DF on Saboteur's PS3 anti-aliasing
Update: God of War man clues us in.
Update: This morning, Christer Ericson, director of tools and technology at Sony Santa Monica and part of the hugely respected God of War team, got in touch to set us straight on the technical background to the effect seen in The Saboteur. Christer's knowledge on this subject obviously far outstrips our own and he took issue with several points in yesterday's article, which you can still read in full below this update.
Firstly, the definition of MLAA isn't in keeping with the basic outline of the technique as it has been described by some Pandemic staff, and it is almost certainly an extension of the edge-filter plus blur technique seen in several cross-platform titles already. As Christer says, "the qualitative difference comes down to how you edge-detect and how you 'blur'."
The screenshots may not be showing MLAA, and it's almost certainly not a technique as experimental as we thought it was, but it's certainly the case that this is the most impressive form of this type of anti-aliasing we've seen to date in a console game. Certainly, as we alluded to originally, the concept of using an edge-filter/blur combination isn't new, and continues to be refined. This document by Isshiki and Kunieda published in 1999 suggested a similar technique, and, more recently, AMD's Iourcha, Yang and Pomianowski suggested a more advanced version of the same basic idea.
In terms of the effectiveness of luminance for determining edges, Christer also pointed out that the pixels we've highlighted as causing problems for edge-smoothing in The Saboteur aren't a product of red meeting black, but actually brown and red - similar in terms of luminance values and thus more likely to cause that particular artefact.
It's fair to say that in our excitement about the level of image quality displayed in The Saboteur, we were off-beam to be so definitive about MLAA as the technique being used, but it is still a great example of the SPUs being used to do post-processing work more traditionally associated with the GPU and, in this case, producing arguably better results than the more generally accepted MSAA solutions built into the graphics hardware. Thanks to Christer for getting in touch.
Original story: If there's one element of multi-platform development that comes up repeatedly in our Face-Off coverage, it's the implementation of anti-aliasing on current-generation HD consoles.
It's often the case that the Xbox 360 version of a game features edge-smoothing, while the PlayStation 3 counterpart will either leave it off altogether, scale it back, or use an NVIDIA specific technique called "quincunx", which refines edges nicely, but blurs the entire texture in the process.
None of these options are particularly attractive (though quincunx has its place in certain scenarios), and neither is blurring the entire screen, which other people do; the so-called Vaseline effect. However, recent games like Brutal Legend and Overlord II on both console platforms have tried out another technique - seeking out just the edges themselves and blurring them, leaving texture detail intact. It's better than nothing but still not actually that good.
The PS3 rendition of Pandemic's The Saboteur is different though. It's special. It's trying something new that's never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance. Compare and contrast with Xbox 360 hardware, which tops out at 4x MSAA.
Let's kick off with a quick comparison of the effect in play on both versions of the game. It's interesting to point out that both Xbox 360 and PC versions of The Saboteur have no support for anti-aliasing whatsoever. It's just the PS3 owners that get the love, for reasons explained later. While the lack of AA in the Xbox 360 version is a bit disappointing, for the purposes this piece it's a bit of boon as it effectively gives us a "before and after" means of better understanding the PS3 technique.
The Saboteur on 360 has no anti-aliasing, making it a good comparison point up against the PS3 version with its new edge-smoothing technique. The difference in lighting, along with other matters, is something we'll cover in the next Face-Off.
So how is it done? Well, in the comments section of one US PlayStation Blog post, Pandemic's Tom French talked about "using the SPUs to do a full-screen FSAA filter". The satellite processors within the Cell chip are excellent for extremely fast processing of limited batches of data, making them perfect for the task at hand, which is to process the entire framebuffer seeking out all edges and then blending them.
Posters on the Beyond3D forum soon began to investigate. It's a technique initially put forward by Intel, but best described with examples in this blog post which shows the real potential of the technique, and how it compares with the Brutal Legend method of edge-blurring. There is no real competition here. The so-called morphological anti-aliasing (or MLAA) seen in The Saboteur is leaps and bounds ahead of anything we've seen so far when it works in optimum conditions.
Being experimental, it does have its drawbacks. When edges in-game are one pixel or less than one pixel in thickness, the edge-detection technique doesn't really work. Pandemic also subjects the entire, completed framebuffer to analysis - including the HUD elements - so there is often artefacting on the text overlays. This is probably unavoidable in this game: while the GPU starts to draw the next frame, the SPUs are busy with the AA and for that situation to take place the completed frame will need to be analysed.
Pandemic is keeping mum on the AA technique, though some tidbits have apparently leaked from the developers on the NeoGAF forum. According to these posts, the filter is applied to the luminance of any given scene. It's a really clever way to maintain speed, but on the other hand, some colours - red and black for example - have similar luminance levels, so the filter picks up the majority of edges but misses others. Additionally, in some cases there are some interesting "fuzzing" issues on edges, which without some more illumination from the coders is very difficult to explain. Perhaps it's simply the effect of processing a motion-blurred screen?
