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E3: Wolfenstein Hands On

PlayStation 3 PC Xbox 360 Hands On by Johnny Minkley

4 June, 2009

Page 2 of 2. <- Page 1

Sokal is keen to stress another greying-at-the-temples mantra: "We really allow the player to choose how they want to play the game." Join the queue, mate. But in practice this means if you'd rather play the game traditionally without all the supernatural claptrap, you can stick to regular guns and upgrade them to Commando-like levels of absurd destruction. But if you want to take a walk on the weird side, you can give an occult spin to standard fare like an MP40 or Kar-98. "Once you buy all these upgrades, they suddenly become unconventional and they're these super-powerful weapons that are a lot of fun to use," insists Sokal.

"Wolfenstein is a giver," he adds. We'd often wondered. "All the weapons you find in the game, you can hang on to them throughout. You don't have to have two at a time or anything like that. So we give you your whole arsenal and every weapon in the game is upgradeable, so even the supernatural weapons that you'll be holding you can upgrade."

The upgrade system is built on the classic Wolfenstein treasure-hunting mechanic, which Raven has now "made an economy system out of". "Back in Wolf 3D you run down the wall hitting space bar, and it was such a great moment when the wall opened up," Sokal chirps.

"So that's all of the gold you find in the game, and there's also military intelligence and tomes you'll come across. The more of that stuff you pick up, the more upgrades you'll be able to get for your weapons and your Veil powers." Cowardly corridor creeper? Buy a silencer and scope for your Kar-98. Rampaging run-and-gunner? Go for a drum magazine, slap on a big bore and go mental. It's for the best. Remember, kids: play it your way!

The single-player only E3 build we try out at Activision's pre-E3 event features the Hospital level. By this point in the game BJ has Sight, Mire and Shield powers unlocked. Starting the level, we're left in little doubt that, yes, this is a first-person shooter. Corridors! Crates! Dark and light bits! But Raven - and id, which is closely overseeing development - know how to make a solid, satisfying shooter.

'E3: Wolfenstein' Screenshot 3

The undead get all the best prosthetics.

And in raw gameplay terms so it proves. Immediately, the feel of firing off a weapon, the delicious ballistic burst in enemy face feels exactly how you'd want it to. That should be a no-brainer, but it's worth noting given how many other shooters can lack that basic, nailed-on sense of impact.

Beyond weapons we've seen before, BJ is armed with a Tesla gun in the demo, which emits a spluttering, fizzing burst of electricity when engaged. Veil Nullifiers feature in the Hospital. Every now and then the screen turns black and white. When this happens, BJ is unable to use any of his Veil powers until he has located and destroyed the offending Nullifier, usually tucked away in a foe-packed room.

If deployed cleverly this could provide some compelling moments of tension, snapping the player out of a reliance on supernatural 'cheats', if you like. We certainly found ourselves bingeing on them as frequently as possible, like performance-enhancing crack. And you will need you Veil powers here, since Sight is essential in navigating through the tight corridors, with secret passages only highlighted when it is employed.

The level is mainly corridor-based, with lots of duck-and-cover, and enemies springing out on you from all sides. Frenetic and fast-paced it most certainly is. Short, too, as we found ourselves approaching what promised to be an engaging boss encounter, only to have the 360 controller snatched from our paws by a mean-spirited Activision rep.

'E3: Wolfenstein' Screenshot 4

We can't help but think of Iggy Pop when we look at this.

If you're wondering about multiplayer, by the way, there wasn't a sniff of it during our session so nothing to report just yet, sadly. But based on this short, latest playthrough, Wolfenstein is unquestionably a solid and entertaining shooter. We never doubted that.

What remains to be seen is whether it can raise its game to create a genuinely memorable experience, and the interplay of Veil powers over the course of the experience will largely determine that. Although shooting zombie Nazis always helps.

Wolfenstein is coming to PC, PS3 and 360 on 7th August.

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Comments: 1-16 of 16 in total

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sweetcheeks
04/06/09 @ 06:15
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first!

'Back in Wolf 3D you run down the wall hitting space bar, and it was such a great moment when the wall opened up'
ahh the good 'ol days, but i think people are a bit more harder to please now.
zarglu
04/06/09 @ 06:29
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So, just another brown FPS with the usual set of superpowers?
bad09
04/06/09 @ 06:30
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'Back in Wolf 3D you run down the wall hitting space bar, and it was such a great moment when the wall opened up'

Good times :)
chudders
04/06/09 @ 06:40
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'Achtung!'
Der_tolle_Emil
04/06/09 @ 06:52
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Absolutely loved the singleplayer campaign in Return to Castle Wolfenstein. Hopefully this will be just as good.
ChthonicEcho
04/06/09 @ 07:08
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The hospital from our demo, looking pretty good. If it were NHS, anyway.
Plewt
04/06/09 @ 07:40
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Never liked Raven's games, they're pretty much Id Software's Treyarch.
mashk
04/06/09 @ 07:48
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And it's too late baby, now it's too late
Though we really did try to make it
Something inside has died
and I can't hide it
And I just can't fake it
TheTingler
04/06/09 @ 08:16
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The Zombie Nazis mode being a "game completion bonus" in Call of Duty? D-Pad? What are these things? :P
Harmonica
04/06/09 @ 08:28
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I'll be buying this for multiplayer, unless it's cack, in which case I won't.

Simple.

In the meantime, if I get to shoot nazis in single player or even some kind of online coop mode, all the better. RTCW was an absolute classic, so it'll be hard to top that; if they end up retreading familiar territory, well, at least we'll get a solid FPS even if nothing special.

@ Plewt "Never liked Raven's games, they're pretty much Id Software's Treyarch."

You're embarrasing yourself when you say things like that. Raven have made some of the best and most memorable games around.
Edited 1 times, most recently on 04/06/09 @ 09:29
Mentalist(air)
04/06/09 @ 08:29
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The level is mainly corridor-based

Another Id tech 4 dark corridor fest with cyborg aliens replaces with zombie nazis, then?

I'm not sure this will live up to even the variety of its predecessor.
Der_tolle_Emil
04/06/09 @ 08:44
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You think that one level that probably wasn't even fully explored in the short time they had with the demo tells you how varied the game will be?
Plewt
04/06/09 @ 08:49
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Raven have made some of the best and most memorable games around.

And which games would that be?

They are pretty damn skilled though, I'll give them that... at ruining classic series like Dark Forces and Quake. Looks like you can add Wolfenstein to that list soon.

Everything they touch turns mediocre.
Azazel
04/06/09 @ 09:06
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Gold! Always believe in your soul!
You're indestructible!
Like the Third Reich!
Ryuken
06/06/09 @ 09:18
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Plewt, Jedi Knight II/SoF II were both ace (especially in multiplayer), Quake 4 was actually a proper sequel to Quake II while Doom³ totally dropped the ball on being a decent sequel.

I won't say this game will be good but Raven doesn't need to prove anything to be honest.
RedSparrows
07/06/09 @ 23:04
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RTCW was so much fun.

Comments: 1-16 of 16 in total

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