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Disney Epic Mickey Preview

Wii Preview by Oli Welsh

30 October, 2009

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Here's a fact you almost certainly didn't know about Warren Spector: he is exactly the right height to stand upright on the top floor of an old Routemaster double-decker bus. The curving roof brushes the top of his tidy crop of grey hair and frames the compact games designer, creator of Deus Ex, perfectly.

"I'm an old dog. I don't do new tricks," he says.

Really, Warren? You could have fooled us. When you're famous for dark, sophisticated and violent adventures, taking on the challenge of reinvigorating the world's most recognisable cartoon character - and what must be one of the most valuable intellectual properties in existence - in an all-ages videogame seems like the definition of a new trick. Not to mention a difficult one to pull off.

But what Spector means is that he only makes one kind of game, and just because of the radically different style, format and commercial pressures surrounding his first work since leaving Ion Storm in 2004, you shouldn't assume that Wii exclusive Disney Epic Mickey is going to be any different. It will be a genre hybrid - "Is it a platformer or an adventure game or an RPG? Well... yes," he says. It will offer multiple play-styles, multiple solutions to problems, a character and a world that change according to your decisions and actions. But it will also have a contained, level-based, linear thrust. When it releases late next year, Epic Mickey will be - surprisingly, but also inevitably - a Warren Spector game through and through.

'Disney Epic Mickey' Screenshot 1

Spector on Wii exclusivity: "I'm enjoying working on a platform where gameplay is it, it's all there is."

That isn't how it began life, however. Spector is happy to give credit to the think-tank of Disney interns who hit upon the poignant ideas at the heart of the game. It was they who determined that to make Mickey relevant again, you had to take him back to his earliest cartoons, the reasons anybody loved the character in the first place. It was also they who picked the emotional counterpoint for the game's story of revival and redemption: Walt Disney's first creation and Mickey's "elder brother", the forgotten Oswald the Lucky Rabbit. Created while Disney was working for Universal in the twenties, it took a mercy mission (and presumably a large cheque) from Disney CEO Bob Iger to secure the rights to use Oswald in the game.

Oswald lives in the Cartoon Wasteland, a surreal world where neglected or never-used cartoon concepts languish, waiting to be remembered and loved again. The rabbit is bitter, resentful, wondering why his father Walt rejected him and why he languishes as a historical footnote while the Mouse went on to become the biggest star in the world. He's also lonely, and has made twisted animatronic versions of Mickey's family - Donald, Pluto et al - to keep him company.

Mickey is plucked out of bed one day by an animated stream of black gloop - possibly something to do with the principal villain of the piece, the Phantom Blot, an insignificant antagonist of yesteryear who seems to have taken on a horrifying new form - and dumped in the Wasteland. The Wasteland has been devastated, broken up, twisted and rendered partially inert by events that, Spector hints darkly, are Mickey's fault. The hapless mouse needs to regain Oswald's trust, heal the Wasteland and find a way out - not just because it's the right thing to do, but to save himself from oblivion and, worse, irrelevance.

'Disney Epic Mickey' Screenshot 2

Spector equates using thinner to erase parts of the world to chopping down grass in a Zelda game: it can reveal both good and bad stuff.

On a corporate, Disney level, this might be the most remarkable thing about Epic Mickey. It's tantamount to an admission by the entertainment giant that its most famous creation, as recognisable as he is, had become next to meaningless. "He's kind of frozen in place," says Spector. "He's a statue. He's an image, an icon. He's not a character any more."

Epic Mickey's remedy to this is twofold. The first part is to return him to his roots, in the distinctly thirties style in which he's drawn, and in the primal focus on animation by the team at Spector's studio Junction Point. "There's been a conscious effort to make him more human, more grounded... I wanted to remind him that he's a cartoon character," says the designer. He shows videos of Mickey's in-game model composited onto classic cartoons, aping the elastic, expressive, somehow graceful stretching and scampering of the original drawings with amazing faithfulness. It's there in the in-game footage we see, too, and is already easily the best cartoon animation in any non-Nintendo game of recent years.