While the edge-smoothing properties are astonishing, it comes at the cost of a few artefacts as you'll see by clicking on each thumbnail. Thankfully they barely impact on the quality of the overall presentation.
Overall then, what we have in The Saboteur on PS3 is very much an experimental technique, and you get the idea that the base visuals suit the technique well. In playing the Xbox 360 version, the level of "teh jaggies" isn't exactly a major issue; the game lacks high-contrast edges, and is pretty soft in general. In this environment, the MLAA technique employed by Pandemic works beautifully and in most cases you really need to look hard for the artefacts. But they are there, and you wonder how well the technique would work on higher contrast games like Battlefield: Bad Company 2, Halo 3 or the almighty Uncharted 2 where the MLAA would really have its work cut out.
In the meantime, what we have is something that's new and genuinely exciting from a technical standpoint. We're seeing PS3 attacking a visual problem using a method that not even the most high-end GPUs are using. You can't help but wonder whether MLAA, in combination with MSAA and a filter to weed out the artefacts, couldn't be hardware-integrated in the next generation consoles.
It'll also be interesting to see whether MLAA returns in other PS3 cross-platform projects before then, because it looks extremely good in action. Chances are it will come down to how computationally expensive the technique actually is on the SPU, and how it can be refined still further, and that's where our knowledge hits a brick wall. If any ex-Pandemic staff want to share more on the MLAA implementation, feel free to get in touch...
You may also like...
-
Metal Gear Solid: The "Lost" HD Remasters
-
Face-Off: SoulCalibur 5
-
Eurogamer.net Podcast #99: FF13-2 and Amalur RPG Special
-
Eurogamer.net Podcast #98: Resident Evil and the Circle Pad Pro
-
Gotham City Impostors Review
-
Who Killed Rare?
-
King Arthur 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Street Fighter X Tekken Preview: Year of the Dragon Punch?
-
Skyrim makers create dragon riding, Kinect shouts, new skill trees
-
Itagaki: Tecmo tricked me into releasing unfinished Dead or Alive 2
-
Apple to reveal iPad 3 in first week of March - report
-
World of Warcraft universe recreated in Minecraft
-
Kingdoms of Amalur: Reckoning Review
-
UKIE lobbies to make crowd funding legal in the UK
-
Arkham City developer laments health of UK games industry
-
PlayStation Vita trailer demos PS3 cross-play
-
Psychonauts developer Double Fine making fan-funded adventure game
-
Activision promises "meaningful innovation" in next Call of Duty
-
The Darkness 2 Review
-
App of the Day: Off the Leash
-
Diablo 3 release date narrowed
-
Square cuts back on Final Fantasy 14 servers
-
Spec Ops: The Line lets you shoot "unarmed civilians", "angry mobs"
-
Modern Warfare 3 has 12% more online gamers than Black Ops














Comments (90) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
It's nice if you have no other AA method available but it probably won't replace any of the currently used AA techniques.
However, kudos to the PS3 developers of taking the time and implementing a clever way to work around the system's hardware limitations.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
But if it's not related, and they can somehow make it work in high-contrast games too, it might be a very cool idea.
Comment below viewing threshold Show
Oh and gratz to those marking down almost all posts, I am sure you all feel important now.
Comment below viewing threshold Show
If so it's actually pretty fascinating. If not... wha?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That's not true. I don't know offhand who initially proposed it (and it doesn't really matter much), but there have been papers about screen-space AA since the early 90s at least (that I personally know about, probably even earlier).
Comment below viewing threshold Show
Hmm, interesting article. The problem is only Saboteur seem to have implemented this so seeing it on other games will be unlikely unless other devs figure out fully how this thing works? Does it only work because the PS3 has SPUs whereas the 360 doesn't?
Comment below viewing threshold Show
I can't see anything about the resolution in the Bayonetta face off. Are these magic figures to be dramatic?
Comment below viewing threshold Show
Talking about 16xAA; Read up on Coverage Sample Anti Aliasing (google it, you'll land on a page on nvidia.com). Increasing the quality of AA without requiring a hell of a lot more processing power is something that will be a requirement sooner or later. However I just don't see post processing completed frames in the buffer as the way to go. It does produce artefacts (even if most of them are not clearly visible) and a huge part of it working is the PS3's unquite architecture. Not saying this is a bad architecture but it's not something we will see in PCs anytime soon - and certainly not just because it's good at post processing frames.
All I'm saying is that this is a clever way to use the strength's of the PS3 in a way that's especially useful in games but that doesn't mean that we are now staring at the revolution of anti aliasing.
Comment below viewing threshold Show
Comment below viewing threshold Show
"why the lighting looks so much better in the 360 version."
I don't think that it is 'better'. It is stronger, yes, it shows plenty of ugly textures, yes, but we don't know where the light emitters are in these particular scenes.
anyway, check Beyond3D for 'better' lighted playstation3 screenshots.
