Face-Off: Street Fighter IV

The PS3 and 360 versions go head to head.

Eurogamer's Face-Off coverage continues at a brisk pace, with an in-depth look at Capcom's first 10/10 game in some time: the ultra-playable, supremely rewarding, and utterly irresistible Street Fighter IV. There's the usual in-depth technical analysis, precision h.264 comparison movies and, of course, the requisite lossless 24-bit RGB screenshots gallery.

Although we're looking primarily at the two new console games, the spectre of the original arcade version is never too far away from the discussion, and it's the make-up of the coin-operated game that has had the most impact on the home versions.

Inside the traditional arcade cabinet, Street Fighter IV is actually just a PC, and not exactly a powerful one either. Indeed, the chances are that if you're into PC gaming, your own rig at home has far more horsepower than the coin-op. Arcade giant Taito devised the so-called Type X2 hardware, cherry-picking a selection of computer components that were hardly all-powerful even when they were new, including the NVIDIA 7900GS (current eBay price: GBP 50) and a bottom-end 2.13GHz Core 2 Duo CPU. Capcom licensed this hardware to produce Street Fighter IV, and so have several other arcade stars. SNK, for example, is using Type X2 for its new King of Fighters XII.

The relevance to the home versions is fairly obvious, over and above the fact that the forthcoming PC version of the game should run brilliantly on any modern, base-level enthusiast's gaming system. Firstly, pretty much all software development begins on PC and the means for porting across code onto both PlayStation 3 and Xbox 360 is well-established. Secondly, the meagre spec of the Taito hardware means that a great deal of the optimisation required would come as standard already in the core arcade codebase. And finally, the choice of the NVIDIA 7900GS should - in theory - be good news with regards the PlayStation 3 port in particular; the RSX graphics chip (to all intents and purposes a tweaked 7800GTX) is based on the same architecture, has the same amount of video RAM and has a relatively useful bump in certain areas of the spec too.

Platform Parity?

First impressions of both versions are very promising. The key component is the 60fps gameplay, and that is entirely identical between the two systems. The only difference comes down to the limitations of each system's controllers, but even they performed better than I expected. Personally, I wasn't a big fan of Capcom's Super Street Fighter II Turbo HD Remix, mainly because the Xbox 360 d-pad in particular is absolutely woeful. Not wishing to shell out any more money for additional pads, the game turned out to be a complete waste of the requisite 1,200 Microsoft Points. Playing the PS3 version later, I was still hardly impressed with performance of the basic pad there, either. The old six-button SEGA Saturn pad was sorely missed.

Things are different with the new game though. The feeling I get is that Capcom has sufficiently loosened the controls to allow for fairly decent gameplay on either console's standard controller. This game is so good that a Mad Catz pad or stick purchase is all but certain, but in the meantime I don't feel as held back by the controller as I felt I should be. Indeed, pulling off Dragon Punches with the analogue pad is a doddle, though the charge attacks, and the Super/Ultra moves, do take some time to get used to. On 360 especially, the analogue stick being a viable method of control makes a huge difference.

Round One! Fight!

Moving past the control, and onto the quality of the conversions onto each platform, I was rather surprised to see that despite the RSX-NVIDIA link between the PS3 and arcade hardware, the Sony console once again sees a measurable drop in image quality compared to the Xbox 360 version. Meanwhile, owners of Microsoft's console get a conversion that is actually noticeably superior to the original arcade game.

"So I was all like, 'Yeah, but can you do this?'"

The PlayStation 3 version mirrors the coin-op in that it's rendering its visuals without the aid of anti-aliasing, whereas the Xbox 360 code gets the benefit of its more usual 2x multisampling edge smoothing. Both are running at an absolutely rock solid 60 frames-per-second, but it's clear that Capcom has had to nip and tuck the PlayStation 3 version in a number of ways to meet this goal.

We'll go into the differences in more depth in a minute, but the key change is that every single close-up sees the PS3 game dynamically downscale to 1120x630, whereas the Xbox 360 game continues to remain at the full 720p resolution. The combination of no AA, plus the enlarged pixels can result in a few ugly scenes, but in most cases it is barely noticeable - 60fps is maintained, and it's amazing how much a super-smooth refresh rate can hide, especially on a game as fast-moving as this one.

The overall lack of anti-aliasing in the PS3 game is hardly a big deal, as there are few 'jaggies' to be overly concerned about. Only on the bright, open stages such as the Airfield do you ever really become aware of it.

Comments (204) Latest comment 12 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • david78 #1 3 years ago

  • uglygamer #2 3 years ago

    360 gets the nod.

    For anyone who dont want to read all of it.
  • brappbrap #3 3 years ago

    My biggest issue with face-offs is that I never used to know what screen tear was until I read these, now I can't help but see it in all my games :(
  • iago71 #4 3 years ago

    360 version bought anyway but still waiting in for the bloody thing!!!!!! Had the day off work and everything. BAH!
  • dirtysteve #5 3 years ago

    the xbox controller's awfullness for fighting games seemed to be glossed over. it's nice to know Richard's spending silly money on an arcade stick, but that won't be the case for most of us.
  • EmiliasHorse #6 3 years ago

    I was actually deciding which version to buy. Thanks EG for making up my mind
  • Dizzy #7 3 years ago

    FFS can't the PS3 even run a game that runs on 2 year old PCs?
  • Gaol #8 3 years ago

    Yep, everyone's a winner; I'm totally happy on PS3 but might fork out for a knock off USB saturn pad from ebay as the dual shock struggles on the tighter combos.

    This game is so good it's all about getting the right controller imo.
  • ryohazuki1983 #9 3 years ago

    All the comments i've read about "the shit 360 pad" are bollocks, see the SFIV thread in the forum, a lot of people using the pad without issue.

    I'm using the 360 I can pull off all the moves etc, although I still get my arsed kicked!
  • Widge #10 3 years ago

    Eh? He said he didn't want to buy a fighting stick?

    "Not wishing to shell out any more money for additional pads....." etc
  • Triggerhappytel #11 3 years ago

    Well, I just watched about half of the video on the first page and literally could spot barely anything between them. I can't be arsed to read the article.
  • Widge #12 3 years ago

    @ryohazuki1983

    yes, the dpad is fine, if you like using a hot cross bun as an input method
  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #13 3 years ago

    So let me get this right

    The dpad on 360 makes the gameplay horrible
    The worse graphics on PS3 is mostly unnoticable and doesnt effect gameplay.

    So 360 gets the nod?
    ( Surely only if you invest in a new controller as well )
  • CHAZBIGPOTATO #14 3 years ago

    Yessss! Lewis Price saves the penalty! Who are ya! Who are ya! We're off to Wembley!

    Edit - (Oops sorry wrong website)
  • mcbi4kh2 #15 3 years ago


    FFS can't the PS3 even run a game that runs on 2 year old PCs?

    err, yes. with negligible differences. Did you not read the article?
    Considering the PS3 is 2 years old itself, and PC's always > consoles, surely you would expect a 2 year old PC to be more powerful than a ps3?
  • mcwildcard #16 3 years ago

    It all boils down to lazy devs, the cell is supposed to shoulder a lot of the graphical stuff, but a lot of devs ignore that, dump the entire load on the GPU and wonder why the PS3 struggles. There's plenty of games out there now that show exactly what can be done when cell is utilised properly, mostly in-house stuff from Sony unfortunately. At least the netcode sounds solid, I was waiting for confirmation of that before buying SFIV after the whole SFII HD debacle.
    I still need a fighting stick though, for Tekken and KoF as well.
  • dr_faulk #17 3 years ago

    fight! fight! fight!
  • DrDamn #18 3 years ago

    Yay another 2 page "article" which could have been summed up in a paragraph.
  • peterfll #19 3 years ago

    Thanks again for another informative Face Off. With all the usual haters, it'll sound like I'm being sarcy but I'm not.
  • DrDamn #20 3 years ago

    @mcwildcard
    If it were a little easier or less costly to tap into this power in the cell then maybe more would use it. You can't blame the devs when one company produces a machine most can get performance out of and another produces a game few can.
  • LeD #21 3 years ago

    Once again, the PS3 gets its arse handed on a plate. Oh joy.
  • DrDamn #22 3 years ago

    @peterfll
    Why is this more informative and useful than a paragraph summary though?
  • David_W #23 3 years ago

    Coin-up: "I've just looked at the videos, there is no difference between the 2 versions. This is some serious shit stirring for no reason other than hits"

    +1

    I can't see any difference at all either.
  • andywilkie35 #24 3 years ago

    I got this on 360 coz I've got more people on my friends list who'll play this on there than PS3. looks like I made a good choice (even though it seems that even though its "better" on 360, its not really noticeable!)

