EEDAR: Are X360 Achievements too hard?
Less than a third earn half the rewards.
New research has shown that nearly a quarter of Xbox 360 owners earn less than 10 per cent of a game's Achievements, and that only four per cent seek out every reward.
EEDAR's Jesse Divnich, speaking at GDC (reported by GamesIndustry.biz), said 27 per cent of people earn half of a game's Achievements, but less than 10 per cent of people attain 80 per cent of the Achievements or more.
"Does this mean Achievements are too hard?" pondered Divnich, who did see a correlation between higher-scoring games and Achievements earned.
EEDAR (Electronic Entertainment Design and Research) analysed 32 million data points provided by Microsoft. From that, 100 games were selected at random and conclusions made.
EEDAR also offered some other interesting statistics, such as that the RPG genre turned out the most new IP - 40 per cent, to be precise.
Among the publishers endeavouring to create new brands was EA, deemed to be the third-highest new IP producer on PS3 and 360.
And, despite the worldwide recession, the amount of new IP has risen from 16 per cent in 2006 to 22 per cent in 2009.
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Comments (136) Latest comment 2 years ago
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No, i do not.
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So for me, it not worth the effort just for some points on a meaningless score
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Most non-asian gamers aren't grinders, so when you have to make 100,000 kills in Gears of War 2, nobody is wanting to do that. It's all about not making achievements about doing repetitive things.
I also hate it when there's an achievement for finishing a game at the highest difficulty when that difficulty is unlocked only after finishing the game on a lower difficulty first. I cannot be arsed to play an entire game twice just for the sake of an achievement.
Multiplayer achievements are annoying as well.
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I can finish a game and only have received 40% of achievements. I usually cant be bothered playing through again on Impossible difficulty or searching every corner of a map for hidden seagulls.
So for me, it not worth the effort just for some points on a meaningless score
I think that's about right for doing the main bit of a game.
The rest are there for the kind of exploration you do if you have enough time, which most people don't, or a are a completionist.
I am neither, any more, but there was a time (Master System/SNES days) when I'd trawl every part of a game just for the hell of it. I like the fact that Achievements are now put in there as a way of many devs recognising that some people do play games that way.
A Gamerscore is good for those who care and really shouldn't bother those who don't. And even though I don't count my score (honest), it's still a bit pleasing when the things pop up on screen!
Making them any easier wouldn't change the amount of time I put into a game.
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If you were going to look for the pigeons with a map and YouTube (like I did. Any other way would simply be INSANE), then you might as well have gone the whole hog and used the cheats to make the police disappear after you have loosened off a few rounds in the city.
Just saying
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GTA4's "Auf Wiedersehen Mr Petrovik" also springs to mind, win a multiplayer game on every map of every game mode.
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They are good for rewarding players to try something different, to explore a bit further or attempt something that will require practise. They are not good for being impossible tasks. For something VERY hard there should be a 0G achievement. A badge of honour, not a challenge many avoid.
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If I had my way then then either there would be no mulitplayer achievements, or they would have two means of obtaining them, either offline or online. Probably wouldn`t really work with a game like Chromehounds, but there are plenty of other titles where it would.
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The achievements I've earned are the ones I've just got from my normal playing pattern. Not gone out my way to get a specific one.
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If you need a map or guide to get the achievement then the achievement is too difficult. I like the "find 100 diarys" in Bioshock 2
as there is 125+ diarys so you dont need to find every single one but you cant ignore them either. Developer take note for future collection achievements.
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Can't you switch off Notifications?
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You cant turn off the messages popping up when you earn achievements from the dashboard.
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It's a fair question, but I never thought of them as needing to be easy? And with or without them, shouldn't affect your ehjoyment of a game.
I've always thought of them as a throwback to old skool high scores, like a badge of honour. What annoys me are the pointless ones you get, for actually completing the tutorial or doing something so stupidly linear (you had to do it in the game anyway) and getting one for that!
It's like having you mother congratualte you for using the potty. And your 25.
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Having no interest in multiplayer and being a Silver subscriber on the 360 (which means instant loss of 30%-50% of Achievement points for games with multiplayer anyway!), I tend only to complete the single player game once (if it's good enough to make me want to!) and leave it at that. I don't actively seek out 100% of the Achievements like some do, mostly because by that point another new game is demanding my attention and time!
