E3: Left 4 Dead 2

Out of the frying pan, into the fire.

You can usually rely on Valve to do the unexpected, even if the unexpected is exactly what you'd expect any other developer to do. Valve isn't known for its haste in following up successful games, and you might have thought it was high time for more Counter-Strike, never mind Half-Life or Portal. But with Left 4 Dead recently reissued in a Game of the Year Edition and still selling like shotgun shells in a zombie apocalypse, Valve has uncharacteristically decided to strike while the iron is red hot.

The result, to be perfectly honest, is more of an expansion pack than a full-blown sequel, although we can't imagine any of the legion fans of this blistering, definitive co-op shooter will mind in the slightest. Left 4 Dead 2 presents five complete new campaigns starring four new characters, and transposes the action to a poignantly ruined New Orleans. It adds melee weapons, reworked guns and new ammo, and one new boss enemy type. That's your lot.

(Update: No it isn't! Although Erik Johnson was quite matter-of-fact with us about the game's limits, he missed a few things out. His colleague Chet Faliszek has been forthcoming elsewhere, discussing gauntlet moments - where players are thrown through a relentless onslaught of zombies in close quarters, such as on a narrow bridge - and the Wandering Witch, who stumbles around in a daze, making her harder to avoid. There's also a hazmat-wearing basic Infected, limb loss, and unannounced extra boss enemies and a new game mode, while the AI director should have more control over level layouts and weather this time. Apologies for not including these details originally - blame lack of sleep.)

It's easy enough to see Valve's reasoning, however. If it ain't broke, don't go back to the workshop for three years to fix it; iterate fast instead, churn out the content, and feed the rabidly hungry mouths presented by the audience of any hot multiplayer game before they turn away. In a way, it suits the immediacy of Left 4 Dead to be followed up so fast - and the result is every bit as compelling.

The four new survivors are white-suited playboy Nick, tough girl Rochelle, burly Coach and wiry Ellis. I didn't, frankly, dwell on their characters and back-stories, choosing to plunge straight into a run through a campaign called The Parish with three other players that ended ignominiously about half an hour in. Anyway, it's the city that's the star of Left 4 Dead 2. New Orleans' sultry atmosphere and crumbling decadence are captured perfectly through the rubble, brightly lit with washes of hazy, late-afternoon Louisiana sun. It's gorgeous.

'E3: Left 4 Dead 2' Screenshot 1

The Parish leads you from seedy docks, through veranda-decked French Quarter back-streets, and into manicured parks. We're promised a broad range of other environments from the region (one of them surely has to be the bayou). The game looked considerably better on PC, although the resolution of Valve's ridiculously expansive monitors probably accounted for some of that. Overlaid, directional, on-screen prompts guide you to weapon and ammo pick-ups, and following them introduces the reworked guns - all with an improvised, lashed-together feel, but packing a big kick - and also the melee weapons and incendiary ammo.

Melee weapons are powerful, temporary items - the examples to date are an axe and the famous frying pan from the trailer - that incapacitate your two guns while you hold them, and prove very useful when dealing with the sudden, overwhelming flash-mobs of mauling infected of which our AI director seemed inordinately fond. Incendiary ammo adds a fire effect that can spread from zombie to zombie and is also useful against crowds, but is probably better employed at range, for obvious reasons.

New enemy the Charger made a big impact; bulky, but incredibly fast, this American football-inspired monster will pick a target out of the four of you, run you down and then straightforwardly but powerfully beat you up. Co-op technique with these guys is mostly a matter of keeping a watch for their possible arrival from all quarters - some areas are terrifyingly open - and organising focused fire quickly to take them down. Smokers seemed a little more devious than before, too, lashing their tongues around obstacles like complex pulley systems to keep themselves out of obvious lines of fire.