    Either way everyone's a winner because its a fucking fantastic game
  • LeD #25 3 years ago

    Let's just focus on the fact that, even though the PS3 port of the 360 game comes close, the PS3 loses. Again.
  • Kill_Crazy #26 3 years ago

    Anyone know what the 1.01 patch contained on ps3? Think it added voice chat but not sure what else. It was only 10mb as well. Netcode seemed fine so i doubt it was that.
  • Rash' #27 3 years ago

    i'm sorry but this article does nothing for me. i'm just enjoying another fantastic sequel in a legendary series. fuck this comparison. i'm of to play more SFIV! thank you capcom.
  • onyxbox #28 3 years ago

    Anyone who can see a difference in those video's needs to get out more :-D
  • mingster #29 3 years ago

    It definately takes longer to load inbetween rounds on the PS3.
  • Krelle #30 3 years ago

    If you dont plan to buy a stick (or have a stick), the ps3 version is the only choice, really.
    Playing with the 360-controller feels about as accurate as if youd wrap a ps3-pad in a towel.

    If you DO play with a stick, I guess 360 gets the nod, then?
  • Buztafen #31 3 years ago

    Why is everyone on about the 360 dpad? Dont use it, use the analog stick instead it works a (almost) treat....either that or buy a hori stick for around a tenner more than a normal pad...
  • Vice.Destroyer #32 3 years ago

    Can somebody explain this to me? It all comes down to bandwidth - the amount of data that can stream in and out of the graphics chip at any given point. RSX can handle 22GB/s of data, but the 7900GS trumps it with double that. This all suggests that Capcom maximised the strengths of the 7900GS and the lack of bandwidth hurts the PS3 conversion. Transparent textures in particular require a ton of bandwidth. On Xbox 360, this isn't really an issue, most likely due to the 10MB of RAM directly connected to the Xenos graphics chip, which as an effective speed of a staggering 256GB/s.

    Am I to take it that as the reason for why every multi-platform game looks slightly better on the 360? And that it has an incredible advantage over the PS3? And that that was a terrible design decision on the part of Sony?
  • stepneg #33 3 years ago

    I didn't find the 360 pad to bad on SF HD, not as good as the old Xbox S controllers but for use in SF4 they are fine. In fact I think I am struggling more online now because people are able to pull of the moves a lot more than on SF HD.
  • Krelle #34 3 years ago

    LeD: It sounds like you "root" for the 360? Is it like rooting for a football team? Posters on the walls, clothes with 360 symbols?

    You have to tell me sometime. Im just having a hard time understanding all this taking-sides-business. Like, whats the gain etc?
  • chessboxer #35 3 years ago

    So the PS3 version dynamically changes the resolution to maintain 60fps like WipEout HD? Interesting.

    What the fuck is up with this image? http://www.digitalfoundry.org/blogfiles/stre etfighter4/sf4-1-PS3.jpg

    I didn't see anything that ugly when playing it yesterday.
  • Krelle #36 3 years ago

    Buztafen

    "Why is everyone on about the 360 dpad? Dont use it, use the analog stick instead it works a (almost) treat"

    lol, yeah. Im sure people will settle with "almost". Have fun getting your ass handed to you n all. (y)
  • DrDamn #37 3 years ago

    @Vice.Destroyer
    The comparison there focuses on a difference between the arcade board - which has a GPU very similar to the PS3 - and the PS3. That is a possible reason the arcade version did not port as well to the PS3 as it did to the 360. It's more specific to this particular game than a general case though.
  • the_dudefather #38 3 years ago

    The technical differences are apparent but not intrusive, and the gameplay is identical; if you're into playing online it all comes down to which friends list you'd prefer to be using. Offline, it's close, but 360 gets the nod.

    OMG PS3 EPIC FALE LOOKS LIKE YOU LOSE AGAIN PS3BOTZ
  • bmxbandit #39 3 years ago

    ... and yet im still going to get the PS3 version like most people.

    Does anybody get the feeling they could say annnnything in these comparisons and we wouldnt notice?
  • DasFx #40 3 years ago

    "Both consoles are close enough not to bother about the difference. If you have either console, it's not worth buying the other for. If you have both consoles, buy whichever game is cheaper. Fanboy retards - get a grip."

    Donbhoy +1










  • miiiguel #41 3 years ago

    "... and yet im still going to get the PS3 version like most bmxbandits"
    Fixed.
  • Buztafen #42 3 years ago

    Krelle - like i said, get a stick or even the fightpad? If people are so cheap as to not be able to afford £30 extra for a pad after putting down £150 (£250 in the case of the PS3) and £30 for the game they shouldnt be even playing it. And even if i do get my ass handed to me on SF4 (unlikely.....yeah i can boast too) then i wont be whingeing like a little bitch about it being the pads fault.
  • butler` #43 3 years ago

    the ps3's technology put to good use again i see lulz
  • Darren #44 3 years ago

    No surprise to see the Xbox 360 win again.

    I went for the PS3 version purely for the controller as I hate the 360's D-pad with a vengeance but I had a sneaky suspicion that the PS3 version would be jaggier (as is usually the case with 95% of multiformat titles). Indeed, I noticed the aliasing straight away on a couple of stages but, the reality is, that this is such a fast, moving game that if you notice the jaggies then you really weren't paying enough attention to the game. And I wasn't!!! I lost. Badly.

    I personally don't think the graphics are that great, not in the technical sense (that's fine), just that I'm not too keen on the art style at all. Some of the faces especially look ridiculous! I checked out Street Fighter II Turbo HD Remix on the PS3 too last night and I actually prefer the visuals in that as it looks cleaner and sharper even if the animation is massively inferior to IV. Horses for courses, I guess, but I wish Capcom had kept the style of SF II and used that in pseudo 3D effect for SF IV. Ah well.
  • Machiavellian #45 3 years ago

    You know what sucks, it's having enough friends on both systems to almost warrant a purchase for both

    For people complaining about the videos, didn't Richard already state that the difference was barely noticeable or did you guys even read the article.

    As for the lazy Dev comments, thats a stupid statement. It's not like every studio has 3 plus years to get the best out of the PS3. Evidently the work needs to be prioritize. Hell, if you use Crazy Ken thinking, the devs are not lazy but instead it's Sony who has instituted a system where it takes 4 years to get the best from the PS3 so the industry is probably ahead of the game.
  • CHAZBIGPOTATO #46 3 years ago

    zomfgwtfbbqps3lolpwnage
  • aliki #47 3 years ago

    Another stoopid frankly useless fanboy baiting article. Like we need more of this over here...

    Sigh...
  • Darren #48 3 years ago

    @chessboxer - SF IV doesn't look that ugly or blocky on my PS3 either at 720p so that's either extremely bad image compression or someone has deliberately set out to make the game look worse.
  • smelly #49 3 years ago

    I might just stop coming to this site
  • canIdoyabombsforya #50 3 years ago

    " PC's always > consoles, surely you would expect a 2 year old PC to be more powerful than a ps3? "

    Rubbish
    I remember when my SNES and PS1 pissed all over the PCs of the day for any game with colour and sound. Even though the PC was better at crunching numbers, but thats what you expected when you parted with over a £grand in those days for a P100, 32Mb Ram and no 3D card (albeit with a 14" monitor & keyboard)
    3 D cards didn't become affordable til the N64 was struttiing its stuff. The only thing holding consoles back in those days where the poor interlaced TV resolutions.
    New consoles are always far more impressive with their custom chips, its complete bollocks when the kiddies of today claim consoles are becoming more like PCs. Consoles have always been closely related to the orignal custom home computers, like Apple Atari and Commodore, the x86s were shit for anything but a flight sim, bleep bleep.
  • VicViper #51 3 years ago

    On the controller aspect if your online via 360 surely everyone has the same problem so the crapyness of the pad should be a non issue in most cases.

    I got the 360 version simply because its the friend list which will have more people I know playing it.

    Actualy one question, do most people use the D-Pad?
    I figure using the anaoluge stick (which I do) kinda solves the D-Pad on the 360 issue (which I admit is a rubbish) at least at in SFII HD, yet to really try SFIV yet.
    Edited by 1 at 20/02/09 @ 16:25
  • kingofbergamo #52 3 years ago

    onyxbox quote:

    "Anyone who can see a difference in those video's needs to get out more :-D "


    So right!


  • ThePope #53 3 years ago

    But surely the PS3 is more powerful than a 2 year old PC because it has a Cell processor.

    Here are some quotes as proof:

    "Well, here's a new reason. Dr. Dobb's Portal, a trusted computer research site, published a report that shows that the Cell processor (the heart of the PS3) is up to 22 times faster than the leading Intel super-computer chip"

    "- It seems that the PS3 is more than 10X as powerful as an average PC"

    "Wii vs PS3 FAQs for Walmart Employees, Cell 10x faster than Pentium"

    Ad nauseam.

    And of course the PS3 is the first and only true HD console...