I guess it's nice to see the game acknowledging your progress though a game but other than that I don't see the worth of Achievements/Trophies really and I can't say that I miss either on the PC or even the Wii (when I play on it). In the early days of the 360 I actually found Achievements a distraction - oooh there's an easy 50 points, I'll see if I can get that, etc., etc. - but thankfully I quickly got over that.
If people want them then great but I don't think I'd miss them at all if Microsoft and Sony dropped them for their next generation machines.
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I wish they would separate on-line and off-line achievements.
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Games should have bots or skirmish modes where people can play the multiplayer part of the game on their own.
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Nah. Halo 3 showed how to do it properly: nearly all achievements are either SP only OR can be unlocked in both SP and MP.
I'd say that most achievements aren't achievements at all. More like an "I finished the basics award". ME2 is a clear offender in this. You can run through the game in one go and unlock nearly all achievements without even trying. ME1 was much better in this as it made you want to replay the game and see all the differences.
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If games threw us some minor rewards like Mass Effect, bonus content like interviews and out-takes (like the pre-DLC generation did) or even wall papers and avatar clothing more people would want to go out hunting for these achievment points.
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I've played it through a second time though, trying out new weaponary.. Otherwise, I wouldn't have been able to get the achievements for completing it on Impossible or owning all the guns.
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I think I'm averaging around 600gs per game. I know a very big reason why that isn't higher - online achievments. It'd have been intersting to see a breakdown of percentages of online and offline gamerscore attained.
The small amount of stats we did get tell me that a lot of people don't finish games.
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I have to say though that, generally, although Xbox started the trend for achievements, they are no longer the best in the industry when it comes to implementation. The best-implemented system is, (and I know people will neg me just for mentioning the name) World of Warcraft. Some of them are genuinely funny to achieve, some are achieved at random, there are achievements to encourage you to try out every different part of the game, achievements for working together, etc etc. And in WoW they are not just pointless points (haha) but some of them give you fun things like titles, mounts, pets, etc etc. I think more games should things like this. If I was playing an xbox game, and I knew I got some interesting item for getting a particular achievement, I would be more likely to go for it.
This is where Avatar gear should be used a lot more than it is, IMHO - achieving something in the game unlocks new gear for your avatar to wear (which can't be obtained anywhere else), which can then be used as a badge of honour in avatar games and things.
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I only have enough time to play a game once, and certainly don't want to waste lots of time schlepping around rather than following main story; so 30%-ish is what I get for completing a game.
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I also hate missable ones (in RPGs, for example, where you have a 50 hour game and you can't get back to an area you need to pick up something that you missed in order to complete some daft collect everything achievement) and of course the kind of achievements you mention.
Mass Effect was the worst I saw for achievements, put me off playing the game (I've since stopped thinking of achievements as part of the game, it was liberating). It had the Ally achievements where you'd get an achievement for playing through the entire game with a specific ally, this defeats the purpose of having multiple allies in your party IMO: if you play the game like you "should" and take the right people on the right missions then you're "punished" by missing out on achievements (not to mention that you'd need at least 3 complete play-throughs in order to obtain all the achievements).
Potentially achievements are a fantastic reward system (as in, that little achievement unlocked noise makes you feel good and contributes to you wanting to continue playing) but they've been turned into a tedious slog by many games. If I made a game, you'd be able to get 1000 points from a single playthrough, they wouldn't be guaranteed, but you'd get most of them while completing the game. There's be no multiple playthroughs required to get the "You took the left path/You took the right path" style achievements at least. It would also be the most awesome game ever in the history of ever.
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Finishing a game on any difficulty should get you 1,000 points. Collecting loads of hidden crap should just unlocked bonuses, not achievements.
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I wish they would separate on-line and off-line achievements.
THIS.
I remember moaning either on here or on CVG ages ago that I wish they split GS into two lists - online and offline, as it can look really annoying when you have got all the offline achievements in a game but your score shows 500/1000 because you don't like playing online/aren't a gold subscriber. I appreciate that it might be tricky to implement, and may not be retroactive (wasn't there a problem around trying to retrofit them into xbox1 titles?) but I think it's definitely something they need to look at, and it would throw up some interesting statistics about how people play their games.
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I don't have the staying power for a full 1000/1000!!
