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EVE Online: The Empyrean Age Preview

MMO PC Preview by Jim Rossignol

16 June, 2008

Page 2 of 2. <- Page 1

As in the normal agent missions, the objectives are in closed "deadspace" arenas, which only certain ships may enter. There are four mission tiers, and at each tier different classes of ship are able to enter the objective. This means that the people running the missions have a rough idea of the kind of ships they might need to fight off. And fight they will have to, because these new objectives need to be completed without interference from enemy pilots. The problem is that everyone can see your mission beacon as it begins, and once you're in there, you'll have to expect a rumble. (Normal mission difficulty has been reduced of course, as have the rewards.)

In addition to the missions there are also "combat sites", which aren't spawned in the same way as missions, and can be discovered via the ship's scanner. These allow similar kinds of ships to enter, as in the missions, but are permanent, so they can be fought over across a long period of time - a little like the capture points in a permanent game of Battlefield. These sites, combined with the fact that the mission sites move all over the region, are intended to make the war as dynamic as possible, and so far it seems to be working.

Some of the battle reports that have found their way onto forums (and killboards) seem surprisingly positive for the generally moan-prone EVE population. Unexpected fights - such as a certain Russian alliance losing capital ships to the Caldari Militia players - mean there have been some excellent war stories to tell, even from the first week after the patch.

There have been a few teething problems of course, and the largest of those comes with the sheer number of people who have run missions for - and therefore had faction standings with - the Caldari. It's a bit like everyone joining the Alliance side on World Of Warcraft servers; the poor old Gallente on the other side of the conflict really don't have much to offer. It also means that the players who have joined the Caldari militia are going to be a little hungry for kills: there simply aren't enough Gallente players to make it worthwhile. The conflict between the Amarr and Minmatar meanwhile has always looked a little more evenly matched, albeit smaller, and it's fun to see the role-playing alliances, CVA and Ushra Khan, taking things even further than the faction warfare, and duking it out in the contested areas of space.

'EVE Online: The Empyrean Age' Screenshot 3

Is the Taranis the best inteceptor? Maybe. More on that next month.

Overall, The Empyrean Age, and its first steps into faction warfare, look like a mixed bag. It's certainly providing some entertainment for people who wanted something other than the tried-and-exhausted low sec fighting or piracy options, but it's always going to be dominated by the players with more experience, deeper pockets, and larger range of highly trained skills. It does, however, add another much-needed facet to EVE and makes the experience of the game deeper still. Being able to feel like you're leaving your mark on the fiction of the game is an interesting experience, and if CCP is able to mesh this with real changes to the EVE universe over time, then this will be a fascinating ongoing project.

Best of all, this the first time that we've really seen the fiction of EVE properly tied into the larger game mechanics (aside from the various archetypes and characteristics of the ships), and it delivers the game back to the players, rather than relying on news that has no real in-game impact, or dev-run role-playing events which sound fun but have no real consequence. That's pleasing because CCP's efforts in creating a game universe always seemed to be blotted out by the crazy antics of their players. Perhaps, if enough people decide to take up faction warfare, the full depth of the fiction that CCP conjured up can be exploited, one day.

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Comments: 1-23 of 23 in total

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16/06/08 @ 14:05
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bah, ive resubbed to see if I could get back in to this, and Im glad to say I think Im completely burned out now on EVE. Its way too much like a 2nd job to play this game, if you could even call it that. To do anything is just way too much hassle, fitting ships should take minutes, but its just boleration to do unless you minted and have ship laying around prefitted.

Coupled that with nearly everyones paying for ISK via Game time cards just to PVP its just not worth it to spend time when others who may have loads of money in real life are allowed to buy in game isk to fund things.