    "The HD era really only starts when we are on the market" - Harrison

    "As you well know," he continued, "the Xbox 360 doesn't play high definition movies and doesn't have true HD functionality - PlayStation 3 is the only format that has 1080-progressive, which is the true definition of HD, so it's really premature to be talking about the HD era."

    Ad nauseam.

    We all dumped our Dreamcasts and fell for the PS2's overhyped Emotion Engine...
    In the word's of Roger and Pete.... 'I'll get on my knees and pray we don't get fooled again'
  • CHAZBIGPOTATO #54 3 years ago

    @ DASFX

    "So one two, unbuckle my, um shoe
    Yabba doo, hippity-hoo, crack a brew"

    I like DasFX they are cool, so are fu-schnickens, got any of their stuff?
    Edited by 1 at 20/02/09 @ 16:29
  • mattrix33 #55 3 years ago

    What another complete waste of time.

    Another euromicrosoftlovin article...

    Still its nice to know that the most important part of the gameplaying...the PAD...does not matter..

    Christ on a bike

    And doesn`t the 360 version have boarders...?? im pretty certain unless your playing in expanded it does
  • peteb #56 3 years ago

    Why all the fuss about the 360 pad? The dpad is shit sure, but I'm kicking ass with the analog stick... still a proper stick would be nice. :D

    Also, no borders on my 360 version anyway.
    Edited by 1 at 20/02/09 @ 16:29
  • Machiavellian #57 3 years ago

    If you are using a pad to play fighting games I would consider that a handicap. I can see if you only buy one fighting game for the life of the system you have but if you are like me, neither the 360 nor the PS3 pad is worth anything then very casual play. Both pads allow you to get your moves all and even chain simple combos but if you are really playing Street Fighter using dash focus, focus cancels into combos then supers or ultras, have fun getting your butt handed to you by the skilled players.
  • ThePope #58 3 years ago

    Boarders?

    I'll have you know that there are no resident schoolchildren within my 360!
  • mattrix33 #59 3 years ago

    I suggerst 360 players go over to IGN....there is nice video comparison posted by them.

    Makes for a more rounded veiwing than the rather strange one sided Euro-microsoft-gamer veiw
  • Darren #60 3 years ago

    Not that I'm particularly bothered as such but exactly why doesn't the PS3 version use AA anyway?

    I mean here's a game that is basically 2D with no HDR lighting - the usual excuse for a PS3 game not using AA due to the limitations of the NVIDIA GPU (although there are workarounds as proven by Killzone 2) - and it doesn't have AA. I know my old GeForce 7900 GS+ graphics card for my PC could do AA in most games except with HDR lighting so I'm puzzled as to why Capcom didn't include it. Considering the specs of the original PC hardware the arcade version runs on, you'd think the PS3 would have had ample graphical grunt to run this game at 720p with 2X AA like the 360. Jeez, it and the 360 should be able to run at 1080p!

    I guess the PS3 really must be an absolute bitch to code for... :?
  • ryohazuki1983 #61 3 years ago

    @VicViper

    Yep I use analog stick, nothing wrong with it, don;t know what all the fuss is about with the pads etc.
  • Machiavellian #62 3 years ago

    @evilfoxhound
    What 3rd party developers are getting the hang of the PS3 hardware. Lets just exclude Sony first party group because I am sure they have the inside track on how to harness the power of the PS3. Lets be fair to the 3rd party Devs and understand that maybe it's more Sony. Yes, Sony can kick out some great hardware but damn if they offer those 3rd party dev's a bone in how to code for it.

    I am sure that Capcom has already invested money on their current engine and probably in this climate is not looking to retool it just because Sony created an environment where it takes year to harness the power of the system.
  • Darren #63 3 years ago

    I can't understand why people think this article is biased or one-sided myself. It clearly covers the facts, i.e. the technical differences in the graphics between the two versions, and also mentions both the controller differences and online elements. I see no bias here at all, just good honest writing, and I own the PS3 version. :?
  • Thunderbolt #64 3 years ago

    Darren,

    I thought you of all people would get the PC version.
  • B0MBJ4CK #65 3 years ago

    The POWER of the D-PAD!!!
  • drumbaby #66 3 years ago

    "the xbox controller's awfullness for fighting games seemed to be glossed over. "

    He tried to tell it how it was in his original draught of the review, but the resulting criticism of the Xbox platform caused him to vomit over his Msoft keyboard.
  • Machiavellian #67 3 years ago

    I also do not see any bias in this article. As Darren has said it list the facts. Richard said that even with the advantage the 360 has it barely detectable. I also purchased the PS3 version and the game looks great where I do not feel like I am missing anything.
  • Darren #68 3 years ago

    @Thunderbolt! - "Darren,

    I thought you of all people would get the PC version."


    So did I... until I realised that I use a wireless Xbox 360 controller with my PC and the reason I didn't buy the 360 version was because of its D-pad... I'll let you work out the rest! ;)
  • peterfll #69 3 years ago

    @DrDamn

    Because I enjoy reading about the technicalities of such things and some of the underlying theory as to why.
  • MilkYMoO #70 3 years ago

    I'm rubbish at fighting games, but I love streetfighter 2. I'm buying the ps3 version, only because I won't have to listen to all the ten year olds laughing at me after they pummel me online. The near total silence of psn is perfect for me with this game.
  • canIdoyabombsforya #71 3 years ago

    "But surely the PS3 is more powerful than a 2 year old PC because it has a Cell processor.

    Here are some quotes as proof:

    "Well, here's a new reason. Dr. Dobb's Portal, a trusted computer research site, published a report that shows that the Cell processor (the heart of the PS3) is up to 22 times faster than the leading Intel super-computer chip"

    "- It seems that the PS3 is more than 10X as powerful as an average PC"

    "Wii vs PS3 FAQs for Walmart Employees, Cell 10x faster than Pentium"

    Ad nauseam.

    And of course the PS3 is the first and only true HD console...

    "The HD era really only starts when we are on the market" - Harrison

    "As you well know," he continued, "the Xbox 360 doesn't play high definition movies and doesn't have true HD functionality - PlayStation 3 is the only format that has 1080-progressive, which is the true definition of HD, so it's really premature to be talking about the HD era."

    Ad nauseam.

    We all dumped our Dreamcasts and fell for the PS2's overhyped Emotion Engine...
    In the word's of Roger and Pete.... 'I'll get on my knees and pray we don't get fooled again' "



    And this is exactly why I say good on Eurogamer for doing these comparisons. I think the people screaming they are pointless *want* to be duped.
    I'll be happy to play either version for fun, but when sony have been lining their pockets since 2001 out of a pack of lies, they need to be called up on it.
  • Santino #72 3 years ago

    i rented both copies out from my work on wednesday to try before deciding whether to buy both versions or not. buying ps3 version was a definite as my friends were mostly buying that version due to the 360 dpad being so awfu, and i refuse to pay for live gold so on the rare occasion when i fancy playing my friends online i can do so free of charge. the 360 version definitely looks sharper when looking for it, but apart from that didnt notice any difference at all so i'll just stick with the one version until the pc release.
  • stepneg #73 3 years ago

    @MilkYMoO

    You do know you can emulate that same feeling of isolation on XBLive, if you go into your profile settings there is an option to block chat from everyone except friends, this stops it completely so you shouldn't hear chat bleeding through the speakers either.
    Edited by 2 at 20/02/09 @ 17:12
  • Lionheart #74 3 years ago

    So the point in that article was....???
  • des #75 3 years ago

  • ThePope #76 3 years ago

    The point was to put peoples minds at rest.

    It doesn't really matter which version you buy. They are both FANTASTIC.

    As ever a very thorough and fair article.
  • Calgon #77 3 years ago

    As expected the 360 version gets the nod and as expected the PS3 fanboys find away to fool themselves into beleiving nobody else cares because *insert free online comment or controller comment both of which are things that gamers certainly do not agree with on in the whole* when alot of people do, shouldnt affect their decision or enjoyment though... give people the facts and let them make their own minds up on the simple stuff which we knew before the review.

    The D-Pad is the ONLY thing the PS3 pad has going for it IMO(so yes I agree its got the better D-Pad), if MS find a way to copy that(like Sony did with the 360 guide button) then the 360 pad would be better in every way though(except for the 6-axis and we all know how enriching that little feature has proved to be) and lets not ignore that less and less games are using the D-Pad as the central movement input(the anologue sticks on the 360 like everything else except the D-Pad are better IMO).
  • ThePope #78 3 years ago

    Calgon, how's your washing machine?
  • miiiguel #79 3 years ago

  • monkeywithnoeyes #80 3 years ago

    god these insecure ps3 owners bore me. Constantly moaning about the 360 dpad.. when had they read the face-off they would know that the dpads redundant due to the now available analog stick.. and that the dpad on the ps3 control doesnt stand up either, and both controllers seem to be on equal footing.

