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Resistance: Fall of Man First Impressions

PlayStation 3 First Impressions by Tom Bramwell

7 November, 2006

Page 1 of 2. Page 2 ->

Look, it's not just a World War II game with aliens in it. It's really not. It looks a bit like a World War II game sometimes, and then sometimes it looks a bit like Halo or Half-Life 2, but more importantly the game's hook is none of these things: it's that Resistance is a first-person shooter made by the mentalists who invented Ratchet & Clank.

What that means is that you spend more time giggling and gawping at the weapons than you do the graphics. Any one of them is worth wasting a whole paragraph on - the BullsEye, for example. Initially it looks like a boring alien gun that sprays little glowing plasma balls. But then you realise there are two types of ammo for it - bullets and tags. Tags, fired off with L1, cling to enemies and draw the bullets in their direction, allowing you to duck out of the way and fire streams of ammunition in giant arcs across the battlefield. Firing tags into the ground doesn't mean you've failed, either - bullets will swarm above them at head height, killing enemies who make the mistake of walking into them, or racing wherever your next tag is sent. Left alone for long enough, they disperse rather violently.

It seems odd that it's taken this long for somebody in the first-person shooter genre to inject a little imagination into the weapons that actually do the first-person shooting, but it's not very surprising to see Insomniac doing it. After all, the Ratchet & Clank platform games have become increasingly gun- and combat-centric as the series has progressed precisely because they're the things for which Insomniac has discovered it has an aptitude. Resistance: Fall of Man, which also offers 40-player online battles, could just be a case of finally letting them run wild. The context and the technology simply elevate their potential.

'Resistance: Fall of Man' Screenshot 1

The red cursor means shoot.

It's also worth pointing out - certainly on the evidence of the four-level demo included with our debug PlayStation 3, and the presentation Sony gave in London last week - that this is by no means the gritty, earnest slog that it might look in the screenshots. The introductory movie's quite grave, recounting the alternative history that saw the Chimera threat spread across Europe and Africa in the middle of the 20th century - a 20th century uncluttered by the second World War - devouring everything and leaving it up to the Yanks to parachute into northern England to try and mop up the bloody mess. But despite the occasional sign of World War II-looking troops at your side and tactical blasts on the radio, the plot doesn't play the sort of sombre role it does in games that share these visuals. Don't get me wrong - what happens to Nathan Hale and humanity and so on is probably a lot more prominent in the finished game, but the point is that it's not the reason you're dragging yourself through. Indeed, "dragging" is the wrong adjective. Playing and writing about Resistance soon after working through F.E.A.R. Extraction Point, for example, is very refreshing, because it's a first-person shooter than enlivens the genre rather than simply mimicking what's gone before.

The first demo level is presumably the first in the game, following a cut-scene that explains how Nathan ends up in England fighting giant alien monsters (or are they mutants? what are they? suspense me-do!) in the streets of York, London and - it's been much heralded - Grimsby. Initially this sees you doing logical first-person shooter things: leaping over low ledges with the X button, firing off Carbine machine gun rounds with R1 and discovering the grenade launcher attachment on L1 (and then vowing not to test buttons next to walls any more as you explode and reload). You blast your way through a few Chimera grunts, with their big spiky heads and backs, and as you approach a town square you take care to test the physics - shooting out car windows, check; smacking car doors closed, check; blowing up cars, check; stop picking on cars and try shooting at signs to see if they fall over, check. You then click in the right-analogue stick to go into over-the-sights zoomed view to tackle a few Chimera embedded next to the house ahead of you. Soon you grasp how the health system works, with four rectangles that work like a truncated version of the Halo system - whittled down one by one or, if you manage to find some cover, able to recharge depending on which chunk is currently taking damage. You work out how to reload, obviously, (square), and smack people in the head with the triangle button melee attack.

'Resistance: Fall of Man' Screenshot 2

There doesn't appear to be a great variety of enemies, but then that's not what the demo encourages you to care about.