Edit: I have just gone back to playing PGR4 and I don't like achievements, for example, like finish 2nd with Bloc Party playing, or stupid unskillful ones found in other games. I like plain-and-boring ones that reward you for completing on the hardest difficulty setting.
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ACHIEVEMENT UNLOCKED: Snarky Comment Post
Whoa, that was easy.
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I'd say the statistic shows that people largely don't care about them, aside from the vocal core. Myself, I might smile when the little 'achievement unlocked' notification appears on screen, but I won't endure a game I'm already finished with just for the gamerscore.
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No, the worst achievement by far is Ton Up in FIFA 10 (and the equivalent in FIFA 08). Win 100 ranked online matches, except if you're winning and somebody quits in the 90th minute, you might get awarded a 3-0 win but it doesn't count towards the achievement. And the win stat doesn't reflect this, so you have no idea how close you are to the win. It's not uncommon to need 300 wins before you get it.
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Another thing they should do: remove the 'points' element. They are, ironically, pointless.
I agree with that, I prefer PS3 Trophies and Steam Achievements to the Xbox ones now.
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Having no interest in multiplayer and being a Silver subscriber on the 360
Impressive shoehorning of that fact into a comments section. See if you can get it into a PS3 game review as well, they're might still be some people who don't know yet.
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I have to be honest and say that achievements have added something a little extra for me. My completion rate pre-Xbox 360 was awful. I now get at least two playthroughs out of games I like by going for achievements on the hardest difficulty. Therefore they have added extra value to games for me.
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There are loads of good examples, and I DONT try to get 100 percent if I m not going to have fun. That is the first rule for me, why bother if you just get bored, frustrated or annoyed?
So its there and available for the most hardcore!
IF everyone can easily get almost 80 to 100 percent of achievements/trophies, THEN that will devalues the whole system of being challenging!
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Funny, innit? Anyway I look at the Achievements as Panini stickers, I do love to collect them but I do not do them on a competitive context, and I think ppl who have a problem with the system tend to look at them as that.
I'd say, if one doesn't like it, just don't do them, forget about it. It doesn't matter. We can still be friends.
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This has probably already been said multiple times in this thread, but my 2p is...
1. They aren't too hard, they are just often for things I have no interest in doing. Achivements that result from me playing the game the way I want to play it are good, but ones that involve arbitrary (and often "not very fun or interesting"
Oblivion had good achivements. It is the only game I ever completed in that regard.
2. Achievement lists that require lots of competetive online play can kiss my ass. A whole bunch of RB6 and L4D achivements (for example) will never appear on my list, ever.
3. I don't give a hoot about my gamer score. I quite like achivements if they are "good" ones, but I don't care about the score they contribute to, at all.
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If I play an RPG that has 5 different paths, I very much appreciate the choices that will present to me in gameplay. That does NOT necessarily mean I want to play the game 5 times to witness every decicion, dungeon and line of dialogue contained therein. What I certainly do NOT want is an achivement list that can only completed by doing exactly that.
You are still getting paid mister developer! Don't act like I can ask you for 50% of my money back if I only see 50% of the game content.
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That just doesn't make sense.
Am not going yto replay a game on 'regular' after finishing on 'hard', only to get the reward.
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Justa shame the quality of the gun should be best after beating the harder bosses witha bit of randomisaton...
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The thing is a lot of games aren't really interesting enough for me to bother completing everything. In something like Uncharted you want to see all of it, whereas Ninja Gaiden for me was just a bit boring (will of course vary). I don't think you should expect people to 100% every game they own just for that reason. It doesn't mean they're too hard, you just don't have to want to do them all.
Difficult achievements are great if they are actually just difficult but things which turn into a grind are irritating as hell. It's not an achievement to have spent 10 hours looking for flags, it's a sign that you should be doing something else.
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Its getting the hard ones thats fun. Completing a game on the hardest difficulty is more often than not a very rewarding experience imo. Much better than a normal difficulty playthrough. Getting an achievement for it just make it even better. Getting all stars in MW2 special ops is also rewarding and getting an achievement is a bonus.
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I have a baby on the way, and am trying to rennovate a house, as well as find a new job.
Please stop making games so complex that I feel like I am not getting my money's worth.
Thanks you,
dr_faulKzkzZZ
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Examples.
