics of games and that partly explains the broad appeal of simpler (or better thought out?) casual games like on the Wii.
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Not to mention, but I don't know how many PS3 owners buy a PS3 to play a platformer, or how many non-PS3 owners will buy a PS3 to play a platformer.
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I didn't buy a PS3 to play a platformer. I bought it to experience LBP. I haven't been disappointed so far as you can probably tell from my previous comments
The game will appeal to all sorts of people, with families being a sizeable proportion of the users. Imagine creating simple levels for your kids to play, or even better them doing the same for you. Far better than sticking them in front of cartoons on TV.
So no, it's not going to replace the Gears 2 experience and I wouldn't want it to. But it does stand up in it's own right as something a bit special, and hopefully a marker for things to come.
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Well whoever was expecting LBP to appeal to the casual gaming market needs to be fired (if that was their job of course).
LBP is the complete antithesis of casual gaming with its content creation tool - that's going to have lasting appeal to not 1% but 0.1% of the gamers out there. Who the fuck wants to 'work' to create their own game FFS?! Most casual gamers (the Wii generation shall we say?) can barely string a sentence together, never mind actually 'do' something creative as is required with the user created content aspect of LBP.
This whole Web 2.0 stuff really is utter bollocks - a few million chav kids uploading happy slapping video clips to YouTube does not interesting content make and the almost inevitable disappearance of LBP from most people's radars is proof that entertaining content can only be created by talented people and that most certainly does not apply to 99.999% of the general public.
That said, I wish Sony well with LBP, at least they had a go at something different to the 360's FPS-fest although I expect 'Home' to suffer a similar fate to LBP, if we ever get to see it ...
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You kind of miss the point there. The total package is meant to offer something likeable to 'the' casual gamer. The fact that a lot of people will not like content creation, especially in the casual segment, doesn't necessarily lead to those people not finding enough likeable elements in the complete package to warrant a purchase. Just like some people might only like the content creation and don't care about the actual gameplay.
"and the almost inevitable disappearance of LBP from most people's radars is proof that entertaining content can only be created by talented people and that most certainly does not apply to 99.999% of the general public."
What disappearance?! And the 'obvious' truth you allude to can be negated by the power of numbers. Not the most sophisticated or smart mechanism in the world but it can lead to amazing things now and then. Kind of like evolution.
LBP could definitely use a marketing push, it doesn't have enough presence as it is I agree (maybe Sony is recognizing that at the current price point the masses are out of reach anyway and is biding its time for a price drop and the inevitable LBP 2 (which will be a SingStar-like mission pack I expect)). But this is a title with staying power that unlike basically every other game will only get better over time (and with that I don't mean bug-fixing patches...
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LBP is the complete antithesis of casual gaming with its content creation tool - that's going to have lasting appeal to not 1% but 0.1% of the gamers out there. Who the fuck wants to 'work' to create their own game FFS?!
Plenty of wives, girlfriends and children playing LBP as mentioned over in the LBP thread. Plenty of people will get enjoyment out of tinkering with the tools, more will get enjoyment out of playing other people's levels. I've played some very nice levels and it's not been out a week yet.
Try it FFS before writing it off.
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LBP, the game that could have been..
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Crackdown, Virtua Tennis, Fight Night, WWE Smackdown Vs Raw, Oblivion, Fallout, Eternal Sonata, Gta IV, Portal, Kameo, Forza Racing, Burnout, Ghost Recon, Viva Patna, Fable II, Buzz, Burnout, Dead Or Alive 4, Ninja Gaiden II, Splinter Cell, Banjioo & Kazooie, Mirrors Edge, Virtua Fighter 5, Pure, Blue Oddysee, GOW, command & conquer..etc etc, the list goes onnnnn. Let's not also forget games like Rez HD, Ikugara, Metal Slug, Mutant Storm, Braid, Castlevaina - on Xbox live
Everything from: fps - sport - adventure - action - family - rts - online gaming, not just fps for the 360...That's more then the PS3 & way more then Wii's silly mini games obsession!...Also to play previous xbox game on 360 inc Streetfighter IV!
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Haven't downloaded any of the patches yet though (as I've not finished story mode yet there's little reason to go online and I prefer the infamous song with lyrics). Maybe they actually got worse by addressing them in the patches?
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I'm surprised Sony haven't shown it off fully on TV so people understand just how good the single player story is.
Yes, many may think it's either a kids game or focused on the creation element.
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