E3: Jade Raymond exec-producing AC2
Ezio's ten fingers also explained.
Ubisoft's Jade Raymond is working on Assassin's Creed 2 as executive producer.
The game's publisher has been quiet about the photogenic producer since Assassin's Creed shipped at the end of 2007, but thanks to a video interview on Ubisoft's E3 website (spotted by vg247), we now know she's involved in the sequel after all.
Creative director Patrick Desilets does most of the talking, explaining the sequel's more varied gameplay, the split between main missions and side quests (about 100 each), while Raymond points out that the upcoming PSP game helps explain the narrative link between Desmond Miles, Altair and Ezio.
Desilets also explains why Ezio has ten fingers and hasn't lost one as Altair did. Apparently it's because Leonardo da Vinci figured out a way to make Ezio a concealed blade without lopping one off. Good work, Leo.
Check out the E3 trailer
to learn more. The game's due out on 17th November.
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Comments (33) Latest comment 3 years ago
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Ha, nice find.
Let's not forget this is the same company who used code from a no-CD crack to patch Rainbow Six Vegas. Piracy is bad!
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You're an idiot.
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This BJ comic:
[link url=http://www.encyclopediadramatica.com/Image:Jade-Comic.j pg
]http://ww w.encyclopediadramatica.com/Ima...[/link]
(fucking stupid linking isn't working)
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I was wondering the same thing myself.
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Or at least she looks it in that video. Sitting like she's on an invisible horse. Baggy maternity fashion top.
Yeah... knocked up, I reckon... that's not going to be too helpful for promoting the game in the months to come.
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/was also wondering why this is a news story
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Whatever next - a full feature following the lives of games industry accountants?
(or let me guess - just the fucking female fucking ones?)
*sigh* "Journalists" in fucking deed
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I for one lost a lot of the expectation for Assasins 2 the moment she was associated with the project!
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Ahahaha, brilliant. I guess that's why she doesn't show her face as often despite the announcement of AC2.
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Fingers crossed Ubi will try something different.
Not too confident though, they might just simply slip back into bad habits. Ubi have the opporunity to combine one of the most beautiful game engines I have ever seen in my life to good gameplay to make the best game evah. I wish Ubi would realise this.
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See this is my problem..
A Producer is NOT a designer. She was a producer.. that job entails managing budget/schedules - and being the public face of the game.
Executive producer entails just "being the public face of the game"
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So why are we hearing about one person who worked on it changing jobs?
Do we hear about developers working on other (equally average) projects changing jobs? No.
No - Just the attractive female ones... which says a lot about the maturity of this industry...