Dead Space had a "complete the game using just weapon X" (I forget its name), now that might be a perfectly hardcore thing to do, but it kind of requires that you dismiss the whole weapon aquisition and upgrading part of the game. A feature that the devs obviously thought it would be fun for players to be engaged with. So why would you have an achievement that basically asks you to NOT USE a fun part of the game (I realise this is quite a hardcore achievement, requiring maybe a second playthrough, but all the same).
Imagine if Oblivion had a "shoot twenty goblins in the head with an arrow" achievement. All the barabarian and wizard players would be thinking "so much for character choice diversity". Thankfully, Ob did nothing of the sort. All their achivements boiled down to "go adventuring a lot", which suited me just fine.
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Risen has a variety of game-spanning achievements which break easily if you don't know what you're doing. One requires you to get 100% in all 3 attributes. However, 100% = a score of 200. You can only get to 100 by levelling up, and there's only enough to power up one stat in terms of in-game items. This means a) multiple play throughs, and b) if you use items early, you'll never get to 100%. The only way to get such achievements is to play the game in a pre-defined way, which is entirely un-natural in a free-flowing game.
Magna Carta had similar problems. Maxing out skill trees required more skill points than were readily available in-game, meaning that you really had to use the paid-for DLC coupled with extra point-generating abilities. It also had easily-missable stuff which you couldnt' then go back and rectify, thus breaking achievements.
An example of RPG achievements done right would be Lost Odyssey (although even that had one or maybe 2 achievements which broke too easily).
Sadly achievement implementation is an *art*, and most developers don't really seem to "get it".
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I would never attempt to complete the game with only the one weapon. The whole fun part is to experiment with different weapons / upgrades. Again, it funnels you down a specific play-style which I don't like.
I did get the achievement for not using a gun/killing anyone in Mirror's Edge. That game was not geared towards shooting everyone-and-everything and thus I think this was a rewarding achievement.
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achievement |əˈ ch ēvmənt|
noun
1 a thing done successfully, typically by effort, courage, or skill : to reach this stage is a great achievement.
I have been an Xbox gamer since the very release of the xbox way back on the 14th of March 2002 and one thing i really like since the release of xbox 360 is the achievements when i first bought my 360 i never cared a bit about the achievements system, but as i continued to play i enjoy sitting down and trying to complete certain achievements within a game as it helps hone my skills and i come away from the game feeling i have achieved something that was actually rather difficult and i stuck with it to get the problem sorted.
Why does anyone buy a xbox360 game? Is it solely for the achievements that come with the game, or is it the fact that a game is released that you will enjoy and wanted to play since it’s announcement?
personally I buy a game because it looks cool i will enjoy it and get a good load of hours play time out of it not because I get an extra badge, medal, ribbon or reward which is around 200x200 pixels on a screen. Not to say i don’t enjoy every time i see my xbox logo pop up telling me i got a new achievement, it makes me feel i’m achieving things as i play through the game.
The people that dislike achievements would prefer all achievements to be removed from all 360 games or would you like them all to be made easier so that any tom, dick or harry can earn them?
end of the day achievements are just an added extra the game designers have put a lot of time and effort into thinking up and using it to put a personal touch to each of there games, they don’t need to do it and we all survived fine before it was around. There is no benefit for the user playing the game to get 100% achievement reward is there? bar bragging rights to their mates.
If you have not got the skill to master an area of a game to get an achievement you basically have to man up and get better or not care so much about your gamer score.
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I think Bayonetta, Batman, MW2, AC2 had very good achievement lists. Challenging, but not tedious or too timeconsuming.
I have the full 1000 in those and enjoyed every second of getting there.
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Tsk tsk, that's naughty isn't it...
Hmm I think it's the first Ghost Recon that comes to mind here, something about an achievement to rank 'Number 1 in the World leaderboards?' I always thought that was pretty harsh =/
Some achievements are hard and rightfully so, games that strike a balance and reward you for dedication, that's truly earning achievements.
However making them nigh on impossible or simple a bore, well, we are only human, not all of us have the time that some of the developers would have us spend upon their title.
It's about striking a balance, and also if you are truly mad about 100% achievements and trophies; wise purchasing decisions.
For example, unless you're willing to learn the ropes for Street Fighter don't expect to earn half of the achievements, the majority of players I'd wager are guilty of this, but then the majority of us I'm sure, aren't in it for Tropies, just a good time.
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I'd much rather have them than not though, and if implemented properly they can really bring an extra level of satisfaction to a game. Tangible awards such as avatar gear, gamer pics, wallpapers etc are a must for the future though.
