Games to cost $60m, says Ubisoft boss
To make, not to buy obviously.
Ubisoft boss Yves Guillemot has predicted game budgets will rise to an average of USD 60 million (GBP 37 million / EUR 43 million) in the future.
"The next generation is going to be so powerful that playing a game is going to be the equivalent of playing a CGI movie today," Guillemot told CNBC. Right now, of course, games for Xbox 360 and PS3 cost between USD 20 million and USD 30 million to make, and look like Saturday morning cartoons drawn by people who were ill the day Mr Jarvis taught hands.
Guillemot went on to discuss the new fad for motion-sensing technology, saying he's excited about Project Natal and the like but knows hardcore gamers are lazy old chumps. "The current pad for gamers is giving them a lot," he said. "They play for hours, so they don't want to get up and down. They don’t want to be tired after five minutes. These games are about reactivity."
The Ubi exec is also aware we all love The Future when it comes to new consoles. "For us, the current machines are very powerful and we can do high quality work. I'd like to stay with this generation as long as possible, but my customers will want the best machine possible," he said.
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Comments (34) Latest comment 3 years ago
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And there lies in the problem with Natal
On the games are going to cost $60.... I'm not sure of that, maybe inital titles, but I think you will start to see companies re-using assets, and making assets with higher LOD's and reducing them when needed (which is what I thought they did anyway?). I suspect more sequels, quicker releases and more DLC. Tis the only way to keep costs down.
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Natal is not aimed at the hardcore gamers except for some small extra features (like GUI control and maybe some optional detection to help in certain games)
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They said that about the PS2, it's never true because it's a moving target. As soon as processor power increases to give real time graphics better quality, pre-renderd graphics also make a leap.
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Yes, but the gap between real-time graphics and pre-rendered ones is getting smaller and smaller. Fewer and fewer games are using pre-rendered graphics, and if they are, it's mostly to add some nice effects and/or do without loading if the scene takes place in a completely different environment. There'll be a point where the difference between real-time and pre-rendered will be insubstantial if at all existent.
Reminds me of my Mathematical Analysis course, particularly limits of functions.
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eh???
I got the joke. It means that developers are crap at doing hands in games. So when Mr Jarvis was teaching how to do hands in school, they were off sick and missed the lesson. Its a slant on an old joke ... "when god was giving out brains, he was in the kidney queue"
But he is right, hands in games are always rubbish
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That's retarded. And they're wondering how Nintendo suddenly got the 2nd richest company of Japan.
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I'm pretty sure it was just sarcasm actually.
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Do us a financial breakdown of just how you managed to get a game to cost 60 million to make. If you are somehow factoring in the running costs of the entire studio over a period of 2 years, then fine but, that figure should then be devided by the number of titles currently in development at that studio!
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And there lies in the problem with Natal
Natal is not aimed at the hardcore gamers except for some small extra features (like GUI control and maybe some optional detection to help in certain games)
I'm really looking forward to Natal but I have the same problem I have with standing up to Wii; my TV is quite low down about couch level, oddly enough. I'll have to raise it to comfortably play and in a rented apartment I'm not sure where the hell I can put it.
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Halo 3 and Killzone 2 were over 40 million euros in budget already, so it makes sense that this generations "monsters" represent average efforts in the next generation. Think about the leap needed to go from a NES game to a SNES game, how many more people where involved? And to go from a SNES game to a Playstation game?
The issue with increasing budgets is that game industry will follow the path of cinema. Big studios will unite and form megastudios like Ubisoft doing high-budget blockbusters, medium sized studios with head towards niché development of little masterpieces (or so they will try) and then we will have smaller studios with limited budgets doing what they can to survive.
It's not a good thing nor a bad thing, I think it's just the natural evolution of the industry.
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According to my source, Killzone 2 only cost around €19 million to produce. Maybe that's why it lacked character.
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I'm afraid the increasing budgets will mean more risk control and even more games in which space marines shoot aliens in the face. As long as you don't value graphics over gameplay, there's little to worry about though.
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There is an article here on Eurogamer that states that Killzone 2 will top €16 million but it's from 2006. Nevertheless, I doubt they doubled more than the original cost in development since then.
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Killzone 2's characters are pretty generic, but at least it had a good (and slightly unusual for games) ending.