Otherwise, the relentless pace, unforced co-op dynamics and constant tension and surprise for which Left 4 Dead is justly celebrated are all present and correct. Like its infected hordes, this one's an absolute no-brainer, even if the people making it are very far from that. Read on for an interview with Valve's Erik Johnson to find out why the made it now, why exclusively on 360, and more.

Eurogamer: New Orleans is a cool setting, but it strikes me as a little bit risky - considering what that city suffered with Hurricane Katrina and its aftermath, with all the looting - setting a post-apocalyptic survival game there.

Erik Johnson: I think with things like that, it's kind of how you're dealing with it. But we chose New Orleans because of how cool of a city it is. We have people at Valve who grew up in New Orleans, we think the culture and the music is really cool, the architecture is beautiful. It makes a great setting for a spooky type of game.

To be honest, the Katrina thing wasn't... I think where you get into trouble is when you're being insensitive, when you're trying to use something like Katrina that happened and was really terrible as a way to present the game. Hopefully it doesn't come off as insensitive.

Eurogamer: It seems quite soon to be bringing out a sequel for Left 4 Dead. It was Valve's big game last year and it's going to be the next. Why did you choose to do that?

Erik Johnson: Well, you know, we've had lots of successful game and taken different tacks in terms of what we were going to go build. We spend a lot of effort on the game design side and the business side, it involves everything we do, trying to figure out the optimal way to deliver content to customers.

It felt like - co-op was a new thing for us, and we learned a lot, the most we've ever done about a type of game, shipping Left 4 Dead 1, and we wanted to build on that. And the team was really efficient at building that kind of product and getting it out.

'E3: Left 4 Dead 2' Screenshot 2

Eurogamer: Will you be extending the SDK support from the first game to include Left 4 Dead 2?

Erik Johnson: Yep, we love people making mods and putting their own spin on our technology, so as much as we can do on that, we will.

Eurogamer: The Xbox 360 exclusivity - was that a business decision, an arrangement with Microsoft? Or was it down to your preference for the Xbox platform?

Erik Johnson: We don't have a ton of experience internally building products for other console platforms. Left 4 Dead 1 was PC and Xbox, so it made a lot of sense to go for Xbox this time.

Eurogamer: Valve is known for its continuing support of its PC games, the way you've handled Team Fortress 2, the way you support games through Steam... how have you found supporting an online multiplayer game like Left 4 Dead through Xbox Live? It must be a different experience.

Erik Johnson: It's harder. Absolutely it's harder. In the same way that we put a lot of effort into making internal development efficient, we want as much as efficiency as possible from people building games to the customers experiencing it. On the PC that's much easier of course, on the 360 it's just not.

'E3: Left 4 Dead 2' Screenshot 3

Eurogamer: Because you're in control of the update process on PC?

Erik Johnson: Yeah, and not just the update process but kind of everything. We know that every PC has a hard drive for example. We can't guarantee that on 360. We can allow ourselves to take iterative game design risks, because we know that if it doesn't work in the wild - the things that are difficult to test internally that require scale - that we can ship that to customers, say in Team Fortress 2, and if it doesn't work out we can change it back pretty easily. Customers kind of enjoy being part of that process. We're not afraid to make mistakes.

Eurogamer: Are you going to continue to support the first game with more DLC and patches, or is the emphasis now on Left 4 Dead 2?

Erik Johnson: We're going to keep building stuff for Left 4 Dead 1. We'll support both. We've always felt that it makes good business sense to keep customers happy. It'll be good for Left 4 Dead 2 to support Left 4 Dead 1. We do have risks in that we don't want to split the two camps, we don't want a Left 4 Dead 1 group and a Left 4 Dead 2 group, that's a problem that we need to figure out.

Left 4 Dead 2 is due out for PC and Xbox 360 on 17th November.

Comments (45) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • muscleblade #1 3 years ago

    Really looking forward to this. The first one gave me some of the best gaming moments of my life.

