Resistance: Fall of Man
STOP SAYING THAT IT'S WORLD WAR II WITH ALIENS!
Look, it's not just a World War II game with aliens in it. It's really not. It looks a bit like a World War II game sometimes, and then sometimes it looks a bit like Halo or Half-Life 2, but more importantly the game's hook is none of these things: it's that Resistance is a first-person shooter made by the mentalists who invented Ratchet & Clank.
What that means is that you spend more time giggling and gawping at the weapons than you do the graphics. Any one of them is worth wasting a whole paragraph on - the BullsEye, for example. Initially it looks like a boring alien gun that sprays little glowing plasma balls. But then you realise there are two types of ammo for it - bullets and tags. Tags, fired off with L1, cling to enemies and draw the bullets in their direction, allowing you to duck out of the way and fire streams of ammunition in giant arcs across the battlefield. Firing tags into the ground doesn't mean you've failed, either - bullets will swarm above them at head height, killing enemies who make the mistake of walking into them, or racing wherever your next tag is sent. Left alone for long enough, they disperse rather violently.
It seems odd that it's taken this long for somebody in the first-person shooter genre to inject a little imagination into the weapons that actually do the first-person shooting, but it's not very surprising to see Insomniac doing it. After all, the Ratchet & Clank platform games have become increasingly gun- and combat-centric as the series has progressed precisely because they're the things for which Insomniac has discovered it has an aptitude. Resistance: Fall of Man, which also offers 40-player online battles, could just be a case of finally letting them run wild. The context and the technology simply elevate their potential.

The red cursor means shoot.
It's also worth pointing out - certainly on the evidence of the four-level demo included with our debug PlayStation 3, and the presentation Sony gave in London last week - that this is by no means the gritty, earnest slog that it might look in the screenshots. The introductory movie's quite grave, recounting the alternative history that saw the Chimera threat spread across Europe and Africa in the middle of the 20th century - a 20th century uncluttered by the second World War - devouring everything and leaving it up to the Yanks to parachute into northern England to try and mop up the bloody mess. But despite the occasional sign of World War II-looking troops at your side and tactical blasts on the radio, the plot doesn't play the sort of sombre role it does in games that share these visuals. Don't get me wrong - what happens to Nathan Hale and humanity and so on is probably a lot more prominent in the finished game, but the point is that it's not the reason you're dragging yourself through. Indeed, "dragging" is the wrong adjective. Playing and writing about Resistance soon after working through F.E.A.R. Extraction Point, for example, is very refreshing, because it's a first-person shooter than enlivens the genre rather than simply mimicking what's gone before.
The first demo level is presumably the first in the game, following a cut-scene that explains how Nathan ends up in England fighting giant alien monsters (or are they mutants? what are they? suspense me-do!) in the streets of York, London and - it's been much heralded - Grimsby. Initially this sees you doing logical first-person shooter things: leaping over low ledges with the X button, firing off Carbine machine gun rounds with R1 and discovering the grenade launcher attachment on L1 (and then vowing not to test buttons next to walls any more as you explode and reload). You blast your way through a few Chimera grunts, with their big spiky heads and backs, and as you approach a town square you take care to test the physics - shooting out car windows, check; smacking car doors closed, check; blowing up cars, check; stop picking on cars and try shooting at signs to see if they fall over, check. You then click in the right-analogue stick to go into over-the-sights zoomed view to tackle a few Chimera embedded next to the house ahead of you. Soon you grasp how the health system works, with four rectangles that work like a truncated version of the Halo system - whittled down one by one or, if you manage to find some cover, able to recharge depending on which chunk is currently taking damage. You work out how to reload, obviously, (square), and smack people in the head with the triangle button melee attack.

There doesn't appear to be a great variety of enemies, but then that's not what the demo encourages you to care about.