    You would of thought they'd be used to multiplatform games looking and running better on the 360 by now.. only ironmans been the exception to the rule so far as far as i know..and thats no loss
  • Machiavellian #81 3 years ago

    @evilfoxhound
    But DICE and Criterion both lead development on those games on the PS3. As the article says, Capcom lead system is the PC. I hightly doubt that Capcom is going to change their lead system over to the PS3 just to polish the Graphics. Evidently it doesn't make financial sense to change to the PS3 as the lead system
  • FooAtari #82 3 years ago

    @canIdoyabombsforya
    I'm gonna pick a few random games that immediately came to mind when you posted that first bunch tripe.

    Compares Doom on the PC to Doom on the SNES - PC version was better and played at higher resolution
    Compares Wing Commander on PC to Wing Commander on SNES - PC version wins
    Compres Duke Numkem' on N64 to Duke Nukem on PC (non 3d-accelerated!). PC version looked better ran at a higher res and had superior controls.
    Compares every PC game I bought for the PC I got in 95 to every PS game I bought in 95. All my PC games ran at a higher resolution and were generally far more pleasing on the eyes.

    Since the early 90's the PC has always been one step ahead of the consoles in terms of performance and graphics. Gameplay on the other hand is a little more subjective and dependent on the games in question, but this is a purely technical view.

    as for the second post on the cell being 22x more poewful.... come on, please tell me you are not being serious? I really hope that was a joke or sarcasm I missed.
    Edited by 1 at 20/02/09 @ 17:45
  • megastar #83 3 years ago

    I own the 360 version - awesome game!!! These comparison things are WAAAAY GAY though!! theres fuck all difference between the two. They basically say - If you have a microscope - and waaaaaaaaaaaaay to much time on your hands - you can almost , almost see a difference. But, if youre playing these games like a normal human being you wont notice anything at all
  • Scimarad #84 3 years ago

    Already bought the PS3 version so I'm not really bothered by what will probably amount to microscopic improvements on the 360 version and maybe the odd area where the PS3 beats it, which will be inexplicably ignored by everyone.

    Er...unless it says the PS3 version is technically appaling unplayable mess, at which point I might be a little pissed off.
    Edited by 1 at 20/02/09 @ 17:45
  • Darren #85 3 years ago

    @Machiavellian - Don't forget that the Xbox in the previous generation was rarely the lead version either yet it's games usually managed to look and run better than the PS2 versions.

    That was because the hardware was simply more powerful and easier to code for. Ditto with the Xbox 360; the PS3 is simply too complex for all but the most capable of first-party developers to get to grips with. It's telling that two years on, multiformat games are still inferior to their 360 equivalents. The Xbox showed its advantages almost straight away and it came out almost 18 months after the PS2!!!

    Basically Sony don't seem to put much thought into making the hardware easy to work with, not like Microsoft and Nintendo do. Developers were complaining about the same thing when the PS2 came out in 2000 and in those six years what did Sony learn? Nothing...
  • oldskool4572 #86 3 years ago

    Another pointless comparison which, yet again, EG can't help but bang on about how superior the PC is.
    Waste of time
  • Bigglesworth #87 3 years ago

    Something has gone wrong with the videos used in the article - while the labels say PS3 and 360 in the corners, the same feed has been used for both sides. They need re-authoring or something.

    Seriously, these articles increasingly read like desperate justifications of the 360's technical abilities. Richard, please stop embarrassing yourself.
  • Feanor #88 3 years ago

    "and a bottom-end 2.13GHz Core 2 Duo CPU."

    Wah, that's what my PC is stuck with.
  • Feanor #89 3 years ago

    "... and yet im still going to get the PS3 version like most people."

    Most people what? That you know? In the UK? In the world?
  • muscleblade #90 3 years ago

    @Coin-Op

    Only a PS3 fanboi would say the 360 d-pad suck without actually tested it for himself. Idiot!
  • miiiguel #91 3 years ago

    ""... and yet im still going to get the PS3 version like most people."

    Most people what? That you know? In the UK? In the world? "


    the voices, inside my head...
  • Machiavellian #92 3 years ago

    @Darren
    Your analysis is pretty much spot on. I really find fault with Sony then the hardware. I just believe they have done a piss poor job of helping 3rd party developers on getting the most out of the PS3 architecture. From the get go, they should have had a comprehensive SDK so that developers could leverage the system but from what I have heard, Sony pretty much dropped the hardware off and told everyone to figure it out yourself.

    I am sure most companies did not have time to wait for Sony to get around to them and offer some help in optimizing their games to the system so they did what they could and left it at that.
  • Bagpuss #93 3 years ago

    "It all comes down to bandwidth - the amount of data that can stream in and out of the graphics chip at any given point. RSX can handle 22GB/s of data, but the 7900GS trumps it with double that."

    LOL...what a STUPID decision by Sony to cut costs by cutting the Data Bus Width from 256bit to 128bit.

    Halve your bandwidth to save a couple of dollars in manufacturing.

    A full strength 7800GTX has 38Gb's worth of bandwidth compared to 42Gb's worth on a 7900GS.

    The Xbox 360 GPU only has 22Gb's worth of bandwidth as well, but that 10mb of eDram really does give it a 'get out of jail for free card'....if used correctly.

  • ThePope #94 3 years ago

    @FooAtari

    I posted the original quote about the cell processor being 22x more powerful than Intel chips.

    Yes, the context of the post was sarcasm (and hardly subtle sarcasm at that). BUT the quote was REAL and an example of the overhyping that PS3 has received over the last 4 years.

    I have nothing against Sony consoles. I own a PS1 and PS2 and have been extremely happy with them.

    Someday I may buy a PS3 also, but I see absolutely no point at the moment, as the launch 360 I own does just a good (better?) job with most games.

    The only game that has made me think about a PS3 is LBP (and possibly KZ2). But the price is still too high.

    The thing that pisses me off is the amount of PR bullshit that has passed for fact over the last few years. It has rubbed off so much that people refuse to face the reality of the situation: The PS3 isn't all it was dressed up to be!

    The quotes regarding it being the 'Only true HD console' are another example of BULLSHIT. And hypocritical bullshit at that!

    Some of you call EG microsoft fanboys, but they are simply telling us how it is.

    Thankyou to EG for saving me £300+
    Edited by 2 at 20/02/09 @ 18:20
  • Tonka #95 3 years ago

  • StrayBezza #96 3 years ago

    Theres absolutely knob-all difference between the two.
  • Spekingur #97 3 years ago

    First of all, yay for Sony's "easy" programming decisions! Seems that the better/easier programming in X360 makes it easier to make things look better.

    Second, this article is only valid if you are actually interested in playing the bloody game. If you aren't then why should you care how it looks like? :D

    Thirdly, Dpads are for people who aren't moving 'with the times'! Plus, the PS3 controller has become evil in terms of comfort in hand. Evil I tells you. It will cause the end of days!
  • Wyrm #98 3 years ago

    The speed the game runs at I can't imagine the superior aspects to the 360 version are even noticible.

    Got the PS3 version today and it looks utterly gorgeous and smooth as hell.
  • psych0i #99 3 years ago

    PS3 has one HUGH advantage that no one has yet mentioned. If you switch your PS3 language into Japanese, you get to play the Japanese version!!!! To me thats a BIG DEAL! I can play the game without the stupid name swapping between Vega/Bison/Barlorg!!!!! I can never get used to the fact that the obvious Mike Tyson knocked off (M Bison) had to be disguised as Barlorg in the western arcades. To me Vega is always the Boss!!! Not Bison! THANKS CAPCOM!!!! For letting me play the game in its original form without the pain of importing!!!!
  • bad09 #100 3 years ago

    Oh my god what a stupid f**cker!

    "Mike Tyson knocked off (M Bison)"

    For the first time ever I actually see that! M. Bison brilliant!
  • septimus #101 3 years ago

    For most users the 360 pad is so fucking awful that by default, no matter how much anti-aliasing is missing, PS3 wins.

    I wasted 1200 points on HD SF2 also. I am not paying for another stick as it will hardly be used.
  • menage #102 3 years ago

    Well, having bought the ps3 version purely based on the controller I can say it still looks smashing.

    This seems rather pointless. Bitching about pixels and silly shadowy things. And you have to really be anal to worry about a mising texture here and there. Who the fuck has time to notice that crap when you're face is getting dragonpunched.