Comment below viewing threshold Show
Now we can see, that PS3 have a lot of power to be yet discovered.
Uncharted 2 - one of the best looking games of 2009 - was using SPU for video after processing too, by the way.
Not for AA though.
Comment below viewing threshold Show
It's like programs on a PC using the GPU to take load off the CPU - just the other way round here.
Comment below viewing threshold Show
I read this article as "this technique works well on the PS3 because it has nice extra capacity for doing these kinds of things", thus the relevant information we can derive from this is "Pandemic had some quite clever engineers" and "there is a new very useful way of getting AA on the PS3"... I mean you could write edge smoothing software on any platform, the difference here is that the Cell handles the task well, right?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sit down sweetie.
Now, show me on the teddy where the nasty PS3 touched you.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Looks to me like you missed the Uncharted and Ratchet and Clank games, amongst others?
Comment below viewing threshold Show
Comment below viewing threshold Show
Speaking of lies, how's the dual screen gaming going? or the "real change" that Kaz Hirai told us about? I guess he was refering to 3D gaming in coming years!
Meanwhile it seems Xbox 360 owners didn't waste their money, far from it. What a stupid comment.
I'm quite pleased to see these effects being used in a very nice looking game for the PS3. Hopefully the French resistance arn't given as much credit as the arrogant moral hungry French deserve. They hid in the UK, then the allies let them liberate their own country, only for them to tell some of 'our boys' working under cover to fuck off home with no credit whatsoever.
They're also in the process of converting too much of the D-Day credit to the resistance. Every country in WWII had their resistance movements, Dutch, Belgian, Albanian, the list goes on. The Polish, Greeks and Yugoslavs fought more notable operations IMO and moral certainly wasn't the key factor for them, the tough bastards.
Then again at least PandemicStudios were one of the few in the American entertainment industry who didn't think they won the war.
Comment below viewing threshold Show
I like killing nazi, I'm Russian after all...
Comment below viewing threshold Show
"In playing the Xbox 360 version, the level of "teh jaggies" isn't exactly a major issue;"
I beg to differ. I played the game on an 80" screen, with a 720p projector, and the MAIN reason I returned the game to the store was the jaggies. The lack of AA in this game really harms the game on the 360.
Having said that, the game itself is not that great. There are a LOT of problems with it. It was clearly rushed to market, and since Pandemic are no more, there's not much chance of the bugs and kinks being fixed. There's a lot of tearing, in both gameplay and cutscenes. (It gets quite ridiculous at times.)
I shall try the PS3 version as a rental some time, but the core game is quite flawed. The IDEA is great (if silly) but the implementation is not.
@semitope: please do not try to pretend you know anything about game development or hardware issues, let alone the intricacies of anti-aliasing strategies. You are a PS3 fanboy, plain and simple. You need to buy yourself a 360, and get that chip off your shoulder.
@badassbab: unfortunately, screenshots don't tell the real story. In motion, the game looks quite poor on a HD screen. The lighting is good and the overall art direction is good, but the jaggies harm the look. They even show up in the main menu screen! The overall engine -- or at least the use of it -- appears to be quite primitive by modern standards. They do a lot of depth-of-field in order to hide extremely simple, low-poly background environments. The color work is nice though. Textures range from awful to OK.
@DuranteA: yes, you're correct. Screen-space AA techniques have been around for a long time, going back to the days before hardware acceleration in consumer equipment even existed. They took a back seat when better hardware came along. This kind of technique is basically putting the AA back in to software, and then running it on (effectively) DSPs.
Comment below viewing threshold Show
Hilarious!
I guess now you'll switch over to telling everyone to get a PC instead, even in threads about 360 vs PS3 comparisons. What a joke.
Comment below viewing threshold Show
One of the stupidest things i've heard in ages.
Comment below viewing threshold Show
this is a cool technique, but if it doesnt take up much processing power why does it affect the lighting?
Comment below viewing threshold Show
Mind you, this AA is pretty brilliant, and might be a good use of a quad core processor, as very few games are actually well optimized to use the whole damn thing. Finally a use for the CELL that just about any developer can pick up without a terrifying amount of development time.
Comment below viewing threshold Show
Comment below viewing threshold Show
your newest game.
Comment below viewing threshold Show
calm down its just a joke don't take everything so seriously, we're all here because we like games.
Comment below viewing threshold Show
When he's not bashing the 360 here, he's off over at beyond3D.com, getting in to trouble for trolling over there. For someone who thinks the PS3 is "rubbish", he sure spends a lot of his time boosting it, and rubbishing the 360.
He also likes to speak in technical threads, mostly to boost the PS3, but his comments are all very general, and show a lack of technical knowledge, especially when it comes to software design.
A semitope thread title: "What would be your dream Cell configuration?". The rest of beyond3D.com treat him for the troll he is.
Comment below viewing threshold Show
his next post is gonna be a book.
Comment below viewing threshold Show
This isn't going to change how AA is done in general though (as some think it will), it might just change how it is done in PS3.