Then things get a bit more interesting. The next level, near Nottingham, begins with a giant thrust up a hillside, flanked by fellow Americans (whoop, holler, etc.). The view is spectacular, not just thanks to the masses of detailed foliage and troop movements, but also the fact that the hillside's piled high with embedded gun positions, trenches and spiky metal walls designed to impede your progress. There's a lot of enemy fire, but, ooh, you've got some new weapons. There's the shotgun you found before, with its single- or double-barrel modes of fire, but why not try something else? Here's the Auger, which fires a bolt of energy. Looks quite standard. Except, actually, the blasts tunnel through walls - not immediately, as you'll discover when you're on the receiving end, but effectively enough to take out enemies buried behind cover. Not only that, but by pressing L1 it spits out a see-through energised riot-shield, which stands in front of you allowing you to fire through it, but not be hit, for as long as it remains powered. Discoveries like these aren't just fun; they're funny. That sense of Ratchet & Clank again.
And so you tear up the Nottinghamshire countryside with your friends the Auger, the BullsEye and the Rossmore 236 shotgun (which aptly demonstrates the locational damage system by taking an enemy's legs out from under him as you fire it off in surprise), coming up against some new threats in the process, like the little headcrab-esque spider enemies who swarm you in the trenches. In a nice touch, when they grab hold of your face you have to physically shake the pad to get rid of them. But let's move onto the Southern Command level, where things start to get a bit trickier.
It takes you under the ground, into what looks like your overrun military headquarters. Entering at the top of a giant metal staircase, which creeps around the edge of a very tall room down into the heart, you're immediately up against little prancing enemies, who leap from one point on the wall in a flash to the next, and need to be picked off very quickly. There are also bigger, tougher, brutish enemies in what look like spandex trousers (but probably aren't), firing bolts of white-hot death in your direction. It's worth pointing out at this stage that throughout the game the AI of your enemies is a sort of "basic plus". It's not exactly Halo, but it poses a challenge, although on this particular staircase the main challenge stems from your enemies' sheer weight of numbers and ordnance. So, instead of dashing back into the fray, you respawn and hold L2 to investigate your weapons load-out, using the left analogue stick to point to the gun you want to switch to. By this stage you've got the L23 Fareye, the Sapper and the Hailstorm, not to mention a couple of types of grenade.
We go for the Hailstorm, and immediately it calls to mind Tribes' Spinfusor or the Ripper in Unreal, firing volleys of white bolts that bounce back and forth across the narrow confines of the stair section - although "reflect" is a better word. Insomniac has previously said that this is one of the guns that simply couldn't be done on PS2, with each bolt's trajectory as it bounces off walls requiring quite a lot of calculation, and the effect is initially lost. It's only when you get further in, and you're camped on one side of a crate and a Chimera trooper's camped on the other, and you bounce a death-blow off the ceiling above, that it really gels. Helpfully, it can also fire a little self-sufficient turret using the L1 button, which provide backup.
Then it's onto the Fareye, which is the sniper rifle. Zooming with R3, and adjusting the same with the up and down buttons on the d-pad, you're able to zip out of cover and tackle enemies crowded around a circular conference room. But watch out, because hiding outside to regroup doesn't eliminate the risk - like you, the Chimera have access to the Auger, and its burrowing bullets appear as spinning white marks on the wall as they tunnel in your direction, forcing you to stay alert even when you're behind the cover of masonry. But the Fareye's a powerful tool, and your ability to hold L1 to engage the "concentration" part of it is wonderful. Where shooters of the past have had you hold your breath to concentrate your sights, Resistance adds an element of slow motion. Effectively what we're talking about is a powerful sniper rifle with a limited-use Bullet Time element.

It's them or the Americans. Decisions, decisions!
