Face-Off: Street Fighter IV
The PS3 and 360 versions go head to head.
Eurogamer's Face-Off coverage continues at a brisk pace, with an in-depth look at Capcom's first 10/10 game in some time: the ultra-playable, supremely rewarding, and utterly irresistible Street Fighter IV. There's the usual in-depth technical analysis, precision h.264 comparison movies and, of course, the requisite lossless 24-bit RGB screenshots gallery.
Although we're looking primarily at the two new console games, the spectre of the original arcade version is never too far away from the discussion, and it's the make-up of the coin-operated game that has had the most impact on the home versions.
Inside the traditional arcade cabinet, Street Fighter IV is actually just a PC, and not exactly a powerful one either. Indeed, the chances are that if you're into PC gaming, your own rig at home has far more horsepower than the coin-op. Arcade giant Taito devised the so-called Type X2 hardware, cherry-picking a selection of computer components that were hardly all-powerful even when they were new, including the NVIDIA 7900GS (current eBay price: GBP 50) and a bottom-end 2.13GHz Core 2 Duo CPU. Capcom licensed this hardware to produce Street Fighter IV, and so have several other arcade stars. SNK, for example, is using Type X2 for its new King of Fighters XII.
The relevance to the home versions is fairly obvious, over and above the fact that the forthcoming PC version of the game should run brilliantly on any modern, base-level enthusiast's gaming system. Firstly, pretty much all software development begins on PC and the means for porting across code onto both PlayStation 3 and Xbox 360 is well-established. Secondly, the meagre spec of the Taito hardware means that a great deal of the optimisation required would come as standard already in the core arcade codebase. And finally, the choice of the NVIDIA 7900GS should - in theory - be good news with regards the PlayStation 3 port in particular; the RSX graphics chip (to all intents and purposes a tweaked 7800GTX) is based on the same architecture, has the same amount of video RAM and has a relatively useful bump in certain areas of the spec too.
Platform Parity?
First impressions of both versions are very promising. The key component is the 60fps gameplay, and that is entirely identical between the two systems. The only difference comes down to the limitations of each system's controllers, but even they performed better than I expected. Personally, I wasn't a big fan of Capcom's Super Street Fighter II Turbo HD Remix, mainly because the Xbox 360 d-pad in particular is absolutely woeful. Not wishing to shell out any more money for additional pads, the game turned out to be a complete waste of the requisite 1,200 Microsoft Points. Playing the PS3 version later, I was still hardly impressed with performance of the basic pad there, either. The old six-button SEGA Saturn pad was sorely missed.
Things are different with the new game though. The feeling I get is that Capcom has sufficiently loosened the controls to allow for fairly decent gameplay on either console's standard controller. This game is so good that a Mad Catz pad or stick purchase is all but certain, but in the meantime I don't feel as held back by the controller as I felt I should be. Indeed, pulling off Dragon Punches with the analogue pad is a doddle, though the charge attacks, and the Super/Ultra moves, do take some time to get used to. On 360 especially, the analogue stick being a viable method of control makes a huge difference.
Round One! Fight!
Moving past the control, and onto the quality of the conversions onto each platform, I was rather surprised to see that despite the RSX-NVIDIA link between the PS3 and arcade hardware, the Sony console once again sees a measurable drop in image quality compared to the Xbox 360 version. Meanwhile, owners of Microsoft's console get a conversion that is actually noticeably superior to the original arcade game.
"So I was all like, 'Yeah, but can you do this?'"
The PlayStation 3 version mirrors the coin-op in that it's rendering its visuals without the aid of anti-aliasing, whereas the Xbox 360 code gets the benefit of its more usual 2x multisampling edge smoothing. Both are running at an absolutely rock solid 60 frames-per-second, but it's clear that Capcom has had to nip and tuck the PlayStation 3 version in a number of ways to meet this goal.
We'll go into the differences in more depth in a minute, but the key change is that every single close-up sees the PS3 game dynamically downscale to 1120x630, whereas the Xbox 360 game continues to remain at the full 720p resolution. The combination of no AA, plus the enlarged pixels can result in a few ugly scenes, but in most cases it is barely noticeable - 60fps is maintained, and it's amazing how much a super-smooth refresh rate can hide, especially on a game as fast-moving as this one.
