Resistance: Fall of Man

STOP SAYING THAT IT'S WORLD WAR II WITH ALIENS!

Look, it's not just a World War II game with aliens in it. It's really not. It looks a bit like a World War II game sometimes, and then sometimes it looks a bit like Halo or Half-Life 2, but more importantly the game's hook is none of these things: it's that Resistance is a first-person shooter made by the mentalists who invented Ratchet & Clank.

What that means is that you spend more time giggling and gawping at the weapons than you do the graphics. Any one of them is worth wasting a whole paragraph on - the BullsEye, for example. Initially it looks like a boring alien gun that sprays little glowing plasma balls. But then you realise there are two types of ammo for it - bullets and tags. Tags, fired off with L1, cling to enemies and draw the bullets in their direction, allowing you to duck out of the way and fire streams of ammunition in giant arcs across the battlefield. Firing tags into the ground doesn't mean you've failed, either - bullets will swarm above them at head height, killing enemies who make the mistake of walking into them, or racing wherever your next tag is sent. Left alone for long enough, they disperse rather violently.

It seems odd that it's taken this long for somebody in the first-person shooter genre to inject a little imagination into the weapons that actually do the first-person shooting, but it's not very surprising to see Insomniac doing it. After all, the Ratchet & Clank platform games have become increasingly gun- and combat-centric as the series has progressed precisely because they're the things for which Insomniac has discovered it has an aptitude. Resistance: Fall of Man, which also offers 40-player online battles, could just be a case of finally letting them run wild. The context and the technology simply elevate their potential.

'Resistance: Fall of Man' Screenshot 1

The red cursor means shoot.

It's also worth pointing out - certainly on the evidence of the four-level demo included with our debug PlayStation 3, and the presentation Sony gave in London last week - that this is by no means the gritty, earnest slog that it might look in the screenshots. The introductory movie's quite grave, recounting the alternative history that saw the Chimera threat spread across Europe and Africa in the middle of the 20th century - a 20th century uncluttered by the second World War - devouring everything and leaving it up to the Yanks to parachute into northern England to try and mop up the bloody mess. But despite the occasional sign of World War II-looking troops at your side and tactical blasts on the radio, the plot doesn't play the sort of sombre role it does in games that share these visuals. Don't get me wrong - what happens to Nathan Hale and humanity and so on is probably a lot more prominent in the finished game, but the point is that it's not the reason you're dragging yourself through. Indeed, "dragging" is the wrong adjective. Playing and writing about Resistance soon after working through F.E.A.R. Extraction Point, for example, is very refreshing, because it's a first-person shooter than enlivens the genre rather than simply mimicking what's gone before.

The first demo level is presumably the first in the game, following a cut-scene that explains how Nathan ends up in England fighting giant alien monsters (or are they mutants? what are they? suspense me-do!) in the streets of York, London and - it's been much heralded - Grimsby. Initially this sees you doing logical first-person shooter things: leaping over low ledges with the X button, firing off Carbine machine gun rounds with R1 and discovering the grenade launcher attachment on L1 (and then vowing not to test buttons next to walls any more as you explode and reload). You blast your way through a few Chimera grunts, with their big spiky heads and backs, and as you approach a town square you take care to test the physics - shooting out car windows, check; smacking car doors closed, check; blowing up cars, check; stop picking on cars and try shooting at signs to see if they fall over, check. You then click in the right-analogue stick to go into over-the-sights zoomed view to tackle a few Chimera embedded next to the house ahead of you. Soon you grasp how the health system works, with four rectangles that work like a truncated version of the Halo system - whittled down one by one or, if you manage to find some cover, able to recharge depending on which chunk is currently taking damage. You work out how to reload, obviously, (square), and smack people in the head with the triangle button melee attack.

'Resistance: Fall of Man' Screenshot 2

There doesn't appear to be a great variety of enemies, but then that's not what the demo encourages you to care about.

Then things get a bit more interesting. The next level, near Nottingham, begins with a giant thrust up a hillside, flanked by fellow Americans (whoop, holler, etc.). The view is spectacular, not just thanks to the masses of detailed foliage and troop movements, but also the fact that the hillside's piled high with embedded gun positions, trenches and spiky metal walls designed to impede your progress. There's a lot of enemy fire, but, ooh, you've got some new weapons. There's the shotgun you found before, with its single- or double-barrel modes of fire, but why not try something else? Here's the Auger, which fires a bolt of energy. Looks quite standard. Except, actually, the blasts tunnel through walls - not immediately, as you'll discover when you're on the receiving end, but effectively enough to take out enemies buried behind cover. Not only that, but by pressing L1 it spits out a see-through energised riot-shield, which stands in front of you allowing you to fire through it, but not be hit, for as long as it remains powered. Discoveries like these aren't just fun; they're funny. That sense of Ratchet & Clank again.

And so you tear up the Nottinghamshire countryside with your friends the Auger, the BullsEye and the Rossmore 236 shotgun (which aptly demonstrates the locational damage system by taking an enemy's legs out from under him as you fire it off in surprise), coming up against some new threats in the process, like the little headcrab-esque spider enemies who swarm you in the trenches. In a nice touch, when they grab hold of your face you have to physically shake the pad to get rid of them. But let's move onto the Southern Command level, where things start to get a bit trickier.

It takes you under the ground, into what looks like your overrun military headquarters. Entering at the top of a giant metal staircase, which creeps around the edge of a very tall room down into the heart, you're immediately up against little prancing enemies, who leap from one point on the wall in a flash to the next, and need to be picked off very quickly. There are also bigger, tougher, brutish enemies in what look like spandex trousers (but probably aren't), firing bolts of white-hot death in your direction. It's worth pointing out at this stage that throughout the game the AI of your enemies is a sort of "basic plus". It's not exactly Halo, but it poses a challenge, although on this particular staircase the main challenge stems from your enemies' sheer weight of numbers and ordnance. So, instead of dashing back into the fray, you respawn and hold L2 to investigate your weapons load-out, using the left analogue stick to point to the gun you want to switch to. By this stage you've got the L23 Fareye, the Sapper and the Hailstorm, not to mention a couple of types of grenade.

We go for the Hailstorm, and immediately it calls to mind Tribes' Spinfusor or the Ripper in Unreal, firing volleys of white bolts that bounce back and forth across the narrow confines of the stair section - although "reflect" is a better word. Insomniac has previously said that this is one of the guns that simply couldn't be done on PS2, with each bolt's trajectory as it bounces off walls requiring quite a lot of calculation, and the effect is initially lost. It's only when you get further in, and you're camped on one side of a crate and a Chimera trooper's camped on the other, and you bounce a death-blow off the ceiling above, that it really gels. Helpfully, it can also fire a little self-sufficient turret using the L1 button, which provide backup.