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The reason? It has an achievement requiring you to reach the maximum character level with EVERY SINGLE character class and MAXIMUM profession. Im sure I read something somewhere that said it would actually take you a couple of YEARS of consistent play to get that far.
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That must be it. I wuss out at the idea of repetative boredom
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The problem with achievements is that Microsoft is forcing every game to have 1000 of them. Naturally, some of them are going to be less than cleverly thought out.
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huh? Minimum number for Achievements is 5 (five) not 1000. Where the heck did hear that? No game has 1000 Achievements.
And for GamerScore there's no minimum, just a maximum of 1000 per game (than you have DLC). There are games with less than 1000 Gamerscore (Condemned; Lord of the Rings).
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Bad Achievements: Mass Effect
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At one point the average achievement points being achieved per game was below 100. Not sure what it is now, but I remember it went up to around 300 once Microsoft started pushing people to make them more accessible.
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Some games can be completed (regarding to the gamerscore) in a day, other require hundreds of hours. Not fair.
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Every game should reward you , upon completion of the singleplayer element, with at least 800 GS, the remaining 200 GS can be awared IF the game has multiplayer, and for no other reason.
You own the game, why the hell should you not get the Gamer Score?
Also , Gamerscore & Trophies are as annoying as fuck, because if you don't get them these days, you feel like you've missed something.
On the other hand they are a genius marketing ploy, as in reality, they give you a meaningless and useless score to aim for.
Xbox and Sony should look at a way of rewarding you every 10K's worth of GS or Trophy, maybe with marketplace points.
WOW does it best however, with the achievements, that yield real rewards ( The Azure Drake, pets etc )
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Story related achievements like this are fine. Its actually an achievement for completing the intro of the game. Nothing wrong with that. No game has a thousand achievements. The orange box has most with one hundred different achievements. The norm is around 50.
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I don't understand what you're saying? You're sugesting that the gamerscore should be included when you buy a game? Like in a code? That makes no sense, imo. Achievements are a fun adition to a game (if you like to collect them, like in playing to get them), or doesn't mean anything if you don't like that sort of stuff. Being "entitled to it because one bought the game" is a strange idea. It's like you should be able to always defeat the last boss, since you paid for the game?!
Anyway, on the "meaningless" department (reason most shouted on every thread), I have to agree, it is meaningless, like playing a game is. Unless you have fun with it.
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Initially I think a lot of games (especially JRPGs) didn't think through what they were actually asking...levelling all Blue Dragon characters and all the shadows to 99 - well into the 150 hour mark. The problem was exacerbated by the lack of things to do because standard fights were walkovers and 'legendary' monster bosses were too tough (king poo for example).
As time has gone on, Mass Effect & Mass Effect 2 being the perfect example,things have improved. I've generally found achievments for random things (blowing up 8 chickens with a grenade in MW2, etc) remain but the time-sinking achievements are becoming less. With the constant stream of games I think it has dawned that people aren't going to spend hundreds of hours grinding a couple of achievements when they can get loads more (and more fun too) by playing something new, especially when Gamerscores aren't quite the e-peen they were maybe intended to be.
The ME2 achievements are a vast improvement, I've gone through once and I think I've got at least 700 points out of it. I'll have almost all on 2 playthroughs but then the second playthrough is varied and I'll enjoy it unlike second playthroughs of Darksiders and Dead Space where nothing changes but the time taken to kill stuff - no enjoyment there.
I think C&C3 had the worst of the lot where I did all the campaigns on gold yet it never unlocked the lower achievements, so you would have had to play through 3 times - one for each difficulty level...that was plain tedium and idiocy on the part of the achievement implementors. I never did bother going back, just like Dead Space, Conan, Viking, COD4, and so many others where I loved playing through but just once. Like many 'plot twist' films, I rarely want to watch them a second time for a long time, the fun is removed.
Also any game that gives achievments for the hardest difficulty but requires you to unlock by completing on an easier setting makes my list of hatred (Eat Lead, Mass Effect & Dead Space I'm staring at you). At least Eat Lead had a code you could enter to unlock it right off the bat. I have no objection to hardest difficulty achievments, they are often worth striving for but not if you have to jump through hoops to get there.