The overall lack of anti-aliasing in the PS3 game is hardly a big deal, as there are few 'jaggies' to be overly concerned about. Only on the bright, open stages such as the Airfield do you ever really become aware of it.
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Comments (204) Latest comment 12 months ago
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For anyone who dont want to read all of it.
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This game is so good it's all about getting the right controller imo.
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I'm using the 360 I can pull off all the moves etc, although I still get my arsed kicked!
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"Not wishing to shell out any more money for additional pads....." etc
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yes, the dpad is fine, if you like using a hot cross bun as an input method
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The dpad on 360 makes the gameplay horrible
The worse graphics on PS3 is mostly unnoticable and doesnt effect gameplay.
So 360 gets the nod?
( Surely only if you invest in a new controller as well )
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Edit - (Oops sorry wrong website)
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FFS can't the PS3 even run a game that runs on 2 year old PCs?
err, yes. with negligible differences. Did you not read the article?
Considering the PS3 is 2 years old itself, and PC's always > consoles, surely you would expect a 2 year old PC to be more powerful than a ps3?
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I still need a fighting stick though, for Tekken and KoF as well.
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If it were a little easier or less costly to tap into this power in the cell then maybe more would use it. You can't blame the devs when one company produces a machine most can get performance out of and another produces a game few can.
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Why is this more informative and useful than a paragraph summary though?
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+1
I can't see any difference at all either.
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Either way everyone's a winner because its a fucking fantastic game
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Playing with the 360-controller feels about as accurate as if youd wrap a ps3-pad in a towel.
If you DO play with a stick, I guess 360 gets the nod, then?
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Am I to take it that as the reason for why every multi-platform game looks slightly better on the 360? And that it has an incredible advantage over the PS3? And that that was a terrible design decision on the part of Sony?
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You have to tell me sometime. Im just having a hard time understanding all this taking-sides-business. Like, whats the gain etc?
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What the fuck is up with this image? http://www.digitalfoundry.org/blogfiles/stre etfighter4/sf4-1-PS3.jpg
I didn't see anything that ugly when playing it yesterday.
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"Why is everyone on about the 360 dpad? Dont use it, use the analog stick instead it works a (almost) treat"
lol, yeah. Im sure people will settle with "almost". Have fun getting your ass handed to you n all. (y)
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The comparison there focuses on a difference between the arcade board - which has a GPU very similar to the PS3 - and the PS3. That is a possible reason the arcade version did not port as well to the PS3 as it did to the 360. It's more specific to this particular game than a general case though.
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OMG PS3 EPIC FALE LOOKS LIKE YOU LOSE AGAIN PS3BOTZ
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Does anybody get the feeling they could say annnnything in these comparisons and we wouldnt notice?
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Donbhoy +1
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Fixed.
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I went for the PS3 version purely for the controller as I hate the 360's D-pad with a vengeance but I had a sneaky suspicion that the PS3 version would be jaggier (as is usually the case with 95% of multiformat titles). Indeed, I noticed the aliasing straight away on a couple of stages but, the reality is, that this is such a fast, moving game that if you notice the jaggies then you really weren't paying enough attention to the game. And I wasn't!!! I lost. Badly.
I personally don't think the graphics are that great, not in the technical sense (that's fine), just that I'm not too keen on the art style at all. Some of the faces especially look ridiculous! I checked out Street Fighter II Turbo HD Remix on the PS3 too last night and I actually prefer the visuals in that as it looks cleaner and sharper even if the animation is massively inferior to IV. Horses for courses, I guess, but I wish Capcom had kept the style of SF II and used that in pseudo 3D effect for SF IV. Ah well.
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For people complaining about the videos, didn't Richard already state that the difference was barely noticeable or did you guys even read the article.
As for the lazy Dev comments, thats a stupid statement. It's not like every studio has 3 plus years to get the best out of the PS3. Evidently the work needs to be prioritize. Hell, if you use Crazy Ken thinking, the devs are not lazy but instead it's Sony who has instituted a system where it takes 4 years to get the best from the PS3 so the industry is probably ahead of the game.
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Sigh...
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Rubbish
I remember when my SNES and PS1 pissed all over the PCs of the day for any game with colour and sound. Even though the PC was better at crunching numbers, but thats what you expected when you parted with over a £grand in those days for a P100, 32Mb Ram and no 3D card (albeit with a 14" monitor & keyboard)
3 D cards didn't become affordable til the N64 was struttiing its stuff. The only thing holding consoles back in those days where the poor interlaced TV resolutions.