Then it's onto the Fareye, which is the sniper rifle. Zooming with R3, and adjusting the same with the up and down buttons on the d-pad, you're able to zip out of cover and tackle enemies crowded around a circular conference room. But watch out, because hiding outside to regroup doesn't eliminate the risk - like you, the Chimera have access to the Auger, and its burrowing bullets appear as spinning white marks on the wall as they tunnel in your direction, forcing you to stay alert even when you're behind the cover of masonry. But the Fareye's a powerful tool, and your ability to hold L1 to engage the "concentration" part of it is wonderful. Where shooters of the past have had you hold your breath to concentrate your sights, Resistance adds an element of slow motion. Effectively what we're talking about is a powerful sniper rifle with a limited-use Bullet Time element.

'Resistance: Fall of Man' Screenshot 3

It's them or the Americans. Decisions, decisions!

Busting through you find yourself in an elevator heading down. You see the helipads and warehouses and runways outside, but the lift takes you deeper, into the heart of the staging area, where a giant transport rests on an elevated landing pad above a huge underground base, with violence erupting in every area. As the mesh doors open you're faced with a giant, rampaging enemy as tall as three men with a giant weapon to match his giant reach - something that becomes a factor as he stomps after your circle-strafing actions. Whichever weapon you choose, it's a big fight, with regular Chimera troops blocking your path as you weave and duel. Soon after, the level's over.

And then it's to the climax of our demo version, where you'll need to call on everything. Seemingly like Ratchet & Clank, there are levels where the initial burst of gameplay seems to demand everything you have, only to become much greater and more elaborate than you imagined, and call upon a broader and more efficient use of force when you inevitably die and respawn. Starting out on London Bridge, in the shadow of a skyline dominated by a giant Chimera construct - like a city landed forcefully on top of a city, complete with its own alien highways polluting the horizon - you're thrust into the rubble-strewn South Bank and faced with the twin threat of marauding Chimera and Stalkers. Stalkers are four-legged tanks in the style of Half-Life 2, but shorter - spider-like in their movement - and immediately you reach for the latest addition to your armoury, the LAARK missile launcher. It does the trick, but then there's another Stalker. Through repetition you rely on the Fareye, a mixture of the BullsEye and the Auger, and then engage the LAARK as another, greater threat comes into your path.

The greater threat being a far more spider-like enemy with longer legs and the capacity to lob expanding puss balls that explode like biological grenades. Imagine the Alien Queen as a sort of gigantic waterboatman with projectile eggs. Probably better to use the LAARK here, or to hide and use its alternative fire mode, which calls to mind Unreal Tournament's Redeemer. Instead of directing the missile in first-person, you hone it in using the cursor, more like Half-Life's rocket launcher, and with this you can push past your enemy. At which point the Chimera need dealing with, giving us a good opportunity to talk about the grenades. Not the regulars, which are what you imagine - although fun to see in action, thanks to the carefully measured physics - but the hedgehog grenades, which land and bloom like spiky flowers, before ejecting their needles-of-mushy-death at every angle. Hard to come by, but fun to use - the latter being a perfect encapsulation of the spirit of Resistance's more inventive weapons.

'Resistance: Fall of Man' Screenshot 4

When these guys turn up, things get more difficult.

It's a game about them, by the looks of it, and gloriously realised in 720p at a solid frame-rate. There's an element of auto-aim, which drags your reticule closer to the enemy hide, and despite my usual reluctance to engage with console-based first-person shooters the analogue controls have an immediacy and versatility to them that works. Coupling the change-weapon function with an instant pause of the game is crucial, and like so many decisions it elevates Insomniac's PS3 debut above the ill-considered fare that typically illustrates a console launch.

In other words, it makes a compelling first impression. It's vast without sacrificing the claustrophobia of great first-person shooter combat; it's inventive without resorting to set-pieces, or simply focusing its energies in specific segments and then moving on as burnout starts to manifest itself; it's about the weapons, primarily, just as you'd expect from a company that seems to love coming up with new ways to kill things more than it enjoys finding new ways to make double-jumping fun. Ratchet & Clank was always a blast, and probably more progressive than Naughty Dog's Jak & Daxter series; first impressions of Resistance suggest it applies these principles to a different genre, and a genre that - despite many successes - could do with putting an emphasis on fun.

Lower down this page there will be, I suspect, a current of distaste for what some will view as the partisan hyperbole of a positive first impression. "Shock! Eurogamer likes a PS3 game!" Well, fair enough - it's probably my fault as much as anybody's that you won't allow us to be enthusiastic about anything. All I'd say is to bear in mind that I don't in any way care if you buy a PlayStation 3. I've been arguing with people around here about actually answering the question of whether you should buy one, because I think any "yes" answer is contingent on a mixture of blind faith, a desire for bragging rights, and financial irresponsibility. (In other words, what on earth are you thinking?) But if you're reading about Resistance elsewhere, and you come across the line "World War II with aliens", dare to disagree. It's not that. It's World War II with Ratchet & Clank. It's a big "if", but if the full game sustains these thrills of experimentation, it'll be excellent.

Watch out for our review later this month to find out where it went.

Resistance: Fall of Man is due out exclusively on PlayStation 3 at launch - 11th November in Japan, 17th November in North America, and March 2007 in Europe.

Comments (141) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Xerx3s #1 5 years ago

    Having played both this and GoW, how would you rate these against each other? Or can't you speak about that yet?

    EDIT: Will read the full article during my break. ;)
    Edited by 1 at 07/11/06 @ 07:55
  • kzmk #2 5 years ago

    Shock! Eurogamer likes a PS3 game!
  • Talha #3 5 years ago

    It looks certainly promising, even looking like a GoW equivalent for the PS3 launch. The only POTENTIAL problem is an impression of monotony - you know, all those impressive weapons and environments will come to little if they are all alike. But then, apparently EG have played enough of the game to be able to dispel this impression. Now if only Naughty Dog release some livelier screenshots of the thing.
  • Rambaldi #4 5 years ago

    The ONLY game thus far that makes we want a PS3
  • MadMirko #5 5 years ago

    devouring everything and leaving it up to the Yanks to parachute into northern England to try and mop up the bloody mess

    0_o

    Great story, that.

    After all this stuff about the weapons, is there anything else to the game? I mean can you / do you need to do anything else in the game or is it "just" a regular shooter?
  • Scimarad #6 5 years ago

    Sounds fantastic, though it seems the AI wasn't quite as great as was initially made out by Gamespot and IGN. Personally if this and Gears of War were both available on a console I owned I think i'd be going for this.