Busting through you find yourself in an elevator heading down. You see the helipads and warehouses and runways outside, but the lift takes you deeper, into the heart of the staging area, where a giant transport rests on an elevated landing pad above a huge underground base, with violence erupting in every area. As the mesh doors open you're faced with a giant, rampaging enemy as tall as three men with a giant weapon to match his giant reach - something that becomes a factor as he stomps after your circle-strafing actions. Whichever weapon you choose, it's a big fight, with regular Chimera troops blocking your path as you weave and duel. Soon after, the level's over.
And then it's to the climax of our demo version, where you'll need to call on everything. Seemingly like Ratchet & Clank, there are levels where the initial burst of gameplay seems to demand everything you have, only to become much greater and more elaborate than you imagined, and call upon a broader and more efficient use of force when you inevitably die and respawn. Starting out on London Bridge, in the shadow of a skyline dominated by a giant Chimera construct - like a city landed forcefully on top of a city, complete with its own alien highways polluting the horizon - you're thrust into the rubble-strewn South Bank and faced with the twin threat of marauding Chimera and Stalkers. Stalkers are four-legged tanks in the style of Half-Life 2, but shorter - spider-like in their movement - and immediately you reach for the latest addition to your armoury, the LAARK missile launcher. It does the trick, but then there's another Stalker. Through repetition you rely on the Fareye, a mixture of the BullsEye and the Auger, and then engage the LAARK as another, greater threat comes into your path.
The greater threat being a far more spider-like enemy with longer legs and the capacity to lob expanding puss balls that explode like biological grenades. Imagine the Alien Queen as a sort of gigantic waterboatman with projectile eggs. Probably better to use the LAARK here, or to hide and use its alternative fire mode, which calls to mind Unreal Tournament's Redeemer. Instead of directing the missile in first-person, you hone it in using the cursor, more like Half-Life's rocket launcher, and with this you can push past your enemy. At which point the Chimera need dealing with, giving us a good opportunity to talk about the grenades. Not the regulars, which are what you imagine - although fun to see in action, thanks to the carefully measured physics - but the hedgehog grenades, which land and bloom like spiky flowers, before ejecting their needles-of-mushy-death at every angle. Hard to come by, but fun to use - the latter being a perfect encapsulation of the spirit of Resistance's more inventive weapons.

When these guys turn up, things get more difficult.
It's a game about them, by the looks of it, and gloriously realised in 720p at a solid frame-rate. There's an element of auto-aim, which drags your reticule closer to the enemy hide, and despite my usual reluctance to engage with console-based first-person shooters the analogue controls have an immediacy and versatility to them that works. Coupling the change-weapon function with an instant pause of the game is crucial, and like so many decisions it elevates Insomniac's PS3 debut above the ill-considered fare that typically illustrates a console launch.
In other words, it makes a compelling first impression. It's vast without sacrificing the claustrophobia of great first-person shooter combat; it's inventive without resorting to set-pieces, or simply focusing its energies in specific segments and then moving on as burnout starts to manifest itself; it's about the weapons, primarily, just as you'd expect from a company that seems to love coming up with new ways to kill things more than it enjoys finding new ways to make double-jumping fun. Ratchet & Clank was always a blast, and probably more progressive than Naughty Dog's Jak & Daxter series; first impressions of Resistance suggest it applies these principles to a different genre, and a genre that - despite many successes - could do with putting an emphasis on fun.
Lower down this page there will be, I suspect, a current of distaste for what some will view as the partisan hyperbole of a positive first impression. "Shock! Eurogamer likes a PS3 game!" Well, fair enough - it's probably my fault as much as anybody's that you won't allow us to be enthusiastic about anything. All I'd say is to bear in mind that I don't in any way care if you buy a PlayStation 3. I've been arguing with people around here about actually answering the question of whether you should buy one, because I think any "yes" answer is contingent on a mixture of blind faith, a desire for bragging rights, and financial irresponsibility. (In other words, what on earth are you thinking?) But if you're reading about Resistance elsewhere, and you come across the line "World War II with aliens", dare to disagree. It's not that. It's World War II with Ratchet & Clank. It's a big "if", but if the full game sustains these thrills of experimentation, it'll be excellent.