New consoles are always far more impressive with their custom chips, its complete bollocks when the kiddies of today claim consoles are becoming more like PCs. Consoles have always been closely related to the orignal custom home computers, like Apple Atari and Commodore, the x86s were shit for anything but a flight sim, bleep bleep.
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I got the 360 version simply because its the friend list which will have more people I know playing it.
Actualy one question, do most people use the D-Pad?
I figure using the anaoluge stick (which I do) kinda solves the D-Pad on the 360 issue (which I admit is a rubbish) at least at in SFII HD, yet to really try SFIV yet.
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"Anyone who can see a difference in those video's needs to get out more :-D "
So right!
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Here are some quotes as proof:
"Well, here's a new reason. Dr. Dobb's Portal, a trusted computer research site, published a report that shows that the Cell processor (the heart of the PS3) is up to 22 times faster than the leading Intel super-computer chip"
"- It seems that the PS3 is more than 10X as powerful as an average PC"
"Wii vs PS3 FAQs for Walmart Employees, Cell 10x faster than Pentium"
Ad nauseam.
And of course the PS3 is the first and only true HD console...
"The HD era really only starts when we are on the market" - Harrison
"As you well know," he continued, "the Xbox 360 doesn't play high definition movies and doesn't have true HD functionality - PlayStation 3 is the only format that has 1080-progressive, which is the true definition of HD, so it's really premature to be talking about the HD era."
Ad nauseam.
We all dumped our Dreamcasts and fell for the PS2's overhyped Emotion Engine...
In the word's of Roger and Pete.... 'I'll get on my knees and pray we don't get fooled again'
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"So one two, unbuckle my, um shoe
Yabba doo, hippity-hoo, crack a brew"
I like DasFX they are cool, so are fu-schnickens, got any of their stuff?
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Another euromicrosoftlovin article...
Still its nice to know that the most important part of the gameplaying...the PAD...does not matter..
Christ on a bike
And doesn`t the 360 version have boarders...?? im pretty certain unless your playing in expanded it does
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Also, no borders on my 360 version anyway.
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I'll have you know that there are no resident schoolchildren within my 360!
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Makes for a more rounded veiwing than the rather strange one sided Euro-microsoft-gamer veiw
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I mean here's a game that is basically 2D with no HDR lighting - the usual excuse for a PS3 game not using AA due to the limitations of the NVIDIA GPU (although there are workarounds as proven by Killzone 2) - and it doesn't have AA. I know my old GeForce 7900 GS+ graphics card for my PC could do AA in most games except with HDR lighting so I'm puzzled as to why Capcom didn't include it. Considering the specs of the original PC hardware the arcade version runs on, you'd think the PS3 would have had ample graphical grunt to run this game at 720p with 2X AA like the 360. Jeez, it and the 360 should be able to run at 1080p!
I guess the PS3 really must be an absolute bitch to code for... :?
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Yep I use analog stick, nothing wrong with it, don;t know what all the fuss is about with the pads etc.
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What 3rd party developers are getting the hang of the PS3 hardware. Lets just exclude Sony first party group because I am sure they have the inside track on how to harness the power of the PS3. Lets be fair to the 3rd party Devs and understand that maybe it's more Sony. Yes, Sony can kick out some great hardware but damn if they offer those 3rd party dev's a bone in how to code for it.
I am sure that Capcom has already invested money on their current engine and probably in this climate is not looking to retool it just because Sony created an environment where it takes year to harness the power of the system.
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I thought you of all people would get the PC version.
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He tried to tell it how it was in his original draught of the review, but the resulting criticism of the Xbox platform caused him to vomit over his Msoft keyboard.
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I thought you of all people would get the PC version."
So did I... until I realised that I use a wireless Xbox 360 controller with my PC and the reason I didn't buy the 360 version was because of its D-pad... I'll let you work out the rest!
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Because I enjoy reading about the technicalities of such things and some of the underlying theory as to why.