    /awaits influx of insulted fanboys into thread
  • Max_Powers #7 5 years ago

    "Great a preview of a game none of us can play until late next year, which will then have been overtaken by whatever is released then."

    I agree. Although I really like the looks of this game and Motorstorm NOW, I can't play them untill freaking March!! Earliest. By then something amazing like Bioshock or Mass Effect will have been released and this stuff will seem old hat and I won't be interested in this anymore

    Sorry Sony, but 5 months is a loooonngg time in this industry
  • ProtoformX #8 5 years ago

    This has got me interested in the PS3 a little more. My fave kind of FPS is one where the weapons are suitably ridiculous that the first time you fire each one your jaw either drops or you burst out laughing. I recently played the Rainbow Six Vegas demo and that proved it to me just further. The sense of realism is fantastic and level design is good. Probably gonna be awesome for co-op over Live. But I just got bored. I personally don't like sneaking around with a machine gun, firing off a couple of rounds and then ducking away again. I prefer stomping in with some kind of portable apocalypse in my hands and watching the enemy burn.
  • Subquest #9 5 years ago

    it's taken this long for somebody in the first-person shooter genre to inject a little imagination into the weapons

    Wow - so this is the first time we'll see weapons with imagination. God bless the PS3.
  • pjmaybe #10 5 years ago

    Hmmm tough competition in a massively crowded market...

    ...and a new IP rubbing shoulders with already VERY well established ones. I would've thought out of all the launch titles, this would be the least interesting...


    ..and by gad, it is the least interesting :)

    Peej
  • Xerx3s #11 5 years ago

    Wow - so this is the first time we'll see weapons with imagination. God bless the PS3.

    I was just reading that and thinking the same thing. 0_o
  • Xerx3s #12 5 years ago

  • BrokenSymmetry #13 5 years ago

    Have to agree with some previous comments that this was a pretty boring preview, with its complete emphasis only on all the weapons in the game. Not convinced, yet.
  • Santino #14 5 years ago

    you know its quite a gushing preview when the author basically states so at the end of the article and says he expects certain responses in the comments, whats up with that?
  • masterson #15 5 years ago

    Yes I agree - it is the previewers responsibility to say how shit it looks to appease those of us that bought a 360, regardless of whether they liked the look of it or not.
    A favorable first impression? How DARE they? :-S
  • Steroyd #16 5 years ago

    @BrokenSymmetry

    But Ratchet and Clank is nothing but a generic platformer without the unique weapons. ;)

    The weapons matter to me in the FPS genre it's a selling point to me, I just hope this game isn't a laser gun fest I absolutely despise laser guns.
  • BartonFink #17 5 years ago

    Sounds rather good but as WOPR mentioned, the controller. The weapons sound interesting that tagging one sounds just like a needler. But it's Insomniac and it sounds like R&C on crack. Looking forward to the review and am predicting a 9 or 10 from EG (due to Sony factor). ;)
  • captainrentboy #18 5 years ago

    What I think is happening here is the set up of a gigantic war of the words for the the MS and Sony lovers on this site,all cleverly masterminded by those wicked EG guys.
    See what we have first is a massively promising preview for the PS3's (in my opinion)one and only truely amazing looking launch title,it's filled to the brim with praise and happiness and cheers of joy,was there anything bad to say about it?Not that I can remember.This is getting the fanboys of both sytems worked up into a slight frenzy....
    But then at 5 pm comes the big sucker punch,a 6/10 review for G.O.W,the 360's big chrimbo hope,slammed to fuck for it's unoriginality and monotonous nature.Then it's really gonna kick off on here,I can't wait.
    Ohh and Resistance looks absolutely sweet as fook by the way,I'm no raving fanboy.
  • sharpfish #19 5 years ago

    I hate ana-sticks for FPS/Shooting (3rd person not so bad), however I have come to like it on the 360 due to the feel of the controller (comfy) and the rumble (recoil) when firing.

    ... Without rumble, shooting things is just not going to feel as solid or as fun... fact!

  • UncleLou #20 5 years ago

    and despite my usual reluctance to engage with console-based first-person shooters the analogue controls have an immediacy and versatility to them that works

    Tom, does that mean the new pad is better than the Dualshock?
  • Talha #21 5 years ago

    @LeDilettante - with due respect:

    1) What was YAWNTASTIC to you (surprise, surprise) doesn't sound any better or worse than the GoW story (to me at least). Plus no one asked you to compare the two, so please spare us your wisdom - GoW is a heavily touted second-generation, high-budget title that reportedly forced MS to stretch the system specs of the 360 and is being heralded as a system-seller, while Resistance is just a game from a first party Sony publisher that appears to be turning out better than anyone hoped, thereby giving the PS3 launch much-needed flair.

    2) That you have already decided that a less than stellar review of GoW is coming is quite funny, or do you know something we don't?

    3) Finally, all you ever do about anything not related to Microsoft/XBox 360 is diss, diss and diss. Nothing new here.

    @Many others: I agree with many points here. First, weapons coming from guys who gave us R&C is no bad thing. Second, the controller, without the rumble feature (and Heaven knows how many eccentricities) might ruin the experience. So it's a wait and see.
    Edited by 1 at 07/11/06 @ 09:14
  • Lummox #22 5 years ago

    "But then at 5 pm comes the big sucker punch,a 6/10 review for G.O.W,the 360's big chrimbo hope,slammed to fuck for it's unoriginality and monotonous nature.Then it's really gonna kick off on here,I can't wait.
    Ohh and Resistance looks absolutely sweet as fook"

    "I'm no raving fanboy."

    I'm thinking of suing due to the therapy I require after trying to reconcile those two statements...
  • Grim Fandango #23 5 years ago

    Seems like World War II with aliens to me.
  • gizmo #24 5 years ago

    Looks to me like its WWII with aliens.
  • #25 5 years ago

    All I know is this:

    I tried reading this article twice, and started skimming very quickly.

    Maybe it's because this won't be avaiable to me any time soon. Maybe it's because I have a 360 and have GoW on pre-order and am excited by RS:V. Maybe it's because the preview focussed on the guns and not the gameplay. Maybe it was the godawful juxtaposition of the plot and the game style. I dunno.

    On reflection it's probably mainly the first one. I will not be able to buy this or even see this for at least 5 months, more likely 12. By then, there wil be newer and (probably) better games out that everyone will be playing that will surpass this title. This effectively neuters all PS3 game previews done on eurogamer.

    I would be surprised if more than about 1-2k people in the UK get a PS3 anytime soon. Why are you spending manhours previewing this stuff?
    Edited by 1 at 07/11/06 @ 09:16
  • dr_faulk #26 5 years ago

    roflz OMG eurogamer r da lvl1 h4x0r n00bz Wii > PS3 4 EVAH! dey shud call da game RESISTANZ FALL OF SONY mega-roflz!!!