The Saboteur will get frame rate stutters on both consoles, I would have much rather wanted to have it run smoothly in every situation rather have it "sparkly".
Note: Do not start playing this game right after Assassin's Creed II. It will end badly - or hilariously.
Comment below viewing threshold Show
Comment below viewing threshold Show
Absurd because both techniques are vastly inferior to Super Sampling AntiAliasing (SSAA) in terms of quality, a type of AA that is mainly used in PC when you have a hardware powerful enough -except in very high demanding games as ArmA II or Cryisis, where the SSAA impact is too heavy in the framerrate if is used above 1080p res.
Comment below viewing threshold Show
1) Semitope for the last time can you stop pretending you have a clue about 360's hardware(especially this) or PS3s for that matter, you've been caught out so many times its just not funny anymore... you may have deleted your fanboy posts and embaressing pownages but most people have memories better than goldfish unfortunately for you. All thats true is you dont beleive you are PS3 fanboy you are too dense to see you are worse on every level than the "xbots" you hate so much... you are totally devoted to Sony and can do nothing but defend and praise them.
2) If anyone here is really of the beleif this is down to the SPUs being dogs doodas rather than the devs spending more time with the PS3 than PC or 360 you are fooling yourselves. Fact is if CELL can do it any recent CPU can do it better... xenon could also do it via VMX128 I'd wager but they probably wont bother doing that untill MS start forcing devs to care like Sony has with CELL("sweat ur asses off making it work or we'll say you are incompetant"
3) That aside it does sound cool on the surface but it doesn't sound like Richard has a full idea of how it works and whether it can be even considered "superior to 16xAA". Perhaps he should have waited till he had a chance to talk to the devs before writing this, thats all though.
Notice the change in attitude from the SDF? Notice the lack of tears, kicking and screaming and shouts of bias from butthurt fanboys?(maybe its just Sonyfanboys who do that? Special breed of fanboy?) I've always been of the opinion that Richard is a Sony fan(he does get more stoked/excited when he's able to praise the PS3, you can tell in his writing) if anything but he's atleast able to tell it how it is without any bias getting in the way, which is fair enough IMO.
Comment below viewing threshold Show
"Fact is if CELL can do it any recent CPU can do it better... xenon could also do it via VMX128 I'd wager but they probably wont bother doing that untill MS start forcing devs to care like Sony has with CELL"
Why are you being defensive of the 360's capabilities in an article that has NOTHING at all to do with 360? You seem to think EVERY owner of the OTHER console who doesn't think 360 is the "dogs doodas" is a Sony fanboy.
What does that say about you?
BTW, I fully expect you to come after me with insults, etc in response to this question, and that will just serve to prove my point for me.
I don't believe everything semitope says, but your posts tend to rob you of almost all credibility.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Just a note, I didn't notice no one insulting Richard this time. Curious.
Comment below viewing threshold Show
Comment below viewing threshold Show
The technique looks quite effective too from those screenshots and shows how versatile the Cell processor can be and how it has made up for what is a weak and very dated RSX graphics chip (Uncharted 2 benefitted in the same way too). Unless I'm mistaken Sony originally didn't intend for the PS3 to have a dedicated graphics chip at all, instead the Cell processor was going to handle all the work. Supposedly, the RSX graphics chip was added late into the PS3's development when they realised that the Cell alone wouldn't be powerful enough to handle all the visuals.
Comment below viewing threshold Show
Saboteur from the many reviews I've read doesn't appear to be 'shit' at all but rather a bit mediocre-to-above-average-ish.
Comment below viewing threshold Show
Comment below viewing threshold Show
Even though I was only around 12 when they first came out, I cannot remember being as childish as some of the posters in this thread.
Why neg this? The truth hurts...
Comment below viewing threshold Show
Would be good to see Killzone3 used deferred rendering and this together, would look amazing (maybe)
Comment below viewing threshold Show
i'm guessing he hasn't come across super sampling AA... [link url=http://techr eport.com/articles.x/17618/7
]http://techr eport.com/articles.x/17618/7
[/link]
Quote from article: '(Supersampling is de riguer among professional animators and the like.)'
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Intersting article (for those looking to do a bit of further reading the blog article only covers things in really broad strokes; if you're interested inthe nitty gritty read sections 2 and 3 of the Intel document, then skip to page 3 of the beyond 3D thread and read on) although how general purpose it would be bearing in mind it's apparent reliance on luminance maps that are readily to hand is anyones guess. Having said that, on games like MW2 it could certainly work wonders on blocky shadow edges, and as it mentioned in the B3D article, the human eye picks up on antialiasing a lot more where there is a big variation in luminance.
Edit - Oh well, somewhat redundant now. It seems that the L shaped edge detection algorithm outlined in the Intel document isn't what's used; it's a directionally adaptive approach instead.
Comment below viewing threshold Show
This is a DF article and there *is* a PC and 360 version with this effect/feature omitted... how can you miss the quite obvious and justified connection between any comments I made about the 360 and PC in my post? Im not allowed to mention this because you dont like it?