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Here are some quotes as proof:
"Well, here's a new reason. Dr. Dobb's Portal, a trusted computer research site, published a report that shows that the Cell processor (the heart of the PS3) is up to 22 times faster than the leading Intel super-computer chip"
"- It seems that the PS3 is more than 10X as powerful as an average PC"
"Wii vs PS3 FAQs for Walmart Employees, Cell 10x faster than Pentium"
Ad nauseam.
And of course the PS3 is the first and only true HD console...
"The HD era really only starts when we are on the market" - Harrison
"As you well know," he continued, "the Xbox 360 doesn't play high definition movies and doesn't have true HD functionality - PlayStation 3 is the only format that has 1080-progressive, which is the true definition of HD, so it's really premature to be talking about the HD era."
Ad nauseam.
We all dumped our Dreamcasts and fell for the PS2's overhyped Emotion Engine...
In the word's of Roger and Pete.... 'I'll get on my knees and pray we don't get fooled again' "
And this is exactly why I say good on Eurogamer for doing these comparisons. I think the people screaming they are pointless *want* to be duped.
I'll be happy to play either version for fun, but when sony have been lining their pockets since 2001 out of a pack of lies, they need to be called up on it.
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You do know you can emulate that same feeling of isolation on XBLive, if you go into your profile settings there is an option to block chat from everyone except friends, this stops it completely so you shouldn't hear chat bleeding through the speakers either.
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It doesn't really matter which version you buy. They are both FANTASTIC.
As ever a very thorough and fair article.
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The D-Pad is the ONLY thing the PS3 pad has going for it IMO(so yes I agree its got the better D-Pad), if MS find a way to copy that(like Sony did with the 360 guide button) then the 360 pad would be better in every way though(except for the 6-axis and we all know how enriching that little feature has proved to be) and lets not ignore that less and less games are using the D-Pad as the central movement input(the anologue sticks on the 360 like everything else except the D-Pad are better IMO).
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You would of thought they'd be used to multiplatform games looking and running better on the 360 by now.. only ironmans been the exception to the rule so far as far as i know..and thats no loss
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But DICE and Criterion both lead development on those games on the PS3. As the article says, Capcom lead system is the PC. I hightly doubt that Capcom is going to change their lead system over to the PS3 just to polish the Graphics. Evidently it doesn't make financial sense to change to the PS3 as the lead system
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I'm gonna pick a few random games that immediately came to mind when you posted that first bunch tripe.
Compares Doom on the PC to Doom on the SNES - PC version was better and played at higher resolution
Compares Wing Commander on PC to Wing Commander on SNES - PC version wins
Compres Duke Numkem' on N64 to Duke Nukem on PC (non 3d-accelerated!). PC version looked better ran at a higher res and had superior controls.
Compares every PC game I bought for the PC I got in 95 to every PS game I bought in 95. All my PC games ran at a higher resolution and were generally far more pleasing on the eyes.
Since the early 90's the PC has always been one step ahead of the consoles in terms of performance and graphics. Gameplay on the other hand is a little more subjective and dependent on the games in question, but this is a purely technical view.
as for the second post on the cell being 22x more poewful.... come on, please tell me you are not being serious? I really hope that was a joke or sarcasm I missed.
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Er...unless it says the PS3 version is technically appaling unplayable mess, at which point I might be a little pissed off.
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That was because the hardware was simply more powerful and easier to code for. Ditto with the Xbox 360; the PS3 is simply too complex for all but the most capable of first-party developers to get to grips with. It's telling that two years on, multiformat games are still inferior to their 360 equivalents. The Xbox showed its advantages almost straight away and it came out almost 18 months after the PS2!!!
Basically Sony don't seem to put much thought into making the hardware easy to work with, not like Microsoft and Nintendo do. Developers were complaining about the same thing when the PS2 came out in 2000 and in those six years what did Sony learn? Nothing...
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Waste of time
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Seriously, these articles increasingly read like desperate justifications of the 360's technical abilities. Richard, please stop embarrassing yourself.
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Wah, that's what my PC is stuck with.
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Most people what? That you know? In the UK? In the world?
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Only a PS3 fanboi would say the 360 d-pad suck without actually tested it for himself. Idiot!
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Most people what? That you know? In the UK? In the world? "
the voices, inside my head...
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Your analysis is pretty much spot on. I really find fault with Sony then the hardware. I just believe they have done a piss poor job of helping 3rd party developers on getting the most out of the PS3 architecture. From the get go, they should have had a comprehensive SDK so that developers could leverage the system but from what I have heard, Sony pretty much dropped the hardware off and told everyone to figure it out yourself.
