F1 2010 will be "best F1 game ever"
Says the man making it.
Codemasters' Gavin Raeburn has said that F1 2010 will be "the best F1 game ever".
Speaking to the UK's Official Xbox Magazine, Raeburn said it would capture the "drama and rivalry" of F1, and offer players a choice of arcade and simulation angles.
"Key to this is enabling people to find and play with the right people," Raeburn explained, referring to the online options.
"If you're an arcade fan playing F1 online you probably want to play with like-minded players in shorter races, rather than end up in a hardcore sim session."
Those in the second camp can expect to have to deal with changing grip levels, weather conditions and hopefully all the other things that make F1 so interesting - race strategy, car development, lying to the stewards, etc.
Codemasters said recently that F1 2010 would not be released until next year on PC, PS3 and Xbox 360, but Sumo Digital-developer PSP and Wii versions are due this year.
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Comments (30) Latest comment 8 months ago
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*said as a proud Wii owner
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When I read the title I thought for a second that this would be about some kind of futuristic arcade racer, then I realized that 2010 is next year...
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Has to be a feature, or no sale!
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I'm still wary of this - by sim, it'd better be actual F1 rules, safety cars, the lot. F1 Championship Edition came close to getting it spot-on, but fluffed it with a few dodgy decisions (ie. exceptionally harsh short-cut penalties, and the penalties themselves being limited engine revs instead of drive-through/stop and go penalties.)
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WipEout 2010
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...so it basically asks you what your bank balance is, and the person with the most money wins all the races.
Ok, the rules this year have mixed things up a bit, but expect Ferrari and McLyin' to be back at the front before the end of the season.
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EDIT: And with the £40 million (soft) budget cap next year, the winners will hopefully come from either skilled engineering or great driving.
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The FIA's backtrack on banning fancy aero devices (like the double decker diffusers) which was their first serious attempt to introduce racing on track, shows that they're still out of touch with what fans want. That backtrack has cost some teams an awful lot of money. As a cost cutting initiative, it's been a right screw up.
There were some pretty empty stands at yesterdays race and even more for qualifying on Saturday. I wonder if there'll be enough money for 3 new team next year.
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I hope some of the game's AI coding goes towards generating suitably pathetic "-gate" scandal titles.
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They didn't backtrack, just gave clarity to the existing rules.
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Was thinking watching the F1 on Sunday that it's so much more exciting actually controlling the car than watching it. Hopefully it will be brilliant, GRID did it really well in immersing yourself in the race (Y)
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Why didn't they do this for GRID? In Toca Race Driver 3, you could choose to race any discipline in sim (arcade) or pro-sim (sim) handling, gravel traps, damage. But GRID was a pure arcade game dumbed down with rubbish handling and physics engine.
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