EA redundancies rise to 1000
Studios under threat of closure.
Electronic Arts has revealed that it's to reduce its worldwide work force by 10 per cent, or some 1000 jobs. That's 400 more than it said it would at the end of October.
It will also "consolidate or close" at least nine studios and publishing offices. The Black Box studio in Vancouver will be merged with the EA Canada development facility there. Most of this restructuring will take place by the end of March 2009.
EA previously said it would be cutting 6 per cent of jobs, or 600, on the back of second-quarter losses.
Along with the loss of jobs will be the loss of some games from the company's busy release schedule. "EA is implementing a plan to narrow its product portfolio to focus on hit games with higher margin opportunities," says the release.
We all know what the means, even though it's followed up with "the company remains committed to taking creative risks".
Tough times ahead.
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Comments (44) Latest comment 3 years ago
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Companies should be a bit more reluctant to get "bought" by EA.
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Independence ftw!"
Yeah, tell that to Free Rads...
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It's the same with films - If we stopped watching crap movies (yes, I'm looking at you not another 'generic' movie), studios would have to stop making them and have no choice but to risk new ideas and stories. The fact is, we want the same old thing wrapped in a shiny new package... at least many of us do.
Might as well throw in how AWESOME Left4Dead is, despite its 'trying too hard to be cool' title.
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With less risks come less diversity and originality. If you think having brown-FPSs after FPSs are bad, its gonna get worse.
With less risky, but more mediocore and copy-cat games (along with less output in general), sales wil most-definately dwindle.
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Definately. Just look at FRD.
oh.
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Companies should be a bit more reluctant to get "bought" by EA.
Hah! They often don't have a choice. It's called asset stripping and is a normal (although highly immoral) part of capitalism.
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Just because they are not getting as much money for themselves anymore, because of increased over heads, Licences and the total cost of games production and due to piracy as well.
EA obviously were trying to buy out the competition, but failed thankfully, for all of us........ There must be a GOD after all ;o)
So in the end, the people at the bottom of the ladder, the staff who design and create these games, are the ones who get booted out. OH YEAH THANKS ALOT ELECTRONIC ARTS
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A quick look on Wikipedia says their net income for 2008 (as so far reported) is -$454 million. That ain't good folks.
*sigh* and I just got made redundant today also. Its in the air folks, if you start smelling it start looking for something else.
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Wise words my friend…?
It is a bit weird that Developers should be in trouble as we're often told that the video games industry is thriving. I work in the industry however and I can see that things are getting worrying. I think the biggest problem is the money and time it takes to create a AAA title, you'll need to find and pay 50-100 people for maybe 3/4 years. You'll be under huge pressure to deliver on time (which I have never witnessed by the way - everything has problems - everything gets delayed) Everyone needs to be happy, senior management, marketing -in all regions, development management. Everyone is critical from day 1. Everything changes from the original core vision once everyone else gets their mits on it. A film director has the respect to pull off a vision and have everyone work towards that goal. Too often in the games industry a Game Director is simply the person responsible for the development of the company's project- and nothing more.
Towards the end of a project, management bear down and force it to finish on time. Rightly so, but it often means key features are cut and some of that final polish is missed
Once a project is complete if it gets a good 84% review score, that might not be enough. It needs to be getting 88, 89 or above to generate enough sales to make a profit. If your going to fork out £50, your going to buy a game which has reviews over 90% so end result is that many pretty good games which cost a fortune to make, don't sell enough because they weren't 'the best'
What can be done? I dont know for sure, but I do think developing a game needs to be easier and tools to enable this would be extremely popular
What EA is up to though I dont know because i would have thought they were the one company who should be doing well
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Many customers don't read any reviews but simply go for the name associated with the game, which is why EA makes so many sports games with yearly updates.
This is also exactly why movie tie-ins can sell extremely well, even though the game itself is crap (hello Spiderman).
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How many companies have been destroyed so the guys who work at marketing at EA get to keep their BMW's?
Seven each. One fur ever' dai o' la week! Cushty!
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Need for Speed is the classic example. It has had terrible framerates for ages, and in a driving game that is the worst possible sin.