I am sure most companies did not have time to wait for Sony to get around to them and offer some help in optimizing their games to the system so they did what they could and left it at that.
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LOL...what a STUPID decision by Sony to cut costs by cutting the Data Bus Width from 256bit to 128bit.
Halve your bandwidth to save a couple of dollars in manufacturing.
A full strength 7800GTX has 38Gb's worth of bandwidth compared to 42Gb's worth on a 7900GS.
The Xbox 360 GPU only has 22Gb's worth of bandwidth as well, but that 10mb of eDram really does give it a 'get out of jail for free card'....if used correctly.
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I posted the original quote about the cell processor being 22x more powerful than Intel chips.
Yes, the context of the post was sarcasm (and hardly subtle sarcasm at that). BUT the quote was REAL and an example of the overhyping that PS3 has received over the last 4 years.
I have nothing against Sony consoles. I own a PS1 and PS2 and have been extremely happy with them.
Someday I may buy a PS3 also, but I see absolutely no point at the moment, as the launch 360 I own does just a good (better?) job with most games.
The only game that has made me think about a PS3 is LBP (and possibly KZ2). But the price is still too high.
The thing that pisses me off is the amount of PR bullshit that has passed for fact over the last few years. It has rubbed off so much that people refuse to face the reality of the situation: The PS3 isn't all it was dressed up to be!
The quotes regarding it being the 'Only true HD console' are another example of BULLSHIT. And hypocritical bullshit at that!
Some of you call EG microsoft fanboys, but they are simply telling us how it is.
Thankyou to EG for saving me £300+
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Second, this article is only valid if you are actually interested in playing the bloody game. If you aren't then why should you care how it looks like?
Thirdly, Dpads are for people who aren't moving 'with the times'! Plus, the PS3 controller has become evil in terms of comfort in hand. Evil I tells you. It will cause the end of days!
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Got the PS3 version today and it looks utterly gorgeous and smooth as hell.
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"Mike Tyson knocked off (M Bison)"
For the first time ever I actually see that! M. Bison brilliant!
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I wasted 1200 points on HD SF2 also. I am not paying for another stick as it will hardly be used.
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This seems rather pointless. Bitching about pixels and silly shadowy things. And you have to really be anal to worry about a mising texture here and there. Who the fuck has time to notice that crap when you're face is getting dragonpunched.
Aah well, it's awesome on both systems.
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Same here, bought HD on the 360 cause I couldn't wait for the PSN version. Played 5 minutes and then the error of my ways hit. Can't play it.
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I bet it's the same feeling I have next week when my team is playing Bayern... I wish they didn't show up :{
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The fact that the d-pad on the PS3 is 1% less shit than the one on the 360 is hardly a reason to gloat guys.
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Edit- Think I have it, it is all the cheap fucking characters. They all seem so much cheaper than the SF2 Turbo days.
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The game must be crap then, because they only print the truth.
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PS3 or Xbox 360, either way the outcome is the same and I have played most fighting games......................................THE KING HAS RETURNED.
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have to admit, this kinda threw me, and put me off the game all together
Nah EG was just a little to "eager" it's got faults and it sure 'ain't no 10/10 but it is a brilliant fighter. Gameplay is great, graphics are great, online is great, litttle touches are great, intro - NOT GREAT!
All in all a worthy purchase for any fight fan. Besides EVERY SF fan will buy it even if it was shit!
/ remembers SF movie game of PS1. Cringes.....
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Got the PS3 version today and it looks utterly gorgeous and smooth as hell. "
This is definitely also one of those cases where I seriously doubt I would notice any visual differences even if I were doing a side by side comparison. At least playing the game rather than spectating.
I bought the PS3 version today (pretty much always my choice even though I have a 360 - although I actually did bring home a 360 game today, the third one in the last year I think, Race PRO), and it really does look fantastic. I'm not surprised that I haven't noticed any aliasing, lackluster lighting or missing reflections though - I've been so busy with what's going on in the foreground that I've barely had time to actually notice any kind of detail in the backgrounds. Hell, sometimes I barely even notice what stage I'm in
Edit: Oh, and I have one of the cheap Hori sticks, so controller considerations (well, pad vs. pad anyway) weren't part of the decision. Although given previous experiences with fighting games I'm having a very hard time using any kind of D-pad, I usually get by much better with an analogue stick.
