Games of 2009: Monster Hunter Freedom Unite

Ain't no party like an adhocParty.

So, six months on from my review I'm still playing Monster Hunter Freedom Unite. Granted, it's not the all-consuming, four-hours-each-and-every-day obsession that it was back in June, but the UMD is still a regular lodger in my PSP. Incredibly, or perhaps predictably, I still absolutely suck at it.

Having stumbled manfully into the realms of HR 3, I've found the new batch of towering horrors are a bit too much to deal with. My armour's all wrong to handle that bastard Kirin's thunder-based attacks, Gravios's rocky exterior means that my favourite Khezu Shockblade literally isn't cutting it any more and it turns out that you can't just hope Black Diablos to death. This means that there's a lot of work ahead of me, hunting and gathering materials to upgrade. Given that I've yet to find anyone in the office man enough to get involved in some multi-player action, this is proving quite annoying.

Being an ambassador for a game like Monster Hunter is difficult. For a start there's the fact that the familiarisation sequences at the start take longer to complete than some entire games. This is merely the tip of the difficulty iceberg. It took me dozens of hours to realise that a full appreciation of this game was going to mean tearing up my mental criteria for success, abandoning all of the lessons about risk and reward that a lifetime of gaming has taught me - swallowing my pride and sucking up defeat after defeat in order to scrape that one, breathtaking victory against all odds which is the ultimate aim of any real hunt.

Monster Hunter is a balancing act - the whole point is that those long hours of picking your target - figuring out its attack patterns, environmental preferences, weak spots, harvest-able parts and tells - make that glorious kill so god damn satisfying. Even playing solo, as I'm inevitably forced to by the lily-livered nature of my gaming contemporaries, there's a huge sense of being part of a project. A many-staged and consistently challenging project. A project which seeps poison from its feathers, lives in lava and eats diamonds for breakfast.

'Games of 2009: Monster Hunter Freedom Unite' Screenshot 1

But yes, I know, this doesn't really sound much like someone piling glory on an incredible, must-have, game of the year. More like someone trying to explain away an embarrassing and debilitating obsession. Even when I'm given a free forum to discuss how much I love this brilliant, hugely rewarding game - I still end up moaning about how hard it is and the fact that I'm still not very good at it. This is probably more to do with having 'wrong' thumbs than anything attributable to the game itself.

Maybe I'm a sucker for punishment, maybe I love the fact that there's so much to learn, or that there's just enough silliness amid the crushing despair to keep things chipper and fresh. Maybe there's a deeply Freudian reason behind me wanting to pull out an enormous sword and kill dragons. I don't know.

But I do love Monster Hunter. Like some kind of third-rate Eastender, I'll just keep going back for more no matter how many times I'm given a thorough shoeing and shown the door. I think, in some odd way, that it makes me feel okay about all the times I've played games on anything less than the toughest difficulty, looked up a cheat code or party editor on the net, or, unforgivably, save-scummed playing ADOM.

'Games of 2009: Monster Hunter Freedom Unite' Screenshot 2

There's also the sense of constant discovery. Even in the game's fairly restrictive play areas, usually fighting the same small monsters in preparation for the big battle, even during the inevitable grind of repetition as you struggle toward the last ingredients for that must-have armour or weapon, you never know what's going to happen. Maybe this mining point will surrender a ruststone, perhaps this Monoblos will drop his heart. Conceivably, this time, I might even dodge just before that hip-check smashes my hunter to oblivion rather than just afterwards.

But I'm doing it again, and I fear I might be putting some people off. Monster Hunter is hard, yes, but it's not insurmountably so. All it really takes is patience and perseverance, an adaptation of the slightly soft gaming habits which more forgiving titles might have instilled in you. Enjoyed with friends, either locally or - very excitingly - using adhocParty on PS3, Monster Hunter is truly one of the most fun and enjoyable games I've ever played. It's beautiful, rewarding and incredibly engaging. Get over that first hump, take advice from players online or one of the many wikis devoted to the series, and get involved.

Monster Hunter Freedom Unite didn't really set the UK on fire. In fact, it didn't really have a great deal of sales impact anywhere outside Japan, as it's become unfashionable to point out. But it has begun to penetrate the Western consciousness. At the Eurogamer Expo this year Monster Hunter Tri was a huge draw, both to hardened enthusiasts and newcomers alike, suggesting that not only will the game get better sales than previous instalments, but that the series is breaking through. This is a good thing. Occasionally, things that are worth doing should be really, bastard hard.