    Seriously, though, it's nice to see things boiling down to what's important: the games. And if the PS3 can launch with a fantastic FPS, well I guess it's another small arguement for buying one. Then again... nothing we haven't seen on the cheaper X360?
  • Eighthours #27 5 years ago

    It's almost as if Tom was baiting this kind of comments thread (which is already resembling the worst kind of car crash)!

    Anyway, game sounds good. This preview is definitely in the "optimistic" upper echelon of recent impressions. Were Edge playing a different build?
  • Foundry #28 5 years ago

    This just looks like earthwar 1 with some humans thrown in.
  • Derblington #29 5 years ago

    Sometimes you read thinigs so stupid that you wonder how people have survived so long. Comments threads represent this.
  • Steroyd #30 5 years ago

    err... I'm a noob at this, but I'm confused, how do you measure a FPS's gameplay beyond run, duck, cover and shoot, with the shoot part involving the guns. :/
  • Kiigan #31 5 years ago

    Tom - any improvement on the controls since TGS? That version was barely playable, the PS3 pad being completely unsuited to the twitchy PC-stylle FPS controls of the game - with the reticule constantly over-shooting targets with every nudge of the stick. Sounds like they've upped the level of auto-aim a bit?
  • Blerk #32 5 years ago

    I saw some nice hi-res footage of this over the weekend and graphically it's pretty damned good - the draw distance alone is quite astonishing.

    However, the game itself appears to be devoid of all excitement. It's just so.... bland. I'm sure it'll shift thousands of units to graphics whores alone, but the best I can manage is complete apathy.
  • Nobuo #33 5 years ago

    Tom this is completely irresponsible. If I owned a 360, I'd be having a seizure.

    For shame.
  • Foundry #34 5 years ago

    Tom - should I buy a PS3?
  • BravoGolf #35 5 years ago

    Nice closing :) Hope the game does end remain excellent!
  • Yossarian #36 5 years ago

    the game looks great, but I have always been a fan of shooters which give you a limited palette of conventional weapons rather than big boisterous over-the-top eclectic guns that fire exploding couches or something. the huge arsenals of brightly coloured wacky weapons in games like TimeSplitters or Unreal Tournament generally leave me cold, and I'm concerned about the number of new weapoins they keep shoehorning into the Halo series too.

    plus, you know, I'm not going to be buying a PS3 any time soon, so it's hard to get excited about this. but I do think it's getting an unfair reception, and I especially think these GoW v Resistance arguments are entirely pointless because they're such very different games, beyond the fact that you spend most of your time firing guns at ugly monsters in both. and they're both exceptionally pretty, of course.
  • fattakin #37 5 years ago

    It was nice to read a balanced Preview, it sure sounds like he had fun with it.
    I had zero interest in it before, but who knows it could be fun and it does sound like a decent launch game!
  • mkreku #38 5 years ago

    Gears of War is still a more interesting release than this, although mainly because of the Unreal Engine 3. Both games look boring and repetitive as hell, as far as gameplay goes. Why do developers insist on making these generic first person shooters all the time? Invent something new, dammit!
  • strangeed #39 5 years ago

    It's sounds interesting. I like the sound of some of the weapons mentioned, though since I have no plans of joining the next generation for another half year anyway it may be a moot point.

    As for the predictably rabbid response, it wouldn't be Eurogamer without it. Though I have to say, the story sounds just as uninspiring as GOW. They're probably both really fun to play though, isn't that the main thing?
  • Yossarian #40 5 years ago

    "Tom - any improvement on the controls since TGS? That version was barely playable, the PS3 pad being completely unsuited to the twitchy PC-stylle FPS controls of the game - with the reticule constantly over-shooting targets with every nudge of the stick. Sounds like they've upped the level of auto-aim a bit?"

    this is also a concern. as Tom admits, he isn't a fan of console shooters. well, uh, I am, and I can tell you that not a single one has ever felt playable on a PS pad. worst analog sticks ever.
  • captainrentboy #41 5 years ago

    I hope you people weren't taking my earlier post too seriously,I just wanted to get in on the act on the matter of the Big EG Conspiracy that's all,y'know that they're always nice to Sony but mean and bad to Microsoft,so they must be getting paid or some shit by the Sony bigwigs.
    Maybe I should have put 'to be taken with a large pinch of salt' at the end of it or something.
    The fact that Lummox HAS actually mistaken me for a Sony fanboy when 95% of the time on here I'm actually accused of being too fond of MS means my first post was definitelty misunderstood.
  • McGeeza #42 5 years ago

    @ Blerk

    Do you mean the GamerTV footage?

    I agree 100% though. It does look lovely, but also kind of flat for some reason. I can't quite put my finger on it... maybe the textures?
  • dbeamish #43 5 years ago

    Sony bans Eurogamer from funny image captions?
  • Stoatboy #44 5 years ago

    Sounds better to me than I was expecting, but then focussing on daft weapons is the best way to appeal to me. However the "WW2 with aliens" setting is still a fairly hefty turn-off for me.

    "Stop calling it World War 2 with aliens", you say?

    If they're going to spend so much time and effort making it look exactly like World War 2 with aliens, then they have to expect for people to call it World War 2 with aliens. If they meant to sell it to us differently they've done an exceptionally bad job. It's their problem, not ours. And after reading the preview all I've done is changed my opinion to "it's WW2 with aliens and some interesting guns" - I'm not sure what else I was meant to take from it. And I'm not sure that's enough to make me want to buy the game.
  • dadrester #45 5 years ago

    Is it to PS3 launch what Timesplitters was to PS2 launch?
    If so I'm sold.
  • Xerx3s #46 5 years ago

    Sometimes you read things so stupid that you wonder how people have survived so long. Comments threads represent this.

    Well, that more or less trashes the views of natural selection eh? Or perhaps it just needs more time... ;)
  • Kiigan #47 5 years ago

    Yeah Yossarian, and based on what I played at TGS I don't think Resistance on the PS3 will do anything to change your mind on that issue, unless there have been some big improvements since then that I haven't heard about.

    Edge for example this month commented on the very same issue as being a problem. It was a big disappointment, as I like the look of the game, the weapons, I like Insomniac's R&C games, and I'm always up for a good shooter. The PS3 pad just felt totally unsuited to FPS though, unless they introduce a massively forgiving auto-aim system to make up for the shortcomings of the PS3 analogue sticks.
  • haowan #48 5 years ago

    There are some incredibly stupid people posting on EG today.
  • Tomo #49 5 years ago

    There are always incredibly stupid people posting on EG.

