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Enslaved Interview

Xbox 360 PlayStation 3 Interview by Robert Purchese

19 November, 2009

Page 2 of 3. <- Page 1Page 3 ->

Eurogamer: What does your post-apocalyptic picture look like?

Tameem Antoniades: We projected forward to a time of peace. Our future is colourful, bright and beautiful. There are no more wars simply because there are not enough people left to fight them. In the 100+ years after humanity has been all but wiped out, nature has reclaimed the cities. The desolation and beauty is captured in Nitin Sawhney's unique musical vision.

In a sense, this is a post-post-apocalyptic setting. In this world, only around 50,000 people are still alive in the North American continent and these numbers are heading towards extinction.

Humanity is represented by small pockets of communities trying to eke out a viable existence or lone feral survivalists existing in the wilds. Trip comes from the former and Monkey is one of the latter. When they meet, worlds collide. Monkey and Trip were born long after the apocalypse and can only guess at the purpose of the derelict artifacts they see around them.

The age of man has been replaced by the age of drones: autonomous, hunting, killing machines left behind from forgotten wars, asleep for decades until activated by the few remaining survivors. This scenario is partly based on the current landmine problem. Landmines currently maim or kill 10,000 people every year long after the wars that spawned them. In places like Afghanistan, where I originally come from, millions of colourful "butterfly" landmines dropped by the Soviet forces continue to maim and killed children who mistake them for toys.

Today we are witnessing the advent of drone warfare, the rise of despot nuclear nations and the possibilities of large-scale casualties in bio-terrorism. In the comfort of our privileged western world, post-apocalypse equates to fantasy. In places like Afghanistan, people are living day-to-day in a post-apocalyptic nightmare.

'Enslaved' Screenshot monkeyzerker

Here Monkey fights a robotic berserker.

Eurogamer: Can you talk a little about how the story is structured? It's a linear quest, presumably?

Tameem Antoniades: By linear you mean focused, right? Joking aside, linear is often reserved as a derogatory term for games that offer limited interactivity. Ours is a story-driven action-adventure with a bit of a road-movie vibe that requires brains as well as muscle. It's far more tactical than your average adventure game as you have to protect Trip in order to survive.

There are often many ways to approach a particular situation involving combat, clambering, puzzle-solving and making use of Trip's hacking and reconnaissance skills. Overall it will be a tough game to play on the brains and brawn front. Hopefully, you won't feel that this is limiting when you are playing it!

Eurogamer: Will there be any kind of upgrade system or experience-based ability tree or anything along those lines for Monkey?

Tameem Antoniades: The simple answer is yes to all of those things but we haven't locked all of that down yet. The idea is that Trip comes from a community of people who scavenge technology and so you can ask her to upgrade equipment for you throughout the game.

'Enslaved' Screenshot tripmonkey

Monkey and Trip work together, a bit like Fern and Phil.

Eurogamer: How are Monkey and Trip going to complement each other over the course of the game?

Tameem Antoniades: At the beginning they really don't. She's scared and wants to go home but is not equipped to survive outside of her own community. So she reprograms a slave-headband from the slave ship and puts it on Monkey while he is unconscious. With it she can control him through pain or even kill him. She doesn't do it out of malice but because she knows that he is the one person who can help her get home.

Monkey is able to survive and has done so all his life. He has a multi-function telescopic staff with which he battles and an energy shield to help protect himself, albeit temporarily. He fights rough and ready, like a raging beast. His skin bears the scars of searing hot metal from the countless battles he has had with the machines. Even so, every battle is a test of strength. Go up against one or two robots and you may take some damage but survive. Go up against three or four and you are probably going to lose.

That's why you are encouraged to exploit enemies and use their weapons against them. So you can do things like rip off a gun-scout's machinegun and take out a dozen enemies with it, or turn an enemy into a ticking time bomb and throw him into a crowd of others. That is part of what makes the combat become tactical.

Trip comes in with her own set of skills, none of which involve fighting. She's much more of the brains and is technologically savvy. She can cause distractions to decoy robots and turrets. She appropriates a flying CCTV camera, called a DragonFly, and reprograms it to scan for enemy positions and weaknesses. She can hack machinery that still has some residual power.

Together, you are stronger than apart and you slowly learn to trust and depend on each other. When in a new area, Trip will typically scan the area with the DragonFly. You will see the enemy positions. Should you go in fighting? Should you risk clambering over that one robot and take him out first as he is the weakest of the lot? Should you ask Trip to draw gunfire and put her at risk while you flank the enemies? Will Monkey and Trip ever see the value in each other's worldviews?

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Comments: 1-21 of 21 in total

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disc
19/11/09 @ 12:09
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Sounds rather interesting but I have to admit that I would probably rather have seen a sequel to HS, a sequel that tried to do more things right.

Though I guess this really is that game, only set in a 'different' world and with a different cast but with a similar style of gameplay, only because Sony may not have wanted to fund a sequel.
Darkedge
19/11/09 @ 12:13
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Ninja Theory certainly like to use big names to pull people in. I mean I knew Serkis was working on this but Nitin Sawnehy and Alex Garland too?