Watch out for our review later this month to find out where it went.
Resistance: Fall of Man is due out exclusively on PlayStation 3 at launch - 11th November in Japan, 17th November in North America, and March 2007 in Europe.
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Comments (141) Latest comment 5 years ago
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EDIT: Will read the full article during my break.
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0_o
Great story, that.
After all this stuff about the weapons, is there anything else to the game? I mean can you / do you need to do anything else in the game or is it "just" a regular shooter?
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/awaits influx of insulted fanboys into thread
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I agree. Although I really like the looks of this game and Motorstorm NOW, I can't play them untill freaking March!! Earliest. By then something amazing like Bioshock or Mass Effect will have been released and this stuff will seem old hat and I won't be interested in this anymore
Sorry Sony, but 5 months is a loooonngg time in this industry
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Wow - so this is the first time we'll see weapons with imagination. God bless the PS3.
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...and a new IP rubbing shoulders with already VERY well established ones. I would've thought out of all the launch titles, this would be the least interesting...
..and by gad, it is the least interesting
Peej
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I was just reading that and thinking the same thing. 0_o
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A favorable first impression? How DARE they? :-S
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But Ratchet and Clank is nothing but a generic platformer without the unique weapons.
The weapons matter to me in the FPS genre it's a selling point to me, I just hope this game isn't a laser gun fest I absolutely despise laser guns.
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See what we have first is a massively promising preview for the PS3's (in my opinion)one and only truely amazing looking launch title,it's filled to the brim with praise and happiness and cheers of joy,was there anything bad to say about it?Not that I can remember.This is getting the fanboys of both sytems worked up into a slight frenzy....
But then at 5 pm comes the big sucker punch,a 6/10 review for G.O.W,the 360's big chrimbo hope,slammed to fuck for it's unoriginality and monotonous nature.Then it's really gonna kick off on here,I can't wait.
Ohh and Resistance looks absolutely sweet as fook by the way,I'm no raving fanboy.
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... Without rumble, shooting things is just not going to feel as solid or as fun... fact!
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Tom, does that mean the new pad is better than the Dualshock?
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1) What was YAWNTASTIC to you (surprise, surprise) doesn't sound any better or worse than the GoW story (to me at least). Plus no one asked you to compare the two, so please spare us your wisdom - GoW is a heavily touted second-generation, high-budget title that reportedly forced MS to stretch the system specs of the 360 and is being heralded as a system-seller, while Resistance is just a game from a first party Sony publisher that appears to be turning out better than anyone hoped, thereby giving the PS3 launch much-needed flair.
2) That you have already decided that a less than stellar review of GoW is coming is quite funny, or do you know something we don't?
3) Finally, all you ever do about anything not related to Microsoft/XBox 360 is diss, diss and diss. Nothing new here.
@Many others: I agree with many points here. First, weapons coming from guys who gave us R&C is no bad thing. Second, the controller, without the rumble feature (and Heaven knows how many eccentricities) might ruin the experience. So it's a wait and see.
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Ohh and Resistance looks absolutely sweet as fook"
"I'm no raving fanboy."
I'm thinking of suing due to the therapy I require after trying to reconcile those two statements...
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I tried reading this article twice, and started skimming very quickly.
Maybe it's because this won't be avaiable to me any time soon. Maybe it's because I have a 360 and have GoW on pre-order and am excited by RS:V. Maybe it's because the preview focussed on the guns and not the gameplay. Maybe it was the godawful juxtaposition of the plot and the game style. I dunno.
On reflection it's probably mainly the first one. I will not be able to buy this or even see this for at least 5 months, more likely 12. By then, there wil be newer and (probably) better games out that everyone will be playing that will surpass this title. This effectively neuters all PS3 game previews done on eurogamer.