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1. in open world games, the collect 100 of these and 100 of those. thats just boring, time consuming and annoying. (infact collectables are just annoying in any game)
2. again same sort of thing, the usual play 1000 games, or get 100,000 kills, things like that.
3. now i dont mind multiplayer achievements, but i do hate the usual, must be done in ranked matches, because ranked matches annoy me, as they are usually over in 5 mins and you get kicked back out and have to find a new game. and people cant join on the fly, so you end up with people quiting and/or unbalenced team, just becomes a bit of a headache.
4. difficulty achievements that dont stack.
5. these are rare, "get to number 1 on the leaderboard" thats just plain stupid, as again that comes down to investing a ton of time into the game, and even then the top of the leaderboards are usually full of boosters
so basically anything that is just a really long grind, thats just not fun.
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'"Getting out of the Vault" = X amount of achievement points.'
What?!?!, You're telling me that I can get out? Have been waiting there since my 'birth'... F.F.S!!
(p.s What's it like outside? Worth it?)
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It's a pity that so few developers are willing to use the achievements that way - to encourage experimentation and discovering new ways of playing the game. Most of them are, as many of you said, awarded just for pointless grinding.
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Too "collect every damn item in the game when you don't need them".
Too "having to replay the game five times on every difficulty level".
Too MEANINGLESS!
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Or how about achievements earn you MS points. That would get people interested. Doubt it would be a 1:1 ratio though. but 1:10 would be ok so you'd get 100 MS points if you did all achievements
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I know that some people really like them though, and that's cool too.
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What is it? lots of ppl saying game rewards are meaningless? yes, they are, unless you have them. Pretty simple.
The ratio is nothing new, not long ago a similar article stated most didn't pass level 10 in WoW. I suspect the majority of normal consumers don't finish the games. I suspect the same happened in previous gens, diference now is that you know.
You kow, those pesky rewards! Now everybody knows we spend more time talking about games rather than playing them.
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CoD MW2 for example... fuck and that when it comes to achievements/trophies.
Come to think of it, I think I have only got 1000 complete, at the time, points on two games. One being Need For Speed Most Wanted.... mainly as that rewarded as you played through for sensible shit you were going to do anyway to complete the game. Wish more games did that.
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Some need serious time and dedication to grab. Don't have time right now. Some do! 4% maybe!
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So now if the nice folks at microsoft would be so kind as to let me turn off the acheivement messages that would be grand; that way I can save all my unwanted news for the Bangkok GUM clinic instead...
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Don't try to find a job as a data analist. It does not show nothing like that. If game rewards weren't a sucess it wouldn't be used, cloned, by Sony; Valve; Blizzard. If consumers didn't care about such initiatives you wouldn't have this article, nor these coments. You probably would have the same press Home or Miis have. I'm sorry for the analogy.
So now if the nice folks at microsoft would be so kind as to let me turn off the acheivement messages that would be grand
You also can do that.
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Having got the full 1,250 a few hours ago and checked my 360voice blog it seems I've played FIFA 10 for 60 days. So the equivalent of two months straight.
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I will stand by my data analysis though, as I did use the word "most" and my comparison with genital warts was (pretty obviously) facetious. While for some gamers achievements are hugely important I contend that the majority simply do not care one iota about them and that the quoted figures support this position: those 73% of gamers getting less than 50% of achievements look very much like people who just play through their games and pick up incidental gamerscore as they go (so that would be "most" then).
Achievement systems are ubiquitous because in the grand scheme of game development they are cheap to implement and the less than 10% who really really care expect them. News stories on ahievements get a lot of replies on this site because the posting population of gaming sites is not representative of the wider gamer population: it likely carries a disproportionately high volume of that less-than-10%. Even here pro-achievement posts do not dominate. I suggest you might want to avoid that "data analist" [sic] career yourself.
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I aim to get at least 50% of the achievements in a game or 500 points.
The achievements in Street Fighter IV have put me off playing it as I do not have the skill to attain them so I will be giving SSIV a miss. On the other hand, I hated Assassin's Creed so much that I did not want it sitting on my Profile half empty and I got the 1000 points to spite the game.
I also hate the achievements in Pro Evo/Fifa because they are nearly the same every year and its a slog to try and get them all repeatedly. I hate the way Little Big Planet has added the achievements for DLC I have no intent of purchasing to my score automatically.
I am trying to get 100% on Batman:AA and Uncharted 2.