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EVE Online: Battle Reports Article

MMO PC Article by Jim Rossignol

9 January, 2009

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The battle report is an age-old rite of EVE Online. Because of the open structure of the game world, player-versus-player battles happen in all kinds of contexts and situations, and the sheer number of variables means they can make for a great story. Explaining who did what, and how, and where, makes EVE a constant source of one of the best things about gaming: stories you can tell your mates.

Of course all this is a little less clear-cut for people who don't play EVE, so in the spirit of sharing and explaining things to the uninitiated, I shall use my battle reports to explain a bit about how the game works. That way it should be entertaining for EVE players and laypeople alike.

I should lay my cards on the table first. I'm extremely small fry in the EVE universe. As a member of a small PVP-loving corporation in a similarly small and PVP-loving alliance, I don't get involved in the very high-end battles. Of course I've been playing for years, and have now seen all kinds of action, but my most recent exploits have been pretty low-key, although a huge amount of fun. The events described here are fairly ordinary for EVE, and happen every day in some larger or smaller scale across the EVE universe.

A couple of months back we joined up with our current alliance, called the Huzzah Federation, as they battled for dominance in a region of uncapturable (and not particularly valuable) space in the region of Syndicate. The enemy force was a coalition of two alliances: Thorn, and The Red Skull.

'EVE Online: Battle Reports' Screenshot 1

One night, as we cooled our heels in the main system of contention, PC9-AY, members of our alliance in outlying systems noticed that there were a few more enemy ships around than usual. We had perhaps thirty or forty enemy pilots trapped in nearby systems, and it soon became clear that a large fleet was heading towards us to free them up. Small skirmishes had been breaking out all afternoon, but by the late evening it became clear that we needed a decent-sized fleet if we were to do anything against the force coming for us. Eventually, a 120-pilot fleet of Red Skull and Thorn started making its way towards our pocket of space. They clearly intended to jump in and free up their trapped pilots. We would be ready.

Unfortunately, we had less than forty people available. This meant we could only afford hit and run tactics. Our first gambit was to form up at the player-owned structure (POS) that we had in the system. This heavily armed installation comes with its own forcefield and guns, and is a safe place for us to hang out while in space. Our ships were to be snipers: battleships that could hit at hundreds of kilometres, a safe distance from the enemy fleet. With these we could, hopefully, score a few kills.

The enemy fleet jumped into our system and formed up on the jumpgate which connects it to a nearby star system. We used this as a chance to snipe. Massively outnumbered, we warped in and took a few pot shots. We probably killed something, I can't really remember. Suffice to say that we were not going to make a dent in the enemy gang, which had now swollen to 160 ships. Not that we intended to let this dissuade us from combat. More sniping passes were going to be had, even if we were going to lose ships.

'EVE Online: Battle Reports' Screenshot 2

What we didn't want to do, however, was to lose anything very expensive. Like a capital ship. A surprise came along, then, when the sniper gang was warping in to its sniping position off the gate and found it had a Thanatos carrier accompanying it. The huge, cumbersome, enormously valuable ship should have remained at the safe POS spot, remotely assigning its fighters to smaller ships, and repairing damaged craft. Somehow it had been warped into range of the enemy fleet along with the snipers. It was clearly doomed.

All this, you understand, is coordinated via out-of-game voice communications software such as Ventrilo or Teamspeak. The voice of the carrier pilot piped up on that voice comms now, and it was a mix of fear and embarrassment. "Somehow I am in warp to the enemy fleet." He was now quite likely to lose an expensive toy through sheer incompetence. There was a long pause and someone's nervous laugh.

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Comments: 1-30 of 30 in total

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DFawkes
09/01/09 @ 15:24
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Absolutely fantastic article, I'm resubbing when I get home :D
b00n
09/01/09 @ 15:43
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Nice read :), and shows why EVE is still successful I guess!
Saladin
09/01/09 @ 15:55
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I was in The Red Skull, but I left just before the whole thing went tits up.

Shoddy leadership makes shoddy decisions. They broke off a good alliance in a profitable area of space to try to pinch that area from Huzzah. Kinda bit them in the ass, to be honest.
Eraysor
09/01/09 @ 16:28
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If only they somehow fit this stuff into the starting areas by getting all the new pilots to work together against some pirates, it would have probably made me continue playing.
Iora
09/01/09 @ 16:35
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& Eraysor

The onus is on you to find like minded pilots and group with them. When I played I was a gun for hire in a corporation designed for that role. Each week I was either playing the part of pirate or defending others from them. We had a simple code of "Honour thy ISK" It didn't matter where it was coming from our employer one week was our enemy the next after small bidding wars between industrial corporations broke out. We protected our own and always upheld our end of the bargain... Made the game truly unique.
Lutz [mod]
09/01/09 @ 16:37
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I *really* love these articles. Fantasic.
Bill Door
09/01/09 @ 16:45
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Great read. Wish I'd been in from the start :)
Benno
09/01/09 @ 17:31
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Ahh yes, games which provide such great pub stories are the best, thats why fallout 3 is so good
Snidesworth
09/01/09 @ 17:37
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I've never played EVE, but articles about it always prove to be interesting. Good stuff.
09/01/09 @ 17:39
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Eve = 2nd job.