    Warning to darren and other graphics enusiasts: It wont look as good as other AAA fps games on the 360 including ODST.
  • kangarootoo #2 3 years ago

    I just hope the price isn't full fat ('cos I know I'll buy it anyway even if it is).

    I imagine they will patch whatever "under the hood" changes get made for L4D2 *AI director stuff and so on) into L4D1. And maybe eventually allow export between the two versions so you only need one disc in your drive to access the whole suite.
  • bluem4gic #3 3 years ago

    So looking forward to this game

    I condemn the haters moaning and crying. Just don't buy the game if you are that upset

    Now just to wait for Half Life 2: Episode 3......
  • Jimbob89 #4 3 years ago

    I'm pretty sure Valve stated they'll be several more new boss infected in the game, but for the moment they're only showing off the charger. I've got a good feeling this game won't feel like just an expansion, even if it is coming out a year later than the first.
  • Tzetrik #5 3 years ago

    Hoping for all new music cues. Not that I dont like them, I've just heard the tank theme SO many times.
  • Jimbob89 #6 3 years ago

    @Kangarootoo
    In an interview on IGN with Valve they said they're treating this like a normal full game, so to expect the normal game price.
  • Der_tolle_Emil #7 3 years ago

    It is full price, it was confirmed by Valve in an interview with shacknews.

    Definitely will get this. I still play Left 4 Dead quite a lot and absolutely love it. It is incredibly well balanced and co op works really, really well even with everyone using headsets. I just have to make sure I'll get the genocider achievement before L4D2 will be out, then I'll be happy.
  • muscleblade #8 3 years ago

    I have put more hours in L4D than any other game last year. Of course the sequel is a full game release. I love how Valve dares to do things their own way. They really know how to capture the fun of playing games.
  • Buztafen #9 3 years ago

    Bit uninformed this Oli....theres going to be more than just one extra 'boss' infected. The Charger is just the most developed at the moment. Plus theres a new game mode which hasnt been revealed yet (so say Chet). Also theyre looking into putting all the first games campaigns onto the disc too for convenience.

    Get your facts straight mate.
    Edited by 1 at 04/06/09 @ 09:51
  • Yossarian #10 3 years ago

    Uh, there are three new special infected types, but only one has been announced

    Lot of other features also left out of this article, including an unannounced game mode -- in addition to campaign, versus, and survival -- so to say "that's your lot" is a little unfair.

    Edit: beaten.
    Edited by 1 at 04/06/09 @ 09:50
  • Buztafen #11 3 years ago

    Sorry Shake ;)

    (ooops looks like i got partially beaten by jimbob anywho...)
    Edited by 1 at 04/06/09 @ 09:53
  • Uncle_Fishboy #12 3 years ago

    He didn't mention the 'gauntlet' events either where you have to run like buggery away from some scripted event, like a bridge collapsing.
  • Buztafen #13 3 years ago

    Right thats it, this article is condemned as being WRONG! Nothing to see here move along people!

    Dare i say it, go read RPS. Theyre much more informed on this.

    /god im shit at writing today. EDIT EDIT EDIT
    Edited by 2 at 04/06/09 @ 09:57
  • Yossarian #14 3 years ago

    Didn't mention director 2.0 (changing weather, level paths), or the new limb removal/ragdoll stuff.
  • Der_tolle_Emil #15 3 years ago

    I guess the biggest improvement is that they will try to get rid of people hiding in a corner or using other exploits during the crescendo events. This should make everything a bit more fun because it didn't take long until people hid somewhere and if you didn't want to glitch the AI you were voted out of the game.
  • Yossarian #16 3 years ago

    Yeah, the changes to crescendos and finales are one of the things I'm most excited about.
  • TheJuriel #17 3 years ago

    It's really cheap of Valve, is what it is. They could have put this out as DLC, but instead choose to sell the same game again at full price. Only this time the action happens during daytime more often, so you see just how low-poly the models are that much better.