Edited 1 times, most recently on 16/06/08 @ 15:06
nickthegun
16/06/08 @ 14:08
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Heh. Rack....
Macross
16/06/08 @ 14:36
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lol, you said direct x 10 patch. There is no direct x 10 client yet you numptys :)
symmetry
16/06/08 @ 14:56
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Streamlined Eve on the Xbox 360 - I'd be there with knobs on.
Orange
16/06/08 @ 15:33
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How much does player abiity come into the pvp?
anotherrobharvey
16/06/08 @ 15:48
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@Orange:

I've been playing EVE since beta (a mere 5 years ago =\ ) and player ability plays a huge part in the gameplay. The skills you train in EVE are there to enable you to access/fly/use certain parts of the universe, ships and modules etc (including player controlled structures...stations/outposts etc). The skills are set by multiples of a level, a maximum of 5 levels, level 1 taking anything from seconds to minutes (depending on your characters strengths in certain 'mind' attributes - which can be increased by implants).

Your abilities help you in terms of tactics in both player vs player environments and player vs NPC (non player controlled characters). The skills just help you do what you wish - the higher the skill level in each area the more you can access as a reward/specialisation. Think of EVE as a real time strategy/role playing game. You fly the one ship (plus drones/fighters if enabled) and with that one ship you can do a varying amount...different classes of ship are used for different professions - miners, reconnaissance, damage dealers and so on...but each is varied for the solo player to enjoy to. Its such an advanced game it would take a book to explain it all...which can be a good thing or bad, depending on your viewpoint - hence some people saying it is like having another job ;)

With a game like EVE, as in depth as it is, it never gets to the point where you've done everything...
Gurgeh
16/06/08 @ 15:49
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"How much does player abiity come into the pvp? "

Think of it as Excel in space. Understanding how to fit out your ship, which skills your character needs learn and how to operate in a team are the key points. Your reflexes (or lack of themn) will have almost no impact on your success as a PvPer.

Also be prepared for slideshow-like framerates and dropped connections when things get busy or in popular areas. Plenty of big fleet battles have been decided before one side has even finished loading the local system.
16/06/08 @ 16:05
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Im also a ex-beta player, Eves a great game if you want total teamwork gameplay, but this is where is also suffers. Almost everything is team work based and this is also its undoing. I perfered it when it was lots of small to medium corps but now its just alliances and personally I think this has ruined it for me, that and POS warfare.

Btw I remember when I was about 8 mill sp in a blaster Thorax and had my ass handed to me by some noob who jammed me to shit. So player ability isn't always paramount although the above scenario just wouldn't happen now, but on the opposite side of the coin, Ive seen a corp m8 solo a Vexor in a Hound stealth bomber.

work that out.
Canyarion
16/06/08 @ 17:14
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Why does concept art for most games need half naked women with huge breasts?
rowsdower
16/06/08 @ 17:18
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Because they're mainly played by half-naked men with large breasts who want to feel at home.
tentaculat
17/06/08 @ 00:31
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One of the reasons that EVE's combat takes too long to 'get into' is because that's how long the necessary skills take to train, but that's just par-for-the-course for MMORPGs these days. If it were for that reason alone I could be more forgiving, but EVE goes out of it's way to obfuscate everything, seducing pseudo-intellectual pretentious twats into thinking they're playing a more cereberal game.

By making the 'rules' of EVE's PvP combat discoverable only through intense trial and error or research, providing little in game explanation as to the concepts such as tanking, gate gamping, jamming, resists, and what all of the different particle effects and interface elements mean, the challenge comes only from the lack of a decent manual, or more accurately, a well designed game where things follow logically, like a well designed user interface.

Chess is an accessible and cereberal game, it's also faster paced than EVE's combat. You know that the bishops go diagonally and the pawns can't go fucking backward. EVE needlessly complicates things to make you feel stupid. It also makes PvP so sparse that you can't help but feel psyched up about PvP because finally you're about to fight someone interesting after blowing up haulers and ISK farmers for two weeks in a row, finally to get your ship toasted because you were outfitted to gank battlecruisers instead of battleships or whatever.

The battles are decided before they're fought. The so called 'depth' of EVE online lies in it's territorial control and it's involved economy. Shame then that wealth is mostly decided by how much real life cash you decided to spend trading GTCs thus completely bypassing EVEs gloriously complex economic simulation. The game is a grand pyramid scheme for a few who don't actually have a job, instead make money farming and trading in EVE.