    Aah well, it's awesome on both systems.
    Edited by 2 at 20/02/09 @ 19:17
  • Calgon #103 3 years ago

    Ah shut your PS3 lovin mouth just because the D-pad isnt quite as good doesnt mean its "f**** awful" and its entirely subjective, to say if thats enough for everybody with the choice is a little trollish.
  • menage #104 3 years ago

    @septimus

    Same here, bought HD on the 360 cause I couldn't wait for the PSN version. Played 5 minutes and then the error of my ways hit. Can't play it.
  • septimus #105 3 years ago

    Capcom need to dev direcly to the PS3 for once, just to see what it can do instead of just using the core of the cell cpu and dumping the rest on the frankly shitty gpu.
  • Calgon #106 3 years ago

    That would only benifit the PS3 though(which has the smallest userbase) and probably make the other versions which they likely make more off leading on to begin with harder/more expensive to port.
  • chris_ace #107 3 years ago

    Post deleted at 11:55:13 13-12-2011
  • StooMonster #108 3 years ago

    Only 19 posts to get to "lazy devs", is that a record for Face-Offs?
  • doomster71 #109 3 years ago

    I got street fighter hd on the ps3 yesterday so I could see what pad I'd prefer for sf4. I found that after about 10 mins I got a bloody sore thumb. I used to get that from both the earlier ps pads too. I got a new pad for the 360 yesterday though and find it (surprisingly) better that the ps3 one. So today I got the 360 version and I'm well chuffed with it. I wander if microsoft have changed something with the dpad on the newer 360 controllers. My first 360 controller dpad was awful (none of the diagonals would work).
    Edited by 2 at 20/02/09 @ 20:27
  • miiiguel #110 3 years ago

    "CANT WAIT for you Eurogamer's Killzone 2 Face-Off next week!!!!!! "

    I bet it's the same feeling I have next week when my team is playing Bayern... I wish they didn't show up :{
    Edited by 1 at 20/02/09 @ 19:25
  • Calgon #111 3 years ago

    doomster71 couldnt you have got the new fight pad(anyone have that yet?) or did your other one break completely?
  • lambtron #112 3 years ago

    To be honest the d-pad is so utterly terrible on both platforms means I can't bear to play this with either standard pad.

    The fact that the d-pad on the PS3 is 1% less shit than the one on the 360 is hardly a reason to gloat guys.
  • septimus #113 3 years ago

    Just picked up the PS3 version. Really disappointed. Not gfx, or controls, just the game. Not sure why, just a complete feeling of meh for the entire game :(

    Edit- Think I have it, it is all the cheap fucking characters. They all seem so much cheaper than the SF2 Turbo days.
    Edited by 1 at 20/02/09 @ 19:52
  • ThePope #114 3 years ago

    3/5 in The Sun.

    The game must be crap then, because they only print the truth.
    Edited by 1 at 20/02/09 @ 20:09
  • doomster71 #115 3 years ago

    Calgon. It was replacement for an older one. One of the analog sticks was pulling off to the right in games on the one I took back. That one was also a replacement. It replaced the first one (with the awful dpad). The dpad on my 2nd one worked ok but not nearly as good as my new one. As regards the fight pads. I've been looking for them but their hard to get (unless you want to pay £70 on ebay). My local Game had 3 but for the ps3. I was thinking of getting a stick till I seen the price of them (no way I'm paying £100). I'll stick with my 360 pad just now and hopefully I'll get a fight pad in the next couple of weeks.
  • weaselrat #116 3 years ago

    To all you haters of the 360 pad as I was before on fighting games before this. I have had this game for three days now and on the first day I managed to master quite a few characters but did have some trouble with a few supers and ultras. However I remapped the settings and now I'm destroying people in literally seconds ( I have been playing streetfighters since the originals). The pad works very well on this and you can enjoy the game even with little experience at streetfighters.
    PS3 or Xbox 360, either way the outcome is the same and I have played most fighting games......................................THE KING HAS RETURNED.
  • bad09 #117 3 years ago

    "In The Sun (newspaper) today they rated Street Fighter IV '3' (5 = Great 1 = Awful)
    have to admit, this kinda threw me, and put me off the game all together :( "

    Nah EG was just a little to "eager" it's got faults and it sure 'ain't no 10/10 but it is a brilliant fighter. Gameplay is great, graphics are great, online is great, litttle touches are great, intro - NOT GREAT!

    All in all a worthy purchase for any fight fan. Besides EVERY SF fan will buy it even if it was shit!

    / remembers SF movie game of PS1. Cringes.....
  • TRUTH #118 3 years ago

    The d-pad for PS3 is just as bad as Xb360, also the PS3 pad shoulder buttons are shit!!!!...Bought the mad cats SF pad for £20...I personally thought the game was too much of a simple button masher, the graphics didn't hane the atmosphere of SF III or the depth. Looking forward to the new SNK - King Of The Fighters (HD 2d) for XB360/PS3...KoF always better then SF!
  • Miths #119 3 years ago

    "The speed the game runs at I can't imagine the superior aspects to the 360 version are even noticible.

    Got the PS3 version today and it looks utterly gorgeous and smooth as hell. "

    This is definitely also one of those cases where I seriously doubt I would notice any visual differences even if I were doing a side by side comparison. At least playing the game rather than spectating.
    I bought the PS3 version today (pretty much always my choice even though I have a 360 - although I actually did bring home a 360 game today, the third one in the last year I think, Race PRO), and it really does look fantastic. I'm not surprised that I haven't noticed any aliasing, lackluster lighting or missing reflections though - I've been so busy with what's going on in the foreground that I've barely had time to actually notice any kind of detail in the backgrounds. Hell, sometimes I barely even notice what stage I'm in :).

    Edit: Oh, and I have one of the cheap Hori sticks, so controller considerations (well, pad vs. pad anyway) weren't part of the decision. Although given previous experiences with fighting games I'm having a very hard time using any kind of D-pad, I usually get by much better with an analogue stick.
    Edited by 1 at 20/02/09 @ 20:18
  • makeamazing #120 3 years ago

    Another waste of time face off.

  • shuffle #121 3 years ago

    how disturbing.. whether your joypad is good enough to play this game.. he he the Wii generation
  • CHAZBIGPOTATO #122 3 years ago

    "In The Sun (newspaper) today they rated Street Fighter IV '3' (5 = Great 1 = Awful)
    have to admit, this kinda threw me, and put me off the game all together :( "

    LOL!

    Just, just...

    LOL!
  • Darren #123 3 years ago

    @Bagpuss - I'm not sure how true this is but I've read somewhere that originally the PS3 was not going to have a dedicated graphics chip, instead the Cell processor was going to handle the visuals as well. Sony supposedly realised that the Cell on its own wasn't going to be powerful enough so they added an NVIDIA GPU, basically last minute, using off the shelf components. The PS3's graphic chip is basically a four year PC GPU albeit with half the bandwidth and these days even the PC version is way past its prime.

    I suspect that the better developers like Guerilla and Insomniac are using the Cell to make up for the deficiencies of the graphics chip but most of the third-parties aren't bothering or don't have the resources to do it. That's likely why PS3 multiformat games tend to look worst than the 360 versions but the first-party stuff, like Killzone 2, Uncharted, Metal Gear Solid 4 and Ratchet & Clank for example, look great. I mean Killzone 2 from the demo, to my eyes, looks as good or better than anything I've seen on the Xbox 360 including Gears 2, although that isn't to say that the 360 couldn't also do the game looking as good as that.

    I only bought my PS3 for the exclusive games anyway so it doesn't really bother me that most multiformat games are better on the 360 or PC since I can buy them for that platform anyway.
  • TRUTH #124 3 years ago

    MGS 4 & Uncharted (found it fairly liner for a adventure game) weren't that great - maybe for a PS3 as it's had a fairly average game catalogue (personally I just got fed up with ongoing cut scenes in MGS 4 - though played to the end!), but not so special in graphics - maybe good for a PS3. As of KZ 2 from the demo, wasn't as impressed as I thought I be - also found Gow 2 doing alot more with graphical effects, particle effects, textures, gore, explosions and a wider playing field (Kz was very liner) at present (just comparing the 1st 2 levels for GoW 2).

    With Motor Storm 1 & 2, MGS 4, Uncharted, Tekken 5 Online (how come this is no longer available to purchase!), Wipeout Online, on my PS3. I'm still not convinced what Sony promised.


    Edited by 2 at 20/02/09 @ 21:14
  • Ryze #125 3 years ago

  • GamerG #126 3 years ago

    WOW so if I grab a couple of arcade sticks and the 360 version I actually have a better version that the arcade?!!!

    HOW Awesome, my dreams as a child are finally coming true!! I'm so there!

    Cheers for the comparison EG its very useful to multi platform owners
  • pac666 #127 3 years ago

    PS3 for me. It's free online! 360 isn't simple as that.
  • BartonFink #128 3 years ago

    There are simply not enough

    /picard
    /double picard
    /faceplam

    for this thread.

    Anyhew TKO for 360 again - although I am dubious about the d-pad but from the article they do say that the analogue sticks are more than up to the job. Hmmm that will be a first.