    Looks bloody great tho this game.
  • JHuxley #50 5 years ago

  • Talha #51 5 years ago

    @disc: Oops - thanks for pointing that out. As you said, I keep mixing up Rachet & Daxter and Jak & Clank games! ;-)
  • Khanivor #52 5 years ago

    An awful lot about weapons. In fact, it’s a bit worrying that they had to wow with what me be every single weapon in the game over the four demo levels.

    And didn’t Battlezone have a weapon that you painted a target with and then unleashed the missiles? About eight years ago. (and if you say that game wasn’t also an FPS you have no idea what you’re talking about)
  • Derblington #53 5 years ago

    Kiigan - Remember that Edge is a print mag and has to have content ready much earlier. It's possible that EG have played a much later build.
    Edited by 1 at 07/11/06 @ 10:05
  • Der_tolle_Emil #54 5 years ago

    This game doesn't do anything for me. I guess the FPS overflow in the recent years finally made me numb.
  • Talha #55 5 years ago

    @Disc: You played through Black - I agree that the controls were absolutely no problem and I think same would have been true for the Xbox version. But..Is there any way around that Goddamned save system?
  • Xerx3s #56 5 years ago

    Btw, how is the player-friend-foe interaction? The comments made in Halo & Halo2 really boosted the player experience, any next gen FPS should include at least a couple of lines for each character.
  • #57 5 years ago

    @Disc
    "I don't know if you realize this but your primary method of interaction in a first person shooter is the 'things' that you shoot with. You could say they are the device through which you extend your imagination into the game (if you're full of shit). So to say that they are not talking about the gameplay when talking about the weapons, well it's a bit wrong wouldn't you say?"

    To an extent you are correct. However, as we have seen for the oh-so-many WWII games (where the weapons are largely the same) there are way more important gameplay elements than the avater that enacts your main interaction with the genre of the FPS (how's that for wanky!).

    These elements could be surmmised thusly: AI, Level design, Control, Environment interations, Enemy location, Replayability, Immersion.

    There have been so, so, so many very bad FPSs that have had great weapon models.

    Also, my main point was that I can't even get this title until it's already OLD.
    Edited by 1 at 07/11/06 @ 10:22
  • Talha #58 5 years ago

    @Disc: Nevertheless it showed that shooters could work on PS2. Although it would be nice if we are just allowed to plug a mouse and keyboard into our consoles for shooters, wouldn't it?
  • Khanivor #59 5 years ago

    Woot! Idiotruck has arrived! The fun can begin :)

    Try Black 3 for when you can play Resistance in Europe ;D
  • BM #60 5 years ago

    I've got a 360, but I really like the sound of this
  • Arganoid #61 5 years ago

    "Great a preview of a game none of us can play until late next year"

    You're looking at your calendar in a mirror.
  • Talha #62 5 years ago

    Er...Aren't previews SUPPOSED to be about games that are several months away? Or is it only because it is a PS3 game getting a 'positive' preview? Make up your minds guys.
  • dog2_99 #63 5 years ago

    I have a 360 looknig forward to GoW and dare i say it this game aswell...i plan to get this on release (thats if my preorder is going to be fulfilled by simplygames come March!)
  • JHuxley #64 5 years ago

    Disc: "Edge was making commentary on Ridge Racer saying it suffered from running on the Cell."

    I've not read that copy of Edge, but that comment doesn't make much sense. Why does it suffer from running on Cell? If they said it suffered from running on an ARM7 processor I could understand. You know, we're not dealing with complex physics here...
  • Plutarch #65 5 years ago

    It looks... ok, but it doesn't really do much for me.

    Prehaps I've just become jaded towards traditional FPS what with all the 1st/3rd person tactical shooter things on the market.
  • TonyBlair #66 5 years ago

    WWII & Aliens don't do it for me it's one or the other not both so sack this it aint out for months maybe even a year so where's the GOW review let's stick to here and now GOW review even though you haven't played in online come on chopchop or are you too busy playing this?
  • Steroyd #67 5 years ago

    80+ comments?

    Nice foresight Tom you deserve a pat on the back.
  • skillian #68 5 years ago

    Sounds ace.

    I know it's just a preview, but I think this is the first ever console FPS that I really hope will get a PC port.

    As Talha says, there's nothing wrong with writing previews well in advance of release - I've been reading previews of Crysis for what must be at least a year.
  • TonyBlair #69 5 years ago

    "I am quite impressed by how the Xbots have managed to turn an entirely positive preview into total doom and gloom. Well played guys. "

    Well get out more it's sunny today leave the doom & gloom till when the sun goes down and you can dream of this game which like GOW looks a bit doomy & gloomy wouldn't you say...

    Xbot Forecast Squalid Light Showers Windy from the East Highs of around 12 to 14 degrees
  • TonyBlair #70 5 years ago

    @disc

    Ooopps not Wii I must pay more attention GOW is about aliens too! this sucks not more in this genre

    I want a game where Saddam is the Lizard King no one makes these!
  • BillGaitas #71 5 years ago

    "Lower down this page there will be, I suspect, a current of distaste for what some will view as the partisan hyperbole of a positive first impression. "Shock! Eurogamer likes a PS3 game!" (...)"World War II with aliens", dare to disagree. It's not that. It's World War II with Ratchet & Clank. It's a big "if", but if the full game sustains these thrills of experimentation, it'll be excellent."

    thats no way to end an article
  • captainrentboy #72 5 years ago

    Jesus I even went to the trouble of explaining my first jokey post,by saying I was basically taking the piss out of the people who say EG are biased in favour of Sony.And Disc still goes on to says''Well why do you stay here if EG are so biased''
    Get a grip lads,and stop getting so defensive and silly over some facking negative posts on the internet,it's bad for your health.
  • captainrentboy #73 5 years ago

    Pffft that's not an apology,I wanted ''Sorry CaptainRentboy for being nasty to you regarding your earlier post,it was totally unnecessary''.... :)
    Meh,getting worked up over computer games is really quite sad isn't it?And people that do must have reeeally uneventful lives off of the internet,or be teenagers with very little else to worry about in life.
  • JHuxley #74 5 years ago

    Disc: Right, so Edge are unimpressed by the PS3 because...the test hardware crashes running incomplete code. SHOCK! :|
  • JHuxley #75 5 years ago

    Disc: like I said I've not read the original article, but that just seems nonsensical fanboy talk. I'd expect better from Edge.
  • tiddles #76 5 years ago

    From the preview:

    the analogue controls have an immediacy and versatility to them that works

    Sounds like there aren't any problems with the Sixaxis controls, no?
  • peterfll #77 5 years ago

    Is this the Barbie Riding School preview thread?
  • AcidSnake #78 5 years ago

    If it will release by march....
    And that's a big if....
  • lambtron #79 5 years ago

    So what do people predict the GoW review will be like - I'm bored :)
  • PearOfAnguish #80 5 years ago

    What's so innovative about these weapons? We've seen guns that can shoot through walls before, guns that have bouncy ammo and rocket launchers than can be guided. And Crysis has a homing-bullet thing. HL2 already has two weapons more interesting than this, the gravity and portal guns. The latter is indescribably good fun in multiplayer.
    Edited by 1 at 07/11/06 @ 12:05
  • Yossarian #81 5 years ago

    incidentally, disc, Gears has vehicles too ;)
  • skillian #82 5 years ago

    Portal gun in HL2 Multiplayer? :/
  • Pooley #83 5 years ago

    Gears of War

    Run, crouch, pop, shoot
    Run, crouch, pop, shoot
    Repeat
    End of level boss - crouch, pop, shoot
    Repeat for 10 levels.