Then things get a bit more interesting. The next level, near Nottingham, begins with a giant thrust up a hillside, flanked by fellow Americans (whoop, holler, etc.). The view is spectacular, not just thanks to the masses of detailed foliage and troop movements, but also the fact that the hillside's piled high with embedded gun positions, trenches and spiky metal walls designed to impede your progress. There's a lot of enemy fire, but, ooh, you've got some new weapons. There's the shotgun you found before, with its single- or double-barrel modes of fire, but why not try something else? Here's the Auger, which fires a bolt of energy. Looks quite standard. Except, actually, the blasts tunnel through walls - not immediately, as you'll discover when you're on the receiving end, but effectively enough to take out enemies buried behind cover. Not only that, but by pressing L1 it spits out a see-through energised riot-shield, which stands in front of you allowing you to fire through it, but not be hit, for as long as it remains powered. Discoveries like these aren't just fun; they're funny. That sense of Ratchet & Clank again.

And so you tear up the Nottinghamshire countryside with your friends the Auger, the BullsEye and the Rossmore 236 shotgun (which aptly demonstrates the locational damage system by taking an enemy's legs out from under him as you fire it off in surprise), coming up against some new threats in the process, like the little headcrab-esque spider enemies who swarm you in the trenches. In a nice touch, when they grab hold of your face you have to physically shake the pad to get rid of them. But let's move onto the Southern Command level, where things start to get a bit trickier.

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Xerx3s
07/11/06 @ 07:54
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Having played both this and GoW, how would you rate these against each other? Or can't you speak about that yet?

EDIT: Will read the full article during my break. ;)
Edited 1 times, most recently on 07/11/06 @ 07:55
kzmk
07/11/06 @ 08:05
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Shock! Eurogamer likes a PS3 game!
Talha
07/11/06 @ 08:08
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It looks certainly promising, even looking like a GoW equivalent for the PS3 launch. The only POTENTIAL problem is an impression of monotony - you know, all those impressive weapons and environments will come to little if they are all alike. But then, apparently EG have played enough of the game to be able to dispel this impression. Now if only Naughty Dog release some livelier screenshots of the thing.
Rambaldi
07/11/06 @ 08:08
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The ONLY game thus far that makes we want a PS3
MadMirko
07/11/06 @ 08:10
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devouring everything and leaving it up to the Yanks to parachute into northern England to try and mop up the bloody mess

0_o

Great story, that.

After all this stuff about the weapons, is there anything else to the game? I mean can you / do you need to do anything else in the game or is it "just" a regular shooter?
Scimarad
07/11/06 @ 08:12
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Sounds fantastic, though it seems the AI wasn't quite as great as was initially made out by Gamespot and IGN. Personally if this and Gears of War were both available on a console I owned I think i'd be going for this.

/awaits influx of insulted fanboys into thread
Max_Powers
07/11/06 @ 08:17
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"Great a preview of a game none of us can play until late next year, which will then have been overtaken by whatever is released then."

I agree. Although I really like the looks of this game and Motorstorm NOW, I can't play them untill freaking March!! Earliest. By then something amazing like Bioshock or Mass Effect will have been released and this stuff will seem old hat and I won't be interested in this anymore

Sorry Sony, but 5 months is a loooonngg time in this industry
ProtoformX
07/11/06 @ 08:18
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This has got me interested in the PS3 a little more. My fave kind of FPS is one where the weapons are suitably ridiculous that the first time you fire each one your jaw either drops or you burst out laughing. I recently played the Rainbow Six Vegas demo and that proved it to me just further. The sense of realism is fantastic and level design is good. Probably gonna be awesome for co-op over Live. But I just got bored. I personally don't like sneaking around with a machine gun, firing off a couple of rounds and then ducking away again. I prefer stomping in with some kind of portable apocalypse in my hands and watching the enemy burn.
Subquest
07/11/06 @ 08:19
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it's taken this long for somebody in the first-person shooter genre to inject a little imagination into the weapons

Wow - so this is the first time we'll see weapons with imagination. God bless the PS3.
pjmaybe
07/11/06 @ 08:22
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Hmmm tough competition in a massively crowded market...

...and a new IP rubbing shoulders with already VERY well established ones. I would've thought out of all the launch titles, this would be the least interesting...


..and by gad, it is the least interesting :)

Peej
Xerx3s
07/11/06 @ 08:29
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Wow - so this is the first time we'll see weapons with imagination. God bless the PS3.