I would be surprised if more than about 1-2k people in the UK get a PS3 anytime soon. Why are you spending manhours previewing this stuff?
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Seriously, though, it's nice to see things boiling down to what's important: the games. And if the PS3 can launch with a fantastic FPS, well I guess it's another small arguement for buying one. Then again... nothing we haven't seen on the cheaper X360?
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Anyway, game sounds good. This preview is definitely in the "optimistic" upper echelon of recent impressions. Were Edge playing a different build?
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However, the game itself appears to be devoid of all excitement. It's just so.... bland. I'm sure it'll shift thousands of units to graphics whores alone, but the best I can manage is complete apathy.
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For shame.
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plus, you know, I'm not going to be buying a PS3 any time soon, so it's hard to get excited about this. but I do think it's getting an unfair reception, and I especially think these GoW v Resistance arguments are entirely pointless because they're such very different games, beyond the fact that you spend most of your time firing guns at ugly monsters in both. and they're both exceptionally pretty, of course.
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I had zero interest in it before, but who knows it could be fun and it does sound like a decent launch game!
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As for the predictably rabbid response, it wouldn't be Eurogamer without it. Though I have to say, the story sounds just as uninspiring as GOW. They're probably both really fun to play though, isn't that the main thing?
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this is also a concern. as Tom admits, he isn't a fan of console shooters. well, uh, I am, and I can tell you that not a single one has ever felt playable on a PS pad. worst analog sticks ever.
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Maybe I should have put 'to be taken with a large pinch of salt' at the end of it or something.
The fact that Lummox HAS actually mistaken me for a Sony fanboy when 95% of the time on here I'm actually accused of being too fond of MS means my first post was definitelty misunderstood.
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Do you mean the GamerTV footage?
I agree 100% though. It does look lovely, but also kind of flat for some reason. I can't quite put my finger on it... maybe the textures?
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"Stop calling it World War 2 with aliens", you say?
If they're going to spend so much time and effort making it look exactly like World War 2 with aliens, then they have to expect for people to call it World War 2 with aliens. If they meant to sell it to us differently they've done an exceptionally bad job. It's their problem, not ours. And after reading the preview all I've done is changed my opinion to "it's WW2 with aliens and some interesting guns" - I'm not sure what else I was meant to take from it. And I'm not sure that's enough to make me want to buy the game.
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If so I'm sold.
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Well, that more or less trashes the views of natural selection eh? Or perhaps it just needs more time...
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Edge for example this month commented on the very same issue as being a problem. It was a big disappointment, as I like the look of the game, the weapons, I like Insomniac's R&C games, and I'm always up for a good shooter. The PS3 pad just felt totally unsuited to FPS though, unless they introduce a massively forgiving auto-aim system to make up for the shortcomings of the PS3 analogue sticks.
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Looks bloody great tho this game.
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And didn’t Battlezone have a weapon that you painted a target with and then unleashed the missiles? About eight years ago. (and if you say that game wasn’t also an FPS you have no idea what you’re talking about)
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"I don't know if you realize this but your primary method of interaction in a first person shooter is the 'things' that you shoot with. You could say they are the device through which you extend your imagination into the game (if you're full of shit). So to say that they are not talking about the gameplay when talking about the weapons, well it's a bit wrong wouldn't you say?"
To an extent you are correct. However, as we have seen for the oh-so-many WWII games (where the weapons are largely the same) there are way more important gameplay elements than the avater that enacts your main interaction with the genre of the FPS (how's that for wanky!).
These elements could be surmmised thusly: AI, Level design, Control, Environment interations, Enemy location, Replayability, Immersion.
There have been so, so, so many very bad FPSs that have had great weapon models.
Also, my main point was that I can't even get this title until it's already OLD.
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Try Black 3 for when you can play Resistance in Europe ;D
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You're looking at your calendar in a mirror.
