Marvel: Ultimate Alliance Review

Bam! Thwock! A-wocka-wocka!

Version tested: Xbox 360

It might not have been the most glamorous of last year's winter line-up, but Raven's X-Men Legends II was, by all accounts, a compulsive "Baldurian dungeon crawler with a comic book bent" that improved on the previous XML in every way possible. We slapped a mighty (and well deserved) 8 out of ten on the end of the review and literally nobody argued with the score. Imagine that happening now.

Part of the reason nobody made a noise about it, of course, is that relatively few people care about old-school action RPGs that evoke memories of Gauntlet and, more recently, Diablo. They look a bit, well, crap, don't they? The whole isometric four-man party hackandslash dungeon-dwelling thing isn't exactly the sexiest type of game on the shelves, and consequently the cycle is already repeating itself this year with Raven's latest comic-book-tinged take on all things Marvel. Shame.

Anyone who played either of the X-Men Legends games will pretty much know the drill inside out by now. The premise in Marvel: Ultimate Alliance is utterly identical ("Beat the maniac who wants to kill everything in the world ever!"), the gameplay and progression system familiar and well-worn ("Kill lots of monsters! Gain XP! Kill some more! Upgrade your abilities! Now kill the huge, super-powerful BOSS!"), the visuals decidedly old school... Unless you're a massive comic fan with a penchant for dungeon crawlers, it's not an exciting game to talk about. But it is supremely playable and one hell of an addictive little sod, and that's really all that matters.

It's pummelin' time

The initial premise seems a little lacklustre, though, and you could be forgiven for taking one look at Marvel: Ultimate Alliance and giving it a wide berth. A S.H.I.E.L.D. helicarrier is under attack by Dr. Doom and his ever-willing henchmen, the Masters of Evil. Under the command of S.H.I.E.L.D. director Nick Fury, you collectively control a gang of four superheroes on a mission to put a stop to Doom's reign of terror and bring peace to the blah blah. Ok, so the story turns out to be about 400 times better than it sounds in the last weary sentence, but you have to slug through a fairly dull opening act before the game starts to show its true colours.

'Marvel: Ultimate Alliance' Screenshot 1

That's just cheating.

As with Raven's splendid effort last year, the checklist of features is undeniably comprehensive and impressive, and something of a Marvel-head's wet dream. Over 20 playable characters from the Marvel roster (two of which are exclusive to the 360) make it into the game, including Iron-Man, Blade, and less well-known types like Deadpool and Moon Knight and an almost endless supply of Marvel supervillains to rough up. It's got four-player offline or online campaign co-op (with the rather excellent option of allowing you to load in your save game so you can continue the battle with mates), and an impressive cast of Hollywood voice talent, more than 20 bonus 'comic' missions to unlock, and an endless number of permutations of who you actually decide to play as.

How you go about playing the 20-hour campaign is, joyously, up to you. The default set-up does the job just nicely, with Spider-Man, Wolverine, Captain America and Thor offering a nice balance of characters with contrasting abilities. So, you've got Spider-Man with his web bullets to take out distant targets, fast melee and webswinging ability, Wolverine with his devastating melee attacks, Captain America with his flingable shield, and Thor's useful ability to hover in the air and rain down his powerful magic attacks from a safe distance. Essentially, each character has a similar set of basic melee combos with the A and B buttons, with grapple assigned to X and jump to Y. The temptation to mash A and B is strong, given how effective it can be, but eventually you'll have to start using the right trigger (with one of the face buttons) to pull off the special attacks. Projectiles, in particular, like Spidey's web shots or Thor's lightning attack, prove to be a godsend against more powerful foes - and it's experimentation with these sorts of attacks that begins to give each character their own identity. Certainly, the improved combat system gives you more scope over how to tackle your enemies, and is all the better because of it.

One of the great things about Marvel: Ultimate Alliance is the ability to swap out characters you don't like with ease every time you're at a save spot. As you play through the exhausting campaign, plenty of other familiar faces get added to the overall party, giving you an opportunity to create your own fantasy superhero line-up. The game even gives you an incentive to create and name your own team (complete with logo), awarding your band of heroes special attacks and team XP that individually they lack. As with single characters, you can spend upgrade points wherever you see fit, and the whole process becomes quite compulsive, worryingly. Luckily, most of the micromanagement is taken care of, so there's no real requirement to slavishly apply skill points.

Are you XPerienced?