I was just reading that and thinking the same thing. 0_o
Xerx3s
07/11/06 @ 08:30
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Lol peej.
BrokenSymmetry
07/11/06 @ 08:30
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Have to agree with some previous comments that this was a pretty boring preview, with its complete emphasis only on all the weapons in the game. Not convinced, yet.
Santino
07/11/06 @ 08:40
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you know its quite a gushing preview when the author basically states so at the end of the article and says he expects certain responses in the comments, whats up with that?
masterson
07/11/06 @ 08:45
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Yes I agree - it is the previewers responsibility to say how shit it looks to appease those of us that bought a 360, regardless of whether they liked the look of it or not.
A favorable first impression? How DARE they? :-S
Steroyd
07/11/06 @ 08:54
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@BrokenSymmetry

But Ratchet and Clank is nothing but a generic platformer without the unique weapons. ;)

The weapons matter to me in the FPS genre it's a selling point to me, I just hope this game isn't a laser gun fest I absolutely despise laser guns.
BartonFink
07/11/06 @ 08:58
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Sounds rather good but as WOPR mentioned, the controller. The weapons sound interesting that tagging one sounds just like a needler. But it's Insomniac and it sounds like R&C on crack. Looking forward to the review and am predicting a 9 or 10 from EG (due to Sony factor). ;)
captainrentboy
07/11/06 @ 09:06
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What I think is happening here is the set up of a gigantic war of the words for the the MS and Sony lovers on this site,all cleverly masterminded by those wicked EG guys.
See what we have first is a massively promising preview for the PS3's (in my opinion)one and only truely amazing looking launch title,it's filled to the brim with praise and happiness and cheers of joy,was there anything bad to say about it?Not that I can remember.This is getting the fanboys of both sytems worked up into a slight frenzy....
But then at 5 pm comes the big sucker punch,a 6/10 review for G.O.W,the 360's big chrimbo hope,slammed to fuck for it's unoriginality and monotonous nature.Then it's really gonna kick off on here,I can't wait.
Ohh and Resistance looks absolutely sweet as fook by the way,I'm no raving fanboy.
sharpfish
07/11/06 @ 09:06
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I hate ana-sticks for FPS/Shooting (3rd person not so bad), however I have come to like it on the 360 due to the feel of the controller (comfy) and the rumble (recoil) when firing.

... Without rumble, shooting things is just not going to feel as solid or as fun... fact!

UncleLou
07/11/06 @ 09:09
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and despite my usual reluctance to engage with console-based first-person shooters the analogue controls have an immediacy and versatility to them that works

Tom, does that mean the new pad is better than the Dualshock?
Talha
07/11/06 @ 09:10
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@LeDilettante - with due respect:

1) What was YAWNTASTIC to you (surprise, surprise) doesn't sound any better or worse than the GoW story (to me at least). Plus no one asked you to compare the two, so please spare us your wisdom - GoW is a heavily touted second-generation, high-budget title that reportedly forced MS to stretch the system specs of the 360 and is being heralded as a system-seller, while Resistance is just a game from a first party Sony publisher that appears to be turning out better than anyone hoped, thereby giving the PS3 launch much-needed flair.

2) That you have already decided that a less than stellar review of GoW is coming is quite funny, or do you know something we don't?

3) Finally, all you ever do about anything not related to Microsoft/XBox 360 is diss, diss and diss. Nothing new here.

@Many others: I agree with many points here. First, weapons coming from guys who gave us R&C is no bad thing. Second, the controller, without the rumble feature (and Heaven knows how many eccentricities) might ruin the experience. So it's a wait and see.
Edited 1 times, most recently on 07/11/06 @ 09:14
Lummox
07/11/06 @ 09:10
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"But then at 5 pm comes the big sucker punch,a 6/10 review for G.O.W,the 360's big chrimbo hope,slammed to fuck for it's unoriginality and monotonous nature.Then it's really gonna kick off on here,I can't wait.
Ohh and Resistance looks absolutely sweet as fook"

"I'm no raving fanboy."

I'm thinking of suing due to the therapy I require after trying to reconcile those two statements...
Grim Fandango
07/11/06 @ 09:12
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Seems like World War II with aliens to me.
gizmo
07/11/06 @ 09:12
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Looks to me like its WWII with aliens.
07/11/06 @ 09:13
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All I know is this:

I tried reading this article twice, and started skimming very quickly.

Maybe it's because this won't be avaiable to me any time soon. Maybe it's because I have a 360 and have GoW on pre-order and am excited by RS:V. Maybe it's because the preview focussed on the guns and not the gameplay. Maybe it was the godawful juxtaposition of the plot and the game style. I dunno.