Lets hope the gameplay lives up to the script acting and music's potential this time..
mingster
19/11/09 @ 12:37
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Monkey & robots hmmm interesting combo.
swissorc
19/11/09 @ 12:48
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Monkeys vs robots! come on penny arcade lol
MiniAmin
19/11/09 @ 13:07
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I really enjoyed this interview. It was informative and funny, but it wasn't so facetious as to interfere with the interview itself. I remember some older interviews which were entertaining but contained little information because the interviewer was preoccupied with trying to be funny.

Great interview.

glaeken
19/11/09 @ 13:16
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Will you be able to fly on a controllable cloud?
wile_coyote
19/11/09 @ 13:34
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Based on the screen shots, they need to up their game atleast 50% more, as it looks dated.
darkmorgado
19/11/09 @ 13:41
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Dear all videogame developers:

You all seem to be obsessed recently by conveying story and mood via facial expression. This is absolutely fine, but please realise that there are a massive number of people with Asperger's Syndrome out there who are very avid gamers. Relying on facial expressions to convey narrative and atmosphere might harm our enjoyment of the game as we don't pick up very well on things like that (if at all). Please consider the use of "emotional subtitles" if you are determined to lessen the reliance on script and dialogue and rely more on facial animation.

Thanks
Vertical Stand
19/11/09 @ 15:12
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Looks and sounds interesting, but then I thought that about Heavenly Sword, the early artwork in Edge looked amazing, the game, well I only played the demo as the gameplay was uninspiring, will have to see about renting it one day to see if it improves later on. Still, fingers crossed they can get both to fit together with Enslaved into a satisfying whole.

BTW after running down its own series with diminishing returns the line up from Namco Bandai in 2010 looks far more promising. Fragile, Sky Breakers coming out here (though I think Rising Star is putting those out on its behalf) and publishing this as well as a title from Game Republic, shame about not getting along with the Mark of Kri team mind.
Edited 1 times, most recently on 19/11/09 @ 15:14
penhalion
19/11/09 @ 19:06
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@Disc

Few people actually want a heavenly sword sequel. The game was simply too flawed. It was all shirt and no trousers so to speak. The worry here is that they have once again focused on the visuals wthout sorting out the story and gameplay.

Edit: Incidentally there would have been a lot more gameplay scope if they had stuck to the original time period that Monkey should have been set in. Why? I hear you ask. Well if you've ever read the monkey story then you'll know that it's about Monkey and not tripitaka at all. It tells the tale of his creation, how he get's the wishing staff, the 101 transformations, how he becomes indestructable and immortal etc. etc. Now we get killer robots and a girl called trip to protect....really...why?
Edited 1 times, most recently on 19/11/09 @ 19:11
Darkjinxter
19/11/09 @ 20:06
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Monkey see, Monkey do.
Scimarad
19/11/09 @ 20:07
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Sounds like a really interesting set up for a game.
freakzilla
19/11/09 @ 21:38
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I'd have preferred a straight wuxia game instead of wuxia-robot thing. But since I really don't know what the game will be like I guess I should just wait and see.
Vertical Stand
19/11/09 @ 21:49
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@penhalion and freakzilla you both make a good point, would be cool to see a straight up game about Monkey...the tv series!

*sings theme song*
Edited 1 times, most recently on 19/11/09 @ 22:01
vegard
19/11/09 @ 22:59
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looks OK, but still:

enslaved, the metal band > enslaved, the game
3william56
19/11/09 @ 23:29
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Is Monkey funky? Does he never stop?
Lee_Morris
20/11/09 @ 08:25
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Heavenly Sword didn't need a sequel. The stoyline was wrapped up in that game. I personally would love to see more games with Heavenly Sword's level of detail in performance even if they have average gameplay. I'm glad Andy Serkis is only playing one character this time round as I found it a little strange when he was playing multiple characters last time round.

One complaint though, why does it always have to be set in America. I can't wait for the day when this industry is big enough that a game can be set in the UK and can sell enough to be successful. Imagine a game based on the Red Riding novels.
hiddenranbir
20/11/09 @ 10:18
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I want a game based more tightly on the novel. So many "loose" bases :(
disc
20/11/09 @ 10:50
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penhalion: I genuinely enjoyed the combat of HS and played through it twice just to get the challenge of the more difficult difficulty level, that one made the game better.

Though to have to play through the game on a difficulty level that is a bit too easy before you get to play it the more enjoyable way, well that's another design mistake.
Zebula77
20/11/09 @ 14:07
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I'm intrigued by this. I enjoyed Heavenly Sword and to this date, I have not seen better lip sync or facial animations in any other game. That game was maybe a little shallow, and the game world could certainly have been larger and perhaps free-roaming.

Hoping this game will be like that. Screenshots look nice.
hiddenranbir
20/11/09 @ 14:17
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@penhalion

Not to mention the huge battle which had the entire Army of Heaven siege Wukong's mountain!

That's why I am not too astounded by once again, something else "inspired" by the novel. Lip service, that's all it is.

Comments: 1-21 of 21 in total

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