    Will be a 9. EG couldn't give it less than Halo, surely.

    I'm quite looking forward to this game though. May well be quite enjoyable, especially multiplayer. What does wind me up though is the constant hype about it. Give. It. A. Rest.
  • PearOfAnguish #84 5 years ago

    "Portal gun in HL2 Multiplayer? :/"

    There's a HL2 mod that's a clone of Portal. It's only a very early release and there's only a single map, but it's easy to lose an hour making people fall into portal traps.
  • Gl3n #85 5 years ago

    Looks awesome. Shame about the PS3 exclusivity. Not a big fan of the WW2 thing either. Although whatever, it's all shooting stuff.
  • skillian #86 5 years ago

    @PearOfAnguish

    /Googles...

    That's the Exite Alpha mod, right? Sounds awesome, thanks for pointing this out.

    Gonna try this out tonight if I can...
    Edited by 1 at 07/11/06 @ 12:23
  • nick_f Verified Senior Producer, Microsoft #87 5 years ago

    Wow.

    So many opinions from so few people who have played either Resistance or GOW.
  • PearOfAnguish #88 5 years ago

    Yeah, that's it. Exite.
    I don't know if they've updated but the version I've got only has a very simple map, just two rooms with no textures. Worth a go, though.
  • Dr.Mott #89 5 years ago

    Does it have real-time weapon change? :)

    Seriously though this looks pretty good. I'd get it if I could afford a PS3, but alas, that is not the case, unfortunately :(
  • PS3lol #90 5 years ago

    Gears of war just scored 9.6 on gamespot. Resistance fall of man and PS3 are screwed this year. GeOW just cut off there head with a massive chainsaw.
  • nickthegun #91 5 years ago

    Bullseye, huh? Someones been watching the 5th element.......

    Anyhoo....my anticipation of this has risen from 'Pft....looks rubbish' to 'Hmmm....sounds interesting...'.

    So im picking up a kind of call of duty meets doom meets halo kind of vibe, right? Could be interesting, but I cant get past the preview footage looking like a 5 year old PC game.
  • Garulon #92 5 years ago

    If Call of Doody 2 (war-torn generic FPS) and Perfect Dark Zero (funky weapons generic FPS) had sex would it be Resistance: Fall of Man?

    ASK PHIL WHEN YOU SEE HIM NEXT TOM!

  • JediMasterMalik #93 5 years ago

    This game looks great to me, always has. Every time I see a new video or read more about it I want it more and more.
    Edited by 2 at 07/11/06 @ 13:08
  • KD #94 5 years ago

    Sounds promising, i just hope theres no auto aim. The problem is if team fortress in the half life 2 package comes sooner i might be a bit busy for the next 4 years if the old pc one is anything to go by
  • old_skool #95 5 years ago

    I have to agree with jamesphilp , too much emphasis on the weapons and too little on other gameplay elements .
  • Kostabi #96 5 years ago

    Does the player character shout "ricochet!" when firing the bouncey bullets?

    Judge Dredd in WWII FTW. ;)
  • foglord #97 5 years ago

    looks like a decent fun game.

    hopefuly, the Euro version will come with some extra goodies to compensate the wait.
  • JediMasterMalik #98 5 years ago

    What else do you want to know about the gameplay elements?

    The level design is linear, but in a massive kind of way, the levels are truly huge. It's a story driven FPS.

    The weapons are highly original and have a great variety of gameplay options, after all this is an FPS, guns are the focus.

    The AI is said to be very good, this is the only article I've read which doesn't say the AI is that amazing, but it certainly suffices.

    From what I can see, the real innovation in this game comes from the weapons, they're very original for an FPS, and the rest of the game seems to mould well with them rather then making them feel gimmicky.
  • sanctusmortis #99 5 years ago

    This preview hasn't really thrown off my worries that began with watching the videos elsewhere. It looks quite nice running, but the AI seemed a little simple, and the death animations didn't even seem to ragdoll which seemed a little weird. The section with the spidery walkers, too, looked a little... dull.

    I don't know, I kinda liked the look of this before, but between the vids I've seen and this preview, it'll take a lot of convincing.
  • PS3lol #100 5 years ago

    Gears of war

    OXM 10/10

    Gamespot 9.6

    Team Xbox 9.6

    1UP 10/10

    play magazine 10/10

    You can take Resistance and PS3 and stick them up your ass.
  • Steroyd #101 5 years ago

    I think Gears of War will get a 9/10, although from the gamespot review it sounds like a game like Resistance would get a similar score.... ¬_¬
  • old_skool #102 5 years ago

    OK , I might have been too hasty with my statement , apologies to Tom
  • belziah #103 5 years ago

    GoW will piss on R:fom cos R:fom aint got no "G"'s innit.

    Review dat shit!
  • brooza #104 5 years ago

    It's worth getting merely for the fact that part of it is set in Grimsby!
  • Feanor #105 5 years ago

    Tom - you are the BEST GAME REVIEWER EVER.

    Now I've hopefully got your attention, can you tell me if the analog sticks on the PS3 pad have the same large dead zones that the sticks on the Dual Shock have?
    Edited by 1 at 07/11/06 @ 14:56
  • thinktank #106 5 years ago

    I don’t understand the buzz around this game it just seems like a mix of two over used FPS settings.
    - WW2
    - Space aliens

    Would any one really care about this if wasn't a launch title? What does is do that HL2 didn't do which out about the same time?

    Exclusivity alone doesn’t make a good game, I’m sure it will be very solid FPS but how much attention would we be giving it if it was coming out on the PC?

    Try thinking in context it’s quite a revelation.
  • mkreku #107 5 years ago

  • Garulon #108 5 years ago

    1up gives it a 10.