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have to admit, this kinda threw me, and put me off the game all together
LOL!
Just, just...
LOL!
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I suspect that the better developers like Guerilla and Insomniac are using the Cell to make up for the deficiencies of the graphics chip but most of the third-parties aren't bothering or don't have the resources to do it. That's likely why PS3 multiformat games tend to look worst than the 360 versions but the first-party stuff, like Killzone 2, Uncharted, Metal Gear Solid 4 and Ratchet & Clank for example, look great. I mean Killzone 2 from the demo, to my eyes, looks as good or better than anything I've seen on the Xbox 360 including Gears 2, although that isn't to say that the 360 couldn't also do the game looking as good as that.
I only bought my PS3 for the exclusive games anyway so it doesn't really bother me that most multiformat games are better on the 360 or PC since I can buy them for that platform anyway.
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With Motor Storm 1 & 2, MGS 4, Uncharted, Tekken 5 Online (how come this is no longer available to purchase!), Wipeout Online, on my PS3. I'm still not convinced what Sony promised.
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HOW Awesome, my dreams as a child are finally coming true!! I'm so there!
Cheers for the comparison EG its very useful to multi platform owners
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/picard
/double picard
/faceplam
for this thread.
Anyhew TKO for 360 again - although I am dubious about the d-pad but from the article they do say that the analogue sticks are more than up to the job. Hmmm that will be a first.
Want a demo on both before making a decision.
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I enjoyed SF III - the 2D graphics had more atmosphere, the deeper game play that need some skill was better. Hate this new 3d flashy cartoon look of SF IV and you don't really need to learn that much if you use Ryu or Ken, as the best moves are simple to execute and always win the fight. Looks great (playing it my new Kuro KRP 50 Pioneer - bloody awesome tv!), just doesn't have that atmosphere that SFIII had though, too cartoon (IV)!...Looking forward to the latest KoF for PS3/XB360.
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The only reason why online is free on PS3 is because Sony couldn't have the front to charge for it as it isn't a patch on Xbox Live
Like all things in life you get what you pay for!
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Am i going blind or there is ABSOLUTELLY no difference between the two version as you can see here:
[link url=http://www.eurogamer.pt/gallery.php?game_id=86 76&article_id=423542
]http://ww w.eurogamer.pt/gallery.php?game...[/link]
\Grabs coat and waits before going to eye doctor...
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Blurlurlurlurlurlurlurlurlurlur!
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Am I to take it that as the reason for why every multi-platform game looks slightly better on the 360? And that it has an incredible advantage over the PS3? And that that was a terrible design decision on the part of Sony?"
The RSX has much less bandwidth available to it than the 7900 GS because it only features a 128-bit bus, compared to a 256-bit bus on the 7900 GS (effecting halving the amount of data that can be sent every clock cycle). This is necessary as a cost saving feature; indeed most mid to low end graphics cards only feature a 128-bit bus, as well, although it seems the situation has improved somewhat since 2006 when the RSX/G71/7800 GTX was around.
The difference is that 360's Xenos has very fast access to the 10 MB of integrated eDRAM, so isn't as limited by its 128-bit bus. In that sense it's a superior design, however, integrated eDRAM doesn't make sense on a PC card, and the RSX is just that - an off the shelf GPU, with seemingly little custom modification.
What you end up with, though is a card with the theoretical power of 7800 GTX (or slightly more given the 16% overclock) and the bandwidth of 7600 GT. Real world performance will thus be somewhere in between the two, depending on the game and situation. So it's probably not a crippling limitation, but yes, it puts at a disadvantage vs. Xenos.
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So what the hell is the problem?
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All in all, for most of us, there is no difference other than the dreadful loading times on the PS3. Arcade Mode is SUCH a chore to get through, especially if you die on Seth for the 20th time.
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Seems like some people just love getting mad about a specular map missing in their version. Are they sick of anxiety while anticipating inevitable face-off after each and every major multiplatform release? Seems so. Just think about Resident Evil 5 - now that will be one bloody mayhem, evil indeed, for some of you perhaps more exciting than the game itself. Have fun.