Cleverly, Raven even takes into account the fact that it's no fun swapping inexperienced newcomers with your battle-hardened regulars, so even if you've levelled up every character in your team to level 25, you'll find that those left behind back at base still continue to level up just a step behind. So, although the temptation is to stay loyal to the initial band of supplied heroes to maximise XP, the game doesn't punish you very much for switching characters. This is not only an excellent decision for single-player, it works for those playing online too, making sure that character switching always gives you a character with a level of experience relative to your team.

'Marvel: Ultimate Alliance' Screenshot 2

The Gender Confusion convention 2007 was a real success.

Still, for all the welcome variety from having loads of characters with contrasting abilities, the actual process of playing the game is every bit as predictable and repetitive as you might fear. Yes, it's still a button masher, with simple combos taking care of almost every creature in the game; monsters spawn in front of you (sometimes literally), provide a bit of a tussle for your band of heroes and go down without toomuch of a fight. You collect the coins, smash up some barrels to extract more currency and move on until you encounter the inevitable boss monster. Even here, it's fairly predictable stuff (even the Resident Evil 4/God of War-style bosses), where your gaggle of sexually confused heroes hack lumps out of the re-spawning evil minions before eventually helping you to duff up the big cackling brute with an attitude problem. We've been here a hundred times before.

Despite that obvious glaring truth, for some reason it still manages to gel as an enjoyable experience. Really. It's probably one of the most refined and enjoyable examples of this ageing premise that had me up until 3AM just so I could finish it.

What's so enjoyable about it? It's certainly not the visuals, which - although stylish in their own right - look about a decade out of date next to a certain Epic title causing much excitement across the Western world currently. From a distance the pleasantly varied environments have a nice graphic novel feel to them, and the constant change of scenery helps enormously. One minute you're fighting in the epic world of Asgard, the next plunged into a big top trying not to get run over by a bowling ball (watch out for a special retro surprise in the Arcade). Just when you think it might be heading into sludgy dungeon territory, the next sequence has you fighting it out on board a space ship. But as nice as the backdrops are, the character models don't bear close scrutiny, with rather rudimentary animations and poor detail levels at close proximity.

On a personal level, the admittedly dated gameplay mechanics rattling around in the core of the game just work. Simple but increasingly effective combos, continual ability upgrades, new weapons, endless cool pick-ups to augment your arsenal, and a constant freshness to the types of enemies and the environments make it a game that progressively challenges at the right sort of pace, and one that gives you a refreshing degree of freedom in terms of who you employ to carry out the carnage. Given that most games are happy to funnel players into playing with one character or ostensibly very similar characters, it's interesting to be able to get on with the task at hand with whoever you feel can do the job best. It's a game that's constantly rewarding the player.

Bite it

The way the actual campaign is constructed deserves credit too, splitting it into manageable but challenging chunks that make progression feel like a real pleasure rather than some unending epic chore. In between each of the game's five main 'acts' you get the added bonus of being able to chat to a whole host of Marvel characters to quiz them on what's actually going on and why is a really nice touch that makes you - shock - care just a little bit about what you're doing and why. Even for non-Marvel fans it's interesting to be fed so much rich back-story to the events going on in the game. It's all optional as well, meaning attention span deficient types needn't worry too much and can get on with slugging it out with mutants and crazed villains unfettered. Elsewhere, Marvel trivia buffs can even test their levels of geekdom and win extra XP after each act, which is a nice touch.

'Marvel: Ultimate Alliance' Screenshot 3

Finding the right size hats is always my problem...

Special mention, too, regarding the way the game handles character death. Rather than forcing players to constantly reload to keep their merry throng together, you get the chance to revive any downed party members once you reach a save point. Little touches like this that focus on keeping the game enjoyable drive you on, rather than stopping you in your tracks and imposing senseless repetition on you. To be fair, there's quite enough repetition already, so it's design decisions like this that make all the difference.

Admittedly the gameplay carries on in the same dungeon crawling (okay, they're not dungeons, but you get the gist) vein throughout the 20 or so hours it'll take you to trawl through the whole shebang, but you don't really come to games like this expecting massive gameplay curveball - it's left to the story to do that, and Raven deserves extra credit for bothering to deliver one of the best game endings ever, assessing your entire progress throughout the game. If you want a decent, well-considered camp comic-book romp with a slightly obsessive desire to continually level up your characters, then this nails it very nicely. No, it doesn't do anything especially new, but you'll enjoy the game's effortless ability to suck hours of your life away nevertheless.