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I've not read that copy of Edge, but that comment doesn't make much sense. Why does it suffer from running on Cell? If they said it suffered from running on an ARM7 processor I could understand. You know, we're not dealing with complex physics here...
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Prehaps I've just become jaded towards traditional FPS what with all the 1st/3rd person tactical shooter things on the market.
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Nice foresight Tom you deserve a pat on the back.
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I know it's just a preview, but I think this is the first ever console FPS that I really hope will get a PC port.
As Talha says, there's nothing wrong with writing previews well in advance of release - I've been reading previews of Crysis for what must be at least a year.
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Well get out more it's sunny today leave the doom & gloom till when the sun goes down and you can dream of this game which like GOW looks a bit doomy & gloomy wouldn't you say...
Xbot Forecast Squalid Light Showers Windy from the East Highs of around 12 to 14 degrees
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Ooopps not Wii I must pay more attention GOW is about aliens too! this sucks not more in this genre
I want a game where Saddam is the Lizard King no one makes these!
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thats no way to end an article
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Get a grip lads,and stop getting so defensive and silly over some facking negative posts on the internet,it's bad for your health.
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Meh,getting worked up over computer games is really quite sad isn't it?And people that do must have reeeally uneventful lives off of the internet,or be teenagers with very little else to worry about in life.
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the analogue controls have an immediacy and versatility to them that works
Sounds like there aren't any problems with the Sixaxis controls, no?
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And that's a big if....
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Run, crouch, pop, shoot
Run, crouch, pop, shoot
Repeat
End of level boss - crouch, pop, shoot
Repeat for 10 levels.
Will be a 9. EG couldn't give it less than Halo, surely.
I'm quite looking forward to this game though. May well be quite enjoyable, especially multiplayer. What does wind me up though is the constant hype about it. Give. It. A. Rest.
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There's a HL2 mod that's a clone of Portal. It's only a very early release and there's only a single map, but it's easy to lose an hour making people fall into portal traps.
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/Googles...
That's the Exite Alpha mod, right? Sounds awesome, thanks for pointing this out.
Gonna try this out tonight if I can...
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So many opinions from so few people who have played either Resistance or GOW.
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I don't know if they've updated but the version I've got only has a very simple map, just two rooms with no textures. Worth a go, though.
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Seriously though this looks pretty good. I'd get it if I could afford a PS3, but alas, that is not the case, unfortunately
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Anyhoo....my anticipation of this has risen from 'Pft....looks rubbish' to 'Hmmm....sounds interesting...'.
So im picking up a kind of call of duty meets doom meets halo kind of vibe, right? Could be interesting, but I cant get past the preview footage looking like a 5 year old PC game.
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ASK PHIL WHEN YOU SEE HIM NEXT TOM!
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Judge Dredd in WWII FTW.
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hopefuly, the Euro version will come with some extra goodies to compensate the wait.
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The level design is linear, but in a massive kind of way, the levels are truly huge. It's a story driven FPS.
The weapons are highly original and have a great variety of gameplay options, after all this is an FPS, guns are the focus.
The AI is said to be very good, this is the only article I've read which doesn't say the AI is that amazing, but it certainly suffices.
From what I can see, the real innovation in this game comes from the weapons, they're very original for an FPS, and the rest of the game seems to mould well with them rather then making them feel gimmicky.
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I don't know, I kinda liked the look of this before, but between the vids I've seen and this preview, it'll take a lot of convincing.
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OXM 10/10
Gamespot 9.6
Team Xbox 9.6
1UP 10/10
play magazine 10/10
You can take Resistance and PS3 and stick them up your ass.
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Review dat shit!
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Now I've hopefully got your attention, can you tell me if the analog sticks on the PS3 pad have the same large dead zones that the sticks on the Dual Shock have?
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- WW2
- Space aliens
Would any one really care about this if wasn't a launch title? What does is do that HL2 didn't do which out about the same time?