/no thanks.
Nokor
09/01/09 @ 17:56
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Excellent to see the alliance i'm in on a EG article.. Huzzah!
hiddenranbir
09/01/09 @ 18:22
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We need something like Eve TV.
Benno
09/01/09 @ 20:37
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I dont understand why people say eve is a "second life" or "second job" any more than any other MMO is.

I am not even playing EvE at the minute, yet my character is still progressing as stats improve passively even when you are logged out. You can spend as little time on it as you want (in my case anyway)
Gurrah
09/01/09 @ 21:55
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Yup, people saying that EVE is like a second job kept me from giving it a try for a very long time. Now that I'm a subscriber going on 7 months, I can honestly say I've never played anything this relaxing. If I don't fell like playing a lot actively, I train a long skill, if I am craving EVE I train smaller support skills and stay online for hours.
DFawkes
09/01/09 @ 22:16
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I wasn't sure about the skill system at first, but I love it now. Before I took a break from playing, I put a skil that takes ages to train on. When I go back, my character will be better at that. It's a nice system once you get it.
TuftyMcTavish
09/01/09 @ 23:03
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Excellent read, sir. Keep these little snippets of life in Eve coming if you can! I haven't been active in Eve for a long time but it leaves its mark on me to this day, the only MMO I have any lasting interest in.
Errol
10/01/09 @ 09:59
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Shame about the lag. It's been present since day 1 and basically ruins the fleet battle experience.
10/01/09 @ 11:28
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Have you guys tried running a large corporation, POS, wars, gangs each day?, mining op etc? I was Ceo of med sized corp and a large corp and well the stress of it was enough to put me out of the game, especially the POS stuff even tho its been simplified since.

But what annoys me about Eve is right now, is game time cards.
ph101
10/01/09 @ 13:01
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Good read, I do find it interesting and often think of getting a subscription after doing the 2 week trial. I fear I would lose a big proportion of my time to it however so I haven't done it yet. Perhaps when I retire - some 30 yrs hence - and they may have sorted the reported lag out then :P
hiddenranbir
10/01/09 @ 13:31
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If they offered a one off life time payment sub, I'd might be willing.
Bennicus
10/01/09 @ 14:19
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>But what annoys me about Eve is right now, is game time cards.

I don't understand what's so annoying about them? It's pretty great that you can pay your subscription using in-game currency if you ask me.
Velios
10/01/09 @ 14:44
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M.Corp has epic moments like these every day!

Consider joining us and visit the MCORP DATA HUB for more information.
Sk1Zy
10/01/09 @ 15:40
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@ Errol
At least CCP has been working hard lately on reducing it. Replacing their server computers with SPC's and from what i've heard it has gotten a lot better already even though they haven't finished implementing it yet.

Unfortunately i haven't been able to get into eve, never gotten past the 2 week trial. Gona give it another go when the expansion hits.
Edited 1 times, most recently on 10/01/09 @ 15:41
np
10/01/09 @ 16:49
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Great write up, wish I was there for the tower kill!
Shrui
11/01/09 @ 07:43
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Ah, this brings back fond memories.

I was a member of a corp and alliance that lived in PC9-AY (years ago this was, and Syndicate was always an interesting place). Think my main character is still docked there.

I saw the game from beta through to the first carriers showing up and was lucky enough to meet some good people on there which made the game for me. You find a good corp where every one can have a laugh over chat and look out for each other then the game gives massive rewards.

Sadly just have too much going on in real life to go back (girlfriend refuses to even look at it, she knows she'll get hooked).
jiveguy
11/01/09 @ 11:09
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When I read things like this about eve online they always make me want to resub immediatly. I played eve a bit in the beta and resubbed for a month or two a few years back. But my experience then was always the same: sitting in front of a big rock firing lasers into it. I'd really love to play the EVE described here, but it always seems like you HAVE to do the boring stuff to get to a point where you can have fun.
marronthered
12/01/09 @ 03:06
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this is a great article, good job sir! ive tried the 2 week trial a few times but the stinger bugger that i am ive never been willing to fork out the doe ray me for it. its moments like this that make the game worthwhile it seems - hmmm (contemplates subscribing)
Macross
12/01/09 @ 11:01
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Hehe yeah awesome... The key to enjoying yourself is finding good people to fly with in the game and to get over the mental stigma against losing ships (which i still have problems with!) :)

Get around those 2 and you can have a great time!
Norfolk'n'Clue
12/01/09 @ 12:34
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Jiveguy - in no circumstances do you need to mine. You can if you want to, and I did for a little bit (maybe 4 hours total), but am now in the thick of it in Curse, catch and Provi. Was there for the recent 700+ pilot battle as NC tried to move in, BoB and -A- were there to engage!

It wasn't as laggy as expected either.
Edited 1 times, most recently on 12/01/09 @ 12:35
Hardin
13/01/09 @ 15:04
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Nice article Jim,

Battlereports are always nice...

Here is one of my tl dr efforts: http://myeve.eve-online.com/ingameboard....

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