Hypocrisy much?
Pull the other one man.the.douche.
@Darren - It is beleived they tried as many as 3 CELL processors together before deciding they needed a GPU afterall, in other words RSX is still a much better GPU than CELL is. It has turned out pretty much like I imagined it would, CELLs strengths are in stuff like Physics, as far as graphics go the best you can expect is improving efficiency for the RSX(leveraging some of the tasks onto the SPUs where possible so RSX can get on with the bulk of the graphics workload) and post processing(Killzone2 and Uncharted2 are probably the best examples so for far for post processing effects).
Edit: *I wonder how I missed that reply of his first time around he must have snook and edit in there*
Semitope has taken to lying rather than admitting he is what we already know he is(the guy has no shame and no integrity if he's sinking that low... it's not like anyone is going to fall for it so its futile attempt to atleast have some chumps left who take him seriously)... an all out PS3 fanboy. I didnt meet this article with anger or resentment, there wasnt even much to downplay which I wasnt doing... he's even tried to contact the devs since then and updated the article(which I suggeted he should have done before writing it). As it turns out its not new(not even new to use the SPEs on PS3 for it if Im reading that correctly... it just happens to be the best implementation of it so far) and it cannot even be considered on the same level as 16xAA.
A question for semitope since he likes to ask probing questions to lame effect: Do you beleive it turned out quite as interesting as Richard thought it was at first? What does it say about you if the only thing that you find "genuinely interesting and exciting"(that freaked me out btw thats right out of Sony PR training camp or somethin) is CELL/PS3 related? Do you not think it looks like your a bit desperate for something to boast about as a PS3 fanboy and no doubt bash the "xbots" with in the 360 sections where you spend more time in than the PS3 sections by the looks of it. As I've always maintained, I do much prefer the 360 and MS in general over Sony but not to the extent that I cant see their failings, I just dont take to kindly to bullshit on subjects where I do know better.
Comment below viewing threshold Show
Comment below viewing threshold Show
1. Somebody can become so bored reading a thread that they slip into a coma.
2. A person can recover from slipping into a boredom induced coma.
3. Anyone writing LOL at the end of a sentence, is a tit.
4. Anyone referring to "xbots" or "sony defence force", is a tit.
Comment below viewing threshold Show
Comment below viewing threshold Show
"man.the.king you think YOU have credibility after ignoring the whole thread and singling my post which was aimed at the SDF usuals who bitch and cry in almost every DF article."
Almost every staunch MS loyalist pulls this card. I had to pick someone from the several squatting here, and I though you were as good as any other fanboy. Your reply to me proves to me that I was right in picking you.
"This is a DF article and there *is* a PC and 360 version with this effect/feature omitted... how can you miss the quite obvious and justified connection between any comments I made about the 360 and PC in my post? Im not allowed to mention this because you dont like it? "
Yes, but what this article is really about is usage of a completely different technique for anti-aliasing on the PS3 (apparently because of quincunx's lackluster performance) than what has been used on console games so far that seems to have given pretty good results. And that, my friend, has nothing to do with the 360. And if, as you say, the 360 can really "do anything the PS3 can" and can achieve this sort of AA with ease as well, then I guess someone should inform the developers of this multiplatform game, Pandemic.
"Pull the other one man.the.douche"
Ah, such imaginative insults. Really, I expected better from someone who is at least able to commit words to paper (or, in this case, a webpage) in a more-or-less literate fashion. As it is, you have proved me right on what I said here: "BTW, I fully expect you to come after me with insults, etc in response to this question, and that will just serve to prove my point for me."
By the way, what gives you the right to say this: "Semitope for the last time can you stop pretending you have a clue about 360's hardware(especially this) or PS3s for that matter"?
What qualifies you as being reasonably expert in the PS3 (or 360's) architecture? Do you develop for the PS3 or 360? Do you develop any software for use on the Cell architecture (or the Xenon)? Were you, in any capacity, involved in the design of either chipset, or their instructions? Or have you spent months or years studying any of these? If not, your "educated" guess is as good as mine, or semitope's, or really, anybody else's.
Comment below viewing threshold Show
Comment below viewing threshold Show
All this grumbling and ill speak of each other over these two systems when both are getting soundly trounced by a mildly overclocked GC with a freakin' TV remote as a controller is completely retarded. Fact is, whether you believe PS3 or X360 is "more powerful", the level of graphics and sound output are ~95% identical when comparing most crossplatform games, and fairly even when comparing the best 360 exclusives with the best PS3 ones. Why freak out over it?