    Want a demo on both before making a decision.
  • TRUTH #129 3 years ago

    PAS 666 - it maybe free (for now!), but Xbox Live is so much better!

    I enjoyed SF III - the 2D graphics had more atmosphere, the deeper game play that need some skill was better. Hate this new 3d flashy cartoon look of SF IV and you don't really need to learn that much if you use Ryu or Ken, as the best moves are simple to execute and always win the fight. Looks great (playing it my new Kuro KRP 50 Pioneer - bloody awesome tv!), just doesn't have that atmosphere that SFIII had though, too cartoon (IV)!...Looking forward to the latest KoF for PS3/XB360.
    Edited by 2 at 20/02/09 @ 21:30
  • GamerG #130 3 years ago

    @pac666

    The only reason why online is free on PS3 is because Sony couldn't have the front to charge for it as it isn't a patch on Xbox Live

    Like all things in life you get what you pay for!
  • stevethemeat #131 3 years ago

    Just got an email off play, they are out of fightpads and are not expecting more stock until june
  • Tavocado #132 3 years ago

    Doesn't matter what platform you get it on, Seth is still cheap as f*ck! Although I am very please that with a USB converter my 15th Anniversary controller for the PS2 works flawlessly on my PS3 :)
  • Tavocado #133 3 years ago

    @evilfoxhound - 1 round-mode?! Next you'll be telling me to play it on easy! =P
    Edited by 1 at 20/02/09 @ 23:07
  • miufs #134 3 years ago

    ERR...

    Am i going blind or there is ABSOLUTELLY no difference between the two version as you can see here:

    [link url=http://www.eurogamer.pt/gallery.php?game_id=86 76&article_id=423542
    ]http://ww w.eurogamer.pt/gallery.php?game...[/link]

    \Grabs coat and waits before going to eye doctor...
    Edited by 1 at 20/02/09 @ 23:11
  • CHAZBIGPOTATO #135 3 years ago

  • gelf #136 3 years ago

    When's the PC version due? I'd actually be able to use the wonderous Saturn pad on it then thanks to a converter.
  • CHAZBIGPOTATO #137 3 years ago

    \Makes Bibbly noise by putting forefinger between lips and moving up and down

    Blurlurlurlurlurlurlurlurlurlur!
  • Pasco #138 3 years ago

    Street Fighter 4 music is atrocious. How they managed to do worse than Street Fighter 3 is a mystery. Oh wait! It's the house beats straight out of a 25€ music maker from the 90s.
  • dom6918 #139 3 years ago

    yeah the music does suck ass!
  • tnt_2008 #140 3 years ago

  • subtlesnake #141 3 years ago

    "Can somebody explain this to me? It all comes down to bandwidth - the amount of data that can stream in and out of the graphics chip at any given point. RSX can handle 22GB/s of data, but the 7900GS trumps it with double that. This all suggests that Capcom maximised the strengths of the 7900GS and the lack of bandwidth hurts the PS3 conversion. Transparent textures in particular require a ton of bandwidth. On Xbox 360, this isn't really an issue, most likely due to the 10MB of RAM directly connected to the Xenos graphics chip, which as an effective speed of a staggering 256GB/s.

    Am I to take it that as the reason for why every multi-platform game looks slightly better on the 360? And that it has an incredible advantage over the PS3? And that that was a terrible design decision on the part of Sony?"

    The RSX has much less bandwidth available to it than the 7900 GS because it only features a 128-bit bus, compared to a 256-bit bus on the 7900 GS (effecting halving the amount of data that can be sent every clock cycle). This is necessary as a cost saving feature; indeed most mid to low end graphics cards only feature a 128-bit bus, as well, although it seems the situation has improved somewhat since 2006 when the RSX/G71/7800 GTX was around.

    The difference is that 360's Xenos has very fast access to the 10 MB of integrated eDRAM, so isn't as limited by its 128-bit bus. In that sense it's a superior design, however, integrated eDRAM doesn't make sense on a PC card, and the RSX is just that - an off the shelf GPU, with seemingly little custom modification.

    What you end up with, though is a card with the theoretical power of 7800 GTX (or slightly more given the 16% overclock) and the bandwidth of 7600 GT. Real world performance will thus be somewhere in between the two, depending on the game and situation. So it's probably not a crippling limitation, but yes, it puts at a disadvantage vs. Xenos.
  • Nithron #142 3 years ago

    Why the hell can't Sony do anti aliasing? Isn't the PS3 just running a normal Nvidia GPU anyway? Which presumably... Can do anti aliasing?

    So what the hell is the problem?
  • Razorus #143 3 years ago

    I settled for the PS3 version because of the familiarity of the controller from the old SNES days. Having said that, the D-Pad rapes my left thumb ultra hard, especially when I spaz out on crazy combos. I usually switch over to the left stick for characters like Zangief though.
    All in all, for most of us, there is no difference other than the dreadful loading times on the PS3. Arcade Mode is SUCH a chore to get through, especially if you die on Seth for the 20th time.
  • Kryon #144 3 years ago

    Must suck to be a PS3 only gamer...lulz. "Teh Bias! Teh lazy devs! Teh d-pad"...haven't the delusional excuses run a bit dry now? Face it kids, the PS3 is pants. Instead of blaming 'lazy' devs, how about you start blaming Sony for intentionally (according to Kaz) designing retarded hardware that is hard to develop for...
  • NKSR #145 3 years ago

    interesting comment subtlesnake, cheers
  • o_ci2007 #146 3 years ago

    I thought the ps3 had superior hardware and everytime i read these articles it seems actually the ps3 is let down by its hardware. I have an xbox, my housemate had a ps3 we did our own comparison in terms of graphics the two best games by a mile where heavenly sword and gt5 prologue, in terms of game play generally the 360 seemed better and the controller seemed more comfortable and easy to use across a range of game genres on both platforms. However in these comparisons the xbox has better graphics and ps3 the better controller. HOW????????????????
  • xXn00bXx #147 3 years ago

    This is just bullshit, the differences are there but not visible in gameplay unless you pause the game and have a close look. So not a problem at all... The graphical differences were not an issue in any other review for the game, only Eurogamer pulls off this shit every time... and in most cases in favor for the 360. The comparison should also include free online play as an major advantage for the PS3 version!
  • o_ci2007 #148 3 years ago

    the review must also include the fact that if you currently do not own either console and you are inspired to buy one because of SFIV the the xbox costs £100 less. Massive advantage!
    Edited by 1 at 21/02/09 @ 05:01
  • TBOI08 #149 3 years ago

    I CANT WAIT TILL I PLAY THIS GAME
  • Obiwanshinobi #150 3 years ago

    Anger... Anger never changes.
    Seems like some people just love getting mad about a specular map missing in their version. Are they sick of anxiety while anticipating inevitable face-off after each and every major multiplatform release? Seems so. Just think about Resident Evil 5 - now that will be one bloody mayhem, evil indeed, for some of you perhaps more exciting than the game itself. Have fun.
    Personally I find such comparisons pretty interesting every now and then. I even like reading about ancient graphics accelerators in old mags.
  • RedPanda #151 3 years ago

    Post deleted at 14:31:59 28-01-2012
  • spammage #152 3 years ago

    Played both. Any normal, non biased, non fanboy would see no difference. Aside from the 360 pad being crap for fighters anyways.
  • #153 3 years ago

    **************Megastar wrote :
    I own the 360 version - awesome game!!! These comparison things are WAAAAY GAY though!! theres fuck all difference between the two. They basically say - If you have a microscope - and waaaaaaaaaaaaay to much time on your hands - you can almost , almost see a difference. But, if youre playing these games like a normal human being you wont notice anything at all.********************************

    Quoted for the Truth. I wish the credit crunch would close EG. These articles are tiresome.
    Edited by 2 at 21/02/09 @ 10:24
  • Kryon #154 3 years ago

    I own both (due to friends on both systems) and I'm sorry but you can quite easily see the difference between versions, most notably the lack of character self-shadows and (PS3-standard) Jaggies on the PS3 version..but it does play the same on both so whatever...I'm just amused at the Sony fanboys like spammage above who claim you can't see a difference (he obviously has not played both versions) , there clearly is a difference but it's no big deal. Get over it, PS3 owners should be more then used to the fact that their system has inferior graphical capabilities by now.
    Edited by 2 at 21/02/09 @ 10:26
  • IISargeII #155 3 years ago

    Makes me laugh how you hear the same things over and over again, I have both consoles as i like the chance to play exclusives on each (and i guess im overly crazy about games). Where as i do agree most multi-platform games look better on the 360, I cannot for the life of me see what is wrong with the 360 pad. I find it very comfortable, in fact its the Sony pad I find awkward, but I cant say its anything to an extent of saying its garbage or un-usable, because both pads work fine to me. Thing is, I want to play gears of war, but i also want to play killzone. I like playing Forza motorsport, but i also like Gran Turismo... Genuinly though, i speak as i find, and in multi platform games im yet to see my playstation out strip my xbox, both are running on the same 1080p screen on the same settings via HDMI, and where as i like my Playstation, it has always fell short. The games i have tried next to each other are; midnight club, fifa 09 and sega rally, as i have these games on both consoles.

