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DS Roundup Review

DS Review by Dan Whitehead

22 September, 2008

Page 2 of 2. <- Page 1

Top Spin 3

  • Developer: 2K Games
  • Publisher: 2K Games

Top Spin 2 on the DS was blighted by some major graphical burps, most obviously a frame-rate that left players stuttering their way through matches. For everyone who suffered through those problems, rest assured - it's all been fixed. Top Spin 3 may not be the best looking game on the DS, but it at least runs smoothly now, with mostly realistic animation for its small cast of real world tennis stars and user-created hopefuls.

There are the expected modes of play, including a quick-start option for jumping straight into a match and a more beefy tournament option, where you can define the rules and sets for a longer game. There are also mini-games, such as knocking barrels off the court or running to buttons to make a robot fall down trapdoors. They sound ridiculous, but beneath the wackiness they are teaching you valuable tennis skills.

The meat of the game is the career, however, where you get to guide your own created player up the tennis ladder. Broken down into weekly segments, you can choose to spend your time training on the mini-games, taking part in one-off events, checking your emails for bland hints from your coach and creepy encouragement from anonymous fans. And, of course, you can enter into professional tournaments and try to improve your standing in the tennis world.

It's the best tennis game on the DS, but that's not much to be proud of. The main problem is that the AI players are rock hard, and will force you into long, protracted rallies for every single point. Aiming your shots is also something of a hassle, depending more on timing than any button presses. It doesn't help that the DS d-pad often isn't up to the job of a long energetic game.

This unforgiving approach may well please dedicated tennis enthusiasts but it will only frustrate those just looking for a fun experience.

7/10

Doodle Hex

  • Developer: Tragnarion Studios
  • Publisher: Pinnacle Software

Expelliarmus Plagiaristo! Yes, we're going to magic school, the College of Runes no less, where kids learn to cast spells and use magic but if JK Rowling's lawyers ask it's got nothing to do with Harry Potter, okay?

'DS Roundup' Screenshot 3

Warning: contains images of a hexual nature.

You're a new student, lured into the forbidden Doodling Club, which is more dangerous than it sounds. It's where naughty children battle using their runes, you see, and the teachers do not approve. Play takes place on a magic circle, with you at the bottom and your opponent at the top. You draw the shape of a rune on the touch-screen, and it begins to travel anti-clockwise towards your foe. Different runes have different effects, and finding the right timing and combinations to deliver the most effective attack is the key to victory.

The drawing mechanism works very well, with the game able to recognise most symbols even when sketched at speed. Perfectly drawn runes become super-powerful attacks, but you're just as able to deliver sequences of scruffier but faster spells if the mood takes you.

There are tournaments and challenges, and wireless multiplayer where you can pit your wits against a friend. It's all shamelessly aimed at the post Yu-Gi-Oh crowd, swapping cards for collectible runes, and the art style fits in perfectly with this audience.

There's just not enough to the game, and by the time you're frantically scribbling increasingly complicated symbols in order to chip away the health of some super-blocking AI opponent, the initially appealing simplicity of the concept proves a hindrance rather than a help. While there's an attempt to tack a story onto the constant doodling, it never really takes hold and you're left with the feeling that this would make an excellent combat system for an RPG, but isn't quite enough to support a standalone game by itself.

6/10

Pirates: Duels on the High Seas

  • Developer: Oxygen Games
  • Publisher: Oxygen Interactive Studios

Already released on WiiWare, to an ambivalent response, this nautical shoot-'em-up has a certain old-fashioned charm but fails to provide enough convincing reasons to stick with it to the end.

'DS Roundup' Screenshot 4

You wouldn't steal a galleon.

In charge of a skull and crossbones galleon, your task is to sail around a series of narrow corridor levels, taking out enemy ships with your cannons and special weapons while scooping up crates of bonus goodies and overboard crewmen who can offer short-term status boosts. It's the sort of rudimentary gameplay that proves fairly amusing over five or six levels, but the game's inability to develop its concept any further really saps the fun from things all too soon.

Control is slightly more awkward than it was on the Wii, with left and right on the d-pad rotating your ship and the shoulder buttons accelerating and reversing. Yes, this is a galleon with a reverse gear. Movement is sluggish, however, which turns what should be exciting shoot-outs into fussy fumbles to get into a better position for a broadside assault. By the time the game introduces enemies that can actually cause serious damage, the ponderous responses become an unavoidable problem rather than just a minor irritation.

Pirates is a classic example of the sort of game with no compelling reason to exist. It's certainly not terrible, but then there's absolutely nothing special or interesting about it either. It costs almost three times as much as the version on WiiWare, without offering anything of note to justify this discrepancy, and yet will fade from memory within minutes. Bland and ultimately pointless, Pirates really isn't worth your attention.

5/10

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Comments: 1-19 of 19 in total

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IP
22/09/08 @ 13:19
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"It's Civilization, in all its glory"

Well, if you like the 'whale through a letterbox' viewport, the fact the AI is laughably war-obsessed, and the fact the game is actually less involved, interesting and fun than the original Civ. It's a 6/10 game at best.
Arwin
22/09/08 @ 13:22
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Yeah, I must say, I was also surprised to see how little Civilisation has ... evolved. That this game still gets good ratings is really down to the quality of the original, nothing less. Even the Civ Rev on consoles I found surprisingly boring simply because I'd played the original so much, even though in general I was very thankful for receiving a strategy game on consoles in the first place!
SuperBas
22/09/08 @ 13:23
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"You wouldn't steal a galleon."