If you were to take the raw gameplay elements of EVE and stick it in a WoW style battleground, it would be boring as shit. The whole reason for the geek-hype around EVE is that you spend so much time thinking about combat instead of actually doing anything in game, people start to roleplay just to stop themselves from going braindead after hearing 'Warp drive active' for the millionth time.
runningstar
17/06/08 @ 04:17
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Eve is a hard game to learn and things can take alot of time to do, but if you find the right corp with ppl that want to help you. It will be allot easier.

Here are thing i like about eve 1. The player base is mature i believe that the avg age is in the high 30 so no or very few kiddy's in here and almost no L33t chat. 2. In this game it hurt when you loose you ships and property And that bring me to nr 3. You feel that it is fun to fight in this game because you have to spend time to get the ship you are risking in the fight 4. there are so many things to try in this game that when you have played for a few years you will start to forget how things work (that might also be because of the high age of the players :-)) Fighting is not all there is in eve

When you join do this
1. Find a small/ mid size corp at ones 20-to 100 ppl make sure that they will help you with your questions and some will help you with money (isk), DON'T fly around alone for to long. and don't beg
2. Tell the truth. That you are new and need help. but also that you want to try out stuff for youself. dont go out to low sec or 0.0 space to fast
3. If the corp you join is not helping you find another one fast
4. Be prepared for a game that you have to work for to get something out of and don't think that you can do it all in a few month
there are ppl that have played for years that have still not tried all the things in eve this is not WoW

If you like space games and a game were there are evil ppl and good ppl in and were there are Consequences for doing evil or good then welcome to you. if you just want to login and get a bit of action here and now then you will be disappointed with eve

runn
3william56
17/06/08 @ 04:44
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"It took me the best part of a year to get into EVE's combat"

You.
Have.
Got.
To.
Be.
F**king.
Kidding.

This must have the lowest girlfriend/deodorant to player ratio in the history of games.
SilasMalkav
17/06/08 @ 08:08
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I tried the trial of EVE and couldn't even figure out what to do after my ship launched. I think I just looked around for some marker, or a tutorial of some sort and then gave up and uninstalled it. Sure it looks pretty, but I don't think it's very accessible.
wattoo
17/06/08 @ 08:15
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I LOVE Eve.

I love the economics.

I love the ships.

I love the skill's training.

I love the politics.

I love the equipment.

I just can't stand playing it.
Edited 1 times, most recently on 17/06/08 @ 09:16
GordonCaladan
17/06/08 @ 08:15
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half naked women with huge breasts

And then all you get in the article is spaceships. Frustrating.
bobshirunkel
17/06/08 @ 09:56
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I'm definitely going to try this out when I win the lottery.
Krun
17/06/08 @ 10:08
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In space no one can hear you die of boredom.
defdaz
17/06/08 @ 11:02
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I love this game. I also hate it.
Thalanos
17/06/08 @ 12:48
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@wattoo:

Agreed.

It's such a deeply and gorgeously designed game and universe, but as I spent a couple of weeks playing it, I think I actually felt part of my soul dying.
Macross
17/06/08 @ 16:20
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I reckon, the problem with eve is that people try to play it like they play other MMOs, it just doesnt work that way, i quit the game 3 times until i realised that it just wasnt fun playing it that way.

Now i thourgouhly enjoy it and i dont ever intend on quitting, you just cant play it "normally" its hard to describe.
SilasMalkav
17/06/08 @ 19:10
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@Macross

I don't know why, but you gave me the mental image of EVE players being like hardcore flight sim enthusiasts. With time tables for all of the planets, stars and space ships that they might meet, and hundreds of checklists that they "have" to perform before going into warp.
Krelle
22/06/08 @ 16:23
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Canyarion:
Female or gay? Anyway, get over yourself.

Comments: 1-23 of 23 in total

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