EVE Online
And something about spaceships.
The Trinity upgrade for EVE came at exactly the right moment - a moment at which thousands of gamers had started to realise that the seemingly perpetually beautiful space game was looking a bit more like something made out of cardboard. Now, on the other side of a massive visual overhaul, it is once again the most beautiful vision of bleak interstellar warfare that the world has ever seen. Sure, it doesn't quite run so smoothly on all our clunky old PCs, but you can always flick it back to the "classic" visual theme if you're having problems.
If I'm entirely honest, I'd have to say that EVE has long lost its meaning as a posh graphical experience. It's always looked good, sure, but I've been waging war in the nebulae too long to really notice that stuff any more. These days, it's about numbers: how much money? How many kills? And relationships: How many enemies? How many allies? The game becomes abstract - more about speed and ranges on your overview interface than about piloting a glittering warp-speeding death-tube - to a point at which, when you do notice the visuals, it's a bit of a jolt. Blimey, those ships really do look grand.
Of course, for new players, all this fresh splendour seems incredibly alluring. EVE's lavish universe is pretty much unrivalled, and marvelling at the new shadows and bump maps on your ships will eat up hours of your time. Simply sitting in busy space lanes until you've seen every kind of ship will seem like enough for the first couple of days of the game. One thing I have appreciated is the overhaul of the larger ships and the space stations, which, finally, do look like giant pieces of engineering in space. The new lighting and dynamic shadows add something to the perspective of the game, allowing these monsters to seem as immense as they really are.
Those first few days are also far smoother than they have been in the past. EVE's learning curve has always been formidable, but the addition of extra tutorials, help screens on every aspect of the interface, and a general trend towards encouraging gamers to work with other EVE players all really help. Putting people in a position where they feel comfortable to ask for help or for mission partners is always tricky. The most difficult thing about PC gaming generally is getting over the hump of accessing the larger community, and CCP have begun to see that they need to do more than rely on player initiative to get people into the habit of asking for help, and applying to corporations.

This is a game that is, as its creators occasionally mumble in interviews, about human interaction. It's incredibly easy to overlook that and to try and play it like any other MMO, especially when CCP crank out more and more missions, and make the rewards for solo mission-running more and more valuable. Ultimately, though, the real rewards to be reaped in this game are through play with others: in the alliance game, in piracy, combat, and in trade.
Trade is now rather a complex issue for EVE. While everything still hinges on the price of a number of essential minerals, the invention processes now mean that the more advanced technologies are no longer limited by blueprint-holding cartels. Anyone with enough patience (and they're going to need a great deal of that particular ingredient) can now get in on the high-tech angle. Even in a tiny 20-man player corp like the one I run, we're able to come up with some tech 2 production lines, thanks to the hard work of just a couple of players. But why dwell on that tricky money stuff when most people are just interested in what they can buy for their isk? Why indeed.
The thing that concerns most pilots is simply what ships they can stock their hangar with. The most recent additions - a range of frigates with special bonuses, and some specialist, ultra-costly battleships - have confirmed what I had said, and CCP had tacitly admitted, a year ago: that the game has basically filled all the essential niches for spaceships. Anything they're adding now is essentially gloss, and doesn't really do much other than pad out the functionality of the game's gangs with new toys.

The one ship that has been making a difference is the heavy interdictor, which was supposedly designed to counter the rise of capital ships in the game. In practice, it has simply become another addition to the already super-versatile range of cruisers that EVE has to offer. No complaints from me: I'd rather bomb about with a bunch of cruisers than anything else, and heavy interdictors make roaming gangs a little tougher and more versatile.
EVE's evolution has always been about increasing the detail within the game universe. That has come in incremental layers of NPC content, trade and industrial content, player-vs-player mechanics, new ships, new player-owned structures, and so on. The most recent additions to the game are simply more detail burned into the universe. However, it's the additions that the players make to this single, persistent galaxy that really make a difference.
We seem to be in some kind of mature phase now, with the biggest war the game has ever seen finishing up, and dozens of other, smaller conflicts breaking out. We're now benefiting from thousands of experienced combat pilots, and dozens of competent, ambitious leaders, all wanting to carve out a place in the galaxy for their pilots. It's an exciting time to be in the game world, and joining a new alliance and finding new goals for our corporation has utterly rejuvenated my interest in the game.
Ultimately, it's worth remembering that EVE isn't like other girls. She has never treated us like other players, and we should never treat like any other MMO. EVE might never stop evolving, but I don't think it's ever going to stop being the outsider, either.
Thank God.
8 / 10
You may also like...
-
Happy Action Theater Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Tim Schafer: publishers aren't evil
-
Sony confirms PS Vita 1st Party digital only game prices
-
Halo 4 Master Chief action figure flaunts new suit design
-
Face-Off: Final Fantasy 13-2
-
App of the Day: Monkey Bump
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
EGTV: Eurogamer playtests PlayStation Vita
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
ModNation Racers: Road Trip Review
-
Retrospective: Star Wars Episode I Racer
-
Metal Gear Solid 3D demo on eShop this week
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
DICE working on multiple Battlefield 3 fixes
-
Making FIFA Street in the FIFA engine's image
-
FIFA Street footage pits France vs. Germany
-
Activision: games are relationships, "brands in people's lives"
-
Ridge Racer Unbounded delayed by four weeks
-
No plans for Journey PlayStation Vita version
-
Gotham City Impostors Review