Comment below viewing threshold Show
What makes me more qualified than semitope is Ive consistantly proven myself to be better informed(with much more credible sources than "some dude on beyond3d that I could bearly comprehend what he was saying in the first place"... infact if you dispute this you are welcome to check my post history and check any statements about the hardware itself *opinions aside* and how it works, I would welcome it.), Im well aware how much is fact and how much is opinion even among the "experts" who do work in the industry... if you want to beleive the PS3 is more powerful, fair enough, there will be things that PS3 can do better than 360 here an there and vice versa(in the end there are threories that support either platform being more capable which you choose to beleive and why is up to you, whats funny is Ive never seen a credible one to say one is vastly superior to the other in any regard so it makes it all seem a bit silly to the PC gamers I guess). If you choose to talk or preach on about the specifics of the hardware, what they are, how they work and what they can and cannot do then you better have your facts right though or expect to be called out and humiliated(especially if you are an SDF troll... I really despise them and I make no effort to hide that, I get along with most PS3 fans just fine for the most part though theres a big difference between the two).
He's just someone who's spent a lot of time trying to fish out an arguement to use on beyond3ds forums(he's even taken to starting threads with that goal in mind and by the sounds of it *Ive not really looked into it properly* theyve seen it all before and he got the fanboy treatment) without really understanding what he's copying and pasting. It just gets annoying when you have to correct missinformation(this is the main reason I said what you quoted it is tedious constantly having to correct nonsense statements) from people such as semitope who display an attitude that says they know it all when they clearly dont, who just set out to praise their prefered platform over another. I have spent a considerable amount of time reading up on both consoles actually as Ive done since last gen as far as console technology goes, out of pure interest(originally started it while I was studying IT). The thing is I dont preach in the first place mearly point out when someone is completely wrong which is often the case when someone wants to preach that the PS3 is vastly superior at every opportunity.
Tell me man.the.king. are you telling me you are buying his attempts at feigning objectivity? Thats a well known ploy among fanboys, it obvious why... it's no fun talking to yourself.
Comment below viewing threshold Show
It was nice talking to you but now you'll be consoleless I guess I won't really see you on the console forums any longer. I'm happy for you that you prefer the PC as a gaming platform. You must love RTS, FPS, MMORPG and WRPGs. I have a PS3 Slim as well as an Xbox Elite so I'm quite satisfied. Btw you should give the 360 a go, the ones manufactured this year and last are reliable.
Comment below viewing threshold Show
"Ive consistantly proven myself to be better informed"
To be honest, I have found that the folks who usually agree with you are the ones whose EG profile and/or comment history announces them to be chiefly 360 gamers (or supporters). That and other post history usually tends to make me slightly skeptical of your chinwag sessions with them.
"but lets not try such a lame tactic as "If I was right about that I was right about everything", or do you take *everyone* as fools here? "
Not right about everything, but certainly about your objectivity (or lack thereof), at least in my eyes.
"especially if you are an SDF troll... I really despise them and I make no effort to hide that, I get along with most PS3 fans just fine for the most part though theres a big difference between the two"
To be honest, I find that you usually apply that label to anyone who does not agree with you regarding PS3's (apparent) shortcomings or 360's (apparent) capabilities.
"you better have your facts right though or expect to be called out and humiliated"
Humiliated? Humiliated? Boy, are you for real? You certainly seem to have a lot invested in these platform capability arguments.
"there will be things that PS3 can do better than 360 here an there and vice versa"
Exactly. So to blindly state that the "360 can do THIS as well", whenever the PS3 does ANYTHING new or of interest, is slightly tending more towards platform loyalty and less towards objectivity.
"if you want to beleive the PS3 is more powerful, fair enough"
I won't beat around the bush. Yes, I do believe it is, and the exclusives on it certainly seem to bear out that position (to me, at least). Maybe in the future I might have occasion to change my position, but as of right now, the PS3 exclusives seem to me to have "put their money where their mouth is".
"Tell me man.the.king. are you telling me you are buying his attempts at feigning objectivity? Thats a well known ploy among fanboys, it obvious why... it's no fun talking to yourself."
I believe my original post to you should answer your question.
Anyway, at last, ON-TOPIC (not just to Calgon): I do hope that other developers take note and maybe try to incorporate some form of this AA in future multiplatform (or exclusive) PS3 releases.
Comment below viewing threshold Show
You made no attempt to dispute any statements on the hardware Ive made Ive noticed, only a vague and frankly bullshit statement about anyone agreeing with me being a 360 fanboy and anyone disagreeing being "cool".... interesting.
I'd like to remind you Im not feigning anything, so drop the "answer that question yourself" garbage, if you want to appear objective defending a known troll is not going to help you with that... man.the.douche. So you arent looking in good position to preach at all there... infact Id say that was quite petty if we were to single that out on its own.
You are entitled to your opinions though as far as beleiving the PS3 is more powerfull... you've made no attempt to say you know why for sure only that you beleive the current top crop are above the 360 current top crop, I dont really have a problem with that, dont lower yourself to semitope's level though hey?
Comment below viewing threshold Show
Don't bother arguing with calgon. He's never going to admit that he's in the wrong and/or talking about stuff he has inadequate knowledge of to have an informed opinion.
He's a know-nothing fanboy who relishes any opportunity to get in a fight. The only reason his posts aren't karma-bombed into oblivion I imagine is because he's on so many people's ignore lists already.