Exclusivity alone doesn’t make a good game, I’m sure it will be very solid FPS but how much attention would we be giving it if it was coming out on the PC?
Try thinking in context it’s quite a revelation.
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[link url=http://www.gamespot.com/xbox360/action/gearsofwar /review.html?sid=6161188&tag=topslot;action;1&om_act=convert &click=topslot
]http://ww w.gamespot.com/xbox360/action/g...[/link]
Gamespot gives it 9.6/10. I guess it's perfect.
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[link url=http://w ww.1up.com/do/reviewPage?cId=3154958
]http://ww w.1up.com/do/reviewPage?cId=315...[/link]
So what's Phil Harrison going to tell Rob Fahey to give it?
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Bigger, more, better just doesn't do it. Let the monsters be twice the size, the guns twice as bad, I really don't care. It is kind of funny, because I can enjoy a FPS game like no other, but there are very few titles that I can say that of. I loved GoldenEye for the N64, I totally loved Return to Castle Wolfenstein and I played Painkiller to death. Last month I bought Doom on Live Arcade and enjoyed that a lot too. It has everything a classic shooter needs. And although I really like WW2 settings I don't know any WW2 shooter that deserves a special mention in any way (that does not aim at Resistance but rather at Wolfenstein).
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Looking forward to playing the co-op campaign next wednesday or thursday...
Ahhhhhhhh. Excellent.
Don't cry now Jedi... it's only a game...
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Hopefully the conversion,for your benefit,is a little quicker than that of Halo 2 huh?
I can't friggin wait to get this on xbox live,I have 3 mates(Y'know,real life ones) all anxiously waiting to get in my team.Should be great!
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I'm sure I heard an interview with either Mark Rein or Cliffy B saying that no consideration has been given to a PC version at all during the production of Gears. Although they didn't rule one out. I imagine it will be given to another dev if it happens though.
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I simply don't believe that any game could get a 10/10. That would mean that the game has no flaws whatsoever. I don't believe that.
So finally the 360 get's an excellent (timed) exclusive. Can't wait for it to come to PC.
¬_¬ Should I even bother? Nah....waste of breath.
What's the release date for it on the PC JediMasterMalik?
Nothing has been announced, but considering MS's efforts for the PC platform, it will get a port. But probably by the same formula as Halo/Halo2/Jade Empire.
Anyway, what was it that some people here said? All good things come to those who wait? Yeah sure. If your planning to wait for a long time or spend a shitload of cash. For all other's it's just 10 more days. Tops.
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I found the article in question. They say that there were framerate drops and crashes which were thought to be due to the overheating problems PS3s were having at the TGS.
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Yeah, but fanboys have a special abaility to read between the lines...
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I feel really sorry for those who still insist it has to be Sony or nothing, you are missing a LOT.
The online in a game as reportedly good as GOW is worth the £300 for the box alone! Which is cheaper than a topline GFX card for the PC!
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One of the main niggles seems to be the over reliance on the A button,nothing too game breaking though.
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But anyways back on topic why do Microsoft always have to hype one game beyond recognition for an entire year ? First Halo 2 now Gears of War two graphically good looking games hyped up so much only to be dissapointing. It's almost as if Microsoft is realising it's lack of variety in it's games (FPS,Racing,Sports) and decides to pick a good looking game and set the hype train rolling.
As for the online 8 players wtf is so great about that? I've been playing 64 player battles on PC for 5 years at least .
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No it doesn't. It just means any flaws are more than compensated for by the good stuff. Zelda:TWP for example has smeary textures and a choppy frame rate, but it looks just so bloody GOOD that'd overwhelm any flaws in it.
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The Wind Pursuer?
If you mean twilight princess....NO!
Where are the choppy framerates?!
It can't be!
That game has to be perfect!
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But looking at gamespot and ign, we're seeing 9.6 and 9.4 respectively, and those reviews seem to be reasonably fair. It might turn out high, but probably not - Gears seems to be about on par with something like its abbreviation-sake God of War - good action, great graphics and great sound.