On reflection it's probably mainly the first one. I will not be able to buy this or even see this for at least 5 months, more likely 12. By then, there wil be newer and (probably) better games out that everyone will be playing that will surpass this title. This effectively neuters all PS3 game previews done on eurogamer.

I would be surprised if more than about 1-2k people in the UK get a PS3 anytime soon. Why are you spending manhours previewing this stuff?
Edited 1 times, most recently on 07/11/06 @ 09:16
dr_faulk
07/11/06 @ 09:13
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roflz OMG eurogamer r da lvl1 h4x0r n00bz Wii > PS3 4 EVAH! dey shud call da game RESISTANZ FALL OF SONY mega-roflz!!!

Seriously, though, it's nice to see things boiling down to what's important: the games. And if the PS3 can launch with a fantastic FPS, well I guess it's another small arguement for buying one. Then again... nothing we haven't seen on the cheaper X360?
Eighthours
07/11/06 @ 09:17
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It's almost as if Tom was baiting this kind of comments thread (which is already resembling the worst kind of car crash)!

Anyway, game sounds good. This preview is definitely in the "optimistic" upper echelon of recent impressions. Were Edge playing a different build?
Foundry
07/11/06 @ 09:17
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This just looks like earthwar 1 with some humans thrown in.
Derblington
07/11/06 @ 09:18
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Sometimes you read thinigs so stupid that you wonder how people have survived so long. Comments threads represent this.
Steroyd
07/11/06 @ 09:21
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err... I'm a noob at this, but I'm confused, how do you measure a FPS's gameplay beyond run, duck, cover and shoot, with the shoot part involving the guns. :/
Kiigan
07/11/06 @ 09:22
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Tom - any improvement on the controls since TGS? That version was barely playable, the PS3 pad being completely unsuited to the twitchy PC-stylle FPS controls of the game - with the reticule constantly over-shooting targets with every nudge of the stick. Sounds like they've upped the level of auto-aim a bit?
Blerk
07/11/06 @ 09:25
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I saw some nice hi-res footage of this over the weekend and graphically it's pretty damned good - the draw distance alone is quite astonishing.

However, the game itself appears to be devoid of all excitement. It's just so.... bland. I'm sure it'll shift thousands of units to graphics whores alone, but the best I can manage is complete apathy.
Nobuo
07/11/06 @ 09:30
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Tom this is completely irresponsible. If I owned a 360, I'd be having a seizure.

For shame.
Foundry
07/11/06 @ 09:31
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Tom - should I buy a PS3?
BravoGolf
07/11/06 @ 09:31
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Nice closing :) Hope the game does end remain excellent!
Yossarian
07/11/06 @ 09:31
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the game looks great, but I have always been a fan of shooters which give you a limited palette of conventional weapons rather than big boisterous over-the-top eclectic guns that fire exploding couches or something. the huge arsenals of brightly coloured wacky weapons in games like TimeSplitters or Unreal Tournament generally leave me cold, and I'm concerned about the number of new weapoins they keep shoehorning into the Halo series too.

plus, you know, I'm not going to be buying a PS3 any time soon, so it's hard to get excited about this. but I do think it's getting an unfair reception, and I especially think these GoW v Resistance arguments are entirely pointless because they're such very different games, beyond the fact that you spend most of your time firing guns at ugly monsters in both. and they're both exceptionally pretty, of course.
fattakin
07/11/06 @ 09:32
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It was nice to read a balanced Preview, it sure sounds like he had fun with it.
I had zero interest in it before, but who knows it could be fun and it does sound like a decent launch game!
mkreku
07/11/06 @ 09:34
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Gears of War is still a more interesting release than this, although mainly because of the Unreal Engine 3. Both games look boring and repetitive as hell, as far as gameplay goes. Why do developers insist on making these generic first person shooters all the time? Invent something new, dammit!
strangeed
07/11/06 @ 09:36
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It's sounds interesting. I like the sound of some of the weapons mentioned, though since I have no plans of joining the next generation for another half year anyway it may be a moot point.