Check out the Editor's blog to find out more about our Games of 2009.

Comments (13) Latest comment 2 years ago

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  • INSOMANiAC #1 2 years ago

    I quite enjoyed battling monsters on the PSP but the camera angle thing was horrible, I hear they made it like that intentionally but Im not buying it.
  • SYS64738 #2 2 years ago

    When I got MHF2 originally, after a couple few hours, I felt like returning it to the shops. Too hard, awkward (at first anyways) controls, aiming without any help or indicators of where to best hit a monster (as that's for the player to figure out).

    But then, after about 7-8 hours, something made click - and I was hooked - the feeling after taking down a big monster is out of this world. This one does suffer from the lack of a second stick though, unless you're skilled in 'the claw'.

    If you need a proper challenge with proper sense of achievement (from actual gameplay and not necessarily gamerpoints etc.) then this is well worth a go.
  • SYS64738 #3 2 years ago

    "I quite enjoyed battling monsters on the PSP but the camera angle thing was horrible, I hear they made it like that intentionally but Im not buying it."

    What they should've done is add some sort of easy mode with camera assists, similar to racing games/driving assists. Might have helped open this up to a wider audience I'd say. The controls are indeed offputting at first but you get used to them. Kinda.
    Edited by 1 at 27/12/09 @ 00:46
  • doomeh #4 2 years ago

    I wanna love it on my PSP Go as much as I used to love PSO on the DC. 30 hours put in. Not a lot back. I know I need to do 100hrs + but struggling as Vagrant Story and GT do the whole pick up and play thing quite well. Maybe not VS granted, but its more enjoyable. Concept of MHFU makes me spasm uncontrollably at its greatness, but reality sets in.
  • Lunastra78 #5 2 years ago

    I find it a bit strange with all the complaints about the camera. You control the character with thumb and use the index finger on the d-pad to swivel camera left and right. I never use the L button at all. Works perfectly. Does everyone else have unusually small hands or something? :p

    And yes: a big thanks to Eurogamer for finally giving a MH game a decent review, where the reviewer actually takes the time to play the game and get to know the game mechanics. Most reviewers (Gamespot for instance) seemed to have a go at it for a couple of hours before giving up. Making a review of a MH game after such a short session would be like writing a review for Uncharted 2 after only watching the intro movie. It's damn unprofessional and those reviewers ought to go back to flipping burgers at their local McDonalds instead.
  • RandomTerrain #6 2 years ago

    Wow, this game has a steep learning curve. Pretty good fun if you have the patience, but would be much better if I had more friends with PSPs and this game!
  • drumbaby #7 2 years ago

    Never had trouble with the camera myself. Neither did my kids, who are 8 and 10 years old, and can take down the big beasites solo.
  • Lunastra78 #8 2 years ago

    @RandomTerrain

    If you have a PS3 you can download adhoc-party to play with people online through PSN. But yes it much more fun to play with friends in the same room. :)
  • Keza #9 2 years ago

    I'll play with you, Dan. I have similar problems in that all my gaming acquaintances are pussies, but I do have one similarly masochistic friend with an urge to end Green Plesioth.
  • xEik #10 2 years ago

    +1 on the "My gaming friends are pussies who are not up to the challenge but adhoc Party will deliver great hunts during 2010" front.
    BTW HR7 solo. :p
    Edited by 1 at 27/12/09 @ 16:26
  • Sharzam #11 2 years ago

    I tried out the demo on my psp, having never played any monstor hunter before i was totally lost. I just couldnt get my head around the controls.

    I think if you have a couple regular people to play with it would be amazing but as dan pointed out it hasnt set the UK on fire, that and i can count the amount psp owners i know on 1 hand.
  • Eraysor #12 2 years ago

    Ain't no party like my Nana's tea party!

    But yeah, I really enjoyed this game as I have all the others in the series. Just needs infrastructure mode built in in the future.
  • Danbojones Verified Senior Staff Writer, GamesIndustry.biz #13 2 years ago

    Well I think I might be forced to venture onto Ad-hoc party tonight, Shen Gaoren is too much for wee me!