Comment below viewing threshold Show
Comment below viewing threshold Show
Translation... "He has different opinions to mine therefore he's a fanboy and wrong, Ive never once corrected any statements made by him on the subject or even nearly looked better informed because I lack the knowlege and Im too lazy to read up and even make an attempt to do so".
Im noticing a pattern here among the PS3 enthusiasts Greybeard being a known one... anyone who doesnt praise the PS3 is therefore a 360 fanboy and anyone not agreeing with them is met with a statement such as "anyone not praising the 360 is always labeled a PS3 fanboy"... its a never ending circle of hypocrisy and I find it hilarious that these people dont see how obvious it all is.
Comment below viewing threshold Show
I'm fed up of childish emo wars. Been through Famicom vs. Master System, CPC vs. C64, ST vs. Amiga, Mega Drive vs. Super Famicom, Saturn vs. PS1, Dreamcast vs. PS2, now 360 vs. PS3... ENOUGH! JUST SHUT THE FUNK UP!
Comment below viewing threshold Show
Comment below viewing threshold Show
but that was a no-brainer.
wasn't it?
Comment below viewing threshold Show
"man.the.king for someone who claims to be an objective observer with no bias for either platform...you are getting pretty worked up, you seem to have alot of emotion invested into your little PS3"
Care to highlight where and when I said that? I prefer the PS3, but I don't adore Sony the way you do MS and/or take every chance I get to belittle the 360 and it's accomplishments, the way you bang on about the PS3's (apparent) shortcomings and the 360's (apparently infinite) capabilities. As for being emotionally invested, I am about 660 USD invested in my PS3. Other than that, nah, not much else.
"You made no attempt to dispute any statements on the hardware Ive made Ive noticed, only a vague and frankly bullshit statement about anyone agreeing with me being a 360 fanboy and anyone disagreeing being "cool".... interesting"
Get your facts right. What I said was the folks who usually agree with you. Maybe you need to be a bit more observant and less touchy before going off on one of your rants?
"claiming "only possible on PS3" before you even know the full extent of what it is and how its implemented"
Again, care to highlight WHERE I said that? What I said (AGAIN, since you seem to be a bit slow) is that you seem to imply the 360 can do ANYTHING the PS3 can, and just the way the PS3 does it. Both have their differences, and their strengths and weaknesses. Your 360 is not all-powerful. Get over it.
"Seems I was right about you being a hypocrite"
Clapping yourself on the back again over something you said? Far be it from you to be one yourself, right?
"so drop the "answer that question yourself" garbage"
Oh but I NEVER said that. What I did was post a link to my original post to you where I said I don't believe everything semitope posts, but rather, am selective. But you got all worked up, frothing at the mouth, typing as fast as you could in response, that you didn't even bother to read what I had said.
"So you arent looking in good position to preach at all there... infact Id say that was quite petty if we were to single that out on its own"
Huh?
"You are entitled to your opinions though as far as beleiving the PS3 is more powerfull... you've made no attempt to say you know why for sure only that you beleive the current top crop are above the 360 current top crop"
Oh but I did point out my reasons. I looked at the technical accomplishments of the PS3 exclusives so far, compared that to the best-looking 360 games (imo) and came to my conclusion. I even acknowledged in this post here that, were the state of affairs to change, I would change my stance. But hey, never let what is actually said get in the way of having a good rant, right?
man.the.douche
Looks like the level of our argument has dropped a few notches ever since your first response to me. Since you've insulted me once too often (here and here), let me respond in kind.
Asshole.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
With the possible exception of Ghostbusters and Bayonetta, average Joe wouldn't even remotely be able to distinguish between most multi platform games.The way people like you go on it's as if the 360 version is flawless and the PS3 version is unplayable.
People like you need to get a life and stop blindly praising/bad mouthing a hunk of plastic.
Comment below viewing threshold Show
Xbox has its 10 MB EDRAM to do its AA, Ps3 can use its SPU...
For studios that are more talented (Gods at ND), makes no difference.
Oh, got ACII on Xbox, as it runs better (just to even out the fan boy comments LOL)
Still trying to feel the love for Bayonneta, there is just no weight in the game. When I hit someone, I want to see them fly back. Just dont get it.
Comment below viewing threshold Show
lol.
Comment below viewing threshold Show
1. First rate efforts by Sony, Ps3 beats 360 hands down at the moment
2. Good games multi-plat, 360 usually edges it with its AA over Quinux or whatever its called
3. Poor console optimisation or average games - 360 wins, Ps3 slideshow / tearfest.
4. COOP game with LAN Link option - 360 all the way.
Accept it for what it is, got 2 of both, buy appropraitely.
What this article suggests at is Ps3 could improve on item 2 games.
Comment below viewing threshold Show
This is the one quote that made me laugh because its *dripping* with irony:
but rather, am selective. But you got all worked up, frothing at the mouth, typing as fast as you could in response, that you didn't even bother to read what I had said.