    [link url=http://w ww.1up.com/do/reviewPage?cId=3154958
    ]http://ww w.1up.com/do/reviewPage?cId=315...[/link]

    So what's Phil Harrison going to tell Rob Fahey to give it?
  • Der_tolle_Emil #109 5 years ago

    @disc: You asked me what I think of Bioshock. Actually I am not quite sure. But I will follow that one at least, because it takes a completely different approach I guess. Whenever I read tiny bits about Resistance I usually skip the article, this one is different because it is based on really playing the game and not just looking at it. Plus, I hoped that the article said it was just an average FPS. Which in my opinion it is.

    Bigger, more, better just doesn't do it. Let the monsters be twice the size, the guns twice as bad, I really don't care. It is kind of funny, because I can enjoy a FPS game like no other, but there are very few titles that I can say that of. I loved GoldenEye for the N64, I totally loved Return to Castle Wolfenstein and I played Painkiller to death. Last month I bought Doom on Live Arcade and enjoyed that a lot too. It has everything a classic shooter needs. And although I really like WW2 settings I don't know any WW2 shooter that deserves a special mention in any way (that does not aim at Resistance but rather at Wolfenstein).
  • JediMasterMalik #110 5 years ago

    So finally the 360 get's an excellent (timed) exclusive. Can't wait for it to come to PC.
  • McGeeza #111 5 years ago

    Hehe.

    Looking forward to playing the co-op campaign next wednesday or thursday...

    Ahhhhhhhh. Excellent.

    Don't cry now Jedi... it's only a game... ;)
  • captainrentboy #112 5 years ago

    What's the release date for it on the PC JediMasterMalik?
    Hopefully the conversion,for your benefit,is a little quicker than that of Halo 2 huh?
    I can't friggin wait to get this on xbox live,I have 3 mates(Y'know,real life ones) all anxiously waiting to get in my team.Should be great!
    Edited by 1 at 07/11/06 @ 15:40
  • JediMasterMalik #113 5 years ago

    Damn straight cappy, let's hope. Why would I cry? I'm really looking forward to the game, Just don't want a 360 to play it. No crying for me. :?
  • McGeeza #114 5 years ago

    Fair enough. Although I don't fancy your chances anytime soon though.

    I'm sure I heard an interview with either Mark Rein or Cliffy B saying that no consideration has been given to a PC version at all during the production of Gears. Although they didn't rule one out. I imagine it will be given to another dev if it happens though.
  • Xerx3s #115 5 years ago

    1up gives it a 10.

    I simply don't believe that any game could get a 10/10. That would mean that the game has no flaws whatsoever. I don't believe that.

    So finally the 360 get's an excellent (timed) exclusive. Can't wait for it to come to PC.

    ¬_¬ Should I even bother? Nah....waste of breath.

    What's the release date for it on the PC JediMasterMalik?

    Nothing has been announced, but considering MS's efforts for the PC platform, it will get a port. But probably by the same formula as Halo/Halo2/Jade Empire.

    Anyway, what was it that some people here said? All good things come to those who wait? Yeah sure. If your planning to wait for a long time or spend a shitload of cash. For all other's it's just 10 more days. Tops.
  • captainrentboy #116 5 years ago

    My post at jedimastermalik clearly needed more sarcasm running through it I see,as the whole point of it was to take the piss out of the fact he's happily waiting for a 'supposed' upcoming PC version.''Siiiigh''
  • Arganoid #117 5 years ago

    "Edge was making commentary on Ridge Racer saying it suffered from running on the Cell. They seem very disappointed by the PS3."

    I found the article in question. They say that there were framerate drops and crashes which were thought to be due to the overheating problems PS3s were having at the TGS.
  • McGeeza #118 5 years ago

    @ Arganoid

    Yeah, but fanboys have a special abaility to read between the lines...
  • sharpfish #119 5 years ago

    The first reviews of Gears Of War coming in as posted above... Face it guys you WILL be buying an xbox360 before Xmas if you call yourselves "gamers".

    I feel really sorry for those who still insist it has to be Sony or nothing, you are missing a LOT.

    The online in a game as reportedly good as GOW is worth the £300 for the box alone! Which is cheaper than a topline GFX card for the PC!
  • captainrentboy #120 5 years ago

    IGN's G.O.W review is up,9.6 as a rating.It's looking good so far :)
    One of the main niggles seems to be the over reliance on the A button,nothing too game breaking though.
  • Xerx3s #121 5 years ago

    Btw, is it just me or did the subtitle change to all caps? ;)
  • MasterGrief #122 5 years ago

    Lol sharpfish that comment reminds me of a certain mike_mgoblue a revealed Microsft shill.

    But anyways back on topic why do Microsoft always have to hype one game beyond recognition for an entire year ? First Halo 2 now Gears of War two graphically good looking games hyped up so much only to be dissapointing. It's almost as if Microsoft is realising it's lack of variety in it's games (FPS,Racing,Sports) and decides to pick a good looking game and set the hype train rolling.

    As for the online 8 players wtf is so great about that? I've been playing 64 player battles on PC for 5 years at least .
  • Garulon #123 5 years ago

    "I simply don't believe that any game could get a 10/10. That would mean that the game has no flaws whatsoever. I don't believe that."

    No it doesn't. It just means any flaws are more than compensated for by the good stuff. Zelda:TWP for example has smeary textures and a choppy frame rate, but it looks just so bloody GOOD that'd overwhelm any flaws in it.
  • AcidSnake #124 5 years ago

    Zelda:TWP?

    The Wind Pursuer?

    If you mean twilight princess....NO!
    Where are the choppy framerates?!
    It can't be!
    That game has to be perfect!
  • Xerx3s #125 5 years ago

    Garulon: Fair nuff, but I simply don't see it that way. If it is good but has flaws, thn it should be a 9+ imo. Not that it really matters though.
  • TonyBlair #126 5 years ago

    Everyone's done a review of GOW except EG which build are you doing the PS3?
  • Arwin #127 5 years ago

    1up gives lots of games 10/10 ... some of them, rather questionable to be honest.

    But looking at gamespot and ign, we're seeing 9.6 and 9.4 respectively, and those reviews seem to be reasonably fair. It might turn out high, but probably not - Gears seems to be about on par with something like its abbreviation-sake God of War - good action, great graphics and great sound.

    All in all, congrats to 360 owners having another great title on their system and for CliffyB for managing to live up to the hype.

    But I'm still very interested in seeing what Eurogamer makes of it.