Halo 3's dialogue (like many other sci-fi games) is ripped wholesale from Aliens, the characters take tabula rasa to a new level, the cutscenes are self-indulgent, and plot is a mess to anyone who doesn't fancy reading the novels and spending all day scanning websites and forums. The ending was also pretty dull.
Left 4 Dead has more character than either of those and probably had half the budget. Short lines that fit the action perfectly and excellent AI/human interaction really bring it to life.
Even Lost Winds on the Wii has more character than Halo 3, and I'll go out on a limb to say that it had a smaller budget.
The best characters in the last few years of gaming? I think it's got to be Drake, Sully, and Elana from Uncharted. The script and cutscenes lifted a set of solid (but repetitive) gameplay mechanics up into being one the most enjoyable games this generation.
Character in games is nothing to do with budget. It's about getting good writing and narrative control in place from the very beginning of the project.
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That is all.
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I would hope that a quality writer gets paid more than a crappy one though...
But I agree with the point I think you want to make: Just throwing lots and lots of money at the superficials will not give a game character. On the other hand, apparently gamers (sometimes?) don't care much about character given the huge sales numbers of the likes of Halo, GTA and licensed games...
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How would you know anyway Farticus? You don't own a PS3, much less a copy of Killzone 2. Stop ripping off other peoples opinions and trying to pass them off as your own, fan boy.
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I also don't think you need much of a story to give a game a strong feeling of character - the earlier Bullfrog games Power monger and Syndicate had a great deal of it, but very little story line to speak of.
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A movie simply let's you watch someones story unfold but, a game requires the player to have a vested interest in how tht story turns out. If the story is uninteresting or full of plot holes, then sooner or later the player ends up questioning why the heck they are doing what they are doing, whether that is killing aliens or saving a kingdom from evil.
Killzone 2 and Halo 3 both have disapointing plots. Halo because the introduction of the advocate totally fragmented the plot and forced players to play as the very enemy they had vested so much emotion into fighting. Killzone 2, because at the very end you are faced with a fleet of enemy cruisers that make everything you just did a totally pointless suicide mission. You also end up thinking that there is no way they had such a huge fleet of ships and somehow forgot to use them in the first Killzone game. It's a nonsense plot twist in the same way the advocate was.
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In my case it's rather the other way around. With a movie I care for the story: It's the main reason I watch it. With a game, I couldn't care less about the story. As long as the gameplay is good/enjoyable I'll keep on playing. The story is only important in the sense that it distracts from the gameplay if it is truly bad.
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[And then smell like ass]
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With games the exact opposite seems to be the case. The majority of characters within games are very one dimensional, assuming they have any personality at all. Again, I always assumed people loved the games they do because they provide an excellent experience. Whether it's intense battles, wonderous discoveries, thrilling racing or exciting sports, it's the experience of being submerged into a virtual world that makes for a great game.
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Isnt GT5 up to 60million spent on it already before its even complete?
/Sorry just had to join in with the made up figures without any proof game.
Here I will show you how its done:
n4g.com "It seems that some mismanagement on Guerrilla Games' part has ballooned the development costs of Killzone 2 for the Sony PlayStation 3 to almost double its original price (that being, US$ 30 million just hiked up to US$ 60 million dollars). Allegedl
It seems these days big budgets are kept hush by platform holders and publishers so dont expect to find to many official figures... its probably down to the classic dumb troll statements such as "epic fail"... "mega flop"... "omg lolz how much? What a waste of money they are amateurs I could run that business better myself"... "Tehy iz doomed fo' shurez!"... and so on that you read online so often.
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Whether this is satire or genuine, it's hilarious either way. +1000
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[link url=http://www.gamesindustry.biz/arti cles/gta-iv-most-expensive-game-ever-developed
]http://ww w.gamesindustry.biz/articles/gt...[/link]
And Shenmue was infamously 70 million
And I am pretty sure Final Fantasy XII was near 100 million but I can't find the reference. So, thse budgets are already here, just not common. But they exist.
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Take a pay cut you F'ing dick.
Thing is we never hear where any of this money goes. Teh CEO of each company takes a huge cut and profit is often injected right back into other games. Please. STFU.
And please stop trying rape Killzone 2. Your tactics have never worked on educated people and they never will.