The second part of Mickey's rebirth is more daring - and it's where Spector's personal philosophy of game design comes in. Essentially, Junction Point aims to let the player decide what character to imprint on the icon, the empty vessel that is Mickey Mouse. You decide who he's going to be.

This won't go as far as a moral dichotomy; "I don't want to make Mickey evil," Spector says, and at the end of the day the Wasteland is going to get saved, and Oswald is going to be redeemed. It's a question of who's on his side, whether he's the "lone hero or the beloved saviour".

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Comments: 1-35 of 35 in total

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Mentalist(air)
30/10/09 @ 12:01
#1
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"the primal focus on animation by the team at Spector's studio Junction Point."

Well, maybe there's hope for its looks, yet.

Edit: Come on, I think "maybe it'll look better in motion" is a perfectly reasonable sentiment.
Edited 2 times, most recently on 30/10/09 @ 14:02
khaz
30/10/09 @ 12:05
#2
+10
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I'm getting the same tingles that the Castle and World of Illusion games gave me. And its Warren Spector.

Pleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegood


/goes to play castle of illusion again
sargulesh
30/10/09 @ 12:22
#3
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This game is being written and designed by Warren Spector.

^Please read and think about this sentence before you comment on this article.
Britesparc
30/10/09 @ 12:23
#4
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I love popular fiction stories that have connections to the real world - here, Disney are coyly referencing their own history as a company and Mickey's history as a mascot through the game's story. I'm a sucker for that kind of meta-fiction.

This looks amazing, especially with Spector at the helm.
secombe
30/10/09 @ 12:26
#5
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^Please read and think about this sentence before you comment on this article.

Eh? I'm with the 99.9% of gamers who couldn't give a darn who wrote and designed whatever I'm playing. As long as it's good, I'm in.
Boomerang
30/10/09 @ 12:30
#6
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As a gamer, Warren Spector is as close to royalty as it gets. Anything he touches will undoubtably be good. I'm not crazy about Mickey Mouse, but this could be very special indeed.
sargulesh
30/10/09 @ 12:30
#7
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@secombe, it's a question of pedigree innit.

Deus Ex (2000), Ion Storm Austin, among other things.
Edited 2 times, most recently on 30/10/09 @ 12:31
thesombrerokid
30/10/09 @ 12:32
#8
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officially the only reason i haven't sold my wii.
farticusmaximus
30/10/09 @ 12:32
#9
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As long as the puzzle-to-enemies ratio is high then this could be a big winner.

It does look a little bit pants (as in visuals) at this early stage in development, but if the atmosphere that Spector is describing gets implanted then visual style won't be the deciding factor in the 'feel' of the game.

After all, the most harrowing scene in Reservoir Dogs had the rather dapper Micheal Madson laughing and dancing to 'stuck in the middle with you'. It's all about the context.
chukcyQ
30/10/09 @ 12:40
#10
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Deus Ex 2 and Thief 3 were pretty bad, thus now he's working on... Mickey the Mouse?
ant72
30/10/09 @ 12:41
#11
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Maybe Mickey gets his ear cut off?...
swissorc
30/10/09 @ 12:41
#12
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Every time I read a preview of this game it becomes more and more diluted from it's twisted rumoured roots. But aside from this when is it coming out ? Autumn 2010. All I have to say is a micky mouse game regardless of whom produces it or super mario galaxy 2 hmmmmm not a hard choice really.
varsas
30/10/09 @ 12:55
#13
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Excellent preview. Let's hope that the gameplay does live up to expectations!
thesombrerokid
30/10/09 @ 13:00
#14
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@chukcyQ
warren spector didn't work on thief 3
Vice.Destroyer
30/10/09 @ 13:05
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I know it is heresy, but I always get Warren Spector and Phil Spector confused.
Boomerang
30/10/09 @ 13:07
#16
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Easy - one is a reverential and highly-regarded games designer and the other is a wall-of-sound creating, fuzzy-headed murderer.