As for the predictably rabbid response, it wouldn't be Eurogamer without it. Though I have to say, the story sounds just as uninspiring as GOW. They're probably both really fun to play though, isn't that the main thing?
Yossarian
07/11/06 @ 09:36
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"Tom - any improvement on the controls since TGS? That version was barely playable, the PS3 pad being completely unsuited to the twitchy PC-stylle FPS controls of the game - with the reticule constantly over-shooting targets with every nudge of the stick. Sounds like they've upped the level of auto-aim a bit?"

this is also a concern. as Tom admits, he isn't a fan of console shooters. well, uh, I am, and I can tell you that not a single one has ever felt playable on a PS pad. worst analog sticks ever.
captainrentboy
07/11/06 @ 09:37
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I hope you people weren't taking my earlier post too seriously,I just wanted to get in on the act on the matter of the Big EG Conspiracy that's all,y'know that they're always nice to Sony but mean and bad to Microsoft,so they must be getting paid or some shit by the Sony bigwigs.
Maybe I should have put 'to be taken with a large pinch of salt' at the end of it or something.
The fact that Lummox HAS actually mistaken me for a Sony fanboy when 95% of the time on here I'm actually accused of being too fond of MS means my first post was definitelty misunderstood.
McGeeza
07/11/06 @ 09:38
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@ Blerk

Do you mean the GamerTV footage?

I agree 100% though. It does look lovely, but also kind of flat for some reason. I can't quite put my finger on it... maybe the textures?
insane_cobra
07/11/06 @ 09:40
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I wanted to congratulate you on the first Resistance preview that didn't have me yawning whole way through, but that last paragraph totally ruined it. That kind of bitching has no place in serious journalism, you should be above that.

So a good job, but with a caveat.
dbeamish
07/11/06 @ 09:46
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Sony bans Eurogamer from funny image captions?
Stoatboy
07/11/06 @ 09:48
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Sounds better to me than I was expecting, but then focussing on daft weapons is the best way to appeal to me. However the "WW2 with aliens" setting is still a fairly hefty turn-off for me.

"Stop calling it World War 2 with aliens", you say?

If they're going to spend so much time and effort making it look exactly like World War 2 with aliens, then they have to expect for people to call it World War 2 with aliens. If they meant to sell it to us differently they've done an exceptionally bad job. It's their problem, not ours. And after reading the preview all I've done is changed my opinion to "it's WW2 with aliens and some interesting guns" - I'm not sure what else I was meant to take from it. And I'm not sure that's enough to make me want to buy the game.
dadrester
07/11/06 @ 09:52
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Is it to PS3 launch what Timesplitters was to PS2 launch?
If so I'm sold.
Xerx3s
07/11/06 @ 09:53
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Sometimes you read things so stupid that you wonder how people have survived so long. Comments threads represent this.

Well, that more or less trashes the views of natural selection eh? Or perhaps it just needs more time... ;)
Kiigan
07/11/06 @ 09:54
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Yeah Yossarian, and based on what I played at TGS I don't think Resistance on the PS3 will do anything to change your mind on that issue, unless there have been some big improvements since then that I haven't heard about.

Edge for example this month commented on the very same issue as being a problem. It was a big disappointment, as I like the look of the game, the weapons, I like Insomniac's R&C games, and I'm always up for a good shooter. The PS3 pad just felt totally unsuited to FPS though, unless they introduce a massively forgiving auto-aim system to make up for the shortcomings of the PS3 analogue sticks.
disc
07/11/06 @ 09:54
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Talha: The Developer is Insomniac, not Naughty Dog. Yeah I know they are very tightly related but still.

mkreku: Why does the engine of a game make it more interesting? And a multiplatform engine at that.

captainrentboy: So why do you stay here if Eurogamer are so biased?

jamesphilp: I don't know if you realize this but your primary method of interaction in a first person shooter is the 'things' that you shoot with. You could say they are the device through which you extend your imagination into the game (if you're full of shit). So to say that they are not talking about the gameplay when talking about the weapons, well it's a bit wrong wouldn't you say?

Blerk: I think it's the design of the aliens. They move like humans. What's fun with aliens that move like humans? The weapons might be great and that's part of what makes a game fun, heck Half-Life 2 completely relied on their gravity gun (that's their device to move away from the shooting action).

Creating an interesting challenge in the opposition and also a living and dynamic world is a very important thing in a first person shooter. Shame developers don't seem to dare to do that.

Me I'm not yawning because the game looks great in movement but its focus on weapons is not for me.

Give me Bioshock. Actually Bioshock is similar I guess, but it's a slower moving game and more tactical and more scary... which yes, that's what I like... and the beautiful and 'unique' environments (city of lost children anyone?)...
Edited 1 times, most recently on 07/11/06 @ 10:01
haowan
07/11/06 @ 09:55
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There are some incredibly stupid people posting on EG today.

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