Editor's blog: Digital Foundry channel
Featuring the new EGTV HD player.
For more than two years now, friend-of-Eurogamer Richard Leadbetter has been diligently playing through the PS3, Xbox 360 and often PC versions of big-hitting games to bring you technical analysis of their relative strengths and weaknesses.
Eurogamer's Face-Off features always provoke widespread discussion, and over 19 rounds and several bonus editions have explored the differences between more than 100 current generation games - partly to help people who own more than one format decide on which to buy, and partly because we're massive geeks and can't resist.
But it's mostly for the latter reason that I couldn't resist the opportunity, when it arose, to bring the Digital Foundry blog within the bounds of Eurogamer, and give Rich and his team of technical experts the chance to expand on their work in the Face-Offs, with more extensive technical analysis that reveals the tricks of the trade and helps to put those big, showy high-definition trailers we see nowadays into perspective.
The result is the Digital Foundry channel, which launches today. Staffed directly by Rich, it's already stocked with interesting features, like a forensic technical investigation into how Final Fantasy XIII might work on Xbox 360, and analysis of the latest raw Uncharted 2 footage.
The Digital Foundry channel also hosts an entire archive of previous work, which you might not have encountered at its previous home. If you like to know how your games and consoles work, head over there and you stand a very good chance of finding out.
Tom.
P.S. Another thing you might notice is that the Digital Foundry video content is showcasing our new Eurogamer TV HD player, which is coming soon to the rest of the site's video content. Let us know what you think of it.
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Face-Off: Final Fantasy 13-2









Comments (34) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The bitter tear cup will be full to overflowing and my arcane fanboy energy engine will be complete.
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Looks all good, although the seeker bar thingamabob becomes too wide for what's beneath the video.
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Would like to see what Rich made of the patch that improved the PS3 Bioshock and the torn frame impact of turning Vlock off (to the naked eye, nothing but he's got 'da tech' you know?)
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Running 4Gb of RAM on Vista32? Madness.
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The cogs are a turnin'
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CSI games?
What a waste of bandwidth.
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But it isn't just a "few" MB, it's 4Gb - VRAM - whatever else wants some RAM. And as the card is a GTX295 with about 1.5Gb VRAM, that leaves... About 2Gb system RAM.
Around 2,048Mb difference just from running 32bit software.
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Learn to read. That maximum addressable is RAM + VRAM.
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And lo, there were geeks.
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I wasn't crying about it. I was laughing at the fact that Mr Leadbetter has put 4Gb of RAM in a PC running 32 bit software despite only needing to put 2 in there with one of those GPUs. 3 at most. In fact, putting 4 in can be detrimental to performance. And then he wonders why Crysis doesn't run very quickly
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Really? I don't have any dog in the fight (I only game on the 360, and I have a yummy 64-bit Vista box for non-gaming tasks) but I am curious. How's that then? Bank switching?
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I really don't get your problem with this at all.
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No idea, I was looking at some figures and it seems like something to do with the way the memory controller works.
Because Vista32 limits the maximum system ram to 3012Mb (or thereabouts) the memory has a wobbler or something when the VRAM gets mapped over any memory not within that 3012Mb range. So, doubled-up memory locations.
I'm not fussed either, I've got 2Gb on Vista32. If I go any higher I'm going 64bit.
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Yeah but put a 1.5 gig Vram card in there and you're down to 2.5gig in a best case scenario. And I really don't think many games have a big enough memory footprint to need more than 2 gig under XP.
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All drivers work, all software works, everything works.
So the argument shouldn't be about whether the extra few hundred Mb of RAM is worthwhile, or what performance benefits do or do not exist, but about the fact that your initial assumption that Vista64 is problematic is horribly broken.
Stop reading fanboy forums and actually try 64 bit for yourself. You'll be pleasantly suprised.
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Oh... damn.
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Ram is so cheap now, £45 or so for reasonable branded and heatsinked (heatsunked?) 800mhz 4gig kits. It's not even worth mixing and matching.
What's really ridiculous is 1.5gig VRAM on a bloody videocard!
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My new rig, parts arriving tomorrow, will have 6GB of 1600MHz DDR3 Triple-Channel. If I had an x84-bit architecture I wouldn't be able to kit it out with that.
Please try out x64 systems before you knock them. They really don't have anything wrong with 'em at all.
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But it's mostly for the latter reason that I couldn't resist the opportunity, when it arose, to bring the Digital Foundry blog within the bounds of Eurogamer
Reading this put a huge grin on my face.
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