Personally I find such comparisons pretty interesting every now and then. I even like reading about ancient graphics accelerators in old mags.
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I own the 360 version - awesome game!!! These comparison things are WAAAAY GAY though!! theres fuck all difference between the two. They basically say - If you have a microscope - and waaaaaaaaaaaaay to much time on your hands - you can almost , almost see a difference. But, if youre playing these games like a normal human being you wont notice anything at all.********************************
Quoted for the Truth. I wish the credit crunch would close EG. These articles are tiresome.
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Oh and if anyone fancies a game of something, please feel free to add me as a friend;
XBL: II The Sarge II
PSN: IISargeII
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This is the 1st cross platform game I've chosen to buy for PS3 for obvious reasons, but all the kids claiming a 'victory' need to grow up, buy both consoles, and experience the superior visual quality of Killzone if they're REALLY that bothered about having the best graphics around.
Oh, that and get laid.
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So clearly you don't like EG much which is fair enough. But why bother reader? Sure there are better ways to spend your time.
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Doesn't matter which "side" you are on, take it as an opportunity to purge the site of people with whom you are never likely to agree. Worst case scenario - things are a bit dull afterwards- you can always edit your /blist or just log in outside of your normal ID to see what you're missing.
Keep the fighting where it belongs: in SFiV or whatever game floats yer boat.
Peace.
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well large bandwidth was according to some the thing that helped ps2 develop so much from early - late games (v useful for GTA's and the like) however that might not make such a difference now, so not really clear...i'm sure the game is virtually the same on both systems...playing it ce weekend it is the best fighter ever, and i think if it was 1995 that would make the best game ever, but not now...it is very nice to have through as it covers off 'fighting game' in the ol collection
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The video on there compairing the two tells the truth about the complete package.
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I haven't played both, but if by faster you mean in terms of gameplay (character movement etc.) - and since it's been established both versions run at a smooth 60 fps I can't see what else you might be referring to? - that really sounds very unlikely to me.
I'm an SF noob, but considering how many SF veterans are out there and how seriously they likely take their tournaments, I really have a hard time believing Capcom would make the two versions run at different speeds and thus completely screwing up the timing for the person who happens to have practiced on the console that isn't used in whatever tournament or just casual SF4 session he happens to be taking part in.
I would imagine both run at exactly the same speed as the arcade version.
But I guess if that really isn't the case we'll soon be hearing a whole lot of loud screaming over at the Shoryuken forums
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come on killzone give us something to be proud of
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1. Can't actually see any difference in the comparison vids, so it's probably down to which controller you prefer.
2. Wouldn't play this game if you gave it to me.
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Oh and the pads are just as easy as each other... using the 3dstick is not that hard once you know the combinations (got used to them with my Hori EX2)
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Also the statement that the RSX is an off the shelf Pc GPU is completely wrong.
I`m not going to get into a debate about it, i refer you to a rather good article that explains it rather better than i could.
http://pl aystation-disorder.com/comments...
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Come on Madcatz make some more fightpads quick, i refuse to pay £60+ for one on ebay!
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Mind you, EG arent helping, with another pointless comparison scrutinising details that a normal guy without access to all that technical harware would never notice in a million years.
this whole thing about the ps3 dropping res on closeups? wtf? never noticed that at all, and even knowing its supposedly there i still cant see it...
I have a 360 and ps3, connected to a 50 inch flatscreen. they both LOOK AND PLAY IDENTICAL.
the only difference is that the ps3 D-pad is -slightly- better. Personally, I find the x360 dpad terrible in comparison but neither are particularly ideal. (in contrast, the 360 analogue sticks are better)
My main problem is the 4 face buttons. i cannot settle on a custom button configuration without being hampered by one of the 'hold 2 buttons' functions (eg lk+kp, mk+mp, hk+hp). yes, you can put them on the shoulders but 2 of them will be reserved by standard kick/punch.
The one things Is a valid comment is that the ps3 has a longer load, pre install. After install its unnoticeable.
Aswell as playing both console versions now, Im waiting for the PC one to be the ultimate version. Massive resolutions + my 2 player USB arcade control panel = heaven.
(hopefully they wont cock up the pc port... please dont put unecessary DRM on there!)
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not to keep fanboys the world over bitching and raving over such trivial things.