Hell yeah I would.
siro
22/09/08 @ 13:28
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Talking about improved graphics, perhaps Race Driver: Grid screenshots would be good.
InvaderSpluge
22/09/08 @ 13:47
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I tried Pirates... is it a bad port of Overboard for the PS1 or what?
TheMoonRat
22/09/08 @ 13:52
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I'm sorry but top spin 3 is a poor poor game. Just because its the best tennis game on the DS doesn't mean it deserves a good grade. You say it's hard with its long protracted rallys... it's actually a very EASY game with long protracted rallys when you know how to win them. Because all points are drawn out, and no way of varying tactics (just hit left, hit right, hit left, hit right etc. til player cant reach anymore) it gets very repetitive very quickly.
secombe
22/09/08 @ 13:58
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Talking about improved graphics, perhaps Race Driver: Grid screenshots would be good.

DS screenshots (particularly for 3D games like Race Driver) are almost entirely pointless, I remember the shots for the first Race Driver looked absolutely awful, but the game running actually looks ok. If this version looks better still, that's enough for me.
therev
22/09/08 @ 13:59
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I thought that the interface for Civ Rev on the DS was horrible. I could never work out how to find fortified units that I wanted to wake up, or something.

I think I played it for a couple of hours before giving up.

Maybe I'll give it another go. It's still lying around at home.
Venkman90
22/09/08 @ 14:03
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Glad I read these, was going to pick it up, but frankly with Adv Wars I doubt I need a new strategy game, think I will wait for Disgaea DS to hit the US
Razz
22/09/08 @ 14:16
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The woman in the thumbnail has great shiner lips. I love a polish from those.
Rev. Stuart Campbell
22/09/08 @ 14:22
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GRID has an awesome engine, but someone needs to be killed in the face for its structure. Having to design a fucking track as an "event"?
AOFanboi
22/09/08 @ 14:45
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Civ Rev on the big consoles has patched in a less war-obsessed AI. Pity the same cannot be an option on the DS...
UncleLou
22/09/08 @ 15:10
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The "fate" of Civ DS amazes me. When the DS was quite new, everyone was crying (and I am including myself) how Civ DS would be the best thing ever. Now hardly anyone (again, inlcuding me) seems to care, and even the best reviews sound strangely unenthusiastic.
UGhost
22/09/08 @ 15:41
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Venkman90
22/09/08 @ 16:05
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"The "fate" of Civ DS amazes me. When the DS was quite new, everyone was crying (and I am including myself) how Civ DS would be the best thing ever. Now hardly anyone (again, inlcuding me) seems to care, and even the best reviews sound strangely unenthusiastic."

I would have prefered a port of Civ 1, maybe tarted up a bit, but that to me was Civ in it's purest form
WJF
22/09/08 @ 18:02
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Civ Rev is clumsly, buggy and slow (not in a civilization slow, but rather a "scroll you ba*tard!" slow). I agree with that person down there (sorry, up there once I've posted) that Civ 1 in all it's glory would have been far better.

I'm also suprised all the critics have been so kind to it, but there you go.
dryden555
22/09/08 @ 20:47
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gotta disagree with the Civ review. Its a passable 6/10 game, but the super-basic battle graphics are pointless and you cannot turn them off as near as I can tell. Age of Empires on the DS held my attention longer. Civ for the DS manages to look complicated at first but its too simple in actuality.
Razz
22/09/08 @ 23:34
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"@ Razz - wallpaper here: http://www.doodlehex.com/images/wallpape...

:O
bionutz
23/09/08 @ 15:23
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The game is good, but has some flaws on the DS which leads to an 8/10. 9/10 is only for those sentimental fools.
For instance Dan, how did you play it? Did you notice that using the stylus requires to "click" twice on the menus inside the cities? One tap to select, another to confirm. That's not proper usability for a device that you can point - it's been made by people who played it using only the D-Pad and buttons. That said, it's still faster to play using the stylus. Also, it's not possible to see resources when in the city menu, so if you want to decide whether you need that desert outpost, you have to go out and check if there are any desert squares around the city. There is a building that triples production from hills, but you still have to go outside the city menu to see if there are any hills around the city. These two problems are big big minuses.
Another thing that I didn't like is that characters do not behave solemnly as in the original Civ series. The dialogue is also sometimes childish, although this is not always totally inappropriate. The resources are visible even though you don't have the technology for it yet, so you can cheat when choosing your city square. And there is no possibility to see the map zoomed out! that's again annoying.
I would have preferred Civ 1, but it's still a very enjoyable flawed game. The thorns that constantly scratch your eyes are the inevitable comparison to the "normal" PC series.
So it's hardly a 9/10 but 8/10 it's OK. As good as Halo ;).
Edited 1 times, most recently on 23/09/08 @ 16:24

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