    Incidentally, while I like to call myself a Gamer, I don't think I need either a 360 or Gears for that. ;) It's just not really my genre. But I do think that GoW can teach a few things about controls to MGS. I'd love for MGS to pick up a bit of Gears' immediacy in controls. That'd make for a perfect blend. MGS3: Subsistence also seems to be able to work out rather well online - just make the transition between kneeling, standing and crawling a bit more fluent, add being able to blind-fire, and we're getting there! :)

    But I think Resistance is also going to be a great game. How great, I'm just dying to find out, but being in Europe, well ... *sob*
    Edited by 2 at 07/11/06 @ 16:52
  • captainrentboy #128 5 years ago

    EG will give it under 9,it's good to be different :)
  • penhalion #129 5 years ago

    I'm sure someone here must have mentioned the Halo swarm weapon etc. etc. And I know Mech warrior on the PC has had tag em and bag em weaponry for some time. So what was the innovation?

    It seems to me that no matter the platform PS3 or 360. Reviewers come out with some serious bull about game features. This is neither a game with original features (yep I saw this at the sony event and played it a bit) nor a game that looks that amazing. The fact that naughty dog have tried to put Ratchet and Clank weapons into the game just makes it a little strange to play.

    Don't et me wrong I have little hope that GOW will play any better than this. My beef is with the increasingly hyped following reviews that have already left much of the gaming community jaded and untrusting of reviewers opinions.

    I for one don't believe a word of this review (that's from my own first hand playing of this title and motorstorm) as some of the stuff mentioned here in the review is outright bollocks (for bollocks read doesn't actually happen!).
  • Bates #130 5 years ago

    lol at Xbots ramming Gears of War down everyone's throat in a completely unrelated thread.

    Insecure much chaps? :D
  • Garulon #131 5 years ago

    "The fact that naughty dog have tried to put Ratchet and Clank weapons into the game just makes it a little strange to play."

    I think it's Insomniac. The thing is I've _played_ a crazy weapon FPS back in 2005 - Perfect Dark Zero. Psychosis guns and see-through-walls-guns and limpet mine guns doesn't lift a by-the-numbers FPS that high. I get the feeling that this is being milked so hard by Sony because they figure we won't like Genji and we've already played a HD Ridge Racer a year ago.
  • JediMasterMalik #132 5 years ago

    Captain, I got the sarcasm, I just chose to ignore it. I can wait to play GoW, it's not the most iriginal game I've ever seen after all. I waited a long time to play RE4, It didn't bother me then, why would this?
  • captainrentboy #133 5 years ago

    Insecure about a game?That doesn't even make sense :/
    I'll be buying G.O.W even if it gets a 5 from EG,I need to see what the fuss is about firsthand see.
    And JediMaster well done for picking up on sarcasm,you're a hero.
  • TonyBlair #134 5 years ago

    Steady now here's the truth I have never phibbed the British public before and I am not gonna start now but I am gonna LOL even though I am not at Master Bates and his comment

    lol at Xbots ramming Gears of War down everyone's throat in a completely unrelated thread.

    Insecure much chaps? :D

    Well no just bored to be honest :)

    PS Anyone got a tutorial on LOL on a EG thread is this an art or skill
  • Dr.Mott #135 5 years ago

    Where the hell is tha GOW review anyway?
  • tiddles #136 5 years ago

    I for one don't believe a word of this review (that's from my own first hand playing of this title and motorstorm) as some of the stuff mentioned here in the review is outright bollocks (for bollocks read doesn't actually happen!).

    What's the stuff that doesn't happen?
  • Hughes. #137 5 years ago

    Well, I got Timesplitters with my launch PS2, and thus far this sounds good enough to help justify a launch PS3.
  • Frogger #138 5 years ago

    The graphics looks 3 years old, but the game seems to be quite nice !
  • Dizzy #139 5 years ago

    Just get GoW *now*!
  • bdc #140 5 years ago

    I finally registered with eurogamer.net after visiting it for 6 years just to say:

    Yellowtruck, you are one sad bastard. Please get a life.
  • Lex_Luthor #141 5 years ago

    As good a reason as any join up I guess :)
  • PS3lol #142 5 years ago

    "EG will give it under 9,it's good to be different :) "

    I guess Krudster read your mind. Anyway well done Sony fans, you've got a bunch of Sony fans writing all the reviews here so Resistance fall of man will score 10/10 just like FF the other day.

    Games like Gears of war are only worthy of a 8 because MS didn't give Eurogamer a free money hat like Sony did when they brought around there PS3 last week.

    even though it's ranked 95% on gamerankings, Gears of war is a lowly 8 here on Sonygamer. Was to be expected I guess.
  • ratso #143 5 years ago

    BIG IMPORTANT QUESTION!

    does the game support mouse and keyboard control ?
  • The-Bodybuilder #144 5 years ago

    Ok, You like insomniac and ratchet and clank. We get it.
  • Les #145 5 years ago

    "I've been arguing with people around here about actually answering the question of whether you should buy one, because I think any "yes" answer is contingent on a mixture of blind faith, a desire for bragging rights, and financial irresponsibility. (In other words, what on earth are you thinking?)"

    As is the case with all early adopter purchases, so stupid remark.

    I'm so sick and tired of all the console wars/next gen hype bullshit, I'm not sure I'll ever get a next gen console. Maybe if real next gen games come out (something that's not just a graphical update of what I've been playing for years) I might get tempted again. But I don't see this happening for the next 2-3 years, if ever. With games getting so expensive, extra resources seem to only be spent on the easy sellers: the graphics.

    So IMO, unless you're a graphics whore there's not a single next gen game (released or anounced) that justifies the purchase of a new console. Maybe the Wii can change things, I sincerely hope so, but the GC Zelda turned Wii system seller isn't really a convincing start.

    Maybe I'll get back into PC gaming, saves me the next gen bullshit, as next gen is in three months. Only need to upgrade your complete system every year and get the latest OS every 7 or 8 years. Or maybe not.
  • Garulon #146 5 years ago

    @Garulon "So what's Phil Harrison going to tell Rob Fahey to give it?"

    An Eight! So Sensible Soccer's better than GoW Kristan?

    [link url=http://www.eurogamer.net/article.php?article_id=65134 ]http://ww w.eurogamer.net/article.php?art...[/link]

  • freedumb #147 5 years ago

    'Ratchet & Clank was always a blast, and probably more progressive than Naughty Dog's Jak & Daxter series'

    Disagree. By the end of R+C, it had just turned into a shootemup, through 2, 3 and 4.

    Jak1 + and Jak2 were far more coherent and progressive, haven't played the last.
  • miiiguel #148 5 years ago

    I was hoping EG had a Genji review, as every other site has, why they don't ? Check these other reviews, and you'll figure out why...
  • miiiguel #149 5 years ago




    C'mon this article came from the same place that came "OH MY GOD!!! PS3 has a Spiderman logo!!!! 360 doesn't look good after this amazing acomplishment!!!"