Picture this

Although X-Men Legends II was already a 720p-enabled game on the Xbox last year, 360 owners will definitely appreciate the extra lighting effects and the attention to detail lavished on the characters and environments. To untrained eye it does look and feel and bit old school (and a complete engine overhaul wouldn't go amiss), but in the context of this type of game you can't argue with it once you get to grips with it. It's never a game that suffers from camera or control issues, and one that focuses purely on providing a decent level of grindathon entertainment. Simply, it's good at what it does, nothing more. Achievement point fans will have a tough time mining the game for more than half its points, so if you're looking for a quick and easy rental, forget it.

Marvel: Ultimate Alliance is one of those games that was always going to be greater than the sum of its parts. It doesn't look anything special, the combat's massively repetitive, but somehow it all hangs together. With an excellent atmosphere, diverse set of characters, intriguing storyline and endless unlockables it's the sort of game that's essential for comic book obsessives, and great fun for everyone else.

7 / 10

Read the Eurogamer.net scoring policy

Comments (38) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • kissthestick #1 5 years ago

    2 more days till December!
  • Macross #2 5 years ago

    yeah its my birthday too, yay :D
  • Steroyd #3 5 years ago

    It's just hard to resist the temptation of Marvel Comic Book Characters.

    Just 168 days for the new Spiderman Movie. :D
  • Darren #4 5 years ago

    Good review. I'd rate it higher at 8/10 personally as I bought it when it first came out and just could not stop playing it until I'd completed it (which took me about four days of intense play on Normal).

    Like the Baldur's Gate: Dark Alliance games on the Xbox, Marvel Ultimate Alliance was insanely addictive for me so much so that I decided to pick up X-Men II for the Xbox for £7.50 from GAME, a game I missed when it was first released, and I couldn't stop playing that either!!! LOL

    I absolutely love these kind of action RPGs and they're fantastic fun in co-op mode too...
  • cooper #5 5 years ago

    Pixies references are always welcome :-)
  • Rambaldi #6 5 years ago

    Yes, but is the PS3 version TH3 R£EA1 N£XT G£N!!!???
  • Genji #7 5 years ago

    It's a blast in multiplayer. I wouldn't bother playing single player.
  • Darren #8 5 years ago

    The PS3 version supports 1080p if that's what you mean but also comes complete with framerate issues apparently, like quite a few of its other multiformat games it would seem from the reviews I've read. So the real-gen on the PS3 means being able to play games at 1080p but with a shit framerate. Great innit?
  • Phreedh #9 5 years ago

    Looking forward to playing this. Bought it when I bought GoW this weekend and so far I've been busy kicking Locust ass. Only put it in for a quick spin one evening.
  • w00t #10 5 years ago

    One of the problems I had with X-Men Legends II was how claustrophobic it became with more than 2 players on one console. The view was a little too zoomed in. If this has managed to fix that problem it's a certain sale for me.
  • chupachups #11 5 years ago

    "So the real-gen on the PS3 means being able to play games at 1080p but with a shit framerate."

    Sounds like PC games which have potentially massive picture resolutions but you can't use those resolutions cos they're jerky.
  • haowan #12 5 years ago

    Great fun this, it's mildly buggy and some of the boss difficulty spikes are silly. But great nevertheless.
  • gamesb*tch #13 5 years ago

    That review is plain fixed... 7 out of 10...

    a) which game were you playing, or
    b) it must be 5/10 points better than the demo

    I am shocked.
  • glaeken #14 5 years ago

    Shame it did not score an 8. That would have made the comments section come alive.
  • wonton #15 5 years ago

    suprised raven have produced something decent recently after quake 4 and sof2
  • Darren #16 5 years ago

    @haowan - "Mildy buggy"? I never encountered a single bug in all the time I played it and I played it quite a lot so for me it's one of the most polished, glitch-free Xbox 360 games I've played to date. :?

    What bugs are those then?
  • gamesb*tch #17 5 years ago

    One of the major bugs is that it's shite... definitely a toss up between this and Eragon for last-gen shite 360 game of the year... however if you like pointless, unrewarded hacking...
  • Darren #18 5 years ago

    You're a bit of a killjoy aren't you? LOL
  • alexg #19 5 years ago

    Framerate issues are an Xbox trademark.

    Are Sony trying to copy that too?