Can't wait for Phil's next game...
Evolution
30/10/09 @ 13:20
#17
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@chukcyQ

and Harvey Smith was the lead designer for Deus Ex 2.
PearOfAnguish
30/10/09 @ 13:39
#18
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And Deus Ex 2 wasn't bad, far from it. It may have failed to live up to the original but it's still an excellent game in its own right.
loopy
30/10/09 @ 13:41
#19
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@chukcyQ

Thief 3 was actually ok in my opinion, not nearly as bad as Deus Ex 2 turned out to be in relation to it's predecessors.
Paulie_P
30/10/09 @ 13:45
#20
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A friend of mine the other day said he was disappointed the graphics, he complained he was looking forward to a real dark game with edgy graphics but because this is on the Wii, they went out with the cartoon route. I asked him what did he expect from a Mickey Mouse game.
Azazel
30/10/09 @ 13:46
#21
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Deadly Shadows is a good game. Any fule kno.
thesombrerokid
30/10/09 @ 14:04
#22
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for the record both games were mainly under the reign of Harvey Smith, both were excellent, neither, just like every other game since, were as good as deus ex. The End! lolz imo
Mentalist(air)
30/10/09 @ 15:02
#23
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I asked him what did he expect from a Mickey Mouse game.

this?
MORZTAN
30/10/09 @ 15:07
#24
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After 20 years of gaming, this will be my first encouter with Warren Spector. The animations looks fantastic, but the artstyle in the screenshots doesn't look very good.

I will judge him by the outcome of this game alone :)
dr_faulk
30/10/09 @ 15:11
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A very big "Hmmmmmm" indeed.
Shinetop
30/10/09 @ 16:18
#26
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Screenshots still look dissapointing. Maybe it'll look better when it's moving. And Spector's ideas about the whole metafiction thing are definitely intriguing.

Still crushed that it looks nothing like the concept art, but there's still hope for the game itself.
Senate
30/10/09 @ 17:02
#27
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It looks , with its garish colour scheme, like other games ive seen before. Many platform games these days employ the same palette. This is where it disappoints. This is not the same game as the concepts suggested it would be.
messiahtj
30/10/09 @ 17:18
#28
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For fuck sake come on guys!! Nobody can really tell if the game will be bad or good, but that screenshots looks nothing like the artstyle we saw before. The artstyle looked so dark, so awesome, so bizarre, so brilliant and this screenshots looks.....mmmh...so Wii...
Edited 2 times, most recently on 30/10/09 @ 17:20
oerhört
30/10/09 @ 18:02
#29
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"warren spector didn't work on thief 3"

Yes he did. He was studio director at the time at Ion Storm Austin, very much involved with the design of the title.
bad09
31/10/09 @ 09:50
#30
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I need video footage to bring me in and I'm not gonna cream my pants just because one bloke is involved, hell Sami Raimi helmed Spiderman 1 and 2 then made 3! Still Spector was involved with Deus Ex and Crusader...

In a way I'm hoping this is rubbish though. After seeing Mario and the new Capcom fighter if this is any good that new Wii is cert!

/ curses letting Mrs sell it in the first place, starts saving....
Edited 1 times, most recently on 31/10/09 @ 09:51
WillTheSecond
31/10/09 @ 12:46
#31
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Apparently the lighting engine hasn't been applied to this at all yet. So the final version should look at lot more stylised and polished (I did think it looked a bit bland compared to the concept art - but there is a year before release).

Gameplay sounds awesome. Unusual for a third party Wii game.
cragtek
31/10/09 @ 19:14
#32
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Won't be pulling an epic sicky to play this.
HugeXbox360Fan
01/11/09 @ 18:38
#33
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The leaked concept art had me incredibly stoked. These screenshots...look like a N64 game. Time will tell on this one.
zakrocz
02/11/09 @ 11:25
#34
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These screenshots remind me of a Rayman game, and look a far cry from the original concept art which looked amazing. Just what the world needs; another cutesy 3D platformer.
BabyJesus
02/11/09 @ 14:16
#35
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I want this for the 360 :(

Comments: 1-35 of 35 in total

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