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+1
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I also took a look at some of the comparison screenshots yesterday (usually I don't bother in these articles), and despite knowing that I should supposedly be looking for things like lighting differences, self-shadowing on characters and missing water reflections, I really had an extremely difficult time noticing any differences.
The 360 shadows seem a bit softer and there are indeed places where the better anti-aliasing is easily visible, but that's about all I could see. And that's from scrutinizing still shots with my eyes damn near pressed against my computer monitor - fat chance I would ever notice any differences actually playing the game, or even watching someone else play.
There have certainly been plenty of games where the 360 version was very obviously better looking or better performing than the PS3 version, but this SF4 comparison really seems like pixel counting in the extreme. Though I guess Eurogamer needs to use all that fancy capturing equipment and frame analysis software for something - even in cases where it seems even more pointless than usual.
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Seriously dude, it's not something you should feel proud about.
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http://ww w.youtube.com/watch?v=pS5peqApg...
SF should have remained 2D!
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I don't understand what all the fuss is about... If I had a PS3 I would probably be pissed off with the anti alias issues, simply because Sony still hasn't understood after all these years but besides that I think all the rest is bollocks.
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The REAL question is, since the cabinet is basically a PC, WHAT THE **** IS THE PC VERSION DOING TAKING SO LONG TO COME OUT?
Sure, they could be spending the time optimising it to run on slower systems, or include lots of higher-resolution textures for those with graphics cards better than the one the cabinet is using, but for the majority of us who own PCs that match the specs, are all those things REALLY more important than the chance to PLAY IT SIX MONTHS EARLIER??
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The facts are the facts thought and Capcom did have to cut corners but in the end as long as the end product is on par then everything is all good. I purchased the PS3 version and not because it’s the superior system but instead because the majority of my friends that play SF are on the PS3.
Interesting enough people complained that the Face Offs would come so late after a game was released that people had already purchased the game and the face offs where worthless. Now you get a face off pretty much right after the game released and there is still a lot of crying.
What is a really pain in the butt is all the people that find their way into the comments to let us know that this was a waste of time. I guess if you are pulling for one system or another yes, but if you are like some people who left their fanboy rah rah shoes at home, you just like to know how a game turned out, what corners where taken and how they stack up to the competition. What it says is that no one purchased the wrong system but instead each system has their strengths and as long as the gameplay doesn't suffer we are all winners.
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Shut up!!
The 360 version is obviously better, read the article, Dickweed.
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Although the tone of my comments may be a little flippant, I challenge you to actually tell me how anything I've said is untrue...I think you'll have a hard time of it tbh.
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are they really £60?...........for a joypad??
eurogamer can you reveiw these controllers please i need to know if they are anygood.
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]http://ww w.youtube.com/watch?v=pS5peqApg...[/link]
SF III HD pleaseeeeeeeeeeeee!...And remain 2D pleasssssssseee!
Check the final round battle - this can never happen on the new semi 2D/3D and dumber skill on SF IV.
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Sure mate, you do state facts, not arguing with that. The thing is, like all good politicians, you chose to state (again, and again, and again) the facts that support your one-sided point of view whilst ignoring the others.
At the end of the day, warts and all, the PS3 is a cracking piece of kit with a great deal to offer. It may have its faults and the golden days of Sony may be over, but I'd be sorry to see my 360 standing alone next to my TV, or vice versa.
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What cables do they use?
What TV's do they use?
What equipment are they using to record these videos.
Just i have checked out some of the games and difference in their face-off articles, and have never seen these difference on my setup. Then again I use the same cables for all my devices, and none of them are generic (cheap) cables.
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I have to say, though, that the FSAA on the 360 does end up overly blurry in places, and I'm surprised that no one ever mentions this rather common phenomenon in comparisons. Sometimes, it's hard to make out details in the insanely busy background of the game in the 360 version. This doesn't happen on the PS3, even though I find it very believable that Capcom had to tone down some post rendering effects on Sony's machine.
I was hoping that I would be able to get a Fightpad for my 360, as I wanted it for the Xbox version of Soul Calibur IV as well. Seems like I'm all out of luck, however, unless I shell out 70 quid on ebay. Until I can get one, I think I'll stick with the ps3 pad. The fuzzy special move inputs make the game playable with an analog stick (something that is not really possible with other fighters), but charge based chars really need a decent dpad.
Anyway, just my 2c.
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