    Oh and if anyone fancies a game of something, please feel free to add me as a friend;
    XBL: II The Sarge II
    PSN: IISargeII
  • TheNinkyNonk #156 3 years ago

    As someone who's not a hardcore fighter and who's not willing to shell out more money on a controller, it came down to a simple fact: the dual shock is a better for this type of game.

    This is the 1st cross platform game I've chosen to buy for PS3 for obvious reasons, but all the kids claiming a 'victory' need to grow up, buy both consoles, and experience the superior visual quality of Killzone if they're REALLY that bothered about having the best graphics around.

    Oh, that and get laid.
  • Kryon #157 3 years ago

    KZ2 is definitely superior to every other shooter..........on the PS3, compared to GoW2, not so much...Anyway, that's a different discussion.
  • IISargeII #158 3 years ago

    yeah sorry, i only used that as an example that i liked both thats all :)
  • patchbox360 #159 3 years ago

    i've played both versions on the same tv - the 360 version is noticibly faster and more vibrant in colour but at times with the ps3 version characters look more realistic and less cartoon, but for me the speed issue clinches it, 360 version all the way
  • FooAtari #160 3 years ago

    Quoted for the Truth. I wish the credit crunch would close EG. These articles are tiresome.

    So clearly you don't like EG much which is fair enough. But why bother reader? Sure there are better ways to spend your time.
  • konniehuqfan #161 3 years ago

    i wish the credit crunch would close daemonb :/
  • Rash' #162 3 years ago

    you guys are wasting valuable SFIV time on here.
  • Kryon #163 3 years ago

    I wish the credit crunch would close Sony, then again, you don't need financial insecurity to ruin your company when you're just a bunch of ridiculuos arrogant Japanese loonies who intentionally design hardware that isn't 'dev-friendly' and insult your customers with utter bullshit spin, overpriced/over-hyped/under-delivering hardware and a few rootkits for good measure. RIIIIIDGE RAAAAAAAACERLOL...Anyway, on a more cheerful note, I can't wait for FFXIII and Tekken 6.....(with AA and lol)
    Edited by 1 at 21/02/09 @ 12:36
  • GreyBeard #164 3 years ago

    Take a tip from me: Use this comment thread to populate your /blist with people you think are being excessively fanboyish.

    Doesn't matter which "side" you are on, take it as an opportunity to purge the site of people with whom you are never likely to agree. Worst case scenario - things are a bit dull afterwards- you can always edit your /blist or just log in outside of your normal ID to see what you're missing.

    Keep the fighting where it belongs: in SFiV or whatever game floats yer boat.

    Peace.
  • BillyBrush #165 3 years ago

    @Subtle

    well large bandwidth was according to some the thing that helped ps2 develop so much from early - late games (v useful for GTA's and the like) however that might not make such a difference now, so not really clear...i'm sure the game is virtually the same on both systems...playing it ce weekend it is the best fighter ever, and i think if it was 1995 that would make the best game ever, but not now...it is very nice to have through as it covers off 'fighting game' in the ol collection
  • mattrix33 #166 3 years ago

    GO TO IGN..!!!!!!!!!!!!

    The video on there compairing the two tells the truth about the complete package.
  • Miths #167 3 years ago

    "i've played both versions on the same tv - the 360 version is noticibly faster..."

    I haven't played both, but if by faster you mean in terms of gameplay (character movement etc.) - and since it's been established both versions run at a smooth 60 fps I can't see what else you might be referring to? - that really sounds very unlikely to me.
    I'm an SF noob, but considering how many SF veterans are out there and how seriously they likely take their tournaments, I really have a hard time believing Capcom would make the two versions run at different speeds and thus completely screwing up the timing for the person who happens to have practiced on the console that isn't used in whatever tournament or just casual SF4 session he happens to be taking part in.
    I would imagine both run at exactly the same speed as the arcade version.

    But I guess if that really isn't the case we'll soon be hearing a whole lot of loud screaming over at the Shoryuken forums :).
  • deathdealer619 #168 3 years ago

    360 WINS AGAIN!
    come on killzone give us something to be proud of
  • waggy79 #169 3 years ago

    Ive been using a tournament stick since buying the game and its amazing, but tried the 360 pad and pulled off everything with ease, some of the challenges even seemed easier as you can combo moves quicker with a pad. Admittedly the 360 pad sucked on SSF2TR but with SF4 it does not.
  • anss123 #170 3 years ago

    Didn't know there was a PC version. Fighters have always been more of a console genere, will be fun to see how my PC handles it.
  • TRUTH #171 3 years ago

    By the way you can get Street Fighter III (Third Strike) for xbox1 - this can also be played on xbox 360. Prefer the skill & the 2d style, hate all this zooming in & out of SF IV - does not give the impact & vision of SF III, esp on special finishing moves!

  • Dave52 #172 3 years ago

    Er... two things.

    1. Can't actually see any difference in the comparison vids, so it's probably down to which controller you prefer.
    2. Wouldn't play this game if you gave it to me.
  • stevetuck #173 3 years ago

    The only differences between the two games is that the PS3 has noticeable loading times as the Vs screen comes up it hangs while the disc churns away and its not that great when fights last about 1min max :p not sure if this was just because it wasn't installed onto the hard drive but that's the only difference i noticed :)

    Oh and the pads are just as easy as each other... using the 3dstick is not that hard once you know the combinations (got used to them with my Hori EX2)
  • Darksurge #174 3 years ago

    subtlesnake you are incorrect the RSX has two 128bit buses and can access both at the same time.
    Also the statement that the RSX is an off the shelf Pc GPU is completely wrong.
    I`m not going to get into a debate about it, i refer you to a rather good article that explains it rather better than i could.
    http://pl aystation-disorder.com/comments...
  • chrisola #175 3 years ago

    the 360 pad is horrid for this imo.

    Come on Madcatz make some more fightpads quick, i refuse to pay £60+ for one on ebay!
  • Dillinger #176 3 years ago

    Another great comments page for boosting the ignore list. Some of you fanboys should be ashamed of yourselves (both sides).

    Mind you, EG arent helping, with another pointless comparison scrutinising details that a normal guy without access to all that technical harware would never notice in a million years.
    this whole thing about the ps3 dropping res on closeups? wtf? never noticed that at all, and even knowing its supposedly there i still cant see it...

    I have a 360 and ps3, connected to a 50 inch flatscreen. they both LOOK AND PLAY IDENTICAL.
    the only difference is that the ps3 D-pad is -slightly- better. Personally, I find the x360 dpad terrible in comparison but neither are particularly ideal. (in contrast, the 360 analogue sticks are better)

    My main problem is the 4 face buttons. i cannot settle on a custom button configuration without being hampered by one of the 'hold 2 buttons' functions (eg lk+kp, mk+mp, hk+hp). yes, you can put them on the shoulders but 2 of them will be reserved by standard kick/punch.

    The one things Is a valid comment is that the ps3 has a longer load, pre install. After install its unnoticeable.

    Aswell as playing both console versions now, Im waiting for the PC one to be the ultimate version. Massive resolutions + my 2 player USB arcade control panel = heaven. :)
    (hopefully they wont cock up the pc port... please dont put unecessary DRM on there!)
  • milky_09 #177 3 years ago

    stupid thing is... when you look at the comparison video eg put up to start this off. there is absolutely no visual difference. in fact if you removed the xbox and ps3 font at the bottom of each comparison footage. you wouldnt be able to tell what version produced what footage.

    not to keep fanboys the world over bitching and raving over such trivial things.
  • Skire #178 3 years ago

    controls > graphics for me ;)
  • Law07 #179 3 years ago

  • Miths #180 3 years ago

    @milky_09

    I also took a look at some of the comparison screenshots yesterday (usually I don't bother in these articles), and despite knowing that I should supposedly be looking for things like lighting differences, self-shadowing on characters and missing water reflections, I really had an extremely difficult time noticing any differences.
    The 360 shadows seem a bit softer and there are indeed places where the better anti-aliasing is easily visible, but that's about all I could see. And that's from scrutinizing still shots with my eyes damn near pressed against my computer monitor - fat chance I would ever notice any differences actually playing the game, or even watching someone else play.