    Those bastards;)
  • Salvia #20 5 years ago

    Hmmm...an XBox360 game review...I know; let's slag off the PS3!

    Well done retards.
  • glaeken #21 5 years ago

    In fairness to the retards one of them took a swipe at the Xbox as well for the sake of balance. One even just hated this particular game without hating either lump of hardware.
  • zErOb_cOOl #22 5 years ago

    Not sure if I agree with the final verdict in the review, in that repetetive combat and poor graphics (especially on the PS2 version I've been playing) cripple this game for me. I couldn't care less what's around the next corner to unlock if the game itself is relatively poor. I managed about 20 minutes on co-op mode with a mate on this game, then I ducked out through sheer boredom, even though I love the Marvel franchise and other superheroes.
    Edited by 1 at 29/11/06 @ 13:33
  • foxy2006 #23 5 years ago

    so, zelda review in the morning then

    8 of of 10 methinks
  • Putty-Man #24 5 years ago

    I've now given up hope on a Tiger Woods 2007 review for the 360, but a Rainbow 6 Vegas one would be nice.



    ....oops, I'm in the wrong forum....or am I just thinking out loud onto a keynoard.....
  • Razzajazz #25 5 years ago

    It is pretty fun, but mindless. I don't care though, 'cos I'm a marvel whore! Any game where I get to be Deadpool is good enough in my book! :)

    Seriously, spot on review, guys! It's never going to set the world alight, but it is, like every decent dungeon crawler, horribly addictive. And while the graphcis may not be bleeding-edge, the presentation definitely is. I've got to play it again because the ending made me feel so bad!
  • Feanor #26 5 years ago

    "So the real-gen on the PS3 means being able to play games at 1080p but with a shit framerate. Great innit?"

    RR7 has no frame rate problems. Maybe Raven Software just aren't very good at programming for the PS3 yet.
  • jellyhead #27 5 years ago

    Pc version is only £18 from Play.
    Worth getting or should i spend some extra cash and get NWN2?
  • gamesb*tch #28 5 years ago

    /what zErOb_cOOl said
  • Darren #29 5 years ago

    @Feanor - RR7 does have framerate issues when running at 1080p according to one review I read... GameSpot or IGN I think...
  • dudefella #30 5 years ago

    I got the PC version and I'm loving it. In the last Act right now, so it's all coming to an end soon, sadly, but I think it's great. The PC version has 2 very distinct graphic modes: There's an Advanced Lightning button in options that makes it look completely next gen, very shiny and all that, and without that it basically looks XBOX1 quality at a high resolution. It looks quite tasty on high settings, imo. Can't imagine playing it on a keyboard though, I use a PS2-style gamepad. I'd have given it an 8/10 probably, but good review!
  • krudster #31 5 years ago

    What's with the one-man hate campaign Dom? People are allowed to like this game y'know! :)
  • jellyhead #32 5 years ago

    Cheers dudefella, might have a dabble.
  • Nithron #33 5 years ago

    Singleplayer really is boring as all hell, i'm afraid.
    Serious kudos for putting Deadpool in it though - that guy's fantastic, but he's NEVER in any games!
    I did feel kinda cheated that the lineup of actual playable characters wasn't that great, though. Also; i was promised Agent X as an unlockable skin for Deadpool in a preview, but it's not even in there... *grumble*
  • greenfeld69 #34 5 years ago

    Garbage game. Too much going on, boring.
  • dudefella #35 5 years ago

    Also, can any PC users comment on online games? I can't find any, but that may be because I acquired this game through... illicit means. I'm sorry! But it wasn't out here yet and I didn't know if I'd like it! :(
  • Keyz #36 5 years ago

    Sounds really good. I love the X-Men Legends games so i think i'd like this.
  • KungFu #37 5 years ago

    Nice use of a Pixies reference there :)
  • darshannon #38 5 years ago

    XM:L2 was not that good at all. I really loathed the way, characters used to level up every 5-10 minutes, and managing a party was a pain in the bottom. Oh, and there were LOOOOAAAAAADIIIIIIING TIIIIIIIIMEEEEEES, since I was playing the PSP version. Not to mention, that the gameplay itself was pretty boring and repetitive, and levels - poorly designed.
    So, if this one is more of the same (and it is, judging from what I've seen in the PC version and read in the review), than... meh. I think, I'll pass. It's a pity, though, because I was kinda looking forward to this game.