If anyone fits that bill its you... do you have some serious comprehension skills or do you just read things how you'd like them to be once you think they prefer another system over your beloved PS3? I dont give a shit what systems you own it doesnt matter squat when you are behaving like this. I also agree you are selective, in your memories especially and what you consider to be bias too(if its pro sony its ok if its anti sony or pro ms its bias and they have no objectivity) I think its safe to say you are getting far more worked up than I am... mr frothy mouthed fanboy.
but I don't adore Sony the way you do MS and/or take every chance I get to belittle the 360 and it's accomplishments, the way you bang on about the PS3's (apparent) shortcomings and the 360's (apparently infinite) capabilities.
First off this statement destroys all your credibility, for anyone who isn’t a raging PS3 fanboy, because this is something I’ve never done. For the record I think 360 edges it on graphics capabilities PS3 on physics and audio... but not by any significant margin on either side. That for me has shown your true colours… you aren’t really reading what Im saying at all you are just scanning my posts and looking for something to use for your next post(because you are desperate for the last word as if it really matters) to throw fanboy comments at me and question my objectivity.
Again, care to highlight WHERE I said that?
[/i]
*Again* you seem to have nothing but strawmen here, you are arguing about a statement not even aimed at you(since you are much much slower and stupider than myself, it looks like I will have to remind you of pretty much everything or you will try and spin it into something its not... you and yourselective memory huh?
What I said (AGAIN, since you seem to be a bit slow) is that you seem to imply the 360 can do ANYTHING the PS3 can, and just the way the PS3 does it. Both have their differences, and their strengths and weaknesses. Your 360 is not all-powerful. Get over it.
Excuse me? First off please tell me where you pulled that from because sure smells like it came from your ass. No, this proves to me you haven’t the foggiest, about my objectivity or the hardware on a technical level. The 360 can do pretty much anything the PS3 can but it will be done differently though(what I have said in the past is they do share more similarities than most people realise) since they don’t have the same hardware or architecture and they do have different strengths and weaknesses(something I already said to you in this very thread) but all that matters is the end result… the end result is what I was alluding to, there is not and never will be a game on PS3 that 360 could not match on a technical level imo.
Oh but I did point out my reasons. I looked at the technical accomplishments of the PS3 exclusives so far, compared that to the best-looking 360 games (imo) and came to my conclusion. I even acknowledged in this post here that, were the state of affairs to change, I would change my stance. But hey, never let what is actually said get in the way of having a good rant, right?
Oh but oh but.... jeeze... do me a favour calm yourself down... look into your bathroom mirror till your little beatroot face cools down a bit and read that quote again. You seem to think everything is an attack are you sure you arent a raging PS3fanboy(you are sure acting like one mr super defensive and praising of sony... notice how Im using your tactics against you for comedic effect?
I said you are entitled to it and I dont see a problem with what you said, since you didnt pretend you *know* why the PS3 is more powerfull(ie the differences between the hardware) only that you base it on the current top crops of both consoles(which Id agree the PS3 has the edge on as it stands but I believe the reasons for it aren’t so much to do with the hardware as the devs and MS in general… who haven’t been big on first party this gen and many games being built on the UE3 rather than proprietary tech)... now why was there a knee jerk "ohhhh but oooohhh but...." reaction to that, you little drama queen?
Comment below viewing threshold Show
Comment below viewing threshold Show
I almost didn't reply out of sheer disbelief but fuck me Calgon, you are the very definition of a sad fuck.
Comment below viewing threshold Show
It seems that even the 360 diehards are admitting that Uncharted 2 visuals are surpassing the best that 360 has to offer? Is that what Im reading?
Comment below viewing threshold Show
Pure hyperbole.
Comment below viewing threshold Show
"...sure smells like it came from your ass..."
Yes, you would know
Calgon, after reading your cyclic, rather sad, post, I have come to the conclusion that you are competing with donnie/messiah/etc for sheer delusional capacity. May the best man win.
Comment below viewing threshold Show
You know, Even though UCII is the new king, mGS4 is still hell of impressive. an agree with this. Putit on >40 inch plasma and its wow. Stuff like gears is laughable really, but I put that down to crap UEIII rather than console. Think M$ need to put some money into engines and inhouse dev.
Like my 360's for system link (sony wake up), and some multiplats run better (AC etc), but for beng impressed, its a one way street.
Comment below viewing threshold Show
And I see you haven't given up the anti-360 trolling on beyond3D.com, either...
Comment below viewing threshold Show
no but seriously that is a VERY impessive technique used there, and it just goes to show that by using cool new methods and grahical innovtions, we could see games on the 360 and ps3 that push graphical boundaries far beyond what developers, consumers, (and even the likes of nvida and amd) originally imagined was possible with the hardware.
Comment below viewing threshold Show
Not 'impressive' as such, but with system link with 2 Plasmas togther, 360 is sweet. Got 2 Ps3's, but cn you link them together, can you ~@~@