    There have certainly been plenty of games where the 360 version was very obviously better looking or better performing than the PS3 version, but this SF4 comparison really seems like pixel counting in the extreme. Though I guess Eurogamer needs to use all that fancy capturing equipment and frame analysis software for something - even in cases where it seems even more pointless than usual.
    Edited by 1 at 22/02/09 @ 16:04
  • MZ #181 3 years ago

    From eurogamer's own video and comparison pictures I can't tell the difference, a lot of fuss over nothing, so long as they both run at 60fps what is the problem here?
  • ThePope #182 3 years ago

  • nraudigy2 #183 3 years ago

    Don't use D-Pad on Xbox360. It seems like they made this game for sticks, arcade stick or analog stick. I have no trouble pulling 15-20 straight fireballs on Xbox360 analog stick. I am getting an arcade stick for real gameplay. D-Pad is not the way to play the game. In tournaments they use arcade stick. You don't even see loading screen between rounds in xbox360 when you installed it to hard drive. Watch out for a bunch of cheaters if you get PC version of the game. PC games will always have high percentage of cheaters.
    Edited by 3 at 22/02/09 @ 19:30
  • TheNinkyNonk #184 3 years ago

    Kryon, you either get a kick out of provoking others at all costs (in which case, get a life) or you genuinely believe all the biased, childish nonsense that you spout (in which case, see above).

    Seriously dude, it's not something you should feel proud about.
    Edited by 1 at 22/02/09 @ 19:35
  • TRUTH #185 3 years ago

    This is why 2d SF Third Strike sill remains the best - skill, atmosphere and non of this silly SF IV 3D zooming around camera, which takes away the impact of finishing moves...Makes sure to check the last final battle...All this is missing from SF IV - to simplistic!

    http://ww w.youtube.com/watch?v=pS5peqApg...

    SF should have remained 2D!
    Edited by 2 at 22/02/09 @ 19:41
  • Bangaioh #186 3 years ago

    I'm very happy with my XBox 360 version, without installing it on the HD and simply playing with my regular pad.
    I don't understand what all the fuss is about... If I had a PS3 I would probably be pissed off with the anti alias issues, simply because Sony still hasn't understood after all these years but besides that I think all the rest is bollocks.
  • TRUTH #187 3 years ago

    the d-pad is fine!... it's the only thing Sony fanboys can desperately criticize the 360 SF IV for. Infact the PS3 dpad has more deadspots & harder to pulll diagonal moves then the 360's + the PS3 shoulder buttons are dreadful.
  • Ryze #188 3 years ago

    ^ SNES SFII ran at a much lower res than 512x448 pixels for a kick off.
  • Ryze #189 3 years ago

    Those SNES specs are made up.
  • manveruppd #190 3 years ago

    Kudos to the author for noticing such minor differences tbh, I squinted till my eyes bled even on the slowed-down videos he posted and often failed to notice anything... :/

    The REAL question is, since the cabinet is basically a PC, WHAT THE **** IS THE PC VERSION DOING TAKING SO LONG TO COME OUT?

    Sure, they could be spending the time optimising it to run on slower systems, or include lots of higher-resolution textures for those with graphics cards better than the one the cabinet is using, but for the majority of us who own PCs that match the specs, are all those things REALLY more important than the chance to PLAY IT SIX MONTHS EARLIER??
  • Machiavellian #191 3 years ago

    Maybe it’s me but it really seems like a lot of you did not read the article. You came away with the facts that he 360 has the overall better look but did not read the part where it says that it's minuscule because the corners Capcom took did not take away from the overall image on the PS3. So looking at the Vids, screen shots etc. probably will not show an overall better picture so calling the article nick picking when it clearly states the obvious is silly.

    The facts are the facts thought and Capcom did have to cut corners but in the end as long as the end product is on par then everything is all good. I purchased the PS3 version and not because it’s the superior system but instead because the majority of my friends that play SF are on the PS3.

    Interesting enough people complained that the Face Offs would come so late after a game was released that people had already purchased the game and the face offs where worthless. Now you get a face off pretty much right after the game released and there is still a lot of crying.

    What is a really pain in the butt is all the people that find their way into the comments to let us know that this was a waste of time. I guess if you are pulling for one system or another yes, but if you are like some people who left their fanboy rah rah shoes at home, you just like to know how a game turned out, what corners where taken and how they stack up to the competition. What it says is that no one purchased the wrong system but instead each system has their strengths and as long as the gameplay doesn't suffer we are all winners.
    Edited by 1 at 23/02/09 @ 06:02
  • MrsPacMan #192 3 years ago

    @ Machiavellian

    Shut up!!

    The 360 version is obviously better, read the article, Dickweed.
  • lmephisto #193 3 years ago

    does it really matter which console is better? Each person consider their console superior or better. Both consoles seems to be allright with this game so i think there is no point of arguing.
  • Kryon #194 3 years ago

    @TheNinkyNonk

    Although the tone of my comments may be a little flippant, I challenge you to actually tell me how anything I've said is untrue...I think you'll have a hard time of it tbh.
  • DAN.E.B #195 3 years ago

    where the hell can i get a sf4 fightpad from
    are they really £60?...........for a joypad??
    eurogamer can you reveiw these controllers please i need to know if they are anygood.
  • Obli #196 3 years ago

    Don't see much of a difference apart from the the jaggies of the PS3 version - take out the dedicated chip that applies multi-sampling and I don't think the differences would even be worth discussing. Also consider that the conversion of the game from (a PC based) arcade to consoles suits the 360's more PC-like architecture. Disappointed with Eurogamer as you didn't mention that it is free to play online with PS3.
  • TRUTH #197 3 years ago

    [link url=http://www.you tube.com/watch?v=pS5peqApgUA&feature=PlayList&p=C6E79B712BE4 32A1&playnext=1&index=14
    ]http://ww w.youtube.com/watch?v=pS5peqApg...[/link]

    SF III HD pleaseeeeeeeeeeeee!...And remain 2D pleasssssssseee!

    Check the final round battle - this can never happen on the new semi 2D/3D and dumber skill on SF IV.
    Edited by 2 at 23/02/09 @ 18:05
  • TheNinkyNonk #198 3 years ago

    @Kryon

    Sure mate, you do state facts, not arguing with that. The thing is, like all good politicians, you chose to state (again, and again, and again) the facts that support your one-sided point of view whilst ignoring the others.

    At the end of the day, warts and all, the PS3 is a cracking piece of kit with a great deal to offer. It may have its faults and the golden days of Sony may be over, but I'd be sorry to see my 360 standing alone next to my TV, or vice versa.
  • Gecks #199 3 years ago

    given that many people here seem to be so vocal in their disapproval of technical comparisons between multiplatform games, may i suggest a better mouse? only your current ones seem to accidentally click on links to technical comparisons between multiplatform games.
  • ThePope #200 3 years ago

    How about a technical comparison between IGN and Eurogamers technical comparisons?
  • influenceuk #201 3 years ago

    Would be interesting to know Eurogamers actual setup when they do these things.

    What cables do they use?
    What TV's do they use?
    What equipment are they using to record these videos.

    Just i have checked out some of the games and difference in their face-off articles, and have never seen these difference on my setup. Then again I use the same cables for all my devices, and none of them are generic (cheap) cables.
  • Dismiss #202 3 years ago

    The game is fantastic, and as I tend to do with all good fighting titles, I bought both versions of it. Did the same with SCIV and VF5, and anyway you can always import the ps3 version and pay in dollars. Anyhoo, given that I only own one decent TV, it wasn't possible for me to do a side by side comparison. However, played sequentially and seen with the naked eye, both games looked pretty identical. The 360 version did indeed look smoother overall and lighting did seem slightly more complex. On the other hand, I only noticed jaggies on the ps3 version on a handful of occasions and then only on very bright scenes or on very specific elements, such as Bison's hat.

    I have to say, though, that the FSAA on the 360 does end up overly blurry in places, and I'm surprised that no one ever mentions this rather common phenomenon in comparisons. Sometimes, it's hard to make out details in the insanely busy background of the game in the 360 version. This doesn't happen on the PS3, even though I find it very believable that Capcom had to tone down some post rendering effects on Sony's machine.

    I was hoping that I would be able to get a Fightpad for my 360, as I wanted it for the Xbox version of Soul Calibur IV as well. Seems like I'm all out of luck, however, unless I shell out 70 quid on ebay. Until I can get one, I think I'll stick with the ps3 pad. The fuzzy special move inputs make the game playable with an analog stick (something that is not really possible with other fighters), but charge based chars really need a decent dpad.

    Anyway, just my 2c.
  • nraudigy2 #203 3 years ago

    How do they play charge based characters with arcade stick?
  • Woodloaf #204 3 years ago

    don't know what to say about this. i got the game on ps3 and the refresh rate is simply horrible. no matter where i search on the internet i can't find one with simialar problem. must put up the with fact that i got a faulty game or even worse, a faulty system, then. the game is still fun though, if only impssible to compete with online gamers in.
  • Badassbab #205 12 months ago

    Just a quick question here regarding the 360 version- the eDram is 10MB but the game is 720p plus 2xMSAA, would that fit within the edram?