    I'll pass until it's way in the bargain bin. I'd pay for DLC, but I won't pay for their greed.
  • Der_tolle_Emil #18 3 years ago

    It would be the first 5gb DLC. Nice!
  • GreyScale #19 3 years ago

    Yes, damn any developer who releases so-called 'sequels', the greedy-money grabbing mercenaries. All subsequent software releases after the first should be free to download patches - after all developers ARE charities and don't really need money or anything.
  • Buztafen #20 3 years ago

    The juriel - who is this utter twunt?
  • shotgun44 #21 3 years ago

    I thought companies run on goodwill, rainbows and unicorn dust!? Valve you greedy swines!

    DO WANT. NOW.
  • Mugwum Verified Operations Director, Eurogamer Network #22 3 years ago

    Re: errors - sorry about that! Poor old sleep-deprived Oli wasn't able to speak to Chet at E3 (he wasn't around at the time), and Erik only gave him the information included here. We obviously should have caught the disparity between the preview content and the news going out elsewhere on the net before publication, and I've updated the article to include the extra details in such a way that a) they're front and centre and b) so's our original error, since no one likes a cover-up.
  • ChrisOTR #23 3 years ago

    There's also a disparity about continued support for L4D1 - Gamasutra said:

    Leonard declined to commit to there being more Valve-created content for the game, instead pointing out some upcoming functionality tweaks and the potential in user-created levels for the PC version. "We are doing updates across the summer, adding new matchmaking features, and new features to facilitate user maps after the SDK is out," he said. "Certainly, user maps will be part of the ongoing Left 4 Dead 1 experience."

    "Additionally, those maps can be transported into Left 4 Dead 2. With regard to more content, it's hard to say, because the timeline for Left 4 Dead 2 is so sensitive, and the team has a head of steam right now for the game."
    Edited by 1 at 04/06/09 @ 12:08
  • Der_tolle_Emil #24 3 years ago

    I think Valve has a poll somewhere asking if people actually would care about including the L4D1 content on the L4D2 disc. Given the poll I'm pretty sure Valve thinks it's a good idea. Personally I would be all for it. From what I gather it would still require L4D1 but it would work around switching discs somehow. I guess they don't want to give out L4D1 for free when the sequel is out. It should all be easier to do this on the PC, especially because with Steam they know wether you bought the first one or not.
  • Mugwum Verified Operations Director, Eurogamer Network #25 3 years ago

    ChrisOTR: More difficult to figure that one out - looks like Erik was prepared to commit to more L4D content whereas Leonard wasn't, although the difference presumably lies in what Erik meant by "keep building stuff".
  • Snidesworth #26 3 years ago

    This seems more like expansion pack content than a full sequel. That, and I've heard talk along the lines of "L4D was released unfinished, Valve promised they'd put more stuff in." I want to play it, but paying full price again feels like a bit of a rip off.
  • Tomo #27 3 years ago

  • hiddenranbir #28 3 years ago

    We do have risks in that we don't want to split the two camps, we don't want a Left 4 Dead 1 group and a Left 4 Dead 2 group, that's a problem that we need to figure out.

    Here is an idea...don't make it as a standalone sequel...

    Maybe an expansion pack? Look at that Valve... I didn't split the groups!


    Isn't our SDK still in beta? Come on modders, bring out an AI Director 3.0. :p
  • Yossarian #29 3 years ago

    That's a pretty comprehensive update to the original article.
  • Buztafen #30 3 years ago

    Good call Mugwum. Sorry to be overly pedantic about the mistakes. :)
  • Salaminizer #31 3 years ago

    We do have risks in that we don't want to split the two camps, we don't want a Left 4 Dead 1 group and a Left 4 Dead 2 group, that's a problem that we need to figure out.