Comments (40) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
God dam you EG, Dam you to HELL!!
Comment below viewing threshold Show
Which genre is this game? Is it a space shooter? Is it an Elite style trading sim? Is it a combination? What AM I doing in this game most of the time? Are these parts holding up as a game?
How am I advancing in this game? At which rate does that happen? How much time does playing this game require? What is the minimum length of a typical session?
What is the MMO side of this game? I heard of weird alliances, how do they work and impact my gameplay from start to finish? Small 20 man cooperation? Does that mean I can't play alone and have to commit to a grinding cartel who will kick me if I don't deliver?
8/10 also sounds to me as if there weren't enough reasons to give it a 9/10 but awarding a 7/10 would also need good negative arguments that can't be provided. 8/10 is sort of the middle ground that neither offends fans nor publisher. I rather play a 6/10 game if I can see the author hating on stuff that I don't mind.
Comment below viewing threshold Show
Comment below viewing threshold Show
I actually had the urge to re-download the client after reading that. I always do after reading every EVE article - until I realise that I'd probably have to find somewhere else to live if my GF caught me!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Hopefully World of Darkness will be a more accessible next step.
Comment below viewing threshold Show
Frag it, I had forgotten how you end up setting your alarm clocks to when a skill training has completed. How you end up adjusting your life to those times when you can start training another skill...
I need to unsubscribe. Soon. I just have to complete this mission in 1 hour and ten minutes to get the time bonus...
Comment below viewing threshold Show
Who ever finished that tutorial? How long does it eventually take?
Comment below viewing threshold Show
Bottom line is EvE isn't just a game, it's an alturate life, like MMOs should be.
Comment below viewing threshold Show
You could come back at me and say that the original review is there for learning that (such is the beauty of the infinite internet) but trying to piece together a picture of the modern EVE from the orginal review and successive re-reviews is rather more of a task than I'd expect to have to complete as a prospective buyer.
For those of you out there left similarly mystified about the game, I leave a link to an image showing a graph of EVE's learning curve when compared to other MMOs.
http://li vingwithstyle.com/1869957099-le...
Comment below viewing threshold Show
Then I try to play it and remember that there's nothing for me to do except mine and run boring agent missions and agonisingly wait for my skills to increase to a point where I might just be able to engage in any of the interesting stuff in the distant future.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I guess the games fine if you can spend all day and night staring blankly at your screen. Personally I gave up smoking the stuff that lets you do a long long time ago. But for the rest of the space cadets who burnt out their minds, they may find the mining rocks in space screen saver just what they need to chill out and fill the emptiness of doing nothing else with their lives.
Comment below viewing threshold Show
But hey, for those who like management games in space, this is GOLD!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Maybe I should just check the status of the different factions out there.
Eve is crazy, it's one of the only games I know about where some of the larger corps have internal intelligence services and counter-intelligence officers.
Comment below viewing threshold Show
i cant see BOB and Goons ending with 'tonight we dine in NOL'
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
We rock mate, naturally. Come back so you can be primary'd again, deV's getting sick of it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Definitely not for everybody, the learning curve is steep, it's not about instant gratification either, but there's definitely a need for such a game; here's to another 5 years and more.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
a 5 year old game with an engine that does not support AA. servers that do not support it's own end-game... the GUI is a horrible mess. forums that take DAYS to upload your avatar. piles of little things like that left me with the impression that CCP are too full of themselves and their fancy ideas for the future to actually look at their game and make it work. who cares that the game is far from stable despite its age? we have real architects working on the station environments for our next expansion!
PVP is inherently imbalanced, because...
combat_effectiveness = skills(time_spent_playing)*quality_of_equipment(time_spent_p laying)*size_of_army(time_spent_playing)
you find yourself doing the same missions for effin MONTHS, over and over and over again (i'm not even going to go into MINING, which is exactly as much fun as it sounds), looking forward to finishing the skills to board the next class of ships.
and if you persevere you may end up enjoying your ship for a mere days, before you run into a bunch of bored pirates...
I love the concept of it, don't get me wrong. I even got used to the idea of a "cold universe" that dedicated players seem to excuse almost all shortcomings of the gameplay with. There's just NOT ENOUGH FUN to be had, though. It's all spread too thinly. Also, far too dependent on other people for my taste and not really fit for casual players (unless they're half asleep or really undemanding, because you can safely spend 12 hrs at a time in EVE without anything even slightly exciting happening; hell, did i say 12 hrs? make that 12 weeks!).
i'd play EVE if it was free to play. the way it is i just don't feel i'm getting my money's worth. it feels like me paying them to be allowed to go to work.
Comment below viewing threshold Show
Eve Online has spectacular looking graphics, with amazing looking planets, and metalic effects on the various spaceships, but it is totally let down by the font size on the games User Interface when you play the game at high resolution on large screen size monitors. Coupled with this is the total indifference of the CCP dev team to this issue despite numerous complaints in the Eve Online forum.
You can only enlarge the UI font to 12 points, which makes the lower case letters at 1920 x 1200 2mm high, and no more.
If you have a 17 inch monitor you'll be fine at its default resolution of 1024 x 768, as the lower case letters are 3mm high, and the icons on the left of the screen ar a comfortable 10mm high, but if you have a now standard 24 inch monitor or larger at its default resolution of 1920 x 1200 or higher then your eyes will not be happy as you squint and try to read the tiny text on the UI when you are sat at a comfortable distance from the screen. The same effect is if you play at HD resolution or 1920 x 1080.
Note: On 30 inch monitors at their default resolution of 2560 x 1600 it gets worse, as the lower case letters are now just 1 millimeter high, and the icons on the left of the UI are now a mere 5 millimeters high.
You can have a comfortable text size that can be read at 1024 x 768, or you can play the game with HD graphics, but you cannot do both at the same time...yet.
Comment below viewing threshold Show
Comment below viewing threshold Show