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FUEL Hands On

PC Xbox 360 PlayStation 3
Hands On by Dan Whitehead

20 February, 2009

Page 2 of 2. <- Page 1

Events are triggered by exploring the map, but for those who prefer a little more structure, the game can accommodate that. "If a gamer wants to just sit down and play, and not have any of the openworld experience, they can if they want," says Newby-Robson. "You can literally play from area to area through the career mode." Players will also be able to create their own races on any part of the map, and share them online. It's a fascinating idea, but one that is unfortunately not implemented in this build.

The theme of environmental ruin also allows the game to have some fun with weather effects and Dave Brickley, the game's executive producer, fires up the latest code to demonstrate. I'd love to faithfully report all the things he had to say, but unfortunately most of my recording was drowned out by the frankly deafening roar as he threw a battered muscle car around a desert course in the middle of tornado season. Skeletal wrecks smash down on the road in front of him, while particle effects whirl in front of the camera with no apparent impact on the frame-rate. The next race takes place in an ear-shattering storm which looks every bit as visceral as the tornadoes, but sadly does little to make Brickley's commentary any more audible beneath the thunder cracks and howling engines. If nothing else, this is going to be a game that slaughters your surround sound.

A quick shimmy through the map screen, and our next stop is the Grand Canyon, and a vertigo-inducing quad-bike race inspired by the transparent glass Skywalk added to the natural wonder in 2007. The terrifying 4,000 foot drop beneath the track shows off the game's commitment to long-distance detail, but the track has been altered from the benign horseshoe shape of the actual walkway to something more suited to frantic racing.

Ramps and chicanes abound, and you're able to pull off tricks and stunts while in the air. These tricks won't have any effect on your racing, however. "We messed about with a boost system," Brickley admits, thankfully during a lull in the squealing tires. "But if we couldn't do it as well as Pure, frankly, we weren't even going to try. When you've got a limited number of tracks you need to get as much mileage as possible out of them. We're a very different kind of game." The stunt boost system may not have made the gameplay grade, but they've left the trick animations in anyway, just for fun.

'FUEL' Screenshot 2

And fun is definitely the buzzword for FUEL. With the formal demonstration over, we decamp to the QA room where busy bugtesters are banished from their desks so us journalists can try a race for ourselves. The network code is still far from finished, so the dream of getting a full race grid going at the same time proves fruitless. We are able to tackle a couple of smaller two-player races, however, as well as thundering around in the free-ride mode.

Handling is intuitive, with an emphasis - in the muscle cars at least - on victory through raw power and bold sweeping handbrake turns around deadly hairpins. It takes a few plays to truly grasp the tactics that the free-roaming layout offers, but once you start weighing up the time advantage in cutting across a rocky slope against the risk of trashing your car, it becomes clear just how much subtle balancing has gone into this apparently random and chaotic environment.

It's early days for FUEL, which makes it almost impossible to draw any real conclusions from the snippets we were able to play, but it's easy to see the potential. With a solid racing engine, a dynamic and varied openworld to explore and the option to create your own races wherever you like, there's no reason why dedicated racing fans shouldn't be looking forward to this.

FUEL is due out for PC, PS3 and Xbox 360 in May.

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Comments: 1-21 of 21 in total

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YobRenoops
20/02/09 @ 10:13
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Motorcross Madness 2 crossed with Motorstorm more like.

Motorstorm Madness?
Edited 1 times, most recently on 20/02/09 @ 10:13
Stretch
20/02/09 @ 10:16
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This is looking very promising, Me likey
BrokenSymmetry
20/02/09 @ 10:27
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This promises to be another great year for the racing genre: Race Pro, FUEL, Dirt 2, Forza 3, NFS Shift.
RedSparrows
20/02/09 @ 10:34
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If this has a stunt-esque mode (i.e. free-roam, do tricks, get points/multipliers) and things to find on the map (collectibles etc), I would marry the sound of this.
marilena
20/02/09 @ 10:44
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Motion blur can fuck right off.
Ignatius_Cheese
20/02/09 @ 10:59
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Excellent write-up, Dan. Looking forward to this one more and more.
dirk_aircool
20/02/09 @ 10:59
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Open world . That usualy means driving from one end of the map to another to find races . its ok one or 2 times . this could be good if they get it right , draw distance sounds impressive . it would make a good shooter engine .

marilena . I agree completly , along with ' lens flare ' and other visual effects that stop you seeing things in games .
Tomo
20/02/09 @ 11:06
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Sounds interesting. Think I'd rather have a new Smuggler's Run though. Those games were so good in multiplayer, sooooo good.
Domovoi
20/02/09 @ 11:07
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Please be as awesome as Motocross Madness. Please.
FlipC
20/02/09 @ 11:20
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"Crate Lake in the centre" so that's where the FPSs get them all from; I did wonder.
Bealsy
20/02/09 @ 11:42
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Looks pretty sweet :D
Miths
20/02/09 @ 11:45
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How does "very early pre-alpha build" and "deep in development" mesh with that supposed May release?
Anyway, whenever this thing is coming out I'm really starting to look forward to it.
toa_boa
20/02/09 @ 13:11
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"It's early days for FUEL, which makes it almost impossible to draw any real conclusions from the snippets we were able to play, but it's easy to see the potential."

Come on - anyone with even the remotest knowledge of game and software developement know that when your 2˝ months out from release you better be close to feature completion and starting getting knee deep into bugfixing and adding the final touches of spit and shine. I recall how Peter M. told that Fable 2 was 'content complete' around May, and all that was left was final tweaking and bugfixing - some 5.000 if memory servers me correctly - before the October launch.

By and large the game Eurogamer got presented is the one we'll get to play in May barring any last minute cuts and polish.

Edited 1 times, most recently on 20/02/09 @ 13:12
Machetazo
20/02/09 @ 13:12
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"Events take full advantage of the free-roaming map, with shortcuts not only tolerated but enthusiastically endorsed. As long as you hit the checkpoints, the game really doesn't care how you get there."

That's excellent, and I also liked the sound of the handling on those muscle cars that you mentioned. Hopefully, each vehicle handles as the player would imagine, so your vehicle choice has an effect on the sort of things you can do. Also, from the trailer; speeding across the desert in that dragster just looked INCREDIBLE.
Synthesis
20/02/09 @ 13:29
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The look just reminds me of Vigilante 8, perhaps they could do a spinoff with weapons? :D
mingster
20/02/09 @ 13:30
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meh... is it better than the megadrive version of road rash?
Snooz
20/02/09 @ 13:52
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Synthesis: Or an interstate 76 remake?
Kraftwurm
20/02/09 @ 14:50
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Smuggler's Run 360 please.
coach_mcguirk
20/02/09 @ 15:13
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Got big big hopes for this.
Scimarad
20/02/09 @ 17:37
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Smugglers Run was great. I really don't know how anyone could have had a go at the launch games of the PS2 when they included Smugglers Run and Dynasty Warriors 2.
Blackthorned
22/02/09 @ 21:18
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Ah Road Rash - now that's a game I'd like to see revived.

Anyway, this looks right up my street.

Comments: 1-21 of 21 in total

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