All in all, congrats to 360 owners having another great title on their system and for CliffyB for managing to live up to the hype.
But I'm still very interested in seeing what Eurogamer makes of it.
Incidentally, while I like to call myself a Gamer, I don't think I need either a 360 or Gears for that.
But I think Resistance is also going to be a great game. How great, I'm just dying to find out, but being in Europe, well ... *sob*
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It seems to me that no matter the platform PS3 or 360. Reviewers come out with some serious bull about game features. This is neither a game with original features (yep I saw this at the sony event and played it a bit) nor a game that looks that amazing. The fact that naughty dog have tried to put Ratchet and Clank weapons into the game just makes it a little strange to play.
Don't et me wrong I have little hope that GOW will play any better than this. My beef is with the increasingly hyped following reviews that have already left much of the gaming community jaded and untrusting of reviewers opinions.
I for one don't believe a word of this review (that's from my own first hand playing of this title and motorstorm) as some of the stuff mentioned here in the review is outright bollocks (for bollocks read doesn't actually happen!).
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Insecure much chaps?
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I think it's Insomniac. The thing is I've _played_ a crazy weapon FPS back in 2005 - Perfect Dark Zero. Psychosis guns and see-through-walls-guns and limpet mine guns doesn't lift a by-the-numbers FPS that high. I get the feeling that this is being milked so hard by Sony because they figure we won't like Genji and we've already played a HD Ridge Racer a year ago.
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I'll be buying G.O.W even if it gets a 5 from EG,I need to see what the fuss is about firsthand see.
And JediMaster well done for picking up on sarcasm,you're a hero.
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lol at Xbots ramming Gears of War down everyone's throat in a completely unrelated thread.
Insecure much chaps?
Well no just bored to be honest
PS Anyone got a tutorial on LOL on a EG thread is this an art or skill
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What's the stuff that doesn't happen?
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Yellowtruck, you are one sad bastard. Please get a life.
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I guess Krudster read your mind. Anyway well done Sony fans, you've got a bunch of Sony fans writing all the reviews here so Resistance fall of man will score 10/10 just like FF the other day.
Games like Gears of war are only worthy of a 8 because MS didn't give Eurogamer a free money hat like Sony did when they brought around there PS3 last week.
even though it's ranked 95% on gamerankings, Gears of war is a lowly 8 here on Sonygamer. Was to be expected I guess.
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does the game support mouse and keyboard control ?
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As is the case with all early adopter purchases, so stupid remark.
I'm so sick and tired of all the console wars/next gen hype bullshit, I'm not sure I'll ever get a next gen console. Maybe if real next gen games come out (something that's not just a graphical update of what I've been playing for years) I might get tempted again. But I don't see this happening for the next 2-3 years, if ever. With games getting so expensive, extra resources seem to only be spent on the easy sellers: the graphics.
So IMO, unless you're a graphics whore there's not a single next gen game (released or anounced) that justifies the purchase of a new console. Maybe the Wii can change things, I sincerely hope so, but the GC Zelda turned Wii system seller isn't really a convincing start.
Maybe I'll get back into PC gaming, saves me the next gen bullshit, as next gen is in three months. Only need to upgrade your complete system every year and get the latest OS every 7 or 8 years. Or maybe not.
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An Eight! So Sensible Soccer's better than GoW Kristan?
[link url=http://www.eurogamer.net/article.php?article_id=65134 ]http://ww w.eurogamer.net/article.php?art...[/link]
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Disagree. By the end of R+C, it had just turned into a shootemup, through 2, 3 and 4.
Jak1 + and Jak2 were far more coherent and progressive, haven't played the last.
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C'mon this article came from the same place that came "OH MY GOD!!! PS3 has a Spiderman logo!!!! 360 doesn't look good after this amazing acomplishment!!!"