Rather then spend money on artists they need to invest in core engineering staff to work on the game engines, and reduce the number of core supported engines. When a game design is brought to the table key KPIs such as framerate/latency need to be established and when they are not met root cause needs to establish who is to blame (i.e. engine/Art assets/level design) and those people need to loose their bonus for the project.
If the technical aspects of the game are good I have no problem buying an annual update. Some days all you want is a burger after all
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Not to derail the comments into a commentary on modern capitalism, but this is one of it's flaws. I think capitalism can only be a truly good thing with proper regulation, one being a minimum profit margin before your company is allowed to lay off staff without them being able to claim unfair dismissal. If your company lets you go to meet a quartely target, yet they're still making millions or billions, I think you should be entitled to complain.
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You can't just keep posting losses and expect to stay afloat. That's bad for every employee, not just those of us made redundant.
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it may be an amazing year for players,
but I really cannot imagine the stress of the sort of competition that is going on.
All this talk of scores is secondary to sales.
p.s. I think that original titles with good a grasp of basics have more legs than expected.
Christmas is a bastard for quality.
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Back to the old way of doing things then?
release the same game every year with a new number next to the name?
/sigh
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Developers really have three choices when it comes to making money, continue a franchise like Halo pr Tomb Raider or make something exceptionally good that is new or lastly produce something on a strictly low cost basis like a puzzle game or something that can be achieved quickly and sell profitably with low promotion costs even with relatively low sales.
Free Radical had a franchise in Timesplitters but choose to pursue Haze a totally uninspired and poorly coded halo wannabe. Now they are gone. EA management know what they are doing they will survive. They manage problems well which is why they are still going when other software companies have gone to the wall.
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EA has been getting flabby in the middle management, so it would do the company good to lose them, the trouble is that they are the people deciding who to lose, not the people being fired.
They did this at around the same time last year, and they'll soon get a reputation for working people to death then firing them at the end of projects. I suspect that this won't be the last time we'll see these big layoffs from EA, and possibly another seasonal one next year too. Me? I'd need a hell of an assurance before I work for them again.
The staff are, once again, the victims of mismanagement. This hits them and their families very hard at a terrible time for the economy. Good luck to them, my thoughts are with them all.
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Shame about the people losing their jobs tho
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After leaving EA for about 2 years I decided to go back, and had to go trough a new recruitment process that involved a stealth psycho analysis test. I communicated to the straight out of university HR girl that I oppose such a test being dyslexic and having previously worked at EA for a position higher than the one I applied for. I was ignored as I ignored all the questions in the test that involved match triangles into varying shapes. At the end of the test I was informed that I came top in the game related questions but bottom for the visual related (not doing them may have had something to do with it!) and therefore was told I wouldn’t even be allowed to be interviewed – only upon being marched out the front door I demanded to see someone superior and reiterated my concerns towards peoples human rights and what felt like psychological intimidation as any and everyone who is dyslexic would fail this test. Guess what they interviewed me to shut me up and further had the cheek to question my observational skills! Therefore their psycho analysts test hidden amongst game related questions was both discriminatory and demeaning. I feel sorry for those who have lost their jobs and envisaged such a scene as when a corporation start repressing the little people it’s to separate their worth from the company, which is disgusting and dam EA to hell!
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I’m not going to tell you what the job was I was applying for as I question your motives having such a low post rate - the role is irrelevant as no doubt the majority of people who lost job's this Xmas were testers and proves my point about the little people being shat on.
QA, Localisation and Compliance work is ,MSMD after all (Monkey See Monkey Do) (the term Microsoft elitist have for software testers) so why should a corporation treat you as an individual when they could get an animal to do the job for peanuts! – Right!
Wrong - Some of the best programmers, artist's and designer's were testers if not all of them - so how can a corporation judge an individual's worth and future potential with filter technique’s and stealth psychometrics – and I emphasize stealth as its not made clear to the applicants that its a psychoanalysis test. The analysis questions are sporadically spread out through this seemingly fun test as I mentioned before being dyslexic I recognised the questions from test's I had undertaken many years ago during lower education, with the difference being I knew that was the case at the time.
I will repeat that the recruitment process was intimidating, discriminatory and demeaning and shame on EA and shame on you ‘Rombot’ for having such a narrow minded mentality!