    I see, announce the rip off first, and workarounds later. too bad there's no workaround to a $50 dollar rip off.
  • Azazel #32 3 years ago

    The level of pure overblown nerdrage around this announcement is utterly hilarious :D
  • RedPanda #33 3 years ago

    Post deleted at 14:31:59 28-01-2012
  • Wastelander #34 3 years ago

    Grabban Peels 2: Peels Here
  • Bremenacht #35 3 years ago

    It would have been nice if they could have sneaked in pitchforks and firebrands. Plus - given the setting - mantraps and melee banjos would have been good.

    Rip-off? Why not wait and see what the final game contains rather than prematurely moaning? If it's a rip-off, then you can add it to the list of other rip-offs due out soon(ish): Mass Effect 2; Assasins Creed 2; Halo: ODST; Forza; Modern Warfare. Ripoffzzzz
  • Fat_Pigeon #36 3 years ago

    Reading Up you can see the People who haven't put enough Hours into this game or played enough with competent gamers all communicating.... iv put probably 100 hours into L4D and if L4D2 gives me half as much Gameplay i will be happy paying the same amount....
  • trooperdx3117 #37 3 years ago

    Well Oli I think your wrong when you said the fans wouldn't care about Left 4 Dead 2 being more of an expansion considering people have already made a steam community to boycott Left 4 Dead 2. Anyway the only thing im annoyed about is the fact that Valve haven't mentioned anything at all about Episode 3 which feels like a slap in the face for an old Half life fanboy like myself
  • Lobotomist #38 3 years ago

    The ridiculously overpriced unfinished game called L4D is dead now, although you maybe just bought it.

    Low blow from Valve. They lost lot of people as customers. Me included.

    Now they sell what basically is an expansion pack - as full game ? Are they out of their minds ?

    What happened with Gabe Newell ?



  • HoriZon #39 3 years ago

    The ridiculously overpriced unfinished game called L4D is dead now, although you maybe just bought it.

    Low blow from Valve. They lost lot of people as customers. Me included.

    Now they sell what basically is an expansion pack - as full game ? Are they out of their minds ?

    What happened with Gabe Newell ?


    What BS there is a new Fifa game each year but people don't complain, why not its the same game just updated a little.

    Same goes for Tiger Woods, NFL etc ete etc.

    Stop talking twaddle!
    Edited by 1 at 04/06/09 @ 17:58
  • hiddenranbir #40 3 years ago

    What BS there is a new Fifa game each year but people don't complain

    Yes they do...
  • Lemming81 #41 3 years ago

    "The result, to be perfectly honest, is more of an expansion pack than a full-blown sequel, although we can't imagine any of the legion fans of this blistering, definitive co-op shooter will mind in the slightest."

    I fucking do. A sequel this early makes no sense. An expansion would have made more sense. And now gameplay will be split between those that still play the original, and those that play the new one. Probably the most idiotic thing Valve as done.
  • Uncle_Spanks #42 3 years ago

    I just want different weapons and I'll be happy. Not reskinned ones.
  • Bremenacht #43 3 years ago

    The melee weapons will make things different. Wading through a gauntlet armed only with frying pans could be fun - especially if they make a satisfying 'dong' noise when you use them.

    I wonder if they'll retain melee fatigue? I can see why they had to add it to L4D, but with the different handling of crescendo events in L4D2, maybe they won't need it anymore.
  • DjFlex52 #44 3 years ago

    The ridiculously overpriced unfinished game called L4D is dead now, although you maybe just bought it.

    Low blow from Valve. They lost lot of people as customers. Me included.

    Now they sell what basically is an expansion pack - as full game ? Are they out of their minds ?

    What happened with Gabe Newell ?


    They were also out of their minds when they sold The Orange Box for dirt cheap.
  • JensonJet #45 3 years ago

    With so many decent shooters arriving soon I think I'll wait for Left 4 Dead 3. If Valve continue to add one extra chapter per game, then the third game should have 6 whole chapters, along with a few more weapons and specially infected this will work out better value for money. I